Virtual World News
Filed under: Betas, Sci-fi, Game mechanics, MMO industry, New titles, News items, Free-to-play, Browser, Casual
Another beloved IP, another browser-based MMO. This time it's not the gritty fantasy of George R.R. Martin but the sci-fi battlefields of Command & Conquer that is receiving the MMO-lite treatment.Gamasutra reports that Command & Conquer Tiberium Alliances "is not a Facebook game" like previous Electronic Arts browser titles including Lord of Ultima and Tiger Woods PGA Tour Online. Command & Conquer is "hosted on a stand-alone site," and it marks the first time the storied franchise has tried its hand at the free-to-play model.
The game has been in closed beta since December, and is now available to a global audience via its public open beta.
Command & Conquer browser MMO enters open beta originally appeared on Massively on Thu, 15 Mar 2012 13:00:00 EST. Please see our terms for use of feeds.
- Source: Gamasutra
Filed under: Real life, Opinion, Xsyon, Post-Apocalyptic, Sandbox
One year and counting. Crack open the waterskin and raise a toast to Xsyon: Today the post-apocalyptic sandbox by Notorious Games celebrates its first full year of launch. Well, the first year of the official launch of Prelude, a limited first release of the virtual world. Come to think of it, even that date seems a bit nebulous as the pre-order players in the first phase of Year Zero (basically beta) actually had their most significant change on March 11th, 2011 when the second phase launched and totems were introduced.Semantics aside, Xsyon has come a long way from that official first day. Unlike many games where gameplay is neatly laid out, this indie title gives players only the canvas and a few tools before setting them loose to fashion their world. As the year continued, additional tools were provided and the world became more vibrant and dynamic. Initially barren without any critters (other than your surviving neighbors) to hunt, the world is now populated with large creatures that roam the land, threatening the lives of travelers and hunters alike. Even the lay of the land itself is different as players manipulate and alter the terrain, build settlements, and plant trees. Communities are forming; groups are supporting and even entertaining each other. Civilization is slowly rebuilding.
And that's only the beginning.
Continue reading Xsyon celebrates its first year of Prelude
Xsyon celebrates its first year of Prelude originally appeared on Massively on Thu, 15 Mar 2012 14:30:00 EST. Please see our terms for use of feeds.
Filed under: Betas, Fantasy, Video, Contests, Lore, MMO industry, New titles, News items, Giveaways, TERA, Dungeons
So you're not in the TERA beta yet, but you'd like to be, amirite? I mean, come on -- sexy avatars, action combat, gorgeous fantasy graphics -- what's not to like? Well, Massively is your sugar-daddy because today we've got 10,000 keys to give away, each of which will unlock the world of Arborea via TERA's Closed Beta Test 4 for North American players only.All you have to do is click the link below, claim your key, and then copy/paste it into the appropriate section of your En Masse Entertainment account. What's that? You don't have an En Masse account? What are you waiting for, foo? Head to the firm's official site and make one right now! After you've gone through the email verification song and dance, click the "enter code" button on the right side of your account window and submit your key. Then download the TERA client via the button on the account overview tab.
Continue reading Get your free TERA beta keys here!
Get your free TERA beta keys here! originally appeared on Massively on Thu, 15 Mar 2012 14:00:00 EST. Please see our terms for use of feeds.
Filed under: MMO industry, News items, Second Life, Virtual worlds, Miscellaneous
Second Life has dropped out of the limelight in recent years, but if a new piece at GamesIndustry.biz is on the mark, the long-running virtual world may be primed for something of a renaissance.Former Linden Lab CEO Mark Kingdon vacated the throne in June 2010, and veteran developer Rod Humble took over at the beginning of 2011. Since then, the EverQuest and The Sims veteran has been working hard to bring a bit of structure to Second Life's virtual sprawl, and in the process, reinvigorate what was one of the first MMORPG media darlings.
"I was taken aback by just how big Second Life was," Humble says. "To be honest, it had fallen off my radar until I got the call offering me the position. And I looked at their numbers; this is a world that has got 1 million people logging in every month, generating well in excess of $75 million a year -- it's extremely profitable."
Humble spent much of 2011 refining the product, and everything from the sign-up process to the UI to world transportation received some attention. The result was a 40 percent uptick in new users, and now Humble is bent on expanding Linden Lab's offerings beyond Second Life. "Linden Lab has been very successful with one innovative product, but I want to stretch the company out again, to make it a really exciting place where people can't wait to find out about the next unusual title we're going to release," he said.
Linden Lab's Second Life 'extremely profitable,' company looking to expand originally appeared on Massively on Thu, 15 Mar 2012 11:30:00 EST. Please see our terms for use of feeds.
- Source: GamesIndustry.biz
Filed under: Fantasy, Events, in-game, RuneScape, Free-to-play
If there's one thing we've learned about the RuneScape community, it's that these players are very, very serious about bonus XP weekends -- so serious, in fact, that there are forum threads, workshops, and videos devoted to helping players get the most out of these events.Starting tomorrow at 8:00 a.m. EDT, RuneScape will be throwing open the gates to a truly insane bonus XP weekend. Unlike most MMOs that try such events, RuneScape won't just slather a steady percentage increase all over players' XP bars. Instead, players will log in to find that their first half-hour of play has a 2.7x multiplier for training activities, and then every 30 minutes after that the rate will decrease until it bottoms out at 1.1x for the remainder of the weekend.
The bonus XP will go away on Monday at 8:00 a.m. EDT, and if you want some tips on how best to maximize this opportunity, hit the jump to watch one of the aforementioned help videos. What, you thought we were joking?
[Source: Jagex press release]
Continue reading RuneScape bonus XP weekend generates workshops, strategy videos
RuneScape bonus XP weekend generates workshops, strategy videos originally appeared on Massively on Thu, 15 Mar 2012 15:30:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Culture, News items, Guild Wars 2, Dev Diaries
Some may be surprised to hear that ArenaNet will be offering official forums for GW2. Some may be even more surprised to hear that the studio will not be offering "traditional fansite support." But don't panic! This isn't the death of community, it's the evolution thereof. ArenaNet realizes that "gaming and community management have evolved over the last six years," so the studio plans to change right along with it. When you consider the fact that the GW2 community spans multiple separate communities, such as fansites, forums, social networking sites, and outlandishly fabulous sites such as Massively itself, it should come as no surprise that the studio is aiming to bring these players together. The final goal, according to the blog, "is to create an environment that is respectful, welcoming, inclusive, and friendly."
We're sure more details on the studio's community plan will be unearthed as the game approaches launch, but until then, ArenaNet is asking the community to be proactive by bringing community projects to its attention so that the studio can "[highlight] them for the broader community." So get to work, Guild Wars fans, and help to build a community that makes ANet proud.
ArenaNet focuses on community in latest dev blog originally appeared on Massively on Thu, 15 Mar 2012 15:00:00 EST. Please see our terms for use of feeds.
Filed under: Betas, Fantasy, News items, Free-to-play
Yann Wang, General Manager of KoramGame, is enthusiastic about the game's beta test, stating that the game's "unique character customization and pet system" and "explosive PvP battles and intense instanced dungeons are sure to win [players] over." Of course, there's only way to test the veracity of his statement, and that's to head on over to the game's official site and get in on the test yourself. But be sure to act quickly; testing slots for this phase are limited.
[Source: KoramGame Ltd. press release]
Spirit Tales threatens cuteness overload as closed beta begins originally appeared on Massively on Thu, 15 Mar 2012 16:00:00 EST. Please see our terms for use of feeds.
Filed under: Culture, MMO industry, Opinion, Ask Massively, Miscellaneous
As you probably have already ignored, the big news of the day is that the world's boats have all been lost due to mysterious boat-related circumstances. Unfortunately, as human beings are extremely stupid and easily thwarted, no one can remember how to build a boat, nor did anyone take any notes on how one might build a boat. There aren't even pieces of information about how boats work. Long story short, Australia is now completely on its own.In less boat-related news, it's time for this week's installment of Ask Massively. Written while not on a boat, it's fielding questions about the ubiquity of social networking and Collector's Editions that cost nearly as much as a boat. If you've got a question you'd like to see answered in a future installment of the column, mail it to ask@massively.com or leave it in the comments below. Questions may be edited slightly for clarity and/or brevity.
Continue reading Ask Massively: A world without boats edition
Ask Massively: A world without boats edition originally appeared on Massively on Thu, 15 Mar 2012 17:00:00 EST. Please see our terms for use of feeds.
Filed under: Guilds, MMO industry, PvE, Opinion, The Guild Counsel, Miscellaneous, Dungeons
The good news for guilds these days is that you don't need as many players in order to form a raid and tackle endgame content. However, this is also the bad news because it means guild leaders need to keep a watchful eye on their roster and face the unenviable task of telling certain members they can't be part of the raid on any given night.In this week's Guild Counsel, we'll look the time-honored tradition of benchwarming and cover some tips on how to avoid the drama that comes with it. You may not be able to completely avoid having to sit members out, but there are some ways to cut down on how often you do have to say no.
Continue reading The Guild Counsel: Raiding and dealing with the dreaded 'bench'
The Guild Counsel: Raiding and dealing with the dreaded 'bench' originally appeared on Massively on Thu, 15 Mar 2012 19:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Darkfall, Game mechanics, News items
There are a lot of changes in the pipeline for Darkfall, but it's safe to say that whatever else changes in the game, magic will remain important. The newest development blog for the game discusses the revised state of low-level magic and some of the basics of more powerful magic as well. Every character can use the lowest tier of magic, which mixes both Intelligence and Wisdom as important stats and can be cast regardless of what the character is wearing. Known as Minor Incantations, the school contains only five spells, but they're all of basic utility, ranging from basic magical damage to a simple self-healing spell.Beyond the earliest steps, the developers have taken pains to try to make magic more balanced and interesting. The biggest element in spell potency is the governing attribute of the spell (Intelligence or Wisdom), but the level of the spell, the staff being used by the caster, and the overall level of the magic school in question all come into play. Take a look at the full diary to get a better sense of where the game's mystical arts are heading in the future.
[Thanks to Dengar for the tip!]
Darkfall believes in magic originally appeared on Massively on Thu, 15 Mar 2012 18:00:00 EST. Please see our terms for use of feeds.
- Source: Developer Diary 3/15










