Virtual World News
The game is set in a dark fantasy world and has three factions to which you can pledge loyalty and undying devotion. The devs describe War of Omens a hybrid between deck-building games like Dominion and traditional collectible card games like Magic: The Gathering. Players will purchase cards during play that will then be shuffled into their inventory for future rotation. There are also resources to collect and use during the course of a match.
Fifth Column is asking for $30,000 in funding to finish the title. As added incentive to donate, all those who chip in $10 or more will be given an early access beta key. You can get a look at how a battle works after the break.
[Thanks to Mike for the tip!]
War of Omens CCG strives to cross Kickstarter finish line originally appeared on Massively on Wed, 08 Jan 2014 18:00:00 EST. Please see our terms for use of feeds.
The package contains a metronome with an inscription that reads as follows:
Thump, Thump. Time to jump.
Wipe all resistance from your mind
There's a secret deep below to find
If you'd only seen the things I've seen
You'd wake up screaming from The Dream
This next part will sting, but it brings me joy
Sometimes to change you must destroy
A fire is rising you cannot contain
Tyria will burn, while I remain.
ArenaNet hints at next GW2 update with meatspace metronome originally appeared on Massively on Wed, 08 Jan 2014 18:30:00 EST. Please see our terms for use of feeds.
This reader and I have played together several times, and he went out of his way to answer all of the newbie questions that should have been answered by the game. I know that the developers have said (through Tweets to me and in other places) that a better newbie experience is on its way. There are also friendly little helper robots sprinkled throughout the game and a handful of helpful videos that can be found as well.
So why are so many new players still confused about Firefall?
Free for All: The confused state of Firefall's first few hours originally appeared on Massively on Wed, 08 Jan 2014 17:00:00 EST. Please see our terms for use of feeds.
Player-owned ports can now launch 300 additional voyages to two new regions. There are also three new adventurers available for recruitment: the Trapper, the Architect, and the Chef. A shady trader has also set up shop in these ports to offer goods at a questionable exchange rate.
This high-level minigame sees players operating their own sea ports and equipping ships to go on real-time adventures around the virtual world. Player-owned ports launched in late 2012.Permalink | Email this | Comments
The Pathfinder Online head chief claimed that subscriptions were still responsible for upward of an estimated $100 million a month in revenues in the Western market with a much smaller amount being gained by cash shops. "It's even harder to estimate how much revenue is being generated from microtransactions but it is extremely difficult to imagine that the revenue even approaches 50% of the amount being paid as subscription fees," he wrote.
Dancey also commented that initial box sales will be incredibly important for ZeniMax: "This may be the internal justification ZeniMax is using to benchmark its budget for Elder Scrolls Online. Skyrim, the most recent single-player entry in the Elder Scrolls franchise, is reported to have sold approximately seven million units, which we can impute translates to something like $210 million in revenue. If the MMORPG can carry that kind of weight, its budget becomes suddenly very rational."
Incidentally, Dancey said that Pathfinder Online will launch with a subscription-only model as well, although he predicts that will change over time.
Pathfinder Online CEO defends Elder Scrolls Online's subs originally appeared on Massively on Wed, 08 Jan 2014 15:00:00 EST. Please see our terms for use of feeds.
But as Forbes blogger Jordan Shapiro points out in his article 3 Things Parents Should Know About Video Games and Kids, video games and the internet are here to stay. And it's unrealistic to look at the issues of raising a child in the age of technology strictly in black and white terms. Shapiro offers up the three pieces of advice that are great starting points for parents, and we'll take a look at them in this week's MMO Family.
MMO Family: Forbes' three essential parenting tips on video games originally appeared on Massively on Wed, 08 Jan 2014 14:00:00 EST. Please see our terms for use of feeds.
Assuming, of course, that I can find a group.
Choose My Adventure: Deep in the dungeons of Allods Online originally appeared on Massively on Wed, 08 Jan 2014 13:00:00 EST. Please see our terms for use of feeds.
Filed under: Dungeons and Dragons Online, EverQuest II, Business Models, Game Mechanics, MMO Industry, Endgame, Opinion, RuneScape, Guild Wars 2, Free-to-Play, Star Wars: The Old Republic, RIFT, Subscription, MMORPG, MMO Mechanicsthere are some even more fundamental barriers that get in the way of new players signing up. I'm sure we've all enthused and rambled to our friends in the hope that they might check out our most recent gaming crush, only to see a repulsed look on their faces when they realise it's an MMO.
The classic subscription model is a substantial paywall for the average gamer, and this is what has traditionally kept MMOs niche. The early game can be daunting to those who aren't familiar with the genre, and developers pour a lot of effort into easing newcomers into that gameplay. In this week's MMO Mechanics, I'm going to look at how some MMOs manage to break down these barriers through the use of clever mechanics in order to open up MMO gaming to more people than ever before.Permalink | Email this | Comments
[Source: Turbine press release]Permalink | Email this | Comments
What has razor-sharp claws, a pair of twisting horns, and a penchant for stabbing victims in the back? It's a Draken Stalker, of course, from the upcoming MMO, WildStar. Join Massively's Richie live at
Host: Richie "Bog Otter" Procopio
Date: Wednesday, January 8, 2014
Time: 12:00 p.m. EST
Enjoy our Steam Team video below.
The Stream Team: Skulking around in the WildStar beta [Updated] originally appeared on Massively on Wed, 08 Jan 2014 10:00:00 EST. Please see our terms for use of feeds.