Virtual World News
While the motivation to explore in many MMOs is something to the tune of "kill things for XP and loot," the permeable nature of EQN's world adds a new layer of incentive. Each biome, as Butler and Rappaport explain, will contain a variety of different resources and materials that players can use to build their own structures within the world. The duo also addresses the existence of leylines, which, in addition to allowing players to travel around the world, give players the ability to travel between servers. And since players on each server will alter their world's landscape in different ways, there are plenty of opportunities for players to explore each server's unique version of the world. For more tasty exploration details, check out the full video past the cut.
The devs were quite taken with the design choice. "We can sum this up in one word: 'witty.' From the naming all the way to the Shugo character itself, this piece was really fun to look at, which is why this is the winner," said Head of the Aion Global Development Art Team Jinhwan Kim.
The 5H-0G0, like all of the Aethertechs, will use its magical mechanical mount to crush, shoot, flail, and probably cuddle its way through Atreia.
[Source: NCsoft press release]Permalink | Email this | Comments
Skill progression also takes an interesting turn in ESO as well, and I'm not exactly sure how to define it. Most MMOs follow a vertical progression tree in which you place the game's version of skill points in an upward-growing tree or pyramid, with skills following a guided path to the best skill of a given tree at the top. Usually the limitations placed on these trees are based on level, which gives you a finite number of earnable skill points. I call this vertical progression. Although any good class skill system will have some branches to the side, usually the ultimate goal is to reach the top of the tree to gain the best abilities in that given class.
Thankfully, Elder Scrolls Online takes a different approach.
Tamriel Infinium: Horizontal vs. vertical progression and the Elder Scroll Online originally appeared on Massively on Fri, 11 Oct 2013 16:30:00 EST. Please see our terms for use of feeds.
The chunky, goofy exterior that Blizzard slathers across the Warcraft franchise often belays a serious depth that number-crunchers and elite strategists attempt to plumb. Both are perfectly at home in Hearthstone, which is affable on the surface but, like many CCGs, has no end to the possibilities in builds and play sessions.
So what's it like to sit down to an evening with Hearthstone? I'm glad you asked.Permalink | Email this | Comments
What do you mean that there's no mechanical way to fully model that? Come on. Sure, that's a bit of a problem, but if there's one thing you've taken away from my columns other than the word "verisimilitude," it's that no problem is insurmountable.
Fortunately, signing on with your in-game organization of choice isn't all that problematic, even if there isn't an actual dotted line to sign for membership. So let's talk about signing up with your local recruitment office for fame, fortune, and the occasional bit of character motivation that you can't massage in any other way.Permalink | Email this | Comments
This last bit is a pretty big deal judging by the number of screenshots and verbiage Portalarium devoted to it. And while we're talking about housing, there are also some nifty shots of the game's Druid tree house as well as related discussion from devs Isaac Oster and Michael Hutchison.
You'll want to own Shroud of the Avatar's Druid town home originally appeared on Massively on Fri, 11 Oct 2013 13:00:00 EST. Please see our terms for use of feeds.
- Source: SotA weekly wrapup
"There are many different approaches to rendering voxels, but they all boil down to what amounts to a three dimensional pixel," Klug explains. "Using voxels allows for a very editable world. They allow for meaningful destruction during combat situations. They also allow you to build the castle or dungeon of your dreams."
Klug also says that players will have access to the same building tools that SOE's developers use. The company is attempting "to make all aspects of editing really fun," Klug says. "So we like to think of them more as games unto themselves than just plain tools."
EQN's Steve Klug talks voxels and making editing fun originally appeared on Massively on Fri, 11 Oct 2013 12:00:00 EST. Please see our terms for use of feeds.
- Source: EQNexus
The modding contest will see three-person teams compete for a grand prize of $30,000, the inclusion of the winning ship design in the game, models of the ship, 3D modeling software, and more. Registration runs from October 31 through December 31 with the grand prize being announced in June.
Check out the video after the cut and the main site for more information.
[Source: Cloud Imperium press release]
Star Citizen unleashes the Next Great Starship design contest originally appeared on Massively on Fri, 11 Oct 2013 11:00:00 EST. Please see our terms for use of feeds.
On top of that, I got to hear Senior Producer Todd Carson and Associate Producer Rod Haza detail different aspects of this system that melds PvP and housing in Dragon's Prophet. Dubbed the Frontier System, this combination puts PvP on the housing islands of Auratia. However, the implementation is probably not quite what players envisioned when they first heard about it. Luckily, I got a pretty good look at how it all works from my invulnerable perch and can share that with you.
Some Assembly Required: A dev's-eye view of Dragon's Prophet's frontier system originally appeared on Massively on Fri, 11 Oct 2013 10:00:00 EST. Please see our terms for use of feeds.
Setting aside the obvious implication that playing a sexed-up toon in an MMO might temporarily darken our mental health, I have to wonder what other bad habits we might be learning from our characters. How much control do we really have when we roll up a new avatar in an MMO? Did I choose to roleplay a snarky pirate in that last game because it would be fun or because I have a problem with authority and a rude attitude I needed a way to express? Worse, did her negative traits and wardrobe rub off on or change me?
Do you think your MMO character reflects you, or do you think you subconsciously reflect your MMO character? Have you ever found yourself picking up or dwelling on the attributes of your characters?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: Does your MMO character reflect you or the other way around? originally appeared on Massively on Fri, 11 Oct 2013 08:00:00 EST. Please see our terms for use of feeds.