Virtual World News
All joking aside, the Pyramid is a construction of the ancient Tep, a necromancer who studied the essence of life itself and tried to capture it inside of his stronghold. His work led to the origin of the Arisen, but he still waits within his stronghold as a vengeful shade intent on harvesting more life. Allods Online players can find more information on the dungeon layout and bosses in the full rundown on the official site.
Allods posts a preview of the upcoming Pyramid dungeon originally appeared on Massively on Fri, 01 Mar 2013 17:30:00 EST. Please see our terms for use of feeds.
- Source: A Closer Look at Tep's Pyramid
But then another explanation for this wildly inaccurate statement came to me; perhaps the speaker had actually never seen -- let alone experienced -- real, meaningful crafting in a game! After all, there has been a serious dearth of deep, involved crafting systems where skill and dedication are valued for quite some time in MMOs. Crafting, if it exists at all, is often relegated to some mechanic that can be slept through that results in uniform, standardized products. It's no wonder that some folks might not realize that crafting is gameplay.
But change is a-comin'! Some upcoming games are returning to the idea that robust crafting systems are a deep and engaging part of games. Heck, the whole premise behind one is crafting! Two titles, The Repopulation and Pathfinder Online, seem to have really hit the nail on the head when it comes to developing sophisticated crafting systems that have purpose and meaning. Today in Some Assembly Required, we'll take a closer look at how both are putting the "craft" back into crafting.
Some Assembly Required: Bringing the 'craft' back to crafting originally appeared on Massively on Fri, 01 Mar 2013 17:00:00 EST. Please see our terms for use of feeds.
What's not coming? Most anything else that was in development, including some heroes that the developers just didn't have enough time to finish. There were also Scenarios in development that aren't close enough to completed to be functional; while pushing out heroes quickly is a priority, a half-finished Scenario is fun for no one. Fans looking for fine details on exactly which traditional Warhammer factions will be represented in the last month can look at the full interview.
Mythic developers discuss the swan song of Wrath of Heroes originally appeared on Massively on Fri, 01 Mar 2013 18:30:00 EST. Please see our terms for use of feeds.
- Source: The Closure Interview
So what is Trials of Ascension offering? Here are some tidbits that might tantalize sandbox lovers: a skill system instead of classes, permadeath, multi-step crafting that promotes interdependence, and dynamic spawns. There will also be open PvP and magic. If that sounds good, head on over and sign up on the official forums (doing so will enter you to win a city in the game!). You can also follow the game on social media and share the news with friends. If enough interest is expressed on the forums, devs will post the project to Kickstarter.
Aspiring sandbox Trials of Ascension touts true permadeath originally appeared on Massively on Fri, 01 Mar 2013 18:00:00 EST. Please see our terms for use of feeds.
This actually dovetails nicely with an obvious topic, however: roleplaying in the beta for any given game. If you plan to roleplay when the game goes live, beta is a great time to get started, possibly building up character relationships and dynamics before the game has even launched. That's all good stuff.
The problem is that beta is not, in fact, a prequel to the live game. It's a test version of the real game. And even beside the obvious repercussions of rollbacks and the like, there are reasons why roleplaying in beta might not be a great idea.Permalink | Email this | Comments
Need something a bit more immediate? Kartuga has gone into closed beta, and Dragon Nest is in closed testing in Europe, but that closed portion means you can't necessarily jump right in. So you might just have to wait to try some games until PAX East, such as the anticipated Neverwinter. It'll be there with bells and large weapons on.
More beta information is in the list just past the cut. If you noticed something we missed, let us know in the comments.Permalink | Email this | Comments
Subscription numbers hit the 450,000 mark following the relaunch of EVE's Chinese server Serenity in December of last year, and they have continued to climb ever since. This new subscription milestone is attributed to the success of EVE's recent Retribution expansion and the anticipation building over upcoming console MMOFPS DUST 514, which is set on actual planets in the EVE universe. EVE is due to hit its 10th anniversary this year on May 6th, and developers have been taking the opportunity to look forward at what the coming decade will bring to the game.
We caught up with CCP for a quick peek at the studio's plans for the future and to find out what kind of announcements we can expect from EVE Fanfest in April of this year.
EVE Online hits 500,000 subscribers, heads into second decade originally appeared on Massively on Thu, 28 Feb 2013 06:00:00 EST. Please see our terms for use of feeds.
For one thing, I play a ton of MMOs, and for another, I'm not exactly a content locust since it usually takes me several months to max out an avatar (and several more after that to gear him up). I can see why the hurry-up-and-beat-the-endgame crowd would be cross with a title that doesn't add new content every other week, but for me that's not only OK, it's preferable since it means that I might actually see all of the content, finish all of the story arcs, and get some use out of my gear.
Time between content updates also means time that I get to explore, socialize, roleplay, and do all the stuff that MMOs facilitate beyond the basic treadmill. What about you, Massively readers? Is "maintenance mode" a turnoff or does it give you time to catch your breath?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!?
The Daily Grind: Is 'maintenance mode' really a negative? originally appeared on Massively on Thu, 28 Feb 2013 08:00:00 EST. Please see our terms for use of feeds.
There's also this perception that minigames are just for kids. It's true that more kid-centric titles like Free Realms and Clone Wars Adventures thrive on minigames like you thrive on deep-fried butter balls, but these little diversions exist all over the place in "grownup" titles too. Holidays are a favorite time to trot them out, although there are plenty that exist year-round.
Today we're going to look at 10 creative minigames that have tickled my fancy over the year. Yes, I used the word "fancy." Whatcha gonna do about it?Permalink | Email this | Comments
Then when Turbine turned DDO into an experimental platform for a successful free-to-play model, suddenly the rest of the industry was following DDO instead. Virtually overnight, a small-teetering-on-extinction MMO became a modest hit well into its lifespan.
As DDO celebrates its seventh anniversary and looks back on the past year, let's look at how this odd duck of a game continues to surprise and delight gamers. Join us as we consider the journey that bridged the gap from last February to this one -- and see if, just maybe, DDO is calling you to roll its dice once more.
Eberron and beyond: Seven years of Dungeons and Dragons Online originally appeared on Massively on Thu, 28 Feb 2013 10:00:00 EST. Please see our terms for use of feeds.