Virtual World News
Why do I bring this up? Because I told the entire Massively team to write their WRUP entries in Haiku this week, and for some reason the majority of the team actually complied with that request. Despite this oddity, the article past the break still contains a good shot of what the team will be up to this weekend. Let us know what you're going to be doing down in the comments, and if you can do so in haiku, so much the better.Permalink | Email this | Comments
You might argue that if I'm playing a second game during part of the first game, I'm not really enjoying myself, but it's something I like to do. I made my way through many books playing Final Fantasy XI, I've watched movies while farming in World of Warcraft, and playing City of Heroes gave me plenty of reason to read through old comics. There's nothing wrong with splitting your attention a little.
I suspect most of us do it to some degree. Do you listen to Pandora while the game is on? Chat with people on Steam? Browse the web? What else do you do while you play?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: What else do you do while you play MMOs? originally appeared on Massively on Sat, 19 Oct 2013 08:00:00 EST. Please see our terms for use of feeds.
Unfortunately, fear is also difficult to address in a logical fashion. Fear itself isn't logical. From a logical standpoint, there is nothing serious that a spider can do to me. I'm thousands of times larger (no fat jokes please) and have access to a variety of tools; it just has eight legs and poison that's generally harmless to me. That doesn't mean I'm not scared of them, despite the fact that logic dictates that I should be more scared of seeing a bear in the woods.
So I'm not going to talk about that. What I will talk about is giving your characters fears that feel real, making sure that you're afraid of things that work, and portraying those fears in a consistent way. After all, even if fear isn't logical, it certainly is understandable with a bit of effort.Permalink | Email this | Comments
Other games have been a bit more active. Excalibur has finished porting its sidescrolling mobile take on the MMORPG genre to the iOS platforms, while Blood & Jade kicked off its first testing phase on the 14th. Heva Clonia Online kicked off its first open test event and second overall beta, and with no more wipes before launch it's one cash shop away from "launch." We don't cotton to soft launches in these parts.
There are other games still in testing, and you can find the full list of them just past the break. As always, if a game has a cash shop or has opened testing without our noticing, please, let us know in the comments so we can investigate.Permalink | Email this | Comments
He compared SotA's blueprint with traditional MMOs, which typically feature large numbers of players who either ignore each other or who are sharded away from one another on different servers. Garriott's aim is to make a single shard game that fills player instances first with preferred friends and then with strangers, while maintaining "ad hock private instances for storytelling." You can watch the full panel video after the break.Permalink | Email this | Comments
- Source: YouTube
"After much review and consideration, we have made the decision to sunset EverQuest Mac," the studio posted. "EQMac was originally scheduled to sunset in early 2012, but we kept the game up and running following the passionate feedback received from the community. As we align development resources towards our upcoming slate of games, we cannot justify the resources required to continue to support EQMac. The remaining EverQuest titles (EverQuest, EverQuest II, EverQuest Next, and EverQuest Next Landmark) will not be affected by this closure. We appreciate all of your contributions over the years and hope to see you in other EQ games."
SOE President John Smedley added his condolences: "Please know that this was not a decision that was taken lightly. It was a hard call to make, but we know it's the right thing to do."
EQMac is a Mac-only version of the game that's been effectively frozen in time since the Planes of Power expansion. You can read our history as well as veterans' stories of the title. The last EverQuest game to be shut down was EverQuest Online Adventures in March 2012.Permalink | Email this | Comments
Roberts also announced the game's $25 million stretch goal, which is basically a wider alpha testing net that will ensure extra servers and worldwide infrastructure for the game's early testing. The company will also be expanding the number of remaining alpha user slots.
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- Source: Chairman's letter
Since we are delivering an entirely new and unique approach to MMO game design and development with EverQuest Next Landmark, and given that SOE's Player Studio program is one of the cornerstones of EverQuest Next Landmark, SOE will directly manage EQNL and Player Studio for all regions.Players in all regions wanting to get in on Landmark's beta will use the same the same sign-up form. Beta for EverQuest Next, however, is still split into regions; EU players can sign up at either the EU site, the UK site, or the Dutch site, while those in North America and all other regions head to one page.
SOE to run EQNext Landmark for all regions, offers beta sign-ups originally appeared on Massively on Fri, 18 Oct 2013 18:30:00 EST. Please see our terms for use of feeds.
- Source: Landmark beta announcement
This particular entry doesn't contain much in the way of gameplay info, unfortunately, but Backus says that more details will be forthcoming in the future.
New SWTOR dev blog sorta talks about Galactic Starfighter originally appeared on Massively on Fri, 18 Oct 2013 18:45:00 EST. Please see our terms for use of feeds.
- Source: Dev diary
Gifts include 100 copies of the Black Eagles Scout dropsuit and 100 copies of the Quafe Scout dropsuit. The blurb also mentions various in-game improvements since last May's Uprising 1.0 patch.
In other DUST news, Polygon interviewed new executive producer Jean-Charles Gaudechon, who says his first order of business is to amp up the new player experience. "If I would want to push the game somewhere right now," he explained, "it would be to really focus on that kind of visceral gameplay -- that intense first few hours, first few days of playing the game -- and making sure that we can engage more people into that world, into that fiction, and show you how deep and rich that universe is."Permalink | Email this | Comments
- Source: Welcome Back