Virtual World News
Game: Star Wars: The Old Republic
Host: Larry Everett
Date: Wednesday, January 22nd, 2014
Time: 9:00 p.m. EST
Enjoy our Stream Team video below.Permalink | Email this | Comments
Check out the prototype after the break.
Sneak a peek at Warhammer 40K: Eternal Crusade's early prototype originally appeared on Massively on Wed, 22 Jan 2014 20:00:00 EST. Please see our terms for use of feeds.
New stuff in the works includes the continent of Hossin as well as continent locking, which "will hopefully enhance the feel and depth of PlanetSide 2's overall metagame significantly." Outfit recruiting functionality is also getting a revamp, and top contributor outfits will also get some recognition in the form of "belonging" labels on captured bases.
[Source: SOE press release]Permalink | Email this | Comments
Game: The Secret World
Host: MJ Guthrie
Date: Wednesday, January 22nd, 2014
Time: 7:00 p.m. EST
Enjoy our Steam Team video below.
The Stream Team: Facing the lair bosses of The Secret World originally appeared on Massively on Wed, 22 Jan 2014 19:00:00 EST. Please see our terms for use of feeds.
Dancey lists each of the team's Q4 goals -- including Wizard, Rogue, Cleric, and Fighter classes, all at fourth level and all with "at least one weapon with a full set of attacks -- before stating that "we met the experience goals we set for ourselves."
There are some qualifying statements in terms of "moving pieces [that] still have to fit together," but Dancey concludes with optimism and mentions that alpha testing will likely start in April. "It is increasingly likely that this crazy plan to make an MMO on a fraction of the budget and a sliver of the timeline that has become the norm is going to work," he says.
[Thanks Chrysillis!]Permalink | Email this | Comments
Filed under: Sci-Fi, Video, Culture, Game Mechanics, PvP, PvE, Opinion, War, Free-to-Play, Casual, MMOFPS, Humor, Free for All, Post-Apocalyptic, Livestream, PlanetSide 2, Sandbox, Defiance, Firefall, Buy-to-PlayPlanetSide 2, Defiance, and Firefall. I have enjoyed other shooters in the past, games like Mechwarrior Online and APB: Reloaded and even a handful of standalone titles. There's something in a shooter that satisfies on a primitive level, some sort of textural quality that when done right can generate a good gaming session of zoned-out, open-mouthed pleasure. There's something even cooler about a multiplayer version of the same genre. I don't mind killing baddies alone, but blasting the face off of a monster is a lot more fun with dozens of other players around.
As you can see, I have a problem. Let's forget the fact that I play way too many MMOs as it is because between these three games I can easily kill a weekend and leave no room for games that I need to write about. That means I need to pick a favorite. Let this be a shootout to determine which MMOFPS will be my home. My awesome, loud, deadly home.
I've nominated three categories and will pick a winner for each. May the best shooter win!
Free for All: My three favorite MMOFPS games have a shoot-out originally appeared on Massively on Wed, 22 Jan 2014 17:00:00 EST. Please see our terms for use of feeds.
The arena is available to level 50 players and takes place in the Cracked Planetoid map. Each match lasts until one team earns 15 kills. Expertise and energy credits will be awarded to all teams, as will credit toward daily arena missions. To be eligible, you must select a default small craft at the nearest shipyard.
Small craft PvP is set to launch with Season 8.5 on January 30th, 2014. You can check it out now on the STO test server.Permalink | Email this | Comments
The storyline surrounds a great magical tree that is under attack by darkness. Players will be able to help out through various tasks and three quests of the month. Other changes that came in yesterday's patch include tweaks to the Baishi Arena, a buff to the healing skill, a nerf to recall gems, and several player-killing adjustments.Permalink | Email this | Comments
Since so many in-game actions financially reward players, MMOs have developed mechanics that attempt to curtail the inflation game economies usually see. Charging your character for goods and services, bind-on-pickup gear, regular destruction of valuable goods, and player-controlled auction house and farming systems all combine to keep the spiralling amount of coppers falling into player hands in check.
In this week's MMO Mechanics, I'm going to look at some ways both sandbox and themepark MMOs automatically rebalance weighted economies by exploring the systems that restrict the free trade of goods and curb players' constant accrual of money. I'll look at how each system functions and how player manipulation adds a new layer of realism to game economies.Permalink | Email this | Comments
If all that is still just too slow for your liking, there's the instant travel option that lets players teleport back to their faction's capital city once every 30 minutes. Some players might even opt for the death express: Players can bind themselves to different cloning facilities and respawn at one after a death.Permalink | Email this | Comments