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Bigpoint's €1000 space drone sale clarified
November 28, 2011

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DarkOrbit - space droneLast week we told you about Bigpoint's eyebrow-raising sale of a €1,000 virtual space drone. Gamesbrief recently updated its news posting after its readers chimed in with a healthy dose of skepticism regarding the numbers involved in the supposed windfall.

As it turns out, said numbers are likely still impressive, but rather less impressive than than the €2 million ($2.7 million) initially surmised. Gamesbrief's correction post states that the drone cannot be bought for real cash, and instead must be purchased with DarkOrbit's Uridium currency, which is available for real money or earned in game. Bigpoint has in fact sold 2,000 of the drones, but not at a direct cost of €1,000 each.

"I no longer think that you can multiply 2,000 10th Drones sold times €1,000 to work out how much revenue Bigpoint made from this single item," Gamesbrief's Nicholas Lovell writes.

MassivelyBigpoint's €1000 space drone sale clarified originally appeared on Massively on Mon, 28 Nov 2011 10:00:00 EST. Please see our terms for use of feeds.

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The Secret World designers talk progression, hand-holding, and more
November 28, 2011

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The Secret World - boss fight
The Secret World is up for discussion at Rock, Paper Shotgun this morning, and Funcom designers Joel Bylos and Martin Bruusgaard spend quite a bit of time going over various details of the upcoming horror-conspiracy MMORPG.

Those of you wondering how the game's classless skill-based advancement system is going to work will definitely want to read through the piece, as there is a lot of information in terms of both how the The Secret World feels and how it directs players in comparison to more traditional themepark titles.

"I believe World of Warcraft uses a very heavy hand to guide players. It says, 'pick up this stuff here, go and do these missions in this place here, do all the quests then go to this place here and do the quests there,'" Bylos explains. "In our game, we try not to be as heavy handed. It's much more of a light touch and comes through in the places you visit and the people you meet."

MassivelyThe Secret World designers talk progression, hand-holding, and more originally appeared on Massively on Mon, 28 Nov 2011 11:00:00 EST. Please see our terms for use of feeds.

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New Origins of Malu video highlights story-based sandbox design
November 28, 2011

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Origins of Malu - San the unhappy guy who wanders around
We've been looking forward to Origins of Malu for a while now, even though the sci-fantasy sandbox from Burning Dog Media has been kept pretty tightly under wraps. That's starting to change as the company ramps up its presence at various gaming outlets in anticipation of an Origins closed beta in the near future.

Electric Playground has what amounts to the first official Origins trailer, and the clip features a good bit of in-game alpha footage as well as brief interview clips and commentary from lead designer Michael Dunham. During the course of the video, you'll get a taste of the world and its backstory, and Dunham describes Malu as a "gigantic network of portals around the universe [that are] linked through inter-dimensions."

Dunham also explains a bit about the mechanical philosophy behind Origins, stating that "we wanted to build a story-based sandbox game where the user is able to do what they want to do from the beginning [...] it can't be just a complete free-for-all, but at the same time we don't want railroad tracks," he says. Journey past the cut for the full video.

Continue reading New Origins of Malu video highlights story-based sandbox design

MassivelyNew Origins of Malu video highlights story-based sandbox design originally appeared on Massively on Mon, 28 Nov 2011 12:00:00 EST. Please see our terms for use of feeds.

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Vehicles to play a large role in DUST 514 battles
November 28, 2011

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DUST 514 - Caldari saga vehicle
The PlayStation blog has been updated with a new blurb on DUST 514, and vehicle freaks will be happy to note that we now have a better understanding of how rolling armor works in CCP's EVE-based MMO shooter.

CCP says that vehicles "play a large role" on DUST's battlefields, with heavy armor units delivering long-range concussive attacks "while lighter units emphasize speed and flexibility." Vehicles are also highly configurable, and players will be given a choice of armaments drawn directly from EVE Online's weapon classes.

Finally, the new blog entry gives us a glimpse of various vehicle aesthetics, and long-time New Eden fans will be pleased to note that the selection has a familiar factional feel (though duty compels us to complain about the lack of a Minmatar entry).

MassivelyVehicles to play a large role in DUST 514 battles originally appeared on Massively on Mon, 28 Nov 2011 13:00:00 EST. Please see our terms for use of feeds.

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Get your closed beta key for Archlord X: The Chronicles
November 28, 2011

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Archlord X
The development team at Webzen has been hard at work, and it's all about to pay off -- for you. Webzen is all set to kick off the closed beta test of Archlord X: The Chronicles, and the company has passed us a set of beta keys to share.

Archlord X is a continuation of the events of the Archlord universe, according to Webzen. The Archlord X game scenario is based a hundred years after Archlord, when Chantra fell into chaos from the Archon running out of control.

Ready to check it out for yourself? Visit our giveaway page, then head over to the Archlord X redemption page. Create an account via the "play for free" button if you have not, then enter your beta key serial code. Once you've done that you're all set to download Archlord X -- enjoy!

GET YOUR KEY

MassivelyGet your closed beta key for Archlord X: The Chronicles originally appeared on Massively on Mon, 28 Nov 2011 14:00:00 EST. Please see our terms for use of feeds.

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    DDO's Challenges tweaked, torqued, and tailored
    November 28, 2011

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    DDO
    It's been a few weeks since Dungeons and Dragons Online came out with Update 12 and its newfangled Challenge system. No new system is perfect, of course, which is why Turbine has a slew of changes and fixes in testing as it prepares the first post-Update 12 patch for release.

    There's no one specific aspect of the Challenges that is receiving the most attention, but a variety of tweaks to make the feature more enjoyable (and functional) as a whole. The patch includes additional weapons at Challenge vendors, Challenge loot that can be used in crafting and upgraded, and the ability for players to repeat Star Challenges for XP. There's also the interesting inclusion of the ability to sell DDO Store-bought loot to in-game vendors for cash.

    Players are invited to check the changes out on the Lamannia test server or to peruse the patch notes at their leisure.

    MassivelyDDO's Challenges tweaked, torqued, and tailored originally appeared on Massively on Mon, 28 Nov 2011 15:00:00 EST. Please see our terms for use of feeds.

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    Wings Over Atreia: Attitude of gratitude
    November 28, 2011

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    Wings Over Atreia header image
    For Solorius, I expounded on my wish list for Aion, detailing things I wanted to see in game. Now, however, 'tis the season to express thankfulness for that which we have. While contemplating the many things I am grateful for in my life, I also considered the things that I am grateful for in the world of Atreia. Sure, things are not perfect (what world, real or pixelated, is?), and there are problems, bugs, and things I still hope are changed or added, but that does not diminish the fact that Aion still offers many things to gamers in general -- and me in particular.

    Originally slated to release during the holiday, this topic was preempted by last week's announcement. No matter -- I certainly don't mind stretching out the season of gratitude. So while it might be more trendy to troll and spread hate, I dedicate this week's Wings Over Atreia to just saying thanks.

    Don't believe there are things to be thankful for? Step past the cut (or roll, if you enjoyed as much turkey as I did) to check out my reasons and a chance to express your own.

    Continue reading Wings Over Atreia: Attitude of gratitude

    MassivelyWings Over Atreia: Attitude of gratitude originally appeared on Massively on Mon, 28 Nov 2011 16:00:00 EST. Please see our terms for use of feeds.

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      LOCO: Evolution goes live, brings new city and features
      November 28, 2011

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      Screenshot -- LOCO: Evolution
      Last month, we learned that Alaplaya's free-to-play MOBA, Land of Chaos Online would be rebranding itself with its upcoming LOCO: Evolution content update. The wait is now over, however, as LOCO: Evolution is live, and so are the multitude of features that come with it. Players can now explore the new city hub of Arhonnas, accept and complete quests, track achievements, and much more. For the full details, head on over to the game's official site.

      MassivelyLOCO: Evolution goes live, brings new city and features originally appeared on Massively on Mon, 28 Nov 2011 17:00:00 EST. Please see our terms for use of feeds.

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      Video: Dion Almaer, VP Mobile Architecture, Walmart.com Discusses Web vs. Apps in App Conference Keynote
      November 28, 2011

      Dion Almaer, VP Mobile Architecture, Walmart.com discusses Web vs. Apps in his keynote at our App Conference held last month in Santa Clara.

      RuneScape adds a new dungeon for mold time's sake
      November 28, 2011

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      Slime molds.
      It's not really a proper fantasy game until you've fought your way through animated fungi, right? That's the premise of the newest dungeon in RuneScape, the just-added Polypore Dungeon. Deep within the dungeon lives a solitary skinweaver who was born to be a healer, but she's turned her powers to creating animated fungi for her own amusement. With her only other companion an ancient merchant that no longer has all of his faculties, her domain isn't a prime vacation spot... unless, of course, you're a skilled adventurer looking for new items and new craftable armor.

      The new dungeon can be reached north of the Duel Arena bank, with most of its contents requiring a high level in various skills. The inhabitants are non-aggressive, however, allowing any and all members to take a look at the place freely. Other updates include an improvement to the Slayer interface and the UI option to switch bloom lighting on or off, which should help improve your overall experience whether or not you decide to go mushroom hunting.

      MassivelyRuneScape adds a new dungeon for mold time's sake originally appeared on Massively on Mon, 28 Nov 2011 18:00:00 EST. Please see our terms for use of feeds.

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