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Black Desert shopping for Western publisher, shares more details about its game world
March 08, 2013

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Black Desert shopping for Western publisher, shares more details about its game world
Black Desert, a soon-to-be-released sandbox MMO in Korea, is shopping around for publishers to bring the title to the U.S. and Europe. MMO Culture spoke with Pearl Abyss' Director of Business Development Brian Oh about the progress of the game's development and all of those pesky details that we MMO players like to know when checking out a new title. While the interview took place last September, it's only now being posted.

Oh spoke on several topics relating to Black Desert's development, such as why the team decided to create its own game engine instead of licensing an existing one. "We aspired to create an entirely different game from typical MMORPGs available today," Oh said, "including the rendering of art and graphics. So with an abundance of in-house experience in developing game engines gained through previous projects, we made our own."

Details about Black Desert's world were shared over the course of the interview, including the news that all classes are available to both genders and can engage in mounted combat. Oh pontificated on the castle siege system, the limited player housing market, and backstory and setting for the game.

MassivelyBlack Desert shopping for Western publisher, shares more details about its game world originally appeared on Massively on Fri, 08 Mar 2013 17:00:00 EST. Please see our terms for use of feeds.

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Age of Wushu sharpens up informations on edged weapons
March 08, 2013

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We spend an awful lot of time finding creative ways to kill one another.
Many of the combat forms in Age of Wushu are fully capable of inflicting grievous bodily harm without a weapon, but that doesn't mean you can't hack at people with sharp bits of metal. And there are a lot of variants on the core principle of "sharp bit of metal," as displayed in the latest development blog examining three linked types of weapon. While swords, blades, and daggers all have the same core design and function, they're very different just the same.

Blades are the largest and most savage of these one-handed weapons; they are tools, meant to end lives as quickly as possible without any concern for elegance. Swords, meanwhile, are weapons and statements both, associated with grace and elegance in movement. Or you could opt for the short and concealable dagger, favored by duplicitous fighters everywhere. Even within a fairly narrow range of weapon types, variety abounds if you know the details.

MassivelyAge of Wushu sharpens up informations on edged weapons originally appeared on Massively on Fri, 08 Mar 2013 18:30:00 EST. Please see our terms for use of feeds.

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Star Wars: The Old Republic shows off how to make Makeb [Updated]
March 08, 2013

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We've found the inspiration for krogan helmets, everyone.
Here's how it goes in Star Wars: The Old Republic. There's a war taking place, which is more or less a constant event in the franchise. After several years of the Republic falling back and regrouping, it's finally pushing ahead. Unfortunately for both the Empire and the Republic, fighting a war for that long means using up a lot of resources... resources that can be found on the neutral planet of Makeb. The neutral planet that the Hutt Cartel has just invaded in a bid to become a galactic superpower.

The latest video from the SWTOR development team shares more story setup and design previews from the planet Makeb, centerpiece of the upcoming expansion Rise of the Hutt Cartel. If you're looking forward to cascading waterfalls or orbital elevators, you'll want to take a look at the full video just past the break, but if you're just in it for the story, there are a few more tantalizing glimpses in there as well.

[Update: BioWare has also just released a dev blog with some gorgeous concept art for the planet.]

Continue reading Star Wars: The Old Republic shows off how to make Makeb [Updated]

MassivelyStar Wars: The Old Republic shows off how to make Makeb [Updated] originally appeared on Massively on Fri, 08 Mar 2013 18:00:00 EST. Please see our terms for use of feeds.

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Betawatch: March 2 - 8, 2013
March 08, 2013

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I would call it the Ship-And-Pier World, but no one asked me.
Even when you think you know all there is to know about MMOs, you can still find surprises around every corner. Did you know about The Aurora World? Because it's now in closed beta. Did you know about Albion Online? Because it's entering closed beta later this month. So many things to learn.

Of course, sometimes you don't want novelty; you want to know more about familiar games. So perhaps you'd like a hands-on look at Defiance. Or perhaps you'd like to know more about Black Desert as the game seeks a Western publisher. And while ArcheAge has found a Western publisher, you might also like to read a few words of caution before getting too worked up.

Alternatively, it's possible you're just here for the list, which is past the break. If you notice something we've missed, feel free to let us know down in the comments!

Continue reading Betawatch: March 2 - 8, 2013

MassivelyBetawatch: March 2 - 8, 2013 originally appeared on Massively on Fri, 08 Mar 2013 20:00:00 EST. Please see our terms for use of feeds.

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    The Lemurian Invasion of Champions Online is going out with a splash
    March 08, 2013

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    Why would you make a hovertank that goes underwater?
    Invaders from the deep have threatened Champions Online players for a while now, but it's time to deep-six the Lemurian threat for good. The latest patch to the game is giving players a chance to do just that with a new queued event capping off the multi-week invasion, providing a fight against evil for fabulous new toys. Or you can buy new toys, if that's more your speed.

    The Lemurian forces are trying to summon something enormous to overtake Millennium City, and high-level players will be pitted against the bulk of this army and its ominiously named Bleak Harbinger. Fail, and Millennium City falls. Succeed, and you might be able to pick up a Lemurian hovertank. Oh, and the city won't be destroyed. There are also new hoverbikes available from both the Drifter and the C-Store, helping ensure that heroes who want to take on the invasion will have good equipment to do so before it ends on March 27th.

    [Thanks to matixzun for the tip!]

    MassivelyThe Lemurian Invasion of Champions Online is going out with a splash originally appeared on Massively on Fri, 08 Mar 2013 19:00:00 EST. Please see our terms for use of feeds.

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    SOE meet and greet at PAX East open to everyone
    March 08, 2013

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    SOE meet and greet at PAX East open to everyone
    Want a chance to rub elbows with some of the movers and shakers in the SOE world? Then head to the Westin Boston Waterfront Hotel on March 22nd for a meet and greet during PAX East. Don't worry if you don't have tickets for the convention itself; the event on Friday night from 7:00 - 9:00 p.m. EDT is open to the public.

    Representatives from a number of SOE's titles will be there to chat, share stories, and even answer questions about the various games. You could discuss PlanetSide 2 strategies with Community Rep Maggie Krohn, discuss EverQuest's latest expansion with Sr. Community Manger Eric Cleaver, or even corner EQ franchise director Dave Georgeson and see what news about EQ Next he might let slip! Dragon's Prophet Senior Producer Todd Carson will also be on hand to answer your questions about, well, dragons. And rumor has it that the drinks are on Brasse!

    What's a con event without swag? Dragon's Prophet priority access beta keys as well as T-shirts will be given out on a first come, first served basis. EQ goodies might be had as well. Folks planning to drop by can RSVP on the official Facebook event page and follow updates on the various games' respective twitter accounts.

    MassivelySOE meet and greet at PAX East open to everyone originally appeared on Massively on Fri, 08 Mar 2013 21:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Can crafted gear coexist with loot drops?
    March 07, 2013

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    ArcheAge farmer on a tractor
    Recently we asked whether you prefer RNG or tokens when it comes to MMORPG loot. There's a third option, though, and that option is player-crafted gear. Games that focus on crafted materials over loot have fallen out of favor in recent years, but they may see something resembling a comeback thanks to the new generation of sandboxes and sandparks currently in development.

    So, assuming that you don't curl into the fetal position at the thought of needing player-crafted gear, do you think it's possible for it to coexist with loot drops or are the two mutually exclusive in your ideal MMORPG?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Can crafted gear coexist with loot drops? originally appeared on Massively on Thu, 07 Mar 2013 08:00:00 EST. Please see our terms for use of feeds.

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      The Guild Counsel: Dealing with problem players
      March 07, 2013

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      The Guild Counsel  Dealing with problem players
      Whether she's an in-your-face, type A general or a laid-back denmother, no guild leader enjoys dealing with disruptive players. There's enough to manage as it is, and problem members can put the leader in a very difficult position. But if not handled correctly, that member can cause no end of problems in the guild and potentially even destroy it.

      It's easy to say, "kick 'em!" but that could backfire and cause even more drama. Dealing with problem players is complicated but not impossible. In today's Guild Counsel, let's look at a few things to consider.

      Continue reading The Guild Counsel: Dealing with problem players

      MassivelyThe Guild Counsel: Dealing with problem players originally appeared on Massively on Thu, 07 Mar 2013 09:00:00 EST. Please see our terms for use of feeds.

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        'Don't believe the ArcheAge hype,' lengthy fan review warns
        March 07, 2013

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        ArcheAge human city
        Hyped about ArcheAge? We are too, but as with any MMO, great expectations can lead to great disappointments. That's why we're linking to another fan review of the game's Korean client. While the previous such post was largely high on the game from a dedicated player perspective, this piece at AltTabMe raises more than a few concerns involving AA's combat, sandboxiness, character creation, and more.

        While most of the combat complaints can be summarized by the subjectively nebulous it-doesn't-feel-as-polished-as-game-XYZ argument, the sandbox and economic concerns are a bit more concrete. "And like the pirate system that has no reward for serious consequences, the economy has the opposite, high reward with no consequences, except to those who also play the game," the author writes. "Without money sinks and a way to balance out the economy, ArcheAge is heading toward a flatline when it comes to worth."

        He also alludes to the possibility that the game's extensive housing and farming systems will be lost in translation from the social gaming culture in Korea to the isolationist achiever mentality prevalent in the West. "When you apply these [housing items] to the real world/game practice you see player-run towns that don't look like towns, but rather more like FarmVille: a homestead of the same resources in bulk, such as goats (which are the most profitable resource) filling every single bit of available space. So you go from being aesthetically pleasing to a resource farm," the writer explains. "The magic of a home and town is lost to min-maxing personal gain. ArcheAge turns into Men Who Stare at Goats."

        [Thanks Dengar!]

        Massively'Don't believe the ArcheAge hype,' lengthy fan review warns originally appeared on Massively on Thu, 07 Mar 2013 10:00:00 EST. Please see our terms for use of feeds.

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        Neverwinter beta weekend features Control Wizard, new zones, Foundry content
        March 07, 2013

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        Neverwinter zombies
        Perfect World has officially unveiled Neverwinter's next beta weekend. It starts tomorrow, March 8th, and runs through March 10th. New to this phase are the Ebon Downs and Lair of the Mad Dragon zones as well as the opportunity to advance all the way to level 40. Players may also test drive the Control Wizard class for the first time.

        Perfect World and Cryptic are also opening up a bit more of the game's player-generated Foundry functionality for public consumption. Finally, the devs have released a new video teaser which is viewable after the break.

        [Source: Perfect World press release]

        Continue reading Neverwinter beta weekend features Control Wizard, new zones, Foundry content

        MassivelyNeverwinter beta weekend features Control Wizard, new zones, Foundry content originally appeared on Massively on Thu, 07 Mar 2013 11:00:00 EST. Please see our terms for use of feeds.

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