Virtual World News
While there isn't much in the way of MMO news on this week's episode, there are plenty of shots of Casey shuffling his papers, zany cameraman hijinks, and a few choice monologue missteps and associated bleep bombs. We've got the full show embedded for you after the break.Permalink | Email this | Comments
- Source: The MMO Report
One of the game's spotlight features is the ability for characters to transform into super-powerful versions via the Maximizing System. It both lifts and separates, we're told. Actually, the transformed versions of the characters are giant, hulking suits of armor with nasty weapons.
Queens Blade now has a teaser site available with loads of information, pictures, and videos of the game. There's an option to view the site in either its native Korean or in English. If you're interested -- and we're not judging here -- stay tuned as the game is slated to head into closed beta testing earlier next year. The official trailer after the cut gives a good glimpse into this colorful post-apocalyptic landscape and the women set out to tame it.
Female-only Queens Blade launches website, pubescent fantasies originally appeared on Massively on Fri, 30 Dec 2011 15:00:00 EST. Please see our terms for use of feeds.
- Source: MMOsite
The video contains your usual vague proclamations of doom and ego-boosting statements, although with Anonymous' past activity, it will be hard to ignore the threat. The collective of hackers were thought to be at least partially responsible for the attack on Sony earlier this year that forced the company to take its network and games offline.
SOPA is a proposed U.S. bill that would allow law enforcement to combat pirated digital goods by shutting down websites and blocking payments to site owners. While the bill is supported by Hollywood, the music industry, and some major game companies, SOPA opposers worry that the bill will infringe on First Amendment rights and permanently harm the internet.
You can watch the Anonymous declaration after the jump.Permalink | Email this | Comments
I feel that a dissenting viewpoint needs equal time in the Massively spotlight, so join me after the cut for a few reasons why there's no substitute for player-driven stories.
Some Assembly Required: In defense of player-driven story originally appeared on Massively on Fri, 30 Dec 2011 17:00:00 EST. Please see our terms for use of feeds.
Our phones are not what they used to be, even five years ago. They are now truly tiny and powerful computing devices that are always connected. A player can literally live all of his digital life on one small device. If we look at the laptop and netbook market, we see even more growth and power. All of these devices need games to play on them, and MMOs fit perfectly into the mobile lifestyle.
Click past the cut and I'll recap many of the best stories from Massively's mobile coverage!Permalink | Email this | Comments
Meanwhile, Runes of Magic opened invites to test out its new browser client, due to launch January 9th.
Enjoy the full Betawatch roundup beyond the break.Permalink | Email this | Comments
Not the ones related to this week's adventure, mind you; those I remember just fine. But throw out a big signature NPC and I suddenly find myself completely blank. It's bad enough that the only character I can think of off the top of my head is Caine from Vampire: the Masquerade, who mostly occupies a spot in my head for totally unrelated reasons. I can't help but think that if some clever GM tried to insert a major storyline character into an adventure, I'd wind up being the guy in the party who asked someone breathtakingly important if I could borrow some money.
In the case of MMOs, I often have a bit more of an advantage. After all, Statesman and my character have a bit more interaction in City of Heroes than my characters in other games have with the setting-specific NPCs that I'd really like to be able to name off the top of my head. But even though I can remember who Thrall is, he suffers from the exact same problem as all the others -- as long as I'm not playing him, he's just plain not important.Permalink | Email this | Comments
While I love the class stories, the rest of the game is pretty bare-bones, and I'm returning to greener and more feature-rich pastures. I'm a notorious game-hopper, though, and this isn't so much an indictment of TOR as it is an inevitability. That said, I did tire of BioWare's Star Wars opus sooner than expected, and that leads into today's Daily Grind question. What's the fastest you've ever burned out on an MMO?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: What's the fastest you've ever burned out on an MMO? originally appeared on Massively on Thu, 29 Dec 2011 08:00:00 EST. Please see our terms for use of feeds.
According to a job posting on Gamasutra, Blizzard is hiring a "Senior Software Engineer Console Network" to work on the Diablo team. It's a full-time position that will be in charge of designing and working on network systems for a console title. One of the requirements for the job is that the person have worked on a major Xbox 360 or PS3 title and have a good amount of experience with PSN and Xbox Live.
While this is not the first indication that Blizzard is working on a console version of Diablo III, it certainly lends credence to the notion that the company is actively working on it. The studio previously said that the title "is probably coming to consoles."
Blizzard hiring Diablo III network engineer to work on consoles originally appeared on Massively on Thu, 29 Dec 2011 10:00:00 EST. Please see our terms for use of feeds.