Virtual World News
Filed under: Fantasy, Interviews, MMO industry, News items, Crowdfunding
Richard Garriott has been to space, but his upcoming game, Shroud of the Avatar, is not in space. It is on Kickstarter, and according to Garriott himself in a recent interview, that's because it allows him to release a game without oversight. Garriott claims that the unnamed games he's released to sub-par reception have been chiefly the result of publishers meddling with the finished product, whereas the games he has been allowed to finish his way have been classics.While the game is not explicitly tied to the Ultima franchise for copyright reasons, Garriott sees it as very much being in the spirit of the older games, since Ultima IX ended with the world more or less destroyed. He also discusses influences on the game world's design and how players can switch between single-player and online modes of operation without a problem. If you're looking forward to the game, you can get more details in the full interview.
Richard Garriott explains why Shroud of the Avatar is on Kickstarter originally appeared on Massively on Wed, 13 Mar 2013 19:30:00 EST. Please see our terms for use of feeds.
- Source: Garriott interview
Filed under: Super-hero, Culture, Events, in-game, Endgame, Opinion, Free-to-play, Champions Online, A Mild-Mannered Reporter
Every so often, I'm told that I don't understand an issue under discussion, and it's entirely true. There are a lot of issues out there, and the best I can do is get some of the information, form an opinion, and then change that opinion based upon new information. So I do my best, but I'm going to be wrong sometimes.Other times I'm told I don't understand an issue when I actually do, and the problem is that the issue under discussion is not the most relevant issue.
So let's talk a little bit more about Champions Online and the Lemurian Invasion. If you haven't been paying attention, this spawned a little bit of controversy among the playerbase and more when I said that the people raising a stink were wrong. They still are, even if they're also right about an unconnected issue I only brushed against before.
Continue reading A Mild-Mannered Reporter: Champions Online, Lemurian events, and you
A Mild-Mannered Reporter: Champions Online, Lemurian events, and you originally appeared on Massively on Wed, 13 Mar 2013 19:00:00 EST. Please see our terms for use of feeds.
Filed under: Classes, Culture, Game mechanics, Opinion, Free-to-play, Casual, MMORTS, Free for All
I've written before about how to accept your fate as a permanent newbie, international game explorer, or constant PvP victim. It has always come down to accepting the fact that many MMOs require hours of dedication in order to become skilled. Sure, we can break down what "skilled" really means and examine what sort of timetable is realistic for most human beings, but let's just say that we're past that. We're well into the territory of accepting our fate as a digital traveler, someone who simply cannot say no to a new MMO.This time I thought it would be better to list some lessons on how I learned to love the MMO explorer lifestyle. It worked for me! (Cheesy theme music starts in the background.)
Continue reading Free for All: How to be OK with not knowing how to play
Free for All: How to be OK with not knowing how to play originally appeared on Massively on Wed, 13 Mar 2013 20:00:00 EST. Please see our terms for use of feeds.
Filed under: Culture, MMO industry, Opinion, The Daily Grind, Miscellaneous
Players of The Secret World, Age of Conan, and Anarchy Online have had good reason to be a bit nervous over Funcom's recent woes. Those watching the future of WildStar can certainly tremble at the thought that the game might never see the release it deserves. Even World of Warcraft players might occasionally twitch at the thought that the game will drop in numbers as it ages, and suddenly the content for the game will start to dry up.As players, all we can really do is keep playing and paying for the games we enjoy. But sometimes it feels like the game is in trouble and that's just not enough after all. So out of all games, both available and not, which one are you the most concerned about right now? Which title makes you worry that it might be facing its twilight even if the development team insists otherwise?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: Which game are you most concerned about right now? originally appeared on Massively on Tue, 12 Mar 2013 08:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Opinion, Free-to-play, Jukebox Heroes, Music
Yes, you're seeing the header graphic correctly; Howard Shore is the powerhouse behind Soul of the Ultimate Nation's soundtrack. Yes, it's that Howard Shore -- The Lord of the Rings guy (not to mention all of his dozens of other film score projects dating back to 1979). How this smallish MMO was able to attract the likes of Mr. Shore I have no idea, but we're faced with the reality that the game did and this exists.Other than doing a little double-take when I first found this out, I'm really cool with it. I love it when well-known movie composers dip into video games, such as when Harry Gregson-Williams branched out to do several of the Metal Gear Solid titles. Shore's works are really distinctive and give SUN a sound that's far more "professional" than many of the game's contemporaries.
That said, it's not the best score I've ever heard. It's quite noisy and pulls a little too much from the LotR films. Sometimes composers crib their own works (Harry Potter's music is John William's shameless ripoff of his own Home Alone soundtrack), and that's just how it goes. Let's take a look at an MMO scored by a Hollywood bigshot, shall we?
Continue reading Jukebox Heroes: Soul of the Ultimate Nation's soundtrack
Jukebox Heroes: Soul of the Ultimate Nation's soundtrack originally appeared on Massively on Tue, 12 Mar 2013 09:00:00 EST. Please see our terms for use of feeds.
Filed under: Sci-fi, MMO industry, New titles, News items

The artwork, which includes a full-body shot and helmet closeups, was done by artist Rob McKinnon. Star Citizen's website says that more info on Roberts' panel appearances will be available later this week. In the meantime, you can click past the cut to see all the art.
Continue reading Cloud Imperium previews spiffy Star Citizen marine concept
Cloud Imperium previews spiffy Star Citizen marine concept originally appeared on Massively on Tue, 12 Mar 2013 09:30:00 EST. Please see our terms for use of feeds.
- Source: Marine concept
Filed under: Podcasts, MMO industry, News items, Massively Meta, Massively Speaking, Miscellaneous
With five kajillion MMOs on the market, Bree and Justin struggle to remember just what's what, some weeks. That may seem like scrub behavior, but they ain't no scrubs; they're professional goof-offs with a master's degree in goofery from Goof State University. It's an exciting podcast full of patches, Kickstarters, compensation, and sandboxy talk.Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!
Get the podcast:
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Read below the cut for the full show notes.
Continue reading Massively Speaking Episode 240: We ain't no scrubs
Massively Speaking Episode 240: We ain't no scrubs originally appeared on Massively on Tue, 12 Mar 2013 10:30:00 EST. Please see our terms for use of feeds.
Filed under: Betas, Fantasy, Business models
As Richard Garriott's Shroud of the Avatar Kickstarter campaign continues, the team has posted an update on a few topics that in no way have to do with the recent SimCity kerfuffle.The post states that the team is creating an offline version of the game for those who prefer that style (or find it more convenient). While players won't be able to take their offline character into the online version, there may be the possibility of doing the reverse.
Other words of comfort include the promise that Shroud of the Avatar "will not use any form of DRM" for its offline mode and that the single-player version won't be littered with microtransactions.
[Thanks to Don for the tip!]
Shroud of the Avatar promises offline mode with no DRM originally appeared on Massively on Tue, 12 Mar 2013 10:00:00 EST. Please see our terms for use of feeds.
- Source: Offline mode update
Filed under: Sci-fi, Video, Game mechanics, Patches, PvP, News items, Free-to-play, PlanetSide 2
Over the next couple of weeks, PlanetSide 2 players will be treated to a number of new goodies to help in their war efforts. Between next week's GU04 update and the patch the week after, soldiers will notice new equipment along with some account and UI changes.One of the most anticipated incoming features is the account-wide unlocks for items bought with StationCash. Of course, faction items will still be restricted to factions. Speaking of factions, each one will be getting its hands on a new rocket launcher; these weapons pay homage to the empire-specific ones from the original PlanetSide. On the vehicle side, the flash buggy will have a rumble seat, allowing a passenger to come along for the ride and shoot anything that gets in the way, as well as a cloaking ability for Infiltrators. And all folks who want to give weapons or vehicles a test drive can enter VR Training, a safe zone devoid of resource costs and cool-down timers.
The March roadmap video demonstrates some of these changes as well as platoon management window improvements and membership enhancements. Check out the details in the video after the break.
PlanetSide 2's GU04 introduces account unlocks, the two-man flash, and a new training zone originally appeared on Massively on Tue, 12 Mar 2013 12:00:00 EST. Please see our terms for use of feeds.
- Source: PC Gamer, GU04 preview
Filed under: Fantasy, Game mechanics, MMO industry, New titles, News items, Free-to-play, Sandbox, Age of Wushu
When you log off from your favorite MMO, does your avatar dream? Maybe, but when you log off from Age of Wushu, your character continues to be an active participant in the wuxia-drenched fantasy world.Many of the NPCs that you see milling about the game's cities and towns are in fact offline player characters going about their business. Your offline avatar can be a fire-breathing street performer, a cafe owner, a blacksmith, or one of several other professions depending on where you log out. There are both risks and rewards inherent in the the game's offline systems. The former include the ability to be kidnapped (and to subsequently log in to an unfamiliar location) while the latter allows you to collect money and items earned from various tasks.
Read all about it at the official Age of Wushu website.
Put your Age of Wushu avatar to work while you're offline originally appeared on Massively on Tue, 12 Mar 2013 11:00:00 EST. Please see our terms for use of feeds.
- Source: Dev blog








