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Flameseeker Chronicles: Efficient Hall of Monuments progress
January 16, 2012

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Make your Hall of Monuments look like this!
Guild Wars 2 is drawing ever closer. It may not feel like it sometimes, but it's getting nearer each day. A lot of fans are easing the pain of the wait by playing through Guild Wars 1 in an effort to beef up their Hall of Monuments scores for the day GW2 arrives.

The Hall of Monuments in GW might only award titles and cosmetic goodies, but we gamers do love our shinies, so lots of people are diving into present-day Tyria to make some HoM progress while they wait for GW2. I posted a series of Hall of Monuments guides almost a year and a half ago, and while most of it has stood the test of time very well, I want to revisit it.

The reason I want to do this is to smooth the path a little more. So many people are still coming into Guild Wars for this reason, and starting from scratch with such an enormous goal can make a lot of them throw in the towel. Thankfully, ArenaNet has added some features into the game in the past few years that can make your Hall of Monuments progress more "hare" and less "tortoise," with the same prizes at the end. They all work together so you can get the most of your travels through Tyria in a much shorter time.

This one's for the min-maxers, so follow along to read about three simple things you can keep an eye on to speed up your HoM progress!

Continue reading Flameseeker Chronicles: Efficient Hall of Monuments progress

MassivelyFlameseeker Chronicles: Efficient Hall of Monuments progress originally appeared on Massively on Mon, 16 Jan 2012 17:00:00 EST. Please see our terms for use of feeds.

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    RIFT's 1.7 patch filled with content, coming soon
    January 16, 2012

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    RIFT - some dragon or other
    What's next for RIFT? Well, the 1.7 patch, for starters. The update is called Carnival of the Ascended, and if it sounds a bit festive, it is. Telaran weddings are in the offing, as Trion is introducing a marriage mechanic to its fantasy MMO. There's also the new River of Souls Chronicle, which the official forums bill as an "undead adventure for two."

    A new master mode dungeon is coming too, as is an expert dungeon overhaul with more options and better loot for endgame avatars. Finally, there's a free weekend coming your way on January 19th, and you can return to Telara (or check it out for the first time) for no charge through January 22nd.

    MassivelyRIFT's 1.7 patch filled with content, coming soon originally appeared on Massively on Mon, 16 Jan 2012 16:00:00 EST. Please see our terms for use of feeds.

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    Wings Over Atreia: Boss world tour -- Eltnen
    January 16, 2012

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    Wings Over Atreia header
    They're big! They're bad! They're da boss(es)! And they've got your loot!

    That's right: Lurking about all corners of Aion, powerful monsters beckon (lure?) Daevas with promises of tantalizing loot and illustrious glory. Who doesn't like the rush of downing a powerful foe or nabbing a coveted item?

    Previous tours of Heiron and Inggison scouted out said monsters and offered some tips as to who was worth fighting and who should be avoided when hunting alone. Those lands focused on higher-level players. However, with double XP weekends throughout January, there will undoubtedly be an influx of players in the lower levels. What better time to take stock of the bosses available to this crowd?

    This week, Wings Over Atreia takes a tour of Eltnen to expose the available bosses to treasure-hungry Daevas. Be warned, though: The opportunity to take on these behemoths may be short-lived during a time of double XP, especially when combined with mentoring. So before you move on to bigger, brighter lands, take a moment to stop and smell the roses -- or kill the bosses, as it were.

    Continue reading Wings Over Atreia: Boss world tour -- Eltnen

    MassivelyWings Over Atreia: Boss world tour -- Eltnen originally appeared on Massively on Mon, 16 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

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      Glitch wants to give you a free house
      January 16, 2012

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      Glitch
      Massively went gaga for quirky Flash-based sandbox MMO Glitch when it launched last fall, so we were dismayed when it unlaunched just a few short months later. Who unlaunches a game? Tiny Speck, that's who. The company sent the game back into beta for systems overhauls, including more robust housing, as Tiny Speck's Stewart Butterfield told us back in December.

      This week, in a question-and-answer session on the official forums, Butterfield explains just how the new housing system will work. For starters, everyone will now begin the game as a homeowner. Existing players will be transitioned from their current, static homes into new base models, which can be upgraded (horizontally, vertically, and thematically) as players invest Imagination and undertake crafting projects. Players will even decide which types of gardens and animal pens will surround their abodes.

      There's a whole lot more to the Q&A, including bits about economy overhauls, player-generated content, and the end of Lord of the Rings Online-style neighborhoods, so sandbox aficionados should review it or the summary in person.

      [Thanks to Saucelah for the tip!]

      MassivelyGlitch wants to give you a free house originally appeared on Massively on Mon, 16 Jan 2012 19:00:00 EST. Please see our terms for use of feeds.

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      Not So Massively: LoL talks Sejuani, D3 drops cash AH in Korea and more
      January 16, 2012

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      Not So Massively title image
      This week, League of Legends revealed its upcoming tank champion Sejuani, a barbarian from the north who rides a boar and fights with the power of frost. Champion Jax was also completely remastered as part of the Sejuani patch, with his reliance on the dodge skill removed. Rise of Immortals released a champion spotlight on ranged damage-dealer Nyssus, and Firefall released a video of hilarious outtakes from last week's cosplay programme video.

      The big news is that Diablo III has finally solved its dispute with the South Korean rating agencies by removing the cash auction house in that country only. Bloodline Champions celebrated its first birthday, and Heroes of Newerth's HoNWars tournament fired up its second season with a $10,000 prize pool. Blacklight Retribution talked tactics in its latest developer diary, highlighting tactical use of the HRV that lets you briefly see enemies through walls. Finally, the latest Wrath of Heroes beta has been extended until tomorrow morning, and End of Nations talked capture points in a new Warfront video devblog.

      Continue reading Not So Massively: LoL talks Sejuani, D3 drops cash AH in Korea and more

      MassivelyNot So Massively: LoL talks Sejuani, D3 drops cash AH in Korea and more originally appeared on Massively on Mon, 16 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: How much searching do you want in your game?
        January 15, 2012

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        After calibrating the satellite, I'm no longer lost, I'm lost with 95% certainty of where I'm not.
        No matter how clear the maps and how many waypoints we get, our first time in any MMO is going to include a whole lot of getting lost. After all, we're not familiar with the game yet. But some games give you plenty of pointers to send you in the right direction, ways to ensure that you know where a given quest is pointing you. It's useful, but at the same time, it means that you aren't exploring the wild reaches in the distance so much as following a glowing blip on your minimap.

        Most players aren't clamoring for a return to days when you had to draw maps on graph paper as you walked, but there is something to be said for having a bit more ambiguity in destination. How much do you want to search for things when you play? Do you want to have clearly marked objectives, a wide-open map to explore, or something in the middle?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: How much searching do you want in your game? originally appeared on Massively on Sun, 15 Jan 2012 08:00:00 EST. Please see our terms for use of feeds.

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          Previously on MV TV: Week of January 9th, 2012
          January 15, 2012

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          Fallen Earth, aka Good God in Heaven, shoot it!
          Welcome to the brand-new Previously on MV TV! Our livestreaming schedule has picked up a lot over the past few weeks, and our readers have busy lives, so we know it's impossible to watch every single streaming event live. Fortunately for you, we save all of our streams all for posterity on Massively's Twitch TV channel, so you can view them at your leisure. Even better, we've got a roundup of a few of last week's MV TV highlights from the livestream team. Follow along after the jump for the best of the best!

          Continue reading Previously on MV TV: Week of January 9th, 2012

          MassivelyPreviously on MV TV: Week of January 9th, 2012 originally appeared on Massively on Sun, 15 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

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            Rise and Shiny recap: Wakfu
            January 15, 2012

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            Wakfu screenshot
            In June, I drove down to Austin, Texas, to once again participate in GDC Online. I do it every year if I can, and I love it. It's a smaller event when compared to the larger E3s and other conventions, but it is more personal and up-close. My favorite speaker at this last event had to be David Calvo from Ankama Games. When he first came out barefoot, I was honestly worried that the chat would be all about goofy, "deep" design techniques that had no real use in practice. In the end, his talk was deep but was really just asking developers to have fun and try new things. Yes, I know: new things. Crazy, huh?

            If Wakfu is any proof, those design theories are put to practice every day at Ankama. Wakfu, for me, is a breath of fresh air in so many ways. Even though I am somewhat used to the design and art style, thanks in large part to playing the previous title Dofus, I still find myself loving how simply complex much of Wakfu is.

            There are issues that come with complexity, however.

            Continue reading Rise and Shiny recap: Wakfu

            MassivelyRise and Shiny recap: Wakfu originally appeared on Massively on Sun, 15 Jan 2012 12:00:00 EST. Please see our terms for use of feeds.

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              Massively tours Fiesta's new Expedition to Adealia
              January 15, 2012

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              Fiesta screenshot
              Who doesn't love checking out a game's new content? I love it, for sure. So I was more than happy to sit down and ride along with the developers of Fiesta as they showed off their new expansion, Expedition to Adealia. The tour wasn't all rainbows and kittens, that's for sure. I found myself surrounded by towering monsters, crazy children brandishing giant knives, and massive, fire-breathing boss-monsters. It was fun, but I had no idea this cute Anime title could be so hardcore!

              Luckily for me, my hosts had the ability to heal or resurrect me when needed. I didn't do too shabbily, though, and I shot arrows like bullets, bringing down every mighty beast I came across. It was fun, yes, but a real slaughter. Well, for the monsters at least.

              And for those of you who'd like to host your own dance party in the game, Outspark was kind enough to provide Massively with plenty of goodie bag codes to give away. To get this free item, head to the redemption page and enter the item code MassivelyFiesta. You have until the 31st of January to redeem it.

              Journey on to see just what I found during my tour of the Adealia expansion!

              Continue reading Massively tours Fiesta's new Expedition to Adealia

              MassivelyMassively tours Fiesta's new Expedition to Adealia originally appeared on Massively on Sun, 15 Jan 2012 14:00:00 EST. Please see our terms for use of feeds.

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              EVE Evolved: Resurrecting faction warfare
              January 15, 2012

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              EVE Online title image
              I think it's safe to say that most EVE Online players have never tried their hands at faction warfare, the state-sponsored bloodbath that pits Minmatar and Gallente pilots against their Amarr and Caldari rivals. When the system launched almost four years ago during 2008's Empyrean Age expansion, it was an immediate and colossal success. CCP ran news stories leading up to the expansion to show the growing tensions between the four nations, with several videos highlighting major flashpoints like the Malkalen incident. The stage was set for the war to end all wars, and players were brought to the front lines to die for their nations.

              Faction warfare was originally designed to be a stepping stone for empire-dwellers who wanted to get into nullsec and to give fleet-based PvP to pilots without nullsec contacts. The first few months saw some spectacular action, with fleets of over a hundred rookie pilots happily smashing each other to bits. For over a year, faction warfare provided practically instant-action PvP on any scale you could want, from solo roaming and small gang warfare to full-on fleet battles with several capital ships. Unfortunately, CCP didn't iterate on the feature, so after a year with broken capture mechanics and no real purpose or reward for fighting, faction warfare began to grind to a halt.

              In this week's EVE Evolved, I speculate on how faction warfare could possibly be resurrected.

              Continue reading EVE Evolved: Resurrecting faction warfare

              MassivelyEVE Evolved: Resurrecting faction warfare originally appeared on Massively on Sun, 15 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

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