Virtual World News
Frustration is normal, but when does it reach a point that it's time to take a break? In this week's Guild Counsel, let's look at when it might be time for a player to consider taking a little hiatus from either the guild or the game.
The Guild Counsel: Signs that it's time for a break originally appeared on Massively on Thu, 14 Mar 2013 20:00:00 EST. Please see our terms for use of feeds.
Controlling a district gives you access to military clones, the backbone of your economy and defense force. You can also use the clones to expand into new territory or sell excess stock. Of course, your facilities are vulnerable during clone production, offering rival corporations a chance to swoop in and take control... possibly with the aid of a tactical orbital strike courtesy of allies in starships. It's a multifaceted system that promises to give players plenty of reasons to conduct negotiations solely via sharp bits of metal.Permalink | Email this | Comments
- Source: Planetary Conquest
So what fantasy trope should be retired from MMOs? My vote is and always has been for giant spiders. It's not that I'm creeped out by them or anything, it's just that I'm so very, very tired of seeing them in every game. Not only are they physically impossible, but it seems like a cheap method to try to induce a bit of squirmy apprehension instead of actually working for it. Yes, your game has big spiders. Congrats. You're as special as white bread.
What say you? What trope would you like to see banished, never to return?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: What fantasy trope should be retired from MMOs? originally appeared on Massively on Wed, 13 Mar 2013 08:00:00 EST. Please see our terms for use of feeds.
MMM Publishing sent out an email blast informing subscribers and former customers of the decision, saying that "the economic realities are such that it is no longer viable to continue to produce the magazine in spite of EVE enjoying record success in its 10th year of operation."
The company will keep the lights on through March 31st to process outstanding orders and clear out its remaining stock. If you're an EVE fan and you need a few back issues to complete your collection (or you just want to see Massively columnist Brendan Drain's 2005-era tanking guide in print), head over to the EON website and get them while they last.Permalink | Email this | Comments
- Source: EON website
"We do have updates planned out for RIFT well into next year with some really exciting and much requested things for the players to experience," Ffinch said. "We will be expanding on all the features we have in the game right now and exploring a host of new ones."
Ffinch also hinted at some extra-Teleran adventures. "Telara itself will actually enjoy a period of peace and tranquility, but the Ascended will be needed more than ever... uh... elsewhere, to make sure it remains this way. I will just leave it at that," he teased.Permalink | Email this | Comments
- Source: OnRPG.com
With such a variety of situations and so many different builds to tackle them with, mastering TSW is a very lengthy process. Part of that process entails honing skills and collecting gear by moving to successively harder dungeons. Beyond just acquiring gear, players must also augment their arsenal with crafted kickbacks, stimulants, and pure anima potions. Then there is obtaining glyphs and knowing which one to use when for the best effect. And don't forget about getting ahold of powerful signets that can be added to weapons and talismans.
Of course, with the game's flexibility, there's no one "right way" to do things, so there are plenty of ways to experiment. Want some hints to use on this path to mastery? Check out all the details in the full post.
Latest dev blog delves into the depths of The Secret World endgame originally appeared on Massively on Wed, 13 Mar 2013 11:00:00 EST. Please see our terms for use of feeds.
- Source: Dev blog
As such, Creative Director Jens Andersen posted a PvP roadmap yesterday that features tidbits about gear progression changes, arranged matchmaking, and some sort of map scheduler. The gear changes look to have quite an impact on how PvP works in DCUO, since SOE is breaking them down into seasons that will introduce new tiers of equipment over time.Permalink | Email this | Comments
- Source: PvP roadmap
The company is inviting Xbox 360 and PlayStation 3 users along for the ride, and it is also doing away with Defiance's NDA. Trion's press release says that more specific beta details will be forthcoming in the invites slated to go out over the next few days.
The final beta "will let players explore the Mt. Tam and Madera regions with co-op battles on Angel Island and the Cronkhite Bunker," Trion says. "For Ark Hunters looking to test their might in some competitive multiplayer action, the Freight yard and Observatory will provide opportunities to prove themselves worthy of Von Bach Industries' recruitment."
Defiance launches on PC and console platforms on April 2nd.
[Source: Trion press release]Permalink | Email this | Comments
Check out this mighty magician in action in the video montage after the break. And for more details on the Control Wizard, you can read Massively's hands-on experience and watch The Stream Team take on six hours of magic missile goodness!
[Source: Perfect World press release]
New Neverwinter video highlights the Control Wizard originally appeared on Massively on Wed, 13 Mar 2013 12:00:00 EST. Please see our terms for use of feeds.
The video also discussed different aspects of the game, such as the newly implemented naval battles and the quests' tie-ins to minigames. Upcoming content in the works includes player battlegrounds and private castles where players can give others quests to each other. Check out all the details in the video after the cut.
[Source: Game Insight press release]
Massively exclusive: Dragon Eternity's move to mobile highlighted in video dev blog originally appeared on Massively on Wed, 13 Mar 2013 13:30:00 EST. Please see our terms for use of feeds.