Virtual World News
Filed under: Betas, Horror, Events, in-game, News items, The Secret World, Miscellaneous
If you enjoyed the first peek into the secrets of Funcom's upcoming game, you'll be happy to know that The Secret World's second beta event has already been announced. The next weekend event starts on May 18th at noon EDT and runs until May 21st at 3:00 a.m. EDT. Several European sites will be giving away keys for this particular beta, but players who have pre-ordered the game beforehand will automatically have access to this event.The new event will feature a number of new areas, quests, and storylines. Players can learn more about the residents of Kingsmouth who have held out despite the town's current state as well as meet representatives of the Orochi Corporation observing the dark occurrences. Plus, all of the previous weekend's content will be available, so if you didn't get a chance to take part in the last test, you'll have plenty to explore within the horror-filled world.
Next beta weekend for The Secret World announced originally appeared on Massively on Mon, 14 May 2012 18:00:00 EST. Please see our terms for use of feeds.
- Source: Beta weekend announcement
Filed under: Lore, News items, Rumors, Miscellaneous
38 Studios is one of many developers whose first big game (Kingdoms of Amalur: Reckoning) was rumored to lead into an MMO further on down the line. It looks like there may be storm clouds on the horizon before that project even gets moving, however, as the company may be facing financial issues. Rhode Island Governor Lincoln Chafee has apparently been meeting with owner Curt Schilling to work on "different issues," with Chafee noting that his administration has always tried to ensure that Rhode Island companies remain financially solvent.If you consider that Rhode Island invested about $75 million in the company, it's obvious that the government has an interest in making the company remain viable over the long term. Kingdoms of Amalur: Reckoning was a moderate hit, but that might not be enough for the company as it develops. We'll have more on this story as it develops, hopefully with better news.
Rumor: 38 Studios may be having financial trouble originally appeared on Massively on Mon, 14 May 2012 20:20:00 EST. Please see our terms for use of feeds.
- Source: Providence Journal
- Via: Joystiq
Filed under: Fantasy, Classes, Game mechanics, Launches, Guides, Diablo III
Massively's sister site WoW Insider brings us this special bonus article tonight on the basics of Diablo III for folks who normally play MMOs like World of Warcraft. Enjoy the rest of Joystiq's WoW team's Diablo coverage over on WoW Insider, and stay tuned for our own Diablo III launch roundups tomorrow morning!Since Diablo II was released 12 years ago, it's safe to say that Diablo III will be the first Diablo title many people will have ever played. It's one of the most anticipated titles of the season and is attracting countless new players to the genre. We've received a number of questions asking how this game is even played -- and if it has anything in common with your favorite MMOs.
We have you covered.
The core of Diablo gameplay is the mouse click. You do everything from combat to looting to movement with your mouse, and your interactions with your keyboard are extremely minimal overall. On Twitter recently, many Diablo diehards have mentioned they were buying a new mouse specifically to use with Diablo III -- and that's not a bad idea. No, we're not talking a brand-new $80 Razer Naga; we're talking some $10 to $15 thing you can pick up off of a department store shelf. You want a mouse that you're not going to mourn when your buttons inevitably give out from the mountain of abuse you're about to unleash upon them. Grab something cheap and disposable so that when it dies, you will consider it a victory -- just another technological corpse for the bone pile.
Continue reading Learn the basics of Diablo III gameplay
Learn the basics of Diablo III gameplay originally appeared on Massively on Mon, 14 May 2012 20:00:00 EST. Please see our terms for use of feeds.
Filed under: Sci-fi, Endgame, Opinion, Star Trek Online, Free-to-play, Captain's Log
For a veteran Star Trek Online player, it can be very easy to get mired in the game's seemingly soulless endgame. From restricted (time-gated) play to lackluster PvP to grinding strategic task force missions and dailies, sometimes it's difficult to find reason to log in at all, let alone on someone else's schedule.There are always a few options, however. Of course, these ideas aren't going to be everyone's cup of raktajino, but they're a start, and I want to take some time to discuss two possibilities that may help to provide a distraction while we all wait for fleet starbases, Tholians, and Ferasan (the new cat-like species to be released for the Klingon faction).
Continue reading Captain's Log: A new perspective on STO's endgame
Captain's Log: A new perspective on STO's endgame originally appeared on Massively on Mon, 14 May 2012 21:00:00 EST. Please see our terms for use of feeds.
Filed under: Culture, Game mechanics, Opinion, The Daily Grind, Humor, Miscellaneous
One of the realities of a multiplayer game is, you know, the fact that there are multiple players. That means that public areas can get very crowded in short order, leaving players to feel just a little claustrophobic. Newbie areas on launch day are generally filled to the brim, as are new zones on an expansion launch, central locations for farming valuable resources, and so on. But there's crowded and then there's overcrowded -- areas with so many players that it becomes difficult or impossible to get anything done.No developer wants to have parts of the game that are stuffed to the brim with players alongside completely empty regions, but it still happens. What areas in various games do you feel are the most overcrowded with other players? Are they high-level regions, starter points, or just areas that have such a spectacular set of rewards that everyone flocks to them?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: What areas feel the most overcrowded? originally appeared on Massively on Sun, 13 May 2012 08:00:00 EST. Please see our terms for use of feeds.
Filed under: Video, Massively Meta, Livestream, Miscellaneous, Previously on MV TV
Ah, early summer. The air outside is crisp and clear, filled with possibilities. And pollen, lots and lots of pollen. Let's all just avoid that mess and stay inside watching videos all day, huh? In fact, let's start with a series of really cool videos hosted by your favorite MMO site staff! Luckily for you, I have quite a few nice streams to show you this week. Last week's were good -- don't get me wrong -- but this week? This week will live on in your memory until the day you die.We'll start with a bit of EVE Online and TERA gameplay hosted by Mike, then MJ takes over and shows us some EverQuest II, a chunk of Aion, and a batch of City of Heroes craziness. I square off things nice and neat with a visit to Glitch's new housing system. Be sure to bookmark our Livestream schedule page right here so you can follow what is happening in the world of Twitch.tv streaming each week.
Now click past the cut and get to viewing!
Continue reading Previously on MV TV: The week of May 5th
Previously on MV TV: The week of May 5th originally appeared on Massively on Sun, 13 May 2012 10:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Horror, Sci-fi, Screenshots, Video, Game mechanics, Launches, New titles, Previews, PvE, Opinion, Free-to-play, Browser, Mobile, Casual, Crime, Humor, Post-Apocalyptic, Rise and Shiny, Livestream, Miscellaneous
Dark Legends, the new title from mobile MMO king Spacetime Studios, is already creating a buzz with its liberal use of an energy pool that is sapped as players go through standard gameplay. If this mechanic were packaged any differently and inside a sandbox, it's possible that people would call it "realistic" or "hardcore." Unfortunately, problems set in as soon as players realized that playing the game for hours on end would require some infusion of real-life funds or the ability to kill pretty large chunks of time in non-combat areas.I would argue that the gameplay does not have to be designed for marathon gaming sessions. It's very possible that the "casual" part of the game's description actually means "casual." I still had issues with the mechanic; don't get me wrong. But if I was bothered by anything it would be Dark Legends' lack of borrowing features from Pocket Legends, Spacetime's flagship mobile MMO, which offers actual persistent areas and other MMO staples.
Of course, it's possible that Spacetime is simply trying something new. Heaven forbid it should attempt a new design!
Continue reading Rise and Shiny: Dark Legends
Rise and Shiny: Dark Legends originally appeared on Massively on Sun, 13 May 2012 12:00:00 EST. Please see our terms for use of feeds.
Filed under: Galleries, Screenshots, A Tale in the Desert, EverQuest II, MMO industry, Opinion, Massively Meta, One Shots, RIFT, TERA, Miscellaneous
TERA isn't quite two weeks old, but it's already offering up some spectacular views. Kromic on the Dragonfall server paused while riding on his mount to take this shot. He writes in,While doing some exploring on my trusty steed in TERA, I found a great view of the capital city Velika.His screenshot is just after the cut, along with three more images of woodland critters doing their duty to spice up our MMO scenery.
Continue reading One Shots: Woodland critters
One Shots: Woodland critters originally appeared on Massively on Sun, 13 May 2012 16:00:00 EST. Please see our terms for use of feeds.
Filed under: Sci-fi, EVE Online, Culture, Economy, Game mechanics, Professions, PvP, Opinion, EVE Evolved, Sandbox
In EVE Online's early years, one of its core design philosophies was adherence to a strict risk vs. reward balance scheme. There were riches out there to be found, but to get them, you had to put yourself in the firing line. Police ships patrolled high-security space to keep players safe from piracy, but the only resources available there were low-bounty frigate NPCs and inexpensive ores like Veldspar, Scordite and Omber. In the lawless far-reaches of nullsec, huge NPC bounties and rare ores containing Megacyte and Zydrine tempted hundreds of pilots to head out and make their fortunes.Nullsec offered absolutely no protection against player attacks, and the only safety to be found was in sheer military force. The biggest and best corporations hoarded these gold mines for themselves, locking down the few entrances into the regions and patrolling the skies for unwanted visitors. Low-security space offered a middle-ground between these two extremes, a place where the everyday pilot could enjoy increased income and pirates were easier to spot. At some time in the past nine years, lowsec lost its place in the game and became simply not worth the effort. But how did that happen, and what can be done to fix it?
In this week's EVE Evolved, I look at why lowsec systems are now ghost towns and suggest an alternative design philosophy that I think could revitalise these under-used areas.
Continue reading EVE Evolved: Risk vs. reward in lowsec
EVE Evolved: Risk vs. reward in lowsec originally appeared on Massively on Sun, 13 May 2012 18:00:00 EST. Please see our terms for use of feeds.
Filed under: Massively Meta, Week in Review, Miscellaneous
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.The Secret World is becoming less secret by the week, which is good news for potential players (and the one million beta applicants) who are curious about Funcom's next big thing due out in just over a month. This week, on the eve of the game's first beta weekend, Massively's own conspiracy-debunkers got some hands-on time with the Templars and the Illuminati and logged a few hours trying on tinfoil hats in the character creator. (Tinfoil hats sold separately.)
The rest of this week's top MMO stories are lurking just beyond the cut.
Continue reading MMO Week in Review: It's a conspiracy
MMO Week in Review: It's a conspiracy originally appeared on Massively on Sun, 13 May 2012 20:00:00 EST. Please see our terms for use of feeds.









