Virtual World News
I especially like a good fight when it occurs unscripted and out in the wilds of the world. If you catch me unaware while I'm grinding out one of TERA's BAMs or plucking gold from an ore vein in Aion, I'll be more than happy to cross swords (or trade frostbolts) with you. Winning or losing isn't important to me; the constant threat of attack heightens my enjoyment of and connection to the game's universe.
Unfortunately, open world PvP doesn't attract exclusively those people interested in fair fights. And in the games that make it possible, a certain small segment of players is working hard to ruin everyone else's good time. I speak, of course, of gankers.Permalink | Email this | Comments
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Massively Speaking Episode 282: Crafting and economy roundtable originally appeared on Massively on Tue, 28 Jan 2014 14:30:00 EST. Please see our terms for use of feeds.
There are a lot of interesting bits of information in there as well. As a whole, the game has seen more than 500 million characters created (more characters than there are people in the United States). Approximately 2.8 million auction house transactions take place every day, 11 million achievements have been earned per day since the launch of Mists of Pandaria, and the game currently sits on about 6 million words written for quest content. There's a lot more in the infographic; feel free to jump on over and take a look at it for more stats on the game's decade of history.
World of Warcraft breaks out a decade in Azeroth by the numbers originally appeared on Massively on Tue, 28 Jan 2014 12:59:00 EST. Please see our terms for use of feeds.
Frost explains that the key to producing an MMO is understanding that it's really more like producing several different games layered on top of one another. He goes on to explain how all content is designed according to a master roadmap, allowing space for individual designers to put their distinct touches on things while still working within an overall vision. If this sort of thing interests you, by all means, take a look at the full article for a deeper look at how these games come to life.
WildStar's Stephan Frost on creating content and keeping within deadlines originally appeared on Massively on Tue, 28 Jan 2014 13:30:00 EST. Please see our terms for use of feeds.
I feel a little less alone in this since I'm not the only one turning cartwheels over it. A recent ArenaNet developer livestream contained a reference to the relationship between Marjory Delaqua and her partner, Kasmeer Meade, as a "love story." For those of us who had already picked up on their affection for each other and were hoping to see them become a couple officially, this was very exciting, and their interaction in the current release has shown them growing closer. But why are Kas and Jory such a big deal? They're just a pair of NPCs, right?
Flameseeker Chronicles: The greatest Guild Wars 2 love story ever told originally appeared on Massively on Tue, 28 Jan 2014 12:00:00 EST. Please see our terms for use of feeds.
Other important points from this blog entry are the fact that the servers for the game will be split by platforms, meaning that PC players cannot play with PS4 players and vice versa. Firor also stated that while the team does not have an exact timetable, a beta on PS4 is incoming for later this year. The game is launching on the PC on April 4th, 2014.
The Elder Scrolls Online won't require a PlayStation Plus membership originally appeared on Massively on Tue, 28 Jan 2014 12:30:00 EST. Please see our terms for use of feeds.
[Thanks to David for the tip!]
Kingdom Under Fire II interview highlights development originally appeared on Massively on Tue, 28 Jan 2014 11:00:00 EST. Please see our terms for use of feeds.
Glory Points (GP) are a new form of Abyss currency that will determine the rankings from officer on up. While soldier ranks will still be determined by Abyss Points (AP), ranking for officers, generals, commanders, and the Governor will not be affected by gain or loss of AP at all. GP can only be earned in specific ways, such as the Arena of Glory (61+), GP Quests, and fortress sieges in Katalam, Danaria, and the inner upper Abyss.
The dungeon entry system is changing from a specific timed-cooldown to an entry count. This means that players will no longer be forced to wait a specific amount of time to re-enter an instance after one run, but instead have a set number of opportunities to do so within a time frame. The entry count for each dungeon will reset on its own schedule, either daily, weekly, or even several times per week.
Get the scoop on Aion's new Glory Points and dungeon systems originally appeared on Massively on Tue, 28 Jan 2014 10:00:00 EST. Please see our terms for use of feeds.
The revamp of the Giant Mole Boss shows off the steps from conceptualization to animation to audio to release. The finished product of the team's efforts is a nastier looking Giant Mole with modern boss mechanics, two difficulty modes, and an instanced lair for both solo and group runs. And what boss overhaul would be complete without new loot? Once players defeat this boss, they have the chance to acquire new rewards -- a mole that improves anti-dragon shields and numbing roots that remove DoTs -- on top of the original items. Follow along with the revamp in the clip below.
[Source: Jagex press release]
RuneScape behind-the-scenes video reveals boss character development originally appeared on Massively on Tue, 28 Jan 2014 10:30:00 EST. Please see our terms for use of feeds.
ArenaNet's Colin Johanson and Meelad Sadat sat down with us to talk about the upcoming content release, appropriately named Edge of the Mists. Jump past the cut to grab some info and watch the teaser video!
Journey to the Edge of the Mists in Guild Wars 2's next content release originally appeared on Massively on Tue, 28 Jan 2014 09:00:00 EST. Please see our terms for use of feeds.