Virtual World News
Producer Marc Singer commented on the new customization options: "We want to give a lot of skin options that are not just hairdos and color changes. We want to completely shift them from one spectrum to the other. We want effeminate males and we want burly, bulky females. We want animal-style stuff and old women and young kids."
Singer said that this was part of a game-wide effort to combat tired portrayals of sexy girls: "A lot of games nowadays are very over-sexualised or male-centric when it comes to character pools. When you have over-sexualised characters, when you have male-centric hero pools, that's not something that the Russians are concerned about, because culturally for them, it's not a big deal. And even in parts of Europe, it's not a big deal either. But in the US, it's a very big deal."
This change is ironic because the MOBA is perhaps best-known for originally forcing gamers to play their gender and incorporating gender-specific abilities and buffs, including a team-wide defensive buff if a female was part of the squad. Nival later decided to (mostly) remove these features for the NA/EU release, although gender locking is still part of the experience.
Prime World defies gender stereotypes in latest update originally appeared on Massively on Fri, 01 Nov 2013 22:00:00 EST. Please see our terms for use of feeds.
Game: Lord of the Rings Online
Host: MJ Guthrie
Date: Friday, November 1st, 2013
Time: 9:00 p.m. EDT
Enjoy our Steam Team video below.
The Stream Team: Surviving Lord of the Rings Online's skirmishes solo originally appeared on Massively on Fri, 01 Nov 2013 21:00:00 EST. Please see our terms for use of feeds.
Meanwhile, other games in testing are strutting their stuff. Aura Kingdom has revealed its last set of classes, Shroud of the Avatar has brought out a new development video, and The Repopulation has also put out another trailer for the viewing public to enjoy. Browser-based Blood and Jade has also opened up its beta testing doors.
Oh, and there's a list of games past the break of games that are testing, as always. Let us know if there's something we've missed, from games opening cash shops to changing beta phases.Permalink | Email this | Comments
None of this is shocking. We all know that we present ourselves differently to different people. You don't act the same way around your boss that you do around your closest friends, you don't treat strangers like your mother, and so forth. It's part of the human condition: We put on different faces depending on whom we're dealing with at any given moment.
Do your characters do the same? They should. Even if they aren't technically human, most alternative options in games still have more or less human thought patterns. So let's talk a little more about putting on a brave face for the outside world and what it says about your character as a whole.Permalink | Email this | Comments
[Thanks Trekkie!]Permalink | Email this | Comments
- Source: Announcement post
The letter previews the new crafting interface, which along with ingredients allows players to select a style for the crafted product. New styles are unlocked via completing missions and certain achievements. The system also allows for adding new visuals as endgame drops or from the cash store, giving players more flexible options about how to look. Take a loot at the full letter for more details, as well as discussion about the next major content update and the possibility of porting elements over from The Secret World.
Age of Conan sneaks a peek at some (selectively) stylish crafting originally appeared on Massively on Fri, 01 Nov 2013 18:00:00 EST. Please see our terms for use of feeds.
- Source: October Game Director's Letter
You might argue that Daedra aren't devils. They have been compared to Greco-Roman gods and demigods. I'll accept that opinion, but they carry too many demon-like qualities for me to believe some of them aren't at least comparable to those evil creatures, especially when you consider the variety of creatures that fall under the category of demons.
Because Daedra are so essential to the world of Elder Scrolls, we should probably know as much about them as we can.
Tamriel Infinium: What you need to know about Daedra in The Elder Scrolls Online originally appeared on Massively on Fri, 01 Nov 2013 17:00:00 EST. Please see our terms for use of feeds.
While the fans have known that the first part of the long-awaited Tokyo zone would be coming with Issue #9, Bylos dropped a small bombshell that a new system will arrive as well. "We will be introducing the new Aegis system," he said, "which will expand the horizontal progression of The Secret World and provide new mechanics that allow us to build consistent horizontal progression mechanics that will keep content fresh, not only in Tokyo, but also for all new areas in the future."
Bylos reports that "full production is underway" for Issue #9, including work on missions, characters, motion capture, and voice acting. He said that once it's completed, it will be the single largest content update the MMO has seen to date.
[Thanks to Cotic for the tip!]
The Secret World hints at Aegis system with Issue #9 originally appeared on Massively on Fri, 01 Nov 2013 16:00:00 EST. Please see our terms for use of feeds.
- Source: Game director letter
"Internally we've started calling it Mythic Science Fiction; a world that's rooted in science fiction but with more fantastical elements than we've ever had before, at least with Halo," said Bungie senior writer Eric Osborne. "So you can have a guy with a cape and a gun that shoots gunpowder but then he can use the power of the Traveller, which is effectively light, to fire flames at his enemy and disintegrate them."
So, is Destiny an MMO? Sort of, according to Osborne. "There are certain places where the tag is certainly applicable. We want to bring players together in a shared space while making everyone feel unique. That's certainly the realm of MMOs, as is that social aspect of getting people to meet one another and play with one another and form bonds and lasting relationships," he says. "So there are [MMO] aspects, it's just that out of the gate we wanted to explain that it's an action game from Bungie."
Destiny devs on Star Wars influences and the MMO stigma originally appeared on Massively on Fri, 01 Nov 2013 16:30:00 EST. Please see our terms for use of feeds.
Bitbox has been working on Life is Feudal for over three years but recently decided that an Indiegogo campaign was needed to further finance the title to the tune of €200,000. "We have reached a point where additional external funding is required for us to complete the development and release our game, and we spent many nights and days weighing our options," the devs wrote on the campaign page.
The project page has a good summary of this ambitious title's selling points, including a 441-square-kilometer seamless world, full terraforming, a rich crafting system, a no-target combat system, and the ability to track and hunt wild animals.
We recently saw a trailer for Life is Feudal showing some of its potential. The game will be free-to-play with an alpha starting soon after the fundraising campaign if the money is raised.
[Thanks to Alessio for the tip!]Permalink | Email this | Comments
- Source: Indiegogo campaign