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4,100 Job Seekers Participate In Sell-Out Tech Career Expo Austin 2013
March 14, 2013

Rivals Steakhouse in Austin, Texas bustled with people last weekend (March 8-9), as Engage Digital hosted its 2nd annual Tech Career Expo. The massively successful event brought in 48 recruiting tech companies – selling out the show floor – looking to fill 2,600 open positions.  The event drew in over 2,400 onsite job seekers and 4,100 online registered job seekers. Information from all online registered job seekers has been forwarded to all recruiting companies in order to maximize connections and facilitate great hiring.

Those who made it out to the event enjoyed an unmatched opportunity to meet and [...]

Neverwinter offers players excerpts from a manual of monsters
March 14, 2013

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One day we will have a game with smart ogres.  No one will see it coming.
Some players of Neverwinter will no doubt be reminded of long nights with the Monster Manual and graph paper as epic dungeons were plotted out. The game is borrowing a bit from that classic format with two Monster Manual entries on the official site. No, the entries don't feature Activity Cycles or Hit Dice, but they do give players an idea of what to expect from the enormous Ogres and the diminutive Goblins.

Of course, familiarity with the tabletop game means that these entries will have few surprises. Ogres are large, dumb, and possessed of enough physical strength to still get their way. Goblins are nuisances individually and murderous hordes collectively. If you're unfamiliar with Dungeons & Dragons, this may count as novel. Either way, it's a look at some of the more mundane threats that adventurers will face as they wander through Neverwinter, and no adventure ever got more boring with the inclusion of Ogres.

MassivelyNeverwinter offers players excerpts from a manual of monsters originally appeared on Massively on Thu, 14 Mar 2013 19:00:00 EST. Please see our terms for use of feeds.

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The Guild Counsel: Signs that it's time for a break
March 14, 2013

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The Guild Counsel Signs that it's time for a break
We've all had moments of frustration in MMOs, but if you're part of a guild, that frustration can have a ripple effect that causes real tension. Class balance issues, game nerfs, slow content updates, and game bugs are just a few ways in which MMOs annoy us. Add to that the challenges of being in a guild with other players, and it's no wonder that some players reach their boiling point.

Frustration is normal, but when does it reach a point that it's time to take a break? In this week's Guild Counsel, let's look at when it might be time for a player to consider taking a little hiatus from either the guild or the game.

Continue reading The Guild Counsel: Signs that it's time for a break

MassivelyThe Guild Counsel: Signs that it's time for a break originally appeared on Massively on Thu, 14 Mar 2013 20:00:00 EST. Please see our terms for use of feeds.

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    Take over DUST 514's planets one piece at a time
    March 14, 2013

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    If you're tired of EVE's figurative backstabbing, go planetside and get literal.
    DUST 514 doesn't just interact with EVE Online by being set in the same universe. Taking control of territory and planetary surfaces has always been part of the design goals behind the shooter, reminiscent of the interstellar control offered by the older game, and the latest development blog examines how players will go about taking over a planet. It all starts by taking control of a district on a temperate planet, with each habitable world in the game universe harboring anywhere between five and 24 individual districts.

    Controlling a district gives you access to military clones, the backbone of your economy and defense force. You can also use the clones to expand into new territory or sell excess stock. Of course, your facilities are vulnerable during clone production, offering rival corporations a chance to swoop in and take control... possibly with the aid of a tactical orbital strike courtesy of allies in starships. It's a multifaceted system that promises to give players plenty of reasons to conduct negotiations solely via sharp bits of metal.

    MassivelyTake over DUST 514's planets one piece at a time originally appeared on Massively on Thu, 14 Mar 2013 21:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: What fantasy trope should be retired from MMOs?
    March 13, 2013

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    The Daily Grind What fantasy trope should be retired from MMOs
    Tropes: MMOs are chock-full of them. From pirates running rampant in every fantasy setting to the "save the world from cranky dragons" narrative, it seems like developers go to the same well for inspiration more often than not. Sometimes that's OK, because we do like the familiar and to see if these game creators can do something unique with them. But sometimes enough is enough.

    So what fantasy trope should be retired from MMOs? My vote is and always has been for giant spiders. It's not that I'm creeped out by them or anything, it's just that I'm so very, very tired of seeing them in every game. Not only are they physically impossible, but it seems like a cheap method to try to induce a bit of squirmy apprehension instead of actually working for it. Yes, your game has big spiders. Congrats. You're as special as white bread.

    What say you? What trope would you like to see banished, never to return?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: What fantasy trope should be retired from MMOs? originally appeared on Massively on Wed, 13 Mar 2013 08:00:00 EST. Please see our terms for use of feeds.

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      EVE's EON magazine closing down
      March 13, 2013

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      EON Issue #2 coverMeatspace magazines devoted to MMORPGs are a rare breed, and they'll be rarer still after EVE Online's EON mag closes its doors this month.

      MMM Publishing sent out an email blast informing subscribers and former customers of the decision, saying that "the economic realities are such that it is no longer viable to continue to produce the magazine in spite of EVE enjoying record success in its 10th year of operation."

      The company will keep the lights on through March 31st to process outstanding orders and clear out its remaining stock. If you're an EVE fan and you need a few back issues to complete your collection (or you just want to see Massively columnist Brendan Drain's 2005-era tanking guide in print), head over to the EON website and get them while they last.

      MassivelyEVE's EON magazine closing down originally appeared on Massively on Wed, 13 Mar 2013 09:30:00 EST. Please see our terms for use of feeds.

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      Trion's Ffinch talks RIFT's 2013 updates
      March 13, 2013

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      RIFT - Boss battle party
      Trion Senior Design Director Simon Ffinch recently gave an interview at OnRPG.com concerning the future of RIFT. As you're probably aware, the fantasy title just celebrated its second anniversary, and Ffinch was asked about the firm's big plans for 2013 and beyond.

      "We do have updates planned out for RIFT well into next year with some really exciting and much requested things for the players to experience," Ffinch said. "We will be expanding on all the features we have in the game right now and exploring a host of new ones."

      Ffinch also hinted at some extra-Teleran adventures. "Telara itself will actually enjoy a period of peace and tranquility, but the Ascended will be needed more than ever... uh... elsewhere, to make sure it remains this way. I will just leave it at that," he teased.

      MassivelyTrion's Ffinch talks RIFT's 2013 updates originally appeared on Massively on Wed, 13 Mar 2013 09:00:00 EST. Please see our terms for use of feeds.

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      Latest dev blog delves into the depths of The Secret World endgame
      March 13, 2013

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      Latest dev blog delves into the depths of The Secret World
      If your Secret World adventures have thus far only entailed playing through the main story line, according to the latest dev blog you are missing out! The post plumbs the depths of TSW's character development and progression system (the endgame, if you will), detailing what lies in store for players after they turn that last page in the story.

      With such a variety of situations and so many different builds to tackle them with, mastering TSW is a very lengthy process. Part of that process entails honing skills and collecting gear by moving to successively harder dungeons. Beyond just acquiring gear, players must also augment their arsenal with crafted kickbacks, stimulants, and pure anima potions. Then there is obtaining glyphs and knowing which one to use when for the best effect. And don't forget about getting ahold of powerful signets that can be added to weapons and talismans.

      Of course, with the game's flexibility, there's no one "right way" to do things, so there are plenty of ways to experiment. Want some hints to use on this path to mastery? Check out all the details in the full post.

      MassivelyLatest dev blog delves into the depths of The Secret World endgame originally appeared on Massively on Wed, 13 Mar 2013 11:00:00 EST. Please see our terms for use of feeds.

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      SOE outlines DC Universe Online PvP roadmap
      March 13, 2013

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      DC Universe Online Controller
      SOE just released GU24 and Mister Mxyzptlk onto DC Universe Online's live servers, but the firm is already looking ahead to future 2013 patches. First up is the PvE-focused Origin Crisis DLC, and after that we should see some additional PvP changes.

      As such, Creative Director Jens Andersen posted a PvP roadmap yesterday that features tidbits about gear progression changes, arranged matchmaking, and some sort of map scheduler. The gear changes look to have quite an impact on how PvP works in DCUO, since SOE is breaking them down into seasons that will introduce new tiers of equipment over time.

      MassivelySOE outlines DC Universe Online PvP roadmap originally appeared on Massively on Wed, 13 Mar 2013 10:00:00 EST. Please see our terms for use of feeds.

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      Final Defiance beta weekend starts March 22
      March 13, 2013

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      Defiance - Frontier town concept
      If you're looking to get some play time in the Defiance beta, you'd best get a move on. Trion has announced that the final beta weekend for its sci-fi shooter MMO will run from March 22nd through March 24th.

      The company is inviting Xbox 360 and PlayStation 3 users along for the ride, and it is also doing away with Defiance's NDA. Trion's press release says that more specific beta details will be forthcoming in the invites slated to go out over the next few days.

      The final beta "will let players explore the Mt. Tam and Madera regions with co-op battles on Angel Island and the Cronkhite Bunker," Trion says. "For Ark Hunters looking to test their might in some competitive multiplayer action, the Freight yard and Observatory will provide opportunities to prove themselves worthy of Von Bach Industries' recruitment."

      Defiance launches on PC and console platforms on April 2nd.

      [Source: Trion press release]

      MassivelyFinal Defiance beta weekend starts March 22 originally appeared on Massively on Wed, 13 Mar 2013 12:30:00 EST. Please see our terms for use of feeds.

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