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Guild Wars 2 to focus on improving systems, aiding small guilds
March 13, 2013

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Guild Wars 2 to focus on current systems, help small guilds out more
Has Guild Wars 2 become overly complicated since its launch last year? This is the question that Forbes posed to ArenaNet Lead Designer Isaiah Cartwright, who admits that the team debates the question regularly.

"Because we've been adding a lot of reward systems, we've seen an increase in the number of currencies out there," Cartwright explained. "But we're getting toward the tail end of the number of systems we feel that we can put in the game. We'll be really working on improving the current systems we have and making them more robust."

Cartwright also addressed how the team is catering to guild content, saying that ArenaNet wants to give more of a boost to smaller guilds: "We know there was an initial influence cost that was very high that a lot of smaller guilds weren't able to get into it, so we're looking at ways that we can improve that, make smaller guilds more able to compete on the influence gathering area."

MassivelyGuild Wars 2 to focus on improving systems, aiding small guilds originally appeared on Massively on Wed, 13 Mar 2013 16:30:00 EST. Please see our terms for use of feeds.

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WildStar gives a briefing on Deradune, land of the Great Hunt
March 13, 2013

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WildStar gives a briefing on Deradune, land of the Great Hunt
Deradune is a zone that's been one of WildStar's most-viewed zones during Carbine's press viewings (heck, we've seen it enough to call it a second home by now!). Today's WildStar Wednesday gives more attention to the area by focusing on the story, key players, and descriptive landmarks that players will encounter.

While striking many as reminiscent of World of Warcraft's Barrens, WildStar's Deradune sets itself apart by populating the region with tribes focused on hunting. Er, hm. Anyway, players will embark upon a "Great Hunt" if they want to join the Drakens of Bloodfire Clan, and oh boy do you want to be a part of this exclusive club! The article references a terrifying creature known as Metal Maw, which may be the end goal of the hunt.

MassivelyWildStar gives a briefing on Deradune, land of the Great Hunt originally appeared on Massively on Wed, 13 Mar 2013 16:00:00 EST. Please see our terms for use of feeds.

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Scarlet Blade streaks into closed beta
March 13, 2013

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Scarlet Blade streaks into closed beta
The self-proclaimed "premier mature MMO" of our time, Scarlet Blade, has gone into closed beta. Aeria Games announced that this saucy beta test will be the last step before the game's launch.

Aeria Games calls this a "monumental day" and says that Scarlet Blade already has one of the largest fanbases of any of the studio's titles. Players who hit certain mature milestones in beta testing will receive premier prizes when the game goes live.

Scarlet Blade also has several founder's packs available for those who want to stock up on bundled goods for a discounted price. There's no word yet whether the studio will be charging for character clothes by the square inch or for sex change surgery so that male characters can join the fun.

[Source: Aeria Games press release]

MassivelyScarlet Blade streaks into closed beta originally appeared on Massively on Wed, 13 Mar 2013 17:30:00 EST. Please see our terms for use of feeds.

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    Dig through the sand(box) in the latest Camelot Unchained devblog
    March 13, 2013

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    Artwork -- Camelot Unchained
    Camelot Unchained continues its foundational principles series of dev blogs with entry number 11, in which Mark Jacobs talks about what exactly constitutes a sandbox game and the philosophy behind the sandbox elements in Camelot Unchained. He starts off with a clarification that "CU is not a true sandbox MMORPG" because "a true sandbox MMORPG would allow the player to build out his stats, skills, alter the world, etc. without most of the fixed conventions and limitations that are found in CU and most other RPGs." Regardless, Jacobs believes that his studio "can learn from and adapt the concept of [sandbox games]."

    Jacobs goes on to talk about how and where he decided to implement traditionally sandboxy elements into Camelot Unchained and where he decided it was best to go a different route altogether. For instance, he argues that "in a true SBRPG a player's actions within the game would dictate evolution and progression." Jacobs claims that while CU earns some "sandbox points" because of its relatively unrestrictive class system, it loses some simply because it utilizes a class system. He spends the rest of the post running through the game's list of features and explaining the rationale behind the sandbox elements (or lack thereof) in each one, so if you want to get into the nitty-gritty of Camelot Unchained's sandboxiness (which is now a word), settle in and read the full post at the game's official site.

    MassivelyDig through the sand(box) in the latest Camelot Unchained devblog originally appeared on Massively on Wed, 13 Mar 2013 17:00:00 EST. Please see our terms for use of feeds.

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    Star Wars: The Old Republic adds a grab bag of grab bag reputation
    March 13, 2013

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    The ugly crown isn't exactly selling me, but...
    Do you love the feel of cracking open a random assortment of items in Star Wars: The Old Republic? Do you wish that the game rewarded avid grab-bag grabbers with their own progression path? Because the latest development blog explains the new Cartel Market reputation track does precisely that; it allows players to gain reputation and earn the right to purchase new items by purchasing several random packs within a given shipment.

    Items are divided up into Shipments, which share a thematic name such as "Cartel Packs" or "Contraband Packs." Opening these packs provides reputation tokens that allow players to gain reputation with a different faction for each Shipment. Eventually, the Shipment in question will be temporarily removed from circulation, but players with enough reputation will still be able to buy the items directly from reputation vendors. It sounds a little messy, but in practice it means that people who love some grab bags get a little more motivation to keep buying them.

    MassivelyStar Wars: The Old Republic adds a grab bag of grab bag reputation originally appeared on Massively on Wed, 13 Mar 2013 18:30:00 EST. Please see our terms for use of feeds.

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    The Art of Wushu: Winning in market PvP
    March 13, 2013

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    The Art of Wushu Winning in market PvP
    Last time on the Art of Wushu, I promised I would write on how to sell production crafts. Crafting is a big deal in Age of Wushu, so it seemed like a reasonable topic to cover. However, I realized doing so would probably be a mistake. Why?

    If you followed my advice from two weeks ago, congratulations. You probably noticed a huge nosedive in a few markets: hemp, ramie, iron, and mint all took a huge hit. It's a bit flattering to see how I can write a post on what to sell and readers like you guys take it to heart, flooding the market with supply and crashing the value of these commodities. If I gave advice on production crafting, the same thing would happen.

    Instead, this week I'm going to talk about real market strategy. Pointing out things that sell doesn't help you if the market takes a nose-dive. Understanding supply and demand curves, market equilibrium, and the importance of market diversity are all long-term tools that will help you regardless of what you're selling.

    Continue reading The Art of Wushu: Winning in market PvP

    MassivelyThe Art of Wushu: Winning in market PvP originally appeared on Massively on Wed, 13 Mar 2013 18:00:00 EST. Please see our terms for use of feeds.

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      Richard Garriott explains why Shroud of the Avatar is on Kickstarter
      March 13, 2013

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      Pictured: Not space.
      Richard Garriott has been to space, but his upcoming game, Shroud of the Avatar, is not in space. It is on Kickstarter, and according to Garriott himself in a recent interview, that's because it allows him to release a game without oversight. Garriott claims that the unnamed games he's released to sub-par reception have been chiefly the result of publishers meddling with the finished product, whereas the games he has been allowed to finish his way have been classics.

      While the game is not explicitly tied to the Ultima franchise for copyright reasons, Garriott sees it as very much being in the spirit of the older games, since Ultima IX ended with the world more or less destroyed. He also discusses influences on the game world's design and how players can switch between single-player and online modes of operation without a problem. If you're looking forward to the game, you can get more details in the full interview.

      MassivelyRichard Garriott explains why Shroud of the Avatar is on Kickstarter originally appeared on Massively on Wed, 13 Mar 2013 19:30:00 EST. Please see our terms for use of feeds.

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      A Mild-Mannered Reporter: Champions Online, Lemurian events, and you
      March 13, 2013

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      Sometimes I just can't seem to stop stirring the pot.
      Every so often, I'm told that I don't understand an issue under discussion, and it's entirely true. There are a lot of issues out there, and the best I can do is get some of the information, form an opinion, and then change that opinion based upon new information. So I do my best, but I'm going to be wrong sometimes.

      Other times I'm told I don't understand an issue when I actually do, and the problem is that the issue under discussion is not the most relevant issue.

      So let's talk a little bit more about Champions Online and the Lemurian Invasion. If you haven't been paying attention, this spawned a little bit of controversy among the playerbase and more when I said that the people raising a stink were wrong. They still are, even if they're also right about an unconnected issue I only brushed against before.

      Continue reading A Mild-Mannered Reporter: Champions Online, Lemurian events, and you

      MassivelyA Mild-Mannered Reporter: Champions Online, Lemurian events, and you originally appeared on Massively on Wed, 13 Mar 2013 19:00:00 EST. Please see our terms for use of feeds.

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        Free for All: How to be OK with not knowing how to play
        March 13, 2013

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        Asheron's Call screenshot
        I've written before about how to accept your fate as a permanent newbie, international game explorer, or constant PvP victim. It has always come down to accepting the fact that many MMOs require hours of dedication in order to become skilled. Sure, we can break down what "skilled" really means and examine what sort of timetable is realistic for most human beings, but let's just say that we're past that. We're well into the territory of accepting our fate as a digital traveler, someone who simply cannot say no to a new MMO.

        This time I thought it would be better to list some lessons on how I learned to love the MMO explorer lifestyle. It worked for me! (Cheesy theme music starts in the background.)

        Continue reading Free for All: How to be OK with not knowing how to play

        MassivelyFree for All: How to be OK with not knowing how to play originally appeared on Massively on Wed, 13 Mar 2013 20:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Which game are you most concerned about right now?
          March 12, 2013

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          I know, Illuminati don't really do concern.
          Players of The Secret World, Age of Conan, and Anarchy Online have had good reason to be a bit nervous over Funcom's recent woes. Those watching the future of WildStar can certainly tremble at the thought that the game might never see the release it deserves. Even World of Warcraft players might occasionally twitch at the thought that the game will drop in numbers as it ages, and suddenly the content for the game will start to dry up.

          As players, all we can really do is keep playing and paying for the games we enjoy. But sometimes it feels like the game is in trouble and that's just not enough after all. So out of all games, both available and not, which one are you the most concerned about right now? Which title makes you worry that it might be facing its twilight even if the development team insists otherwise?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Which game are you most concerned about right now? originally appeared on Massively on Tue, 12 Mar 2013 08:00:00 EST. Please see our terms for use of feeds.

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