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Final Fantasy XIV's Naoki Yoshida talks patch 1.21 and the future
March 08, 2012

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You'd think a character in a Final Fantasy game would be used to strange glowing stuff by now.
This Friday will see the release of Final Fantasy XIV's latest and greatest patch, 1.21. It's bringing the long-awaited Job system, several updates to the game's consumable items, new quests, new options for mounts, and the usual plethora of other improvements. Fans of the game have been eagerly watching the updates, keeping an eye on what's around the bend, and getting ready to enjoy everything the new patch has to offer.

But even 1.21 isn't the big end goal of the game; that's the 2.0 relaunch happening in November. We had a chance to ask a few questions of the game's producer, Naoki Yoshida, regarding both the updates coming with patch 1.21 and Final Fantasy XIV's ongoing road of improvement as version 2.0 draws nearer. So what can players look forward to when they download the patch? What's coming before the relaunch? And how fashionable will your new armor make your chocobo look?

Continue reading Final Fantasy XIV's Naoki Yoshida talks patch 1.21 and the future

MassivelyFinal Fantasy XIV's Naoki Yoshida talks patch 1.21 and the future originally appeared on Massively on Thu, 08 Mar 2012 10:30:00 EST. Please see our terms for use of feeds.

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    GDC 2012: Locking on to MechWarrior Online
    March 08, 2012

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    MechWarrior Online
    The notion of strapping oneself into a massive battle robot chassis and duking it out with other 'Mechs appeals to the inner child in all of us (or it should), so it's hard not to feel a tingle of excitement when the makers of MechWarrior Online promise that we'll soon be able to do just that. We caught up with the Piranha Games crew at GDC to become one of the very first non-studio witnesses of MWO's in-game footage and to hear why this is a title that should be on all of our radars.

    The team is filled with huge fans of the MechWarrior and BattleTech franchises, so the devs were eager to construct a proper MechWarrior title when Piranha got ahold of the license this year. The studio seized upon the free-to-play model early on as the best way to draw in as many potential 'Mech pilots as possible. It also snagged the CryEngine 3 to provide the best possible graphical fidelity for its product. Unfortunately, it's going to be hard to categorize MWO as "massively," as its non-persistent arena maps will host up to only 24 players in 12v12 fights.

    Setting-wise, MechWarrior Online begins in 3049, but that date will keep tempo with the real-world calendar (so tomorrow it'll be March 9th, 3049, and so on). As events happen in the story according to the game's canon, the game will change to reflect that in real-time.

    Read on to hear what the devs had to say about two of the game's four pillars: mech warfare and role warfare.

    Continue reading GDC 2012: Locking on to MechWarrior Online

    MassivelyGDC 2012: Locking on to MechWarrior Online originally appeared on Massively on Thu, 08 Mar 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Ultima Online inducted into new MMO Hall of Fame
      March 08, 2012

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      Ultima Online - Now a Hall of Fame MMORPG
      Did you know there's an MMO Hall of Fame? We first heard of their launch a few months ago, but thought it was a bit of a joke, considering their Geocities-era site design and strangely familiar logo.

      Oh, and they decided to induct Ultima Online -- a game for which we have something of a soft spot.

      In any event, the site features an MMO timeline, a World of Warcraft timeline, and a listing of UO releases, expansions, and special editions. You can also view the site's voting committee, which includes Blizzard, Sony Online Entertainment, and Wizard101 developers as well as MMO writers and fans.

      [Source: MMO HoF press release]

      MassivelyUltima Online inducted into new MMO Hall of Fame originally appeared on Massively on Thu, 08 Mar 2012 11:30:00 EST. Please see our terms for use of feeds.

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        The Summoner's Guidebook: The game without a meta
        March 08, 2012

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        It should be no shocker that the Crystal Scar is my favorite League of Legends map. Dominion is a more frantic and dynamic gametype, and it rewards tactical, free-thinking play more than the Classic game mode. The Classic maps reward technical skill and strategic thinking, but they aren't my preferred battlefield. I know a lot of you dear readers feel the same way.

        Dominion is weird because it doesn't have a real, established metagame. Although cries of "4 top, 1 bottom" can be heard in virtually every match, they rarely hold up for more than a few minutes, and the four top players can be seen running backdoors, ganking bottom, or solo jungle roaming as the game progresses.

        This is my first attempt at a Dominion overview, but the honest truth is that even the hardcore analyst-types like yours truly struggle to define exactly what wins Dominion games. There's a lot of room for discussion on this one, so let's get started.

        Continue reading The Summoner's Guidebook: The game without a meta

        MassivelyThe Summoner's Guidebook: The game without a meta originally appeared on Massively on Thu, 08 Mar 2012 13:00:00 EST. Please see our terms for use of feeds.

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          Ask Massively: A week to sleep edition
          March 08, 2012

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          Tigers are the biggest kittens.
          Last week, if you've forgotten, we had a big multi-person answer. This week, Mass Effect 3 released. Between those two factors, this week's column is aiming less at huge overarching answers to profound questions and more at producing some lower-key answers to some lower-key questions. I'm sure next week we'll have bigger answers and I'll go back to stretching out "maybe" over 200 words. For this week, maybe we can take a nap?

          What? Animals do it all the time, and they seem pretty happy. Especially the orange killing machines in the picture.

          Anyhow, this week's Ask Massively is briefer than the last installment, but it still covers some Massively meta-issues as well as the looming prospect of ArcheAge's hopeful release stateside. If you have a question for a future installment of the feature, send it along to ask@massively.com or leave it in the comments below. Questions may be edited slightly for brevity and/or clarity.

          Continue reading Ask Massively: A week to sleep edition

          MassivelyAsk Massively: A week to sleep edition originally appeared on Massively on Thu, 08 Mar 2012 12:00:00 EST. Please see our terms for use of feeds.

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            LotRO and DDO coming to a cloud near you
            March 08, 2012

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            LotRO
            Cloud-based gaming service Gaikai, Inc. and Warner Bros. Interactive have just announced a plan to stream Lord of the Rings Online and Dungeons and Dragons Online gameplay via browser. Players will be able to feed their impulse gaming by hopping into both hybrid free-to-play MMOs without any lengthy downloads or huge installations. According to a press release distributed today,
            Gamers can try The Lord of the Rings Online now, with Dungeons & Dragons Online to follow soon [...] via a simple one-step registration process that will provide them instant access to try the full version of the award-winning, free-to-play massively multiplayer experiences.
            A Turbine FAQ further clarifies that this service provides only one hour of gameplay. [Thanks to reader Mr. Angry for the heads up.]

            This marks the first MMO streaming Gaikai will have undertaken; its streaming portfolio includes non-MMO games like Spore, Mass Effect 2, and The Sims 3.

            [Source: Warner Bros. and Gaikai, Inc. press release]

            MassivelyLotRO and DDO coming to a cloud near you originally appeared on Massively on Thu, 08 Mar 2012 13:15:00 EST. Please see our terms for use of feeds.

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            World of Tanks takes aim at southeast Asia
            March 08, 2012

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            World of Tanks - French tank in a field, hopefully a newish screenshot
            Wargaming.net might want to think seriously about changing its name to Worldgaming.net. The studio behind World of Warplanes announced today that it's bringing its World of Tanks MMO to southeast Asia. Wargaming has formed a partnership with SEA Gaming that will bring the World War II action title to gamers in Singapore, Malaysia, the Philippines, and Thailand.

            This isn't a simple port of the European or American client, either, as Wargaming.net says gamers in the region can expect full localization, a Singapore-based server group, and dedicated support services.

            Online gaming in southeast Asia features an estimated 100 million players, who will generate nearly $1 billion in sales by 2015, according to market analysts at Niko Partners.

            [Source: Wargaming.net press release]

            MassivelyWorld of Tanks takes aim at southeast Asia originally appeared on Massively on Thu, 08 Mar 2012 14:30:00 EST. Please see our terms for use of feeds.

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              World of Warcraft: Cataclysm post-mortem reflects on success, failure, and lessons learned
              March 08, 2012

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              Screenshot -- World of Warcraft
              World of Warcraft's Cataclysm expansion is over a year old now, and Mists of Pandaria is looming just over the horizon, which means that it's time for a Cataclysm post-mortem. The infamous pony-promiser Greg "Ghostcrawler" Streets took some time out of his day to set aside the nerf bat and answer some questions regarding World of Warcraft: Cataclysm. What worked? What didn't? Where the hell is the dance studio, anyway? Just kidding, we still don't know that last one.

              One topic that's frequently revisited throughout the post-mortem is the talent system revamp. In a nutshell, Ghostcrawler says that the team (and the players) were largely pleased with the ability to choose a spec and gain powerful, useful skills right at level 10. What didn't work out as planned? "Everything else!" says Ghostcrawler. The team realized that "the talent tree model where you pick up tiny performance increases here and there (and where there's, mathematically, nearly always a 'right' answer and a 'wrong' answer) is not a great model." He goes on to add that Mists of Pandaria's talent system "should fix this problem once and for all." Well, third time's the charm, right guys?

              At any rate, there's more on the discussion table than just talents, so head over to the full article and see what lessons Cataclysm has taught the devs.

              MassivelyWorld of Warcraft: Cataclysm post-mortem reflects on success, failure, and lessons learned originally appeared on Massively on Thu, 08 Mar 2012 14:00:00 EST. Please see our terms for use of feeds.

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              Trek through fire and flame in RIFT's Infernal Dawn raid
              March 08, 2012

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              MAELFORGE SMASH!
              RIFT's Carnival of the Ascended is in full-swing in Telara, but there's something dastardly dwelling under the veil of the festivities. While the Ascended feast, imbibe, and debauch, the less-than-phlegmatic cults of the Golden Maw and the Wanton scheme to free their dragon overlords from imprisonment in the upcoming raid, Infernal Dawn. But no Ascended should go up against the dragons unprepared, so Trion Worlds' Adam Gershowitz has volunteered to take players on a short tour of the Earth Wing of Infernal Dawn, where they will be tasked with destroying the Golden Maw, the Wanton, and ultimately their leaders: the earth dragon Laethys and the infernal Maelforge.

              Infernal Dawn isn't the only new feature in the works. Gershowitz also reveals that the studio is working on new Instant Adventures set on the Ember Isle. Less pugilistic players will be receiving some new treats as well in the form of new tradeskills. While Gershowitz doesn't reveal any specifics on what these new tradeskills will be, he does hint that they "may or may not involve bodies of water." We've been fishing for ideas all day, but we're just not getting any bites. Oh well, we'll find out soon enough! In the meantime, check out the full video tour and prepare yourselves; Infernal Dawn is planned to go live in "just a month or two." Oh, and remember: Former RIFT subscribers can play free starting today until March 14th, so if you wanna get back into the world of Telara, now's the time.

              And finally, be sure to keep an eye out for our own Karen Bryan's RIFT coverage straight from GDC 2012, which will surely shed more light on these upcoming additions.

              Continue reading Trek through fire and flame in RIFT's Infernal Dawn raid

              MassivelyTrek through fire and flame in RIFT's Infernal Dawn raid originally appeared on Massively on Thu, 08 Mar 2012 15:30:00 EST. Please see our terms for use of feeds.

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              Massively Speaking Episode 190: GDC Wednesday
              March 08, 2012

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              Massively Speaking
              Massively Speaking Episode 190 brings us another installment of the wild and wacky adventures of Massively's GDC crew. Today the entire ensemble has assembled, with Shawn, Jef, Karen, and MJ hogging the mike and sharing their impressions and experiences from the convention. Also, Karen rules from the Iron Throne, so do not mess with her or she'll send you to the Wall.

              Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

              Get the podcast:
              [iTunes] Subscribe to Massively Speaking directly in iTunes.
              [RSS] Add Massively Speaking to your RSS aggregator.
              [MP3] Download the MP3 directly.
              Listen here on the page:



              Read below the cut for the full show notes.

              Continue reading Massively Speaking Episode 190: GDC Wednesday

              MassivelyMassively Speaking Episode 190: GDC Wednesday originally appeared on Massively on Thu, 08 Mar 2012 15:00:00 EST. Please see our terms for use of feeds.

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