Virtual World News
I always think that the one-month mark is a good time to pause for evaluation. There's just too much drama and over-excitement and new car smell that goes on during the first week to keep a level head, so first impressions can be tainted by an atmosphere that will soon settle down. But 30 days seems like a good span of time to get a feel for how Neverwinter is doing, how it's being received by the community, and what needs addressing.
I've been playing every day since the soft launch, although two re-rolls because of guild/server conflicts means that I haven't achieved the level cap the way that some players have. Still, there's no shortage to my opinions on what I like and dislike about this title, but I'll see if I can sum up the salient points for you today.Permalink | Email this | Comments
Filed under: Fantasy, Sci-Fi, EVE Online, EverQuest, Lord of the Rings Online, Business Models, Culture, Game Mechanics, PvP, Ryzom, Opinion, Guild Wars 2, Free-to-Play, Browser, Casual, Roleplaying, MMORTS, Humor, Free for All, PlanetSide 2, Defiance, Buy-to-PlayJustin Olivetti have all the fun, could I? When he published The Perfect Ten: My gaming pet peeves, I swept my fist to the sky and screamed "Sypsterrrr!" Literally a week earlier I had jotted down an idea for a similar column. I mean jotted down because I keep yellow pads around the house for late-night ideas or dog-walk eurekas.
Of course his will probably end up the superior article as he is the better writer (and has a good bit of facial hair), but I'm going to present mine anyway. In fact I'll do one better by listing 11 of my MMO pet peeves because, well, I jotted down 11.
Free for All: My very own top ten list of MMO pet peeves originally appeared on Massively on Wed, 12 Jun 2013 12:00:00 EST. Please see our terms for use of feeds.
E3 2013: Trion's role in bringing ArcheAge to the West originally appeared on Massively on Wed, 12 Jun 2013 12:30:00 EST. Please see our terms for use of feeds.
"The aim is to keep free and paid players on the same level - this is not pay-to-win," said Creative Director Bill Fisher. "Players will see key differences between RIFT and other MMOs that have adopted free-to-play: we don't restrict content, and we don't offer pay-to-win items."
To help celebrate the new content in RIFT 2.3 and its new F2P status, Trion has also released a brand new trailer and set of screenshots that can be seen below.
[Source: Trion Worlds press release]
Gallery: RIFT: Core Gallery
The other is that parents have seemingly given up the battle and instead use video game systems and mobile devices as a digital baby-sitter, allowing their children to spend hours each day in front of the screen. So what's the truth? According to a study by Northwestern University, there are some surprising revelations about the real role of digital media in our families' lives.
MMO Family: Study challenges common views on digital media, video games, and family originally appeared on Massively on Wed, 12 Jun 2013 10:00:00 EST. Please see our terms for use of feeds.
As discovered and translated by Steparu, these screenshots originally appeared on the Korean gaming news site inven.co.kr. Steparu says that these shots are from E3 and the game is set for closed beta testing next month. Keep your eye on Steparu for hi-res versions coming soon.
Gallery: Black Desert
Instead, I started wondering if, within the context of the game, its NPCs, and its lore, do other players actually exist? Your character is widely acknowledged as existing by every quest-giver out there. You are the hero, after all. Unless the world is full of scam artists, you're the only person that needs to save the princess and escort the prince, and once that's that. The world shouldn't need rescuing more than once.
But is there evidence that other players are acknowledged by NPCs? Does anyone notice that there are a million other heroes running around too? Or is the game so focused on making you feel like you're the center of the universe that it engages in a blanket denial that there might be other axe-toting do-gooders out there? Am I going mad? Probably.
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: Do other players exist in the game? originally appeared on Massively on Wed, 12 Jun 2013 08:00:00 EST. Please see our terms for use of feeds.