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Not So Massively: SimCity is not an MMO
March 18, 2013

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Not So Massively title image
Doubts were cast on SimCity's always-online requirement this week when a player managed to hack the game into playing completely offline despite developers saying it wouldn't be possible. Maxis General Manager Lucy Bradshaw also caught a lot of flack from gamers this week for claiming that the game was in many ways an MMO. Petroglyph's Victory Kickstarter that we announced last week has now been cancelled, making the future of the game uncertain.

League of Legends revealed its plans to finally update two-year-old champion Karma and release new champion Zac, who is literally a pile of green goop. Guardians of Middle-Earth published iconic character Saruman as a new piece of DLC, and SMITE added new god Aphrodite, who heals and supports her teammates with hugs and kisses.

In addition to fixing some major bugs, Diablo III's recent patch 1.07a was shown to have nerfed many popular Wizard builds, including critical mass Energy Twister and Meteor builds. Path of Exile's latest patch added a new Cyclone skill that's reminiscent of the Diablo II Whirlwind skill and introduced three fun new game types for this season's upcoming race events.

Continue reading Not So Massively: SimCity is not an MMO

MassivelyNot So Massively: SimCity is not an MMO originally appeared on Massively on Mon, 18 Mar 2013 20:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Do you still love the traditional questing model?
    March 17, 2013

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    The Daily Grind Do you still love the traditional questing model
    Lately I've been enjoying somewhat of a gaming renaissance in Lord of the Rings Online. I've been gaming in both high- and low-level areas, chewing through quest lines, and actually reading all of the story text. It struck me that in this day and age when MMOs are attempting to bring storytelling and questing to new levels, there's still something attractive and addicting about "old-fashioned" questing models.

    Perhaps it's the straight-forward presentation, the promise of "do this and get rewarded." Maybe it's still satisfying to vacuum up eight quests at once and check them off, one by one. And I think that great tales can still be told through such models.

    But enough about what I think -- what's your opinion? Do you still (or ever) love the traditional questing model?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Do you still love the traditional questing model? originally appeared on Massively on Sun, 17 Mar 2013 08:00:00 EST. Please see our terms for use of feeds.

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      One Shots: Views from a beta
      March 17, 2013

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      One Shots Views from a beta
      It's hard not to turn into a total tourist when you're checking out a new beta. Out comes the fanny pack, the giddy delight of a new world, and most importantly, the camera.

      Reader Michelle kicks off this week's One Shots column with a screenshot of the first Neverwinter beta weekend. It's a shot of her character Nora overlooking the edge of aptly named Neverdeath Graveyard. We're guessing that the caretaker down there has his hands full.

      Would you go into such a place if you saw it in real life? I guess that's why we have our avatars to be bold where we would flee! Let's take a look at a few other places where angels fear to tread.

      Continue reading One Shots: Views from a beta

      MassivelyOne Shots: Views from a beta originally appeared on Massively on Sun, 17 Mar 2013 10:00:00 EST. Please see our terms for use of feeds.

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        Rise and Shiny: Warstory: Europe in Flames
        March 17, 2013

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        Warstory Europe in Flames screenshot
        Warstory: Europe in Flames is one of those deceptively simple MMOs that makes me feel a bit lost for most of the week that I look at it for this column. It seems as though I stumbled into a game that features not only a time-limited server but one that is about to restart once the capital city of Berlin is taken by either the Russians (my side) or one of the other Allies. The goal is to race through content until Berlin is finally nabbed. I was even able to roll a new commander on a new server, but that game was far enough along to convince me that I really need to play in a brand-new game to see what happens from the very beginning.

        I am getting ahead of myself, though. How about we talk about the gameplay and how it all feels? Then I'll allow myself to scheme about my possible glory.

        Continue reading Rise and Shiny: Warstory: Europe in Flames

        MassivelyRise and Shiny: Warstory: Europe in Flames originally appeared on Massively on Sun, 17 Mar 2013 12:00:00 EST. Please see our terms for use of feeds.

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          EVE Evolved: End of an EON
          March 17, 2013

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          EVE Evolved title image
          This week we heard the disappointing news that EON, the official print magazine for MMO EVE Online, has officially closed down. The quarterly magazine first launched back in 2005 and may have been the first official magazine dedicated to a single MMO. The first edition was packed full of current news, sneak peeks, coverage on major events, fan-written fiction, features, and guides. The experimental magazine was produced by MMM Publishing under official license from CCP Games and proved to be a big hit, going on to publish 30 editions over the next seven and a half years.

          Though EON has had a much longer run than most official MMO print magazines (the World of Warcraft magazine lasted all of five issues), it's still disappointing to see it go. The closure has a special significance for me because it was at EON that I and many other players started out as writers and editors. It's thanks to the work of the mag's editor Richie "Zapatero" Shoemaker that I went on to get this job at Massively, where I've written the weekly EVE Evolved column for almost five years now. EON Magazine was a real gem that will be sorely missed by dedicated fans, but the biggest shame is that those who might support the mag didn't know it was having financial difficulties until it was too late.

          In this week's EVE Evolved, I look back at what made EON great, ask why it failed, and interview editor Richie Shoemaker on his thoughts behind the closure.

          Continue reading EVE Evolved: End of an EON

          MassivelyEVE Evolved: End of an EON originally appeared on Massively on Sun, 17 Mar 2013 18:00:00 EST. Please see our terms for use of feeds.

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            MMO Week in Review: You keep using that word
            March 17, 2013

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            SimCity
            At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

            MMO gamers are used to studios applying the words "massively multiplayer online" to games that are barely online, only optionally multiplayer, and certainly not "massive" in any way, but this week, Maxis' Lucy Bradshaw took our acronym to new lows by suggesting that EA's beleaguered SimCity was effectively an MMO. Perhaps Bradshaw meant to frame her game's release fiasco as just another clownshoes MMO launch, but I think the MMO industry is perfectly capable of watering down its own terminology, thanks.

            Read on for a roundup of the rest of our top MMO stories from the past week.

            Continue reading MMO Week in Review: You keep using that word

            MassivelyMMO Week in Review: You keep using that word originally appeared on Massively on Sun, 17 Mar 2013 20:00:00 EST. Please see our terms for use of feeds.

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              The Daily Grind: What game has your favorite community team?
              March 16, 2013

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              It's not all bans.  Just the fun parts.
              Let's be honest with ourselves for a moment: We MMO players are not the easiest bunch to manage in terms of community. We're moody, we're cantankerous, and we often want the game to be developed in seven different exclusive directions at once. So a member of a game's community team already has a hard road to walk. It's understandable that every so often a member of the team might just decide to snap and go out in a blaze of glory.

              But that's not to diminish the fine people who elevate community management to an art form. Final Fantasy XIV has built a well-loved community team where none existed before, World of Warcraft's community managers are viewed with a genial fondness by players, and both Guild Wars and Guild Wars 2 have always banked partly on the strength of their community involvement. So what game's community team is your personal favorite?

              Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

              MassivelyThe Daily Grind: What game has your favorite community team? originally appeared on Massively on Sat, 16 Mar 2013 08:00:00 EST. Please see our terms for use of feeds.

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                WRUP: Hyena jinx edition
                March 16, 2013

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                It's not symbolic.  It's aboyt hyenas.
                Let's play a fun game I like to call hyena jinx! Are you excited? You're playing whether you want to or not. Here's how it works. You see those hyenas up there? They're going to follow you around and listen for you to say something. The sign that you've said the wrong thing by mistake will be one of the hyenas chewing your legs off while the other one wrecks your computer and car.

                Oh, and I forgot to mention that the things you're supposed to avoid are almost indistinguishable from things that you can do at will. Have fun with the hyenas!

                I will tell you that reading this week's installment of WRUP will not result in unpleasant hyena-related events. It'll just let you know what we on the Massively staff will be up to over the weekend. So go ahead and read that, and then let us know what you'll be up to down in the comments. Beware of potential hyena triggers.

                Continue reading WRUP: Hyena jinx edition

                MassivelyWRUP: Hyena jinx edition originally appeared on Massively on Sat, 16 Mar 2013 10:00:00 EST. Please see our terms for use of feeds.

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                  The Road to Mordor: Ten virtues strategies for LotRO players
                  March 16, 2013

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                  The Road to Mordor Ten virtues strategies
                  Virtues are never far from my mind in Lord of the Rings Online, although recently they've been more a concern as I've been dithering around with several alts in a reality TV show-type vetting of a backup character. While not very sexy in comparison to class, race, and legendary traits, virtues are essential to bolstering your character's stats. As I've said in the past, not pursuing and equipping virtues is akin to ditching a very useful set of armor; you can do it, but it's not recommended.

                  As LotRO really does not go out of its way to explain virtues and particularly which deeds you'll need to pursue to rank each one up, you'll have to go out of the game and do some basic homework or else be left behind.

                  While I'm not an expert on all things virtue-related, I've certainly been around the block a few times and would like to share 10 strategies that help me to choose and acquire a good set of virtues over the long haul. And getting 16 ranks in five virtues is a long haul, make no mistake.

                  Continue reading The Road to Mordor: Ten virtues strategies for LotRO players

                  MassivelyThe Road to Mordor: Ten virtues strategies for LotRO players originally appeared on Massively on Sat, 16 Mar 2013 12:00:00 EST. Please see our terms for use of feeds.

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                    The Tattered Notebook: EQII's Ribbitribbit Day celebrates community
                    March 16, 2013

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                    The Tattered Notebook EQII's Ribbitribbit Day celebrates community, creates memorial to remember others
                    There is no two ways about it: Every time I started to pen this particular piece, I had to pause. You see, the story behind it all is steeped in emotion; inspiration, joy, pride, sadness, and togetherness are all a part of the heartwarming tale that is simply impossible to not be touched by (or in my case, completely choked up). And it's one that makes me proud to be a part of the EverQuest II community.

                    Last year we shared with you the story of a young boy whose simple wish for a fun place to play in EQII brought the community together in an unparalleled way. In order to make an extra special place for Ribbitribbit, adventurers, raiders, and crafters left their guilds -- heck, even their servers -- to come aid in what became more than a simple island refuge. It became a multi-house playground that included a Tier 3 guild hall. The sheer volume of enthusiastic participation is enough to make any heart swell. Sadly, shortly thereafter Ribbitribbit lost his battle with cancer, and that same community mourned his passing. Now, one year later, the same organizer who uncorked that first outpouring of generosity has brought players together again to commemorate community, continue philanthropy, and remember those who have been lost.

                    Today's Tattered Notebook invites you to become a part of this community with a look at Ribbitribbit Day 2013.

                    Continue reading The Tattered Notebook: EQII's Ribbitribbit Day celebrates community

                    MassivelyThe Tattered Notebook: EQII's Ribbitribbit Day celebrates community originally appeared on Massively on Sat, 16 Mar 2013 14:00:00 EST. Please see our terms for use of feeds.

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