Virtual World News
Filed under: Anarchy Online, Asheron's Call, Wurm Online, Opinion, Free-to-play, Browser, Casual, Free Realms, MMObility
I like lists. Lists help keep my candy-coated brain functioning. I see so many games, devices, and developers that I need to write things down periodically or become lost. Not so long ago I made a list of 25 games for your shiny new laptop, but I wanted to update it with other devices as well. I'd like to clarify the devices I have, though, especially since it was brought to my attention that a lot of players use laptops as their primary gaming machines. When I refer to a laptop, it is far from a gaming machine and could not run games like EverQuest II or Age of Conan.So here are some stats: I have an HTC Inspire, an iPhone 3GS, an iPad, a Phenom Triple-core PC desktop with an Nvidia 9800 card, six gigs of ram and onboard sound. My laptop is an HP G62 with an AMD Athlon II P340 dual core processor, three gigs of ram and an AMD graphics chip built in. I also have a more powerful gaming PC, but that is often referred to as "the wife's machine" around here, and it is so packed with her items that I rarely touch it. So most of these games can be run on their native devices, and if they are meant for PC, probably on netbooks as well. When I'm playing on netbooks, resolution is often the major issue. Some games just will not fit on the tiny screens without some slight modding.
Anyway, click past the cut to see the list. The first 11 are my favorites, the ones that I play often, if not every day. The rest are in no particular order, so keep that in mind as well. Remember that this year is going to be an incredible one for mobile, thanks to the new games I found at E3. So this list will change!
Continue reading MMObility: Fifty games for the mobile lifestyle
MMObility: Fifty games for the mobile lifestyle originally appeared on Massively on Tue, 21 Jun 2011 15:00:00 EST. Please see our terms for use of feeds.
Filed under: Sci-fi, Galleries, Screenshots, EVE Online, One Shots
One Shots Massively staff pick week continues, and Brendan Drain -- our resident EVE Online fanatic -- is up to bat:This isn't just a nicely composed picture looking down an Archon class carrier; there's actually a fantastic story behind this screenshot. It was recovered from a stranded nomadic wormhole fleet that wandered into our hidden home system. I wrote up the cutthroat tale of how we "recovered" the ship for an edition of my EVE Evolved column back in 2009. I don't want to spoil the story, but to give you an idea of how things kicked off, I can say we named the plan "Operation Bastard."Keep your eyes on One Shots all week to see what the Massively staff loves playing and showing off. Next week's theme is all about gear. It'll be your chance to show off your most epic armor and weapons and tell us all about how you acquired them! The week after that is pet week, and we can't wait to see your awesome pet companions and hear all about them. Just send a screenshot to oneshots@massively.com along with your name, the name of the game, and a paragraph or two telling us about what we're seeing!
One Shots: [Insert intimidating music here] originally appeared on Massively on Tue, 21 Jun 2011 16:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Patches, News items, RIFT
With this in mind, RIFT's Project Manager FireCait dropped by the forums today to fill players in on the finer points of server transfers. For instance, characters can be transferred once every seven days, though they must be level 15 to be eligible for transfer. Any character on any server can be transferred, but the possible destination servers will be limited based on faction population. And lastly, select shards will now be designated as Trial shards. Only Trial players will be able to roll new characters on these shards, and subscribers on these shards will be able to transfer off at any level, circumventing the usual level 15 requirement. For the full details, as well as the starting list of eligible transfer destination servers, check out the forum post!
Trion Worlds releases more juicy details on RIFT's free shard transfers originally appeared on Massively on Tue, 21 Jun 2011 17:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Lord of the Rings Online, MMO industry, The Game Archaeologist
I had so much fun walking down the halls of "What if?" last week that I thought I'd keep the streak going for the rest of the month (if you'll allow for some summertime indulgence). It's not that I necessarily wanted MMO history to turn out differently than it did, but it's always tantalizing to wonder what the field would look like with different games out there. Would they have proven more popular than our current crops? Would they have pushed the envelope of innovation?Of course, it's easy to project greatness onto never-released titles, bemoaning that "if only MMO X had launched, we would've had the perfect game!" What ifs are interesting but should never be taken as absolute fact.
This week I wanted to look at a project that's related to an MMO near and dear to my heart. As most of you know, I'm somewhat of a Lord of the Rings Online nut here at Massively. Sure, the rest of the staff is upset that I smoke pipeweed inside and never wear shoes, but that's just how far I go to understand the game.
But even my LotRO isn't immune to a massive what if. Known to some but not to all, Turbine wasn't the first MMO studio to take a crack at Tolkien's license -- no, for that we have to travel back to 1998 and revisit Sierra On-Line. It was this company that had a brief but memorable run designing Middle-earth Online, aka "What if LotRO had permadeath?" It's a fascinating glimpse into an entirely different approach to the IP, and even though it died a fairly early death, it's important to be remembered. Frodo lives!
Continue reading The Game Archaeologist and the What Ifs: Middle-earth Online
The Game Archaeologist and the What Ifs: Middle-earth Online originally appeared on Massively on Tue, 21 Jun 2011 18:30:00 EST. Please see our terms for use of feeds.
Filed under: Culture, MMO industry, News items, Miscellaneous
Shhh. You hear that? It sounds like laughter. Lulzing, in fact. Could it be Ryan Cleary's future cellmate? Who's Ryan Cleary, you say? According to a news blurb at PC Gamer, he's the 19-year old chap recently taken into custody by the FBI and Scotland Yard and accused of spear-heading the LulzSec-sponsored DDoS attacks against EVE Online, Nintendo, the United States Senate, and the Central Intelligence Agency, to name a few.Cleary is rumored to be a former member of Anonymous, and a Scotland Yard spokesperson says that the arrest was the result of an extensive and ongoing probe into the rash of cyber-crimes perpetuated over the last several months. "The arrest follows an investigation into network intrusions and distributed denial of service attacks against a number of international business and intelligence agencies by what is believed to be the same hacking group," PC Gamer reports.
Remaining LulzSec luminaries are seemingly unconcerned, if a message posted to the group's Twitter account earlier today is any indication. "Seems the glorious leader of LulzSec got arrested, it's all over now... wait... we're all still here," the message said.
Suspected LulzSec member arrested originally appeared on Massively on Tue, 21 Jun 2011 18:00:00 EST. Please see our terms for use of feeds.
Filed under: Sci-fi, Lore, New titles, Opinion, Comics, Star Wars: The Old Republic, Hyperspace Beacon
This week, we are taking a break from studying the class powersets, although I do plan to return to them eventually. As I was contemplating what to write, it occurred to me that I really haven't covered any lore for quite some time. While my editors and I are talking about doing a specific series of lore-based articles leading up to the game's release, I definitely wanted to focus on more of the canon history behind the game. After all, this is Star Wars: The Old Republic, and it epitomizes the fourth pillar of MMO design: story.I finally got my hands on the latest comic book with direct ties to SWTOR this past week. It's called The Lost Suns, and while it's fresh on my mind, we should probably discuss some of the main points and characters in the story. BioWare writer Alexander Freed and comic book artist Dave Ross collaborated to bring us this first of a five-issue comic book series about Theron Shan. As Freed said on the official TOR forums, "I like to describe The Lost Suns as our 'ninth story' -- every class in The Old Republic tells its own Star Wars epic, and Theron's tale intersects with the other eight and pushes the greater game story forward, just as they do." Follow after the break to discover how this "ninth story" is starts out.
Continue reading Hyperspace Beacon: The Lost Suns
Hyperspace Beacon: The Lost Suns originally appeared on Massively on Tue, 21 Jun 2011 19:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Lord of the Rings Online, Events, in-game, News items, Free-to-play
Those of you lot who are the gambling sort can place your bets on the keg races, as four Dwarves face off to see who is stoutest of stomach and fleetest of foot. If you'd prefer to show your own skills rather than placing wagers on others, then get behind the reins at the the horse races. After all that excitement, wind down with a scavenger hunt, or go drinking with the Ale Association or the Inn League for fun and profit. And what would any festival be without music and dancing? For the full details on this upcoming event, check out the announcement on LotRO's official site.
Lord of the Rings Online's Summer Festival is here! originally appeared on Massively on Tue, 21 Jun 2011 20:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Final Fantasy XI, News items, Consoles
For a long time now, PlayOnline has been the albatross that Final Fantasy XI players have to contend with. The fact that the service essentially serves as an oversized launcher for the game has long been a point of mild frustration to console gamers and a massive annoyance to PC players. But change is coming in the form of an upcoming account merge, merging all PlayOnline IDs into Square-Enix accounts and removing the cumbersome launcher-based process for handling service changes.The change will begin rolling out at the end of July and will run until August 31st, giving players ample opportunity to complete the transfer process and manage accounts solely through the website. While a full walkthrough is not yet available, preliminary questions have already been answered in an official support topic. Final Fantasy XI will still need to launch through the PlayOnline service, but it should be a boon to players to have at least one less set of account credentials to misplace.
Final Fantasy XI to merge PlayOnline accounts with Square-Enix accounts originally appeared on Massively on Tue, 21 Jun 2011 21:00:00 EST. Please see our terms for use of feeds.
Filed under: Sci-fi, EVE Online, Culture, Economy, Expansions, MMO industry, News items
When we first heard that EVE Online was planning to add microtransaction options, players were most concerned with the effect of microtransaction items on gameplay. CCP was quick to reassure players that microtransactions would focus on vanity items for Incarna and no gameplay-affecting items would be released. Fast-forward to today, when the first phase of Incarna finally went live along with the new Noble Exchange cash shop. As promised, the store contained only vanity items for Incarna, starting with a series of alternative clothing options.The one thing we didn't really think of while we worried about microtransactions affecting EVE's gameplay was price. The current prices on items in the Noble Exchange are far above typical microtransaction charges and an order of magnitude higher than expected. Items in the Noble Exchange are bought with a new currency called Aurum, 3500 of which can be created from one 30-day pilot's license (PLEX). With the price of PLEX set at around $19.95 US, players can expect to pay over $20 for a skirt, $25 for a blouse, and more than a whopping $68 for the much-desired ocular implant monocle.
In a bizarre twist, many of the clothing options for sale at the Noble Exchange actually cost more than real clothes of the same type. As PLEX can be bought from other players for ISK, however, most players will not be spending their own cash on these items. PLEX prices have already spiked to over 400 million each, putting the price of the monocle at over 1.3 billion ISK. CCP could not provide any more information on the issue, but we expect an issue this hot will prompt an announcement.
Controversy brewing over EVE Online microtransactions originally appeared on Massively on Tue, 21 Jun 2011 22:00:00 EST. Please see our terms for use of feeds.
Filed under: Culture, Game mechanics, Opinion, The Daily Grind, Virtual worlds, Miscellaneous
Whatever your preferred style of gaming within the MMO sphere, there are certain elements that were once seen as essential to the genre that just aren't as important any longer. Blaming World of Warcraft for eliminating a lot of the depth from online worlds may not be fair, but when the market leader doesn't bother with player housing or endgames that aren't gear grinds, it's not hard to see why other games have followed suit. And even that game boasts some features -- like altering character features post-creation -- that others have yet to adopt.Appearance tabs, social mechanics, player housing, player transports that do more than just increase speed -- all of these elements are now considered to be highly optional. But are they? From open-world PvP to simple roleplaying amenities, we all have certain features that are treated as optional by designers but aren't optional to our tastes. So what features are generally seen as not necessary to a game that are necessary for you to even consider playing?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: What "optional" features do you consider mandatory? originally appeared on Massively on Mon, 20 Jun 2011 08:00:00 EST. Please see our terms for use of feeds.









