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Aion adds map-drawing functionality, smiley-faces ensue
April 13, 2012

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Aion - map drawing
Much has been written about Aion's humongous 3.0 patch (and there's much more to come courtesy of Massively's Wings Over Atreia column). One thing that hasn't gotten a lot of attention, though, is the game's new cartography feature.

In a nutshell, NCsoft's new update lets players draw on Aion's in-game map in four different colors, the better to plan out PvP attacks, strategize for PvE, or even show a newb exactly where to go.

What's that? This isn't some ground-breaking new MMO feature, you say? Well, you're right. It's pretty cool, though, and we'll also point out that unlike the similar functionality in Guild Wars and third-party World of Warcraft mods, your Atreian cartographic masterworks may be saved, loaded, and passed around amongst members of your group, legion (which is Aion-speak for guild), or alliance.

MassivelyAion adds map-drawing functionality, smiley-faces ensue originally appeared on Massively on Fri, 13 Apr 2012 15:30:00 EST. Please see our terms for use of feeds.

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Champions Online's On Alert launches, we interview Rob Overmeyer
April 13, 2012

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Champions Online screenshot
There's been a big buzz for the latest update to Champions Online. The entire game is undergoing a significant overhaul for the newest expansion, On Alert, which has just gone live today. The developers are adding in talent trees for player heroes as well as a dramatic overhaul of the way equipment works.

We sat down with Rob Overmeyer, executive producer for Champions, and asked him a few questions about the update and what it will mean for Millennium City's superhero population. Naturally, he had a lot to say!

Continue reading Champions Online's On Alert launches, we interview Rob Overmeyer

MassivelyChampions Online's On Alert launches, we interview Rob Overmeyer originally appeared on Massively on Fri, 13 Apr 2012 15:00:00 EST. Please see our terms for use of feeds.

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    Ink New Partnerships at Digital Kids
    April 13, 2012

    The Digital Kids Conference in Los Angeles on April 25-26 is endorsed by the National Academy of Television Arts & Sciences, International Digital Media and Arts Association, International Game Developers Association and Toy Industry Association, among many others.  This conference is the only event to [...]

    Win a Wizard101 rare mount package from Massively!
    April 13, 2012

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    Wizard101 Bloodraven
    If you haven't had a chance to make your purchase in Wizard101's Mount-a-Palooza sale going on right now, fear not! We're giving you a chance to get the five rarest mounts in the game in one set, all for free!

    KingsIsle Entertainment was kind enough to send us 25 codes for these rare mount sets, which we'll be giving away through our Twitter page, our Facebook page, and a random drawing.

    Each rare mount set contains: Swift Gryphon, Bone Dragon, Great Hornocerous (2 person), Nightmare, and Blood Raven (2-person). For a chance at your own set, simply send an email to shawn@massively.com with the subject line "Gimme My Wizard101 Mount Code!" before Sunday, April 15th, at 8 p.m. EDT. On Monday, we'll present 15 random winners their very own code. The remaining 10 codes will be randomly released on our Twitter and/or Facebook pages throughout this entire weekend, so keep your eyes open!

    Also be sure to check past the cut below for images of three of the mounts in the package.

    Continue reading Win a Wizard101 rare mount package from Massively!

    MassivelyWin a Wizard101 rare mount package from Massively! originally appeared on Massively on Fri, 13 Apr 2012 16:00:00 EST. Please see our terms for use of feeds.

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      Fallen Earth dev blog details Haven revamp
      April 13, 2012

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      Fallen Earth - new Haven Lightbearer building
      It's been a month or so since we've heard from the folks working on Fallen Earth. Today, that news drought ends courtesy of a dev blog by one Ninjanomics.

      The update is all about the changes in store for the town of Haven. Given the fact that the town is one of the more prominent features of the Northfields area, and given that it "had a confusing layout, was cruelly prohibitive to framerate, and didn't well reflect the serenity of the Lightbearers as a faction," the devs thought it was time for an extreme makeover.

      Ninjanomics (also known as GamersFirst's art ninja) walks us through the rebuild process and details both the stylistic and the layout changes to the town. The original design had "no logical flow to speak of," which led G1 artists to divide Haven into two sections: the town proper and a grove area. As a result, the new Haven experience is markedly smoother for weary wasteland wanderers and fans of Fallen Earth's free-to-play sandpark ambiance.

      MassivelyFallen Earth dev blog details Haven revamp originally appeared on Massively on Fri, 13 Apr 2012 17:00:00 EST. Please see our terms for use of feeds.

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      The Firing Line: Firefall, Defiance, John Romero, and more
      April 13, 2012

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      The Firing Line - Shooter news roundup
      Dude, there was a ton of big shooter news this week!

      I mean, this isn't terribly unusual, particularly since the genre is expanding at a rapid rate, but when I've got to cut interesting items out of this column for length reasons, you know it's been an eventful few days.

      Join me after the break for a recap on everything from Firefall to Defiance to John Romero and beyond.

      Continue reading The Firing Line: Firefall, Defiance, John Romero, and more

      MassivelyThe Firing Line: Firefall, Defiance, John Romero, and more originally appeared on Massively on Fri, 13 Apr 2012 18:00:00 EST. Please see our terms for use of feeds.

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        SWTOR extends free game time promotion beyond level 50 characters
        April 13, 2012

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        SWTOR
        If the news of yesterday's Star Wars: The Old Republic promotion to give level 50 players a month of free game time rubbed some members -- the non-50s, specifically -- the wrong way, then BioWare's on the scene to make amends. The studio announced that it's expanding its Legacy promotion to include a wider range of players.

        In addition to applying to any player who's reached level 50, the 30 days of free game time will now be applied to the account of anyone who has reached Legacy Level 6 in the game. This condition requires that a player has unlocked his or her Legacy at the end of Chapter 1 and then achieved six levels across any number of toons (Legacy XP is shared across an account).

        Another change to this promotion is that players have over a week to hit either one of these goals. Players now have until 1:00 p.m. EDT on April 22nd to achieve either level 50 on a character or Legacy Level 6 on an account to receive the free month of play.

        Following news of yesterday's Legacy promotion, the SWTOR forums exploded with discussion over the topic, with the main discussion thread reaching over 250 pages on the subject.

        MassivelySWTOR extends free game time promotion beyond level 50 characters originally appeared on Massively on Fri, 13 Apr 2012 19:30:00 EST. Please see our terms for use of feeds.

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        Discover the origins of New Eden and the Melding in Firefall's opening cinematic
        April 13, 2012

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        BOOM!
        Last weekend we gave you a look at Red 5 Studios' upcoming MMOFPS, Firefall, and all of its glorious shooter action. What we didn't really take a look at, however, is the lore of the game. After all, why is everyone running around in crazy armor and shooting everyone else? And why is the last bastion of humankind on the planet a Brazilian island resort? The studio intends to answer some of these questions with today's release of the game's introductory cinematic.

        And man, is it heavy. From the looks of things, humanity decided it was about time to try its luck with faster-than-light travel and failed miserably, causing a gargantuan starship to come crashing into the Earth... right on top of Brazil. But wait! If the starship crashed on Brazil, then why is it still around? Because the starship's wreckage, and the energy field it generates, is the only thing currently keeping the Melding at bay, leaving the surrounding area as the only currently inhabitable site on Earth. Could have been worse, I say; at least Brazil's pretty even after the apocalypse.

        Continue reading Discover the origins of New Eden and the Melding in Firefall's opening cinematic

        MassivelyDiscover the origins of New Eden and the Melding in Firefall's opening cinematic originally appeared on Massively on Fri, 13 Apr 2012 19:00:00 EST. Please see our terms for use of feeds.

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        Betawatch: April 7 - 13, 2012
        April 13, 2012

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        Betawatch - Glitch
        Betawatch bids farewell to Tribes: Ascend this week; it's officially launched and shiny, and even better, it's F2P, so get get your pew on! If you're that one guy who just doesn't dig jetpacks, maybe try a free beta key for UFO Online, currently still in closed beta.

        Meanwhile, fantasy MMO heavyweights Guild Wars 2 and TERA have been ramping up their beta hype with sneak-peeks, open beta plans, and pre-purchase kickoffs. If you're more into vampires, you'll be pleased to learn that Dark Legends has also rolled out to Android phones and Chrome. And finally, we've gotten another update from the Glitch folks about that game's impending housing revamp.

        Enjoy the full Betawatch roundup!

        Continue reading Betawatch: April 7 - 13, 2012

        MassivelyBetawatch: April 7 - 13, 2012 originally appeared on Massively on Fri, 13 Apr 2012 20:00:00 EST. Please see our terms for use of feeds.

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          Storyboard: To say nothing of cute shoes
          April 13, 2012

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          During PAX East, I roleplayed a drunk man.  It's a role I'm apparently quite good at.
          Just as in real life, player characters in MMOs have more than one set of clothing for different situations. Sure, I don't divide my actual clothes up in usual MMO categories ("well, those are my PvP pants"), but I have things I wear around the house that I wouldn't wear out in public or when attending a funeral, for instance. But even that doesn't compare to a high-level roleplaying character, who has not only PvP gear and PvE gear and solo gear tand the like but also funeral gear and casual gear and so forth. It's all the joy of assembling a real wardrobe alongside the joy of stat comparisons.

          Roleplaying outfits are universally important. Even if your character is in a game without visible gear (such as City of Heroes), you probably have different outfits for different circumstances (civilian clothes, for instance). But there's an art to putting together a good roleplaying ensemble, and it's not just as simple as equipping the same equipment you wore 10 levels ago and calling it a day. You want to create a distinct impression, and that takes a little more doing. So how do you assemble a good roleplaying outfit?

          Continue reading Storyboard: To say nothing of cute shoes

          MassivelyStoryboard: To say nothing of cute shoes originally appeared on Massively on Fri, 13 Apr 2012 21:00:00 EST. Please see our terms for use of feeds.

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