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Aeria Games launches Crystal Saga and Roll n Rock in North America
April 13, 2012

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Aeria Games has been a busy little bee. The free-to-play company has just announced the release of not one, but two new browser-based MMOs to the North American market.

Crystal Saga is an open-world game built for competitive PvP. There are five different PvP modes plus an array of traditional fantasy classes like the Rogue, Priest, and Mage. The game also allows players to tame a variety of pets, unlock special soul abilities, and "equip their character with elaborate wings."

For an in-depth look at Crystal Saga, check out our impressions in Rise and Shiny.

Roll n Rock is an altogether different experience. For one thing, the title features a huge number of clothing and customization options. In fact, Aeria says that no two characters will ever look alike. For another, "players will find a fully-realized world of weddings, malls, game halls, and more," according to a company press release. Roll n Rock also boasts multiplayer puzzles, quests, guilds, crafting, and combat. More info on both titles is available via the links below.

[Source: Aeria Games press release]

MassivelyAeria Games launches Crystal Saga and Roll n Rock in North America originally appeared on Massively on Fri, 13 Apr 2012 10:00:00 EST. Please see our terms for use of feeds.

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    MMObility: Dark Legends' cash shop, Thinix, and Parallel Mafia's launch
    April 13, 2012

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    Dark Legends screenshot
    I know this is not what you want to hear if you are a fan of Spacetime Studios and were really excited about it new title, Dark Legends, but here goes: The energy mechanic that seems to have so many players upset is really not that bad at all. See, at some point many games decided to use a limited amount of energy to fuel character actions, and once it runs out, it seems like game over. It has always been the case (ever since Farmville first made the mechanic so popular that misguided gamers thought Zynga had somehow invented it) that energy in these sorts of games refills naturally, over time, for free.

    I played through Dark Legends on launch night and was able to complete an entire campaign with some energy left over. Sure, I had to pause once to refill a couple of bars (they take five minutes each to refill), but other than that, I had no issues with it. If the energy becomes an issue at later levels, I do not know.

    Let's not confuse things here: The energy mechanic in Dark Legends is nothing new, it's not a scam, and it does not force players to do anything. Allow me to explain, then we're moving on to other mobile MMO news.

    Continue reading MMObility: Dark Legends' cash shop, Thinix, and Parallel Mafia's launch

    MassivelyMMObility: Dark Legends' cash shop, Thinix, and Parallel Mafia's launch originally appeared on Massively on Fri, 13 Apr 2012 12:00:00 EST. Please see our terms for use of feeds.

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      XLGAMES teases ArcheAge soundtrack download
      April 13, 2012

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      ArcheAge - warrior concept art
      Well, the bad news is that there's still no sign of ArcheAge coming to the western market anytime soon. The good news is that you can now treat your ears to a portion of the fantasy sandpark's soundtrack.

      ArcheAge's official Korean website has made nine tracks available for your downloading pleasure, including several of the game's racial themes as well as the music from a few different in-game locales. A helpful chap on the ArcheAge Source forums has posted translations for all the track titles, and while this certainly isn't all of the music available in XLGAMES' sprawling fantasy epic, it may just tide you over for a bit.

      MassivelyXLGAMES teases ArcheAge soundtrack download originally appeared on Massively on Fri, 13 Apr 2012 11:30:00 EST. Please see our terms for use of feeds.

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      Chinese publisher The9 restructuring, cutting staff
      April 13, 2012

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      The9 logo
      One of the Asian market's gaming behemoths is in a spot of financial trouble according to a story published last night by Develop.

      You might remember The9 as Blizzard's former publishing partner for the Chinese version of World of Warcraft. The company also invested heavily in Red 5 Studios and its upcoming Firefall shooter, and it will be publishing Sony Online Entertainment's PlanetSide 2 in China when the MMOFPS sequel ships.

      Develop reports that rumors of The9 cutting half of its workforce were exaggerated, but the firm is nonetheless downsizing. "We are optimizing operations programs and the relevant human-relations structures, and this optimization to increase the efficiency of the company is a necessary adjustment," the company said in a prepared statement.

      MassivelyChinese publisher The9 restructuring, cutting staff originally appeared on Massively on Fri, 13 Apr 2012 11:00:00 EST. Please see our terms for use of feeds.

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      En Masse Entertainment wraps up TERA closed beta weekends
      April 13, 2012

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      Screenshot -- TERA
      The fifth and final TERA closed beta weekend went out with a bang last weekend, heralding the beginning of the final steps toward the game's May launch. But before En Masse Entertainment opens the floodgates of open beta testing, it has decided to release some interesting details and statistics regarding the closed beta test weekends.

      For instance, over the course of the closed beta weekends, players formed 90,000 parties and over 3,600 guilds in order to hunt down and destroy over 7.6 billion monsters. In the process, they earned a total of over 14.5 billion gold, collected 20 million items, and bit the dust almost 2 million times. Castanics reigned surpreme as the most commonly chosen race (with Humans and High Elves not far behind) while the most popular class was the Warrior, followed closely by Sorcerer and Slayer. Of course, players can expect to blow these numbers out of the water when open beta begins on April 19th.

      [Source: En Masse Entertainment press release]

      MassivelyEn Masse Entertainment wraps up TERA closed beta weekends originally appeared on Massively on Fri, 13 Apr 2012 13:30:00 EST. Please see our terms for use of feeds.

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        SWTOR shuts down servers for most of the day for emergency maintenance
        April 13, 2012

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        SWTOR: Bounty Hunter
        According to the official Star Wars: The Old Republic Twitter feed, all servers will be offline until about 7 p.m. EDT following an emergency maintenance.

        Yesterday, Update 1.2: Legacy dropped to live servers with next to no hiccups. Then this morning, BioWare brought down the servers for a very minor patch. In fact, the patch notes only contains two lines.

        However, several players began stating that they were unable to access their characters when the servers were restored at about 9 a.m. EDT. Other players reported quest givers and even the new guild bank missing. Then at approximately 10:30 a.m. EDT, BioWare shut down the servers for emergency maintenance.

        On the official website, BioWare explained the situation:
        During last night's maintenance, some areas of the game were reverted to pre-Game Update 1.2 status. Some areas were 'missing' and characters that were in those areas would be unavailable. We took the live servers offline at approx 9:30AM CDT (Austin time).

        Our server and deployment teams are now working to rebuild assets for the live servers, but this is unfortunately not a quick process. We currently estimate that our downtime could be up to eight hours, but that time may be extended.
        Look for updates on this article if the maintenance time happens to be extended or if more information surfaces.

        MassivelySWTOR shuts down servers for most of the day for emergency maintenance originally appeared on Massively on Fri, 13 Apr 2012 13:00:00 EST. Please see our terms for use of feeds.

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        Rob Overmeyer discusses new changes coming for Champions Online
        April 13, 2012

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        Champions Online screenshot
        There's been a big buzz for the latest update to Champions Online. The entire game is undergoing a significant overhaul for the newest expansion, On Alert. The developers are adding in talent trees for player heroes as well as a dramatic overhaul of the way equipment works.

        We sat down with Rob Overmeyer, executive producer for Champions, and asked him a few questions about the update and what it will mean for Millennium City's superhero population. Naturally, he had a lot to say!

        Continue reading Rob Overmeyer discusses new changes coming for Champions Online

        MassivelyRob Overmeyer discusses new changes coming for Champions Online originally appeared on Massively on Fri, 13 Apr 2012 15:00:00 EST. Please see our terms for use of feeds.

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          Some Assembly Required: Can Darkfall and The Repopulation end the sandbox drought?
          April 13, 2012

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          Some Assembly Required - Catching up with Darkfall and The Repopulation
          It's not often that we use this space for news recaps. Generally MJ and I have a particular topic (or game) in mind for Some Assembly Required's biweekly rotation. This time, though, I figured we should highlight some of the recent goings-on with a couple of pertinent sandbox titles simply because Massively news posts don't offer enough space to expound on anything other than the basics.

          Join me after the break, then, for a rundown on what's new with Darkfall and The Repopulation.

          Continue reading Some Assembly Required: Can Darkfall and The Repopulation end the sandbox drought?

          MassivelySome Assembly Required: Can Darkfall and The Repopulation end the sandbox drought? originally appeared on Massively on Fri, 13 Apr 2012 14:00:00 EST. Please see our terms for use of feeds.

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            Ink New Deals at Digital Kids
            April 13, 2012

            The Digital Kids Conference in Los Angeles on April 25-26 is endorsed by the National Academy of Television Arts & Sciences, International Digital Media and Arts Association, International Game Developers Association and Toy Industry Association, among many others.  This conference is the only event to [...]

            SWTOR shuts down servers for most of the day for emergency maintenance [Updated]
            April 13, 2012

            Filed under: , , ,

            SWTOR: Bounty Hunter
            According to the official Star Wars: The Old Republic Twitter feed, all servers will be offline until about 7 p.m. EDT following an emergency maintenance.

            Yesterday, Update 1.2: Legacy dropped to live servers with next to no hiccups. But this morning, BioWare brought down the servers for a very minor patch. In fact, the patch notes contain only two lines. However, several players began claiming that they were unable to access their characters when the servers were restored at about 9 a.m. EDT. Other players reported quest givers and even the new guild bank were missing. At approximately 10:30 a.m. EDT, BioWare shut down the servers for emergency maintenance, explaining the situation on the forums as follows:
            During last night's maintenance, some areas of the game were reverted to pre-Game Update 1.2 status. Some areas were 'missing' and characters that were in those areas would be unavailable. We took the live servers offline at approx 9:30AM CDT (Austin time).

            Our server and deployment teams are now working to rebuild assets for the live servers, but this is unfortunately not a quick process. We currently estimate that our downtime could be up to eight hours, but that time may be extended.
            Look for updates on this article if the maintenance time happens to be extended or if more information surfaces.

            [Update: BioWare has informed us that it will compensate everyone with a day of game time because of these issues.]

            MassivelySWTOR shuts down servers for most of the day for emergency maintenance [Updated] originally appeared on Massively on Fri, 13 Apr 2012 13:00:00 EST. Please see our terms for use of feeds.

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