Virtual World® is your one stop resource for all things virtual, in and around the MMO gaming and online 3D communities. In-depth virtual world and MMO game play reviews, discussion forums and the latest news from around the world. VirtualWorld.com

Virtual World News

Marvel Heroes unveils its first official trailer [Updated]
May 22, 2012

Filed under: , , , , , ,

Screencap -- Marvel Heroes announcement trailer
After months and months of teasing us, Gazillion Entertainment has finally officially released new details about its upcoming new title, the free-to-play Marvel Heroes. The press release claims that the game will take "the MMO category to a completely new level of excitement and engagement" by combining "the energy of action role-playing games with the breadth and immersion of the MMO genre."

Players can now get their first look at Marvel Heroes with the title's first teaser trailer, which features gameplay footage interwoven with some rather menacing shots of a certain Victor Von Doom, who seems to have gotten his titanium-plated hands on what appears to be the Cosmic Cube, an artifact that gives its bearer the power to bend reality to his will. We're not sure what Doc Doom plans to do with the Cube, but we know that it can't possibly be anything good. Presumably it will be up to the players to put a stop to Doom's nefarious plans and return the Cube to its rightful place, but until we find out more, head on past the cut and enjoy the trailer in all of its super-goodness.

[Source: Gazillion Entertainment press release]

[Update: IGN has a preview of the game that discusses in detail its Diablo roots.]

Continue reading Marvel Heroes unveils its first official trailer [Updated]

MassivelyMarvel Heroes unveils its first official trailer [Updated] originally appeared on Massively on Tue, 22 May 2012 14:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

    Dark Age of Camelot updates Relic mechanics and classes
    May 22, 2012

    Filed under: , , , ,

    Relics also cannot be used any longer as snack food for pet monsters.
    Some people no doubt see the venerable Dark Age of Camelot as a relic. But you know what's even more of a relic? The game's Relics. These powerful items have received an overhaul in the latest patch; the items have been moved to central locations in each Realm that cannot be captured or claimed. Players carrying Relics have also become more visible and slightly less mobile, and special Envoys have been added to help defend Relics from capture.

    The patch also updates several class abilities. Bonedancers get a new spell to target a region on the ground, while Friars and Valewalkers both gain a rear snare. On the flip side, toxic direct damage poisons have all seen a slight downgrade in effectiveness for balance reasons. Dark Age of Camelot players can see the full list of changes in the patch notes, and while it's not a major content patch, the changes should spice up the game's ongoing realm warfare.

    MassivelyDark Age of Camelot updates Relic mechanics and classes originally appeared on Massively on Tue, 22 May 2012 18:30:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

    Flameseeker Chronicles: Touring the Snowden Drifts
    May 22, 2012

    Filed under: , , , , , , ,

    Guild Wars 2
    I pretty much went all Norn for the stress test last week. Alone (like a true Norn), I ventured to the highest, loneliest peaks of Snowden Drifts, swam in the darkest ice caves, and faced the largest metric crap-ton of Sons of Svanir imaginable.

    As my Necromancer slid what felt like the nine hundredth Son off of her dagger blades, I took the time to look around soak up the view; there's nothing quite like rallying three times in a fight against a whole passel of renegade Norn to make a girl really appreciate the scenery.

    Say what you will (and this being the Internet, many folks do) about whether or not having to zone between maps is, like, the ultimate sign that the game isn't truly "massively multiplayer," but each and every map we've seen so far in Guild Wars 2 is packed to the brim with excitement.

    Continue reading Flameseeker Chronicles: Touring the Snowden Drifts

    MassivelyFlameseeker Chronicles: Touring the Snowden Drifts originally appeared on Massively on Tue, 22 May 2012 18:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

      ArenaNet confirms no beta for this weekend
      May 22, 2012

      Filed under: , , ,

      Guild Wars 2 concept art
      In response to increased agitation among impatient fans, ArenaNet's Martin Kerstein graced the Guild Wars 2 Facebook page with a bit of confirmation: There will be no beta weekend event this coming weekend. This stretches the BWE schedule longer than the one-per-month that the team is trying to adhere to, but Kerstein included some explanation that will hopefully keep fans from panicking.
      Our BWE1 was super successful, we exceeded our expectations. As some of you might have experienced first hand, this lead to some technical issues. To make sure we are not running into the same situation for BWE2, we recently had a stress test, and we are currently deploying a lot of additional hardware in our datacenters.

      We will be able to tell you exactly when BWE2 will take place as soon as all the hardware has been deployed.
      While this wasn't met with glee by most fans, the news does allow folks to carry on with their lives and make full use of the upcoming holiday weekend. Moreover, the wait will likely be worthwhile, as additional hardware to support the player flood that will descend on the data centers for the next BWE will mean greater enjoyment for more people.

      MassivelyArenaNet confirms no beta for this weekend originally appeared on Massively on Tue, 22 May 2012 19:45:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      Embers of Caerus launches Kickstarter campaign
      May 22, 2012

      Filed under: , , ,

      Concept Art -- Embers of Caerus
      It looks like Forsaken Studios is piling onto the Kickstarter bandwagon to help raise funds for its upcoming sandbox title, Embers of Caerus. The studio has set a funding goal of $25,000 US to "fuel the development and production of [the studio's] prototype, bring [the game] to the attention of the major players in the industry, and help put Embers of Caerus firmly on the MMORPG map."

      The 25 grand will specifically be used "to cover software licenses and development costs," and the studio vows that "every single cent pledged will be put toward this goal." Of course, as with any successful Kickstarter campaign, Forsaken Studios is putting forward a number of nifty bonuses for its backers, ranging from beta access to dinner with the devs and a tour of the Forsaken Studios office. If you want to help the studio reach its funding goals, you've got until Tuesday, June 19th, to head over to the Kickstarter page and chip in.

      MassivelyEmbers of Caerus launches Kickstarter campaign originally appeared on Massively on Tue, 22 May 2012 19:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      The Game Archaeologist: Richard Garriott's haunted cache
      May 22, 2012

      Filed under: , , , , ,

      Richard Garriott
      Whenever you get really into a new hobby, it's natural to want to blab about it to anyone who drifts into your gravitational field. That's why we all talk about MMOs, right? It's also why any friends, family members, and coworkers have had to put up with excited rambling about my discovered love for Geocaching.

      Some of you probably know Geocaching, as it's been around for over a decade now. For those of you who haven't, it's a worldwide treasure hunt that involves over a million and a half "caches" of various sizes that are hidden and then marked with GPS coordinates. Players head to the official site or one of the open-source projects to get the coordinates and go hunting for them. There's a useful two-minute introduction to this hobby on YouTube if you're curious.

      I noted on our Massively Speaking podcast that Geocaching has a lot in common with MMOs: Both encourage questing and exploration, both have treasure to be found, and both plug you into a community of adventurers. Listener Terrence heard this and send in an email with an interesting revelation that ties these two hobbies even closer together, as a game developer brought his online world to a real-world location.

      Ladies and gentlemen, may I present to you Richard Garriott's haunted cache.

      Continue reading The Game Archaeologist: Richard Garriott's haunted cache

      MassivelyThe Game Archaeologist: Richard Garriott's haunted cache originally appeared on Massively on Tue, 22 May 2012 20:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

        Aeria Games unveils new MMOFPS, Born to Fire
        May 21, 2012

        Filed under: , , , , ,

        Born to Fire image
        Aeria Games, with numerous free-to-play titles already under its belt, just unveiled a new MMOFPS called Born to Fire. This character-driven first-person shooter is set following the Cold War when rules of engagement are thrown out the window and the world is a free-fire zone.

        Director of Publishing Tom Nichols describes the game: "In Born to Fire, players step in the boots of five distinct classes of elite operatives engaged in a global firefight for domination. With the instant gratification of one-click matchmaking and the in-depth analysis provided by elaborate replay tools, Born to Fire represents a new class of character-driven, highly customizable MMOFPS that's easy to get into but nearly impossible to fully master."

        The five classes available for play are Rifleman, Duelist, Ranger, Heavy-Hitter, or Warden; each comes with unique backstory, tactics, and a fully-customizable arsenal.

        Sign-ups for closed beta are going on now! Players can keep informed of the latest news, updates, and contests by "liking" Born To Fire's Facebook page. Also, be sure to check out the screenshots and artwork in the attached gallery.

        Gallery: Born to Fire

        Born to Fire


        [Source: Areia Games press release]

        MassivelyAeria Games unveils new MMOFPS, Born to Fire originally appeared on Massively on Mon, 21 May 2012 07:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

          The Daily Grind: Do you wait for MMO cash-shop sales?
          May 21, 2012

          Filed under: , , , , ,

          Paragon Market, CoH
          When Lord of the Rings Online first went free-to-play, Turbine put quest zones on sale for a song, and I missed it. There's never been as good a sale since, and I regret being slow on the draw. So I vowed to start watching sales across the F2P games I frequent very carefully. Sparklepony for 10 bucks? Woot. City of Heroes character slots 50% off? Heck yes. It's become a game in and of itself, and sometimes I admit that I plunk down a little money for a sale on something in a game I've drifted away from, knowing I'll use it later (like Guild Wars' storage panels, which I delayed buying for several years until they were half off).

          This method had definitely ensured that I save money on stuff I would have bought at full price had I lacked the patience and planning to play the cash-shop sale game. What about you guys? Do you wait for MMO cash-shop sales for the stuff you want to buy, even if that means you must wait to have the latest and greatest power set or inventory slot? Or do you just let your whims dictate your purchases?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Do you wait for MMO cash-shop sales? originally appeared on Massively on Mon, 21 May 2012 08:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

            MV Guide: May 21 - 27, 2012
            May 21, 2012

            Filed under: , ,

            EverQuest II
            MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV.

            Every week, the Massively Stream Team logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises each week, so you'll find a variety of titles to watch. During our streamed events, you can participate in the live chat, ask questions to learn about the game, or simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.)

            Follow along after the jump to see what's on this week's schedule, and let us know if there's a specific game you'd like to see streamed next week!

            Continue reading MV Guide: May 21 - 27, 2012

            MassivelyMV Guide: May 21 - 27, 2012 originally appeared on Massively on Mon, 21 May 2012 09:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

              ArenaNet: Guild Wars 2 a 'reaction' to sluggish MMO design
              May 21, 2012

              Filed under: , , , ,

              Guild Wars 2
              Do you believe that the MMO genre has been stuck in a rut over the past few years? So does Christopher Lye, the global brand director for ArenaNet, who publicly denounced the post-World of Warcraft trend in the industry as stagnant.

              In an interview with Gamasutra, Lye stated that Guild Wars 2 is walking the walk when it comes to genuinely challenging the status quo in the industry. "Honestly, I think the problem is that there's been a lack of change in MMO design and that Guild Wars 2 is a reaction to that," he said. "People will call this risky, but we think it's riskier just to churn out the same MMO that everyone has played before."

              Lye pointed to Guild Wars 2's scaling dynamic event system and its action combat as examples as to how ArenaNet is forging its own path. Observing that player consumption of content is "virtually insatiable," Lye said that the team has developed tools to allow it to implement changes and additions to dynamic events in hours, not weeks.

              Is this industry stagnation coming to an end? Lye says yes: "We're finally seeing a point where companies realize that they're not going to create the next great MMO by just copying what's come before."

              MassivelyArenaNet: Guild Wars 2 a 'reaction' to sluggish MMO design originally appeared on Massively on Mon, 21 May 2012 10:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments