Virtual World News
Filed under: Fantasy, Video, Dark Age of Camelot, PvP, News items
Mythic figured that an event of such magnitude shouldn't go unnoticed, so the studio recorded the ordeal and put together a lovely little video full of an incredible amount of death, destruction, and general RvR chaos. Which faction will reign supreme in this rumble for the relic? Well, there's only one way to find out: Go see for yourself!
Continue reading New Dark Age of Camelot video shows off relic raid test-run
New Dark Age of Camelot video shows off relic raid test-run originally appeared on Massively on Mon, 16 Apr 2012 17:00:00 EST. Please see our terms for use of feeds.
Filed under: Super-hero, Trailers, Video, Game mechanics, Patches, Previews, News items, Free-to-play, Champions Online
If you haven't played the content in the latest Champions Online update, you haven't been playing the game. After all, the update launched last Friday. But maybe you're a free player and you're still on the fence about whether or not the game is worth playing with all of the system overhauls and new mechanics. In the hopes of targeting that critical but indecisive user base, the development team has put together a new trailer for the On Alert update.All right, so perhaps a trailer isn't the best place to show off detailed mechanical shifts in depth unless you really enjoy watching math. But it still shows off a bit of the new group challenges and the new Alert system, and the update's information hub can fill you in on the more numerical shifts. Check out the trailer just past the break, and if it sparks your interest, you can log into the game and start playing with the new systems now.
Continue reading Champions Online alerts players to a new trailer
Champions Online alerts players to a new trailer originally appeared on Massively on Mon, 16 Apr 2012 18:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Patches, Previews, Endgame, News items, RIFT
If you're playing RIFT, odds are good you're looking forward to the next major content update -- and if you're also a raider, so much the better. But it's one thing to read about all of the neat things that will be going on in a new raid and another thing entirely to actually see them. That's why the community team is hosting an official livestream of the new Infernal Dawn raid that's getting released this week.The run will begin at 11:30 a.m. PDT, moving through the entirety of the raid and showing off all of the bosses without spoiling the fights themselves. The community team will also be explaining the lore behind the area and the bosses and answering community questions when possible. So if you've got the time around noon tomorrow to check it out, head over to the game's Facebook page and get ready for a guided tour of the newest raid.
[Source: Trion Worlds press release]
RIFT community team livestreaming Infernal Dawn tomorrow originally appeared on Massively on Mon, 16 Apr 2012 19:00:00 EST. Please see our terms for use of feeds.
Filed under: Betas, Events, real-world, Game mechanics, New titles, PvP, News items, Opinion, Free-to-play, Not So Massively, MOBA, League of Legends, Diablo III
With just less than a month until Diablo III hits the shelves, Blizzard released another 275,000 beta keys into the wild. The share meter on the game's social media microsite also reached 30% this week and unlocked the first three pieces of exclusive content. Meanwhile, Path of Exile celebrated an incredibly successful pre-order campaign, netting over $200,000 in just six days and selling 13 of its $1,000 diamond packages.In the land of MOBAs, League of Legends looked back on PAX East this week and celebrated some of the incredible costumes that fans turned up in. Dota 2 fixed a few behavioural problems with bots, added the ability to skip straight to kills in a game replay, and brought back the popular Random Draft game mode. Bloodline Champions revealed its new bloodline Dryad, and Rise of Immortals revealed its new crystalline tank immortal Shard. Heroes of Newerth released its third ranged agility hero in a row this week, the unfortunately named Artillery.
Continue reading Not So Massively: PAX East, D3 unlocks, and MOBA news
Not So Massively: PAX East, D3 unlocks, and MOBA news originally appeared on Massively on Mon, 16 Apr 2012 20:00:00 EST. Please see our terms for use of feeds.
Filed under: Culture, Expansions, Game mechanics, Patches, Opinion, The Daily Grind, Miscellaneous
There are three responses to every patch released by every game, no matter what the patch does or doesn't contain. There will be people who decry the patch as something horrible, those who act indifferent, and those who enthusiastically gush about how wonderful it is. But there are some patches that stand out as being real game-changers, from Star Trek Online's enormous Season patches to the various content-and-system upgrades doled out regularly for World of Warcraft.If you've been playing long enough, you can reflect on the patch history for your favorite game. What was the best patch that you can think of in terms of its individual impact? Was it one of the major overhauls introduced to Final Fantasy XIV? One of the story updates for Lord of the Rings Online? Or some of the large epilogues added to Guild Wars? What has your nod as the best patch ever, and why?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: What was the best patch ever? originally appeared on Massively on Sun, 15 Apr 2012 08:00:00 EST. Please see our terms for use of feeds.
Filed under: Video, Previews, PvP, PvE, Opinion, Free-to-play, Livestream, Miscellaneous, Previously on MV TV
Oh hey, guys and gals, did you know that it was just Friday the 13th? Yes, it was. Don't worry; you'll have nothing but good luck on this week's recap of livestream goodness. If you missed a stream that you really wanted to see, or if you've never tuned in to check out what we do, head on over to our Twitch.tv page and keep an eye out. Be sure to bookmark the livestream guide as well so you can keep up with the current schedule. We have a lot of variety in our line-up, so it's always good to check back!This week we had some great stuff! MJ has been streaming like her life depends on it lately, first jumping into EverQuest II, then spending some time in Vanguard: Saga of Heroes. She had to pay some attention Aion, of course, and there, she showed off some player housing and took a trip on an airlink. Mike was back in EVE Online avoiding death-rays and spacemen and later found himself dead in RIFT... again. The Mists of Pandaria have tempted Richie once again, and thankfully our cameras were there to capture it. Meanwhile, I spent some time boating in Second Life and gave a first look at Stronghold Kingdoms.
Just look at that lineup, will you? We're proud! Now click past the cut and get to viewing!
Continue reading Previously on MV TV: The week of April 7th
Previously on MV TV: The week of April 7th originally appeared on Massively on Sun, 15 Apr 2012 10:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Historical, Screenshots, Video, Game mechanics, Previews, PvP, Opinion, Free-to-play, Casual, MMORTS, Humor, Rise and Shiny, Livestream, Miscellaneous
There are certain designs in the MMORTS genre that have frankly started to burn me out. I was a bit worried that I had reached my tolerance point and would not be able to stomach another city-builder until I had put some time between me and my latest preview or first impressions. It's an amazing genre, and as I have argued before, it's more MMO than most MMOs. As in many genres, successful design is copied. The ironic thing is that all of these copies often dilute the market, making it worse on everyone. As much as I love the genre, I am a bit sick of running into the same design, stereotypical settings, and mechanics. Of course, we cannot take these copies and paint the whole genre with a terrible brush; if we did that, all of MMOdom would be in trouble. Still, I'm sick of it.Luckily Firefly Worlds, maker of Stronghold Kingdoms, has a very persistent "PR ninja" who made a point to poke at me on Twitter. Usually, we funnel all PR contact to our lead editors for organization purposes, but hey, I can't resist a nice voice and a lovely looking game... and I have a high tolerance for fun people.
Continue reading Rise and Shiny: Stronghold Kingdoms
Rise and Shiny: Stronghold Kingdoms originally appeared on Massively on Sun, 15 Apr 2012 12:00:00 EST. Please see our terms for use of feeds.
Filed under: Sci-fi, Galleries, Screenshots, EVE Online, Star Trek Online, Massively Meta, One Shots, Miscellaneous, Sandbox
EVE Online is one of those polarizing games that seems to spark debate at every mention, but even if you're not a fan of the game's mechanics, there's no denying that the game's visuals are breathtaking. Infamous EVE pirate Helicity Boson sent in today's highlighted screenshot with this note:Today I come to you with an amazing screenshot taken during a joint operation with several of Shadow Cartel's friends who happened to have trapped an unsuspecting super capital pilot. The visuals were just... amazing. There are a few more on my site, machine9.net. I hope you'll share this with the world!Helicity's screenshot and two more starship-themed pics are tucked behind the break!
Continue reading One Shots: Internet spaceships
One Shots: Internet spaceships originally appeared on Massively on Sun, 15 Apr 2012 16:00:00 EST. Please see our terms for use of feeds.
Filed under: Sci-fi, EVE Online, Expansions, Game mechanics, PvP, Opinion, EVE Evolved, Sandbox
EVE Online's new Inferno expansion is almost here, bringing with it a massive PvP revamp. CCP will try to resurrect the dead faction warfare system, and new modules will be introduced to significantly shake up the PvP landscape for the first time in several years. The war declaration system is also getting a complete overhaul, with the goal of forcing the aggressor to commit to the war and making wars more structured and meaningful. Unfortunately, the implementation described at Fanfest doesn't look like it will achieve that and doesn't fix any of the system's other problems.The attacking corp can no longer stop a war mid-week, and the defender can hire mercenaries to join his war, but this doesn't add any risk for the attacking corp and doesn't force it to commit. The attacker can always stop paying the war bill, and the war will then finish at the end of the week. As most empire wardecs are initiated by small shell corps full of PvP alts, the attacking players won't mind logging out for a few days if the war backfires. The current war system is plagued with issues, from a complete lack of victory conditions to the fact that the attacker can pay for the war indefinitely. It allows bizarre asymmetries, like tiny alt corps declaring war on major military alliances, and offers no way for even the most militarily powerful defender to win the war.
In this week's EVE Evolved, I lay out some of the problems with EVE Online's upcoming wardec revamp and propose an alternative system that fixes them.
Continue reading EVE Evolved: Fixing the wardec system
EVE Evolved: Fixing the wardec system originally appeared on Massively on Sun, 15 Apr 2012 18:00:00 EST. Please see our terms for use of feeds.
Filed under: Sci-fi, Events, in-game, Lore, PvE, Roleplaying, Star Wars: The Old Republic
Citizens of Star Wars: The Old Republic are advised to steer clear of the the planet Tatooine to avoid infection from a Rakghoul virus outbreak.A ship carrying infected passengers crashed in the northeast quadrant of the Dune Sea; quarantine teams have been dispatched to the local interplanetary space port to prevent the spread of the disease. Please, avoid all infected citizens at all costs! It is possible for you to carry the the virus yourself. If you are infected and attempt to flee the planet Tatooine, you will be fired upon for the safety of all Republic citizens.
At this time, the disease is contained to one planetary system; however, our advice is to avoid travel in major space stations and other areas with travelers who may be coming from the Tatooine system.
We will keep you informed of further developments as they unfold. May the Force be with you, and watch the official Imperial holonet broadcast after the break.
[Thanks to everyone who sent this in!]
Continue reading A Rakghoul plague has broken out across the galaxy of SWTOR
A Rakghoul plague has broken out across the galaxy of SWTOR originally appeared on Massively on Sun, 15 Apr 2012 19:00:00 EST. Please see our terms for use of feeds.









