Virtual World News
Filed under: Betas, Sci-fi, Screenshots, Video, New titles, Previews, Opinion, Free-to-play, Hands-on, Casual, Rise and Shiny, Livestream
Spacetime Studios, makers of the current heavyweight champion of the mobile world Pocket Legends, has expanded its lineup by adding Star Legends: The Blackstar Chronicles. I was more excited about this title than almost any other that was announced this year -- and for good reason. Pocket Legends proved that a real mobile MMO complete with a persistent world, real-time chat and multiplayer interaction is possible. Over this last year the developers have added on a lot of new options and kept the game moving forward. If their new game was going to follow the same patch as Pocket Legends, then more power to Spacetime.At the same time, would they be able to overcome or improve some of the basic issues that comes with mobile gaming? And what exactly was the goal of making a second mobile MMO if a lot of your core design would remain the same... and a lot of your players would as well?
Click past the cut and I'll tell you what I found this week!
Continue reading Rise and Shiny recap: Star Legends: The Blackstar Chronicles
Rise and Shiny recap: Star Legends: The Blackstar Chronicles originally appeared on Massively on Sun, 17 Jul 2011 14:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Galleries, Screenshots, Lord of the Rings Online, Free-to-play, One Shots
Our final day of One Shots main character week comes to you from Winter X, whose character is a native of LotRO's Rivendell:For a while now my Warden Giladthalion has been calling Rivendell home, but I'll never forget the first time I saw the valley appearing before me. Absolutely breathtaking.We've reached the end of main character week, and are ready for for the Massively team to take the spotlight. Each day next week will feature one Massively writer taking a One Shots guest spot. What will they come up with? Keep your eye on One Shots to find out!
One Shots: Farewell from Middle-earth originally appeared on Massively on Sun, 17 Jul 2011 16:00:00 EST. Please see our terms for use of feeds.
Filed under: Sci-fi, EVE Online, Culture, PvP, Endgame, Opinion, EVE Evolved
Bombarded by the epic stories emerging from EVE Online's colossal social sandbox, thousands of MMO addicts per month give in to temptation and pick up a free trial. Most drop the trial for one reason or another, but those who continue on to a full game subscription often fall into a common trap. Some enjoy the concept of the game enough to subscribe for a month, and a portion of those get invested enough in skill plans and the mission grind to stick about for two or three months. It's rare for a new or trial player to actually get into PvP or start creating the same epic sandbox stories that drew them to the game in the first place, but this is exactly what they should be doing right from day one.New players often spend their entire trial or first month of gameplay attempting to grapple with the enormity of EVE, absorbing as much information as they can in order to make informed decisions for themselves. It's easy to fall into the trap of thinking months of training skills and learning the basics of the game through reading or PvE will be required before you can PvP competitively or begin crafting your own epic story. I firmly believe that the real learning curve of EVE is in learning to let go of these ideas and to accept the loss of ships or items as part of the game. I believe new players need to discard their pre-conceived notions of death penalty, what skill points represent, and the idea of preparing for endgame.
In this week's EVE Evolved, I look at how EVE is actually very forgiving for new players getting into PvP immediately, I challenge the learning curve myth, and I encourage new pilots to drop themselves into EVE at the deep end.
Continue reading EVE Evolved: Learning to let go
EVE Evolved: Learning to let go originally appeared on Massively on Sun, 17 Jul 2011 18:00:00 EST. Please see our terms for use of feeds.
Filed under: MMO industry, Massively meta, Week in Review, Miscellaneous
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. Miss a big MMO or WoW Insider story last week? You've come to the right post.Our very own Karen Bryan was on the scene at Sony Online Entertainment's annual Fan Faire, rushing around like a frenzied kobold to snatch up all of the latest news and community reactions. Whether it was talking with a bearded female Dwarf about community relations, learning about exciting new downloadable content for DC Universe Online, or digesting the OMG-awesome-crazy EverQuest II news, she had our back. And now we all owe her a Wookiee life debt. Pay up!
Join us past the break for a glimpse into this week's other top MMO stories!
Continue reading Week in Review: Downshifting from Fan Faire
Week in Review: Downshifting from Fan Faire originally appeared on Massively on Sun, 17 Jul 2011 20:00:00 EST. Please see our terms for use of feeds.
Filed under: Culture, Opinion, The Daily Grind, Kids, Family
Most MMOs released in the US get a Teen label slapped on the front of the box, and for good reason. MMOs generally aim at players heading in to college or older, with a certain degree of assumed maturity in the setting and language used. But that's by no means the only target age group -- games such as Wizard101, Free Realms, and Clone Wars Adventures all target a much younger age bracket, aiming squarely at the pre-teen crowd while still offering a solid play experience.For some players, of course, playing in a brightly-colored world can feel like a step backwards. For other players, the idea of enjoying a simple light-hearted romp is to be celebrated, which is why there's no shortage of adult players in Wizard101. Or perhaps you want a game that you can play with your child, and you don't feel comfortable exposing your youngster to the environment of a game like RIFT. So today we ask -- would you be willing to play a game aimed at children?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: Would you play a game for kids? originally appeared on Massively on Sat, 16 Jul 2011 08:00:00 EST. Please see our terms for use of feeds.
Filed under: Massively meta, Miscellaneous
In movies, you frequently hear about people expecting to get their one phone call. This is a myth. Phone calls are a privilege, and they work like absolutely everything else -- if you prove that you can't behave yourself, you get that privilege taken away. The same goes for posting on forums, playing MMOs, or even getting to sit down and order a meal in Denny's. If you show the people in charge that you aren't able to handle the basic levels of responsibility required, then you lose the right to do any of the above.Okay, you probably could never reach a point where Denny's wouldn't let you sit down and order, but it's possible in theory.
Anyway, now that our random opener is over, let's just move straight into WRUP without pretending that I have a segue. This week, we're talking about the same thing as every other week -- what we'll be playing over the weekend. We also discuss what challenges we've added to games we play. So head on past the cut to see what we'll be up to, and let us know your plans in the comments!
Continue reading WRUP: Let's talk about privilege edition
WRUP: Let's talk about privilege edition originally appeared on Massively on Sat, 16 Jul 2011 10:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Final Fantasy XI, Expansions, Game mechanics, Opinion, Consoles, The Mog Log
Out of every expansion that Final Fantasy XI has sported, Wings of the Goddess feels the most incidental to me in some ways. Not that it was bad or unimportant or anything of the sort, just that it wasn't quite like the other expansions in the game's history. Part of that is because of the fact that it was released at a time when I was taking an extended break from Final Fantasy XI, but part of that is because it's probably the least ambitious of all the game's expansions.Rise of the Zilaart was unambitious, but for most gamers in North America, it wasn't really a distinct expansion so much as another part of the core game. Chains of Promathia and Treasures of Aht Urhgan were both ambitious, with the former probably being the least successful of the lot and the latter probably standing out as the "best" expansion. That leaves WotG in the unenviable position of being the mediocre expansion, just good enough to beat out the nadir but not nearly good enough to reach the game's apex.
Continue reading The Mog Log: Winging right along
The Mog Log: Winging right along originally appeared on Massively on Sat, 16 Jul 2011 12:00:00 EST. Please see our terms for use of feeds.
Filed under: Contests, Massively meta, Giveaways, Miscellaneous
Massively's contest celebrating our 10,000th Twitter follower turned out to be a big hit! We watched the number of followers reach -- and surpass -- our goal, and finally got the pleasure of choosing a winner!Several game development studios pitched in prizes, and Massively reader Arbitrary Genius is the recipient of an exciting MMO prize package:
- Three months of Fallen Earth game time along with a Skull and Starburst cowboy hat and Flame Rider motorcycle for her character.
- $25 worth of G1 credits for APB:Reloaded.
- 4,000 Station Cash from Sony Online Entertainment.
- 5,000 Turbine Points for Dungeons and Dragons Online or Lord of the Rings Online.
Congratulations to the winner of Massively's Twitter contest! originally appeared on Massively on Sat, 16 Jul 2011 14:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Galleries, Screenshots, Dark Age of Camelot, One Shots
As we close in on the end of main character week here on One Shots, one Massively reader shares a Dark Age of Camelot blast from his past:Here is my first-ever MMO character. Nightsong, shadowblade from the Kay Server on DAOC. She is standing in front of my first in-game house, with our guild colors of Fury flying. Such great memories. I think it holds up to a lot of current-gen games as far as graphics and armor style goes.We're coming to the close of main character week, and gearing up for the Massively team to take the spotlight. Each day next week will feature one Massively writer taking a One Shots guest spot. What will they come up with? Keep your eye on One Shots to find out!
One Shots: Remembering when originally appeared on Massively on Sat, 16 Jul 2011 16:00:00 EST. Please see our terms for use of feeds.
Filed under: Sci-fi, Trailers, Video, MMO industry, Patches, News items, Free-to-play, Global Agenda
Global Agenda's 1.5 update is just around the corner, and Hi-Rez has released a teaser video to whet your appetite. The clip is pretty brief (under a minute's worth of footage to be precise) but it nonetheless sets an eerie stage for what looks to be some fun additions to the third-person shooter's Sonoran Desert PvE content.As the teaser web page states, "Robotics agents are using drones to stream video to the domes. Is it safe for agents to enter this area of the desert?" You'll have to wait for 1.5 to find out, but in the meantime, fly your jetpack past the cut to get a look at the surveillance footage (and listen in on its creepy audio track) before heading to the official Global Agenda website for more details.
Continue reading Global Agenda 1.5 video teaser hints at Sonoran Desert content
Global Agenda 1.5 video teaser hints at Sonoran Desert content originally appeared on Massively on Sat, 16 Jul 2011 18:00:00 EST. Please see our terms for use of feeds.









