Virtual World News
In fact, once I determined that my house, my boat, and most of my possessions hadn't been taken by other players in my absence, I had to log back off. I just had to do something else offline for a bit while that anxiety flow slowed to a trickle.
But I soon answered that unexplainable call to log back in and start my new life as a reborn Wurmian. I've heard so many great things about the game's improvements over the last few months that I just had to check them out for myself.
Second Wind: Returning to Wurm Online is a process originally appeared on Massively on Fri, 07 Jun 2013 10:00:00 EST. Please see our terms for use of feeds.
Games-Masters.com signed a publishing deal with Min Communications to bring Ran Online to Europe, initially with an English-only version. Ran Online has an eight-year history in Asia, boasting 26 game updates and a graphic engine overhaul during its lifespan.
Games-Masters.com CEO Thorsten Schauer is hopeful that the new market will embrace the title: "Ran Online is one of the most successful MMOs in Asia due to its deep content and customization, and we are looking forward to seeing fans all over Europe playing the EU version."
[Source: Games-Masters.com press release]Permalink | Email this | Comments
This sequel to 2011's Bifrost update introduces new maps, dungeons, foes, equipment, and a continued questline from 14.1. An in-game festival helps celebrate the 10th anniversary with players completing mini-games for prizes.
To join in the festivities, head over to the official site to sign up.
[Source: WarpPortal press release]
Ragnarok Online celebrates 10 years with content update 14.2 originally appeared on Massively on Fri, 07 Jun 2013 09:30:00 EST. Please see our terms for use of feeds.
But even with a full roster of games to preview, I've worried the last few years that E3 is being eclipsed, at least for MMO fans, by more player-friendly and MMO-friendly venues like PAX. What do you guys think -- am I wrong? What must E3 deliver to MMO fans specifically this year to seem more like a chance for the industry to showcase games in one convenient location and less like an advertising platform for the biggest companies as they trample each other with hype?
Bonus question: What, above all else, do you want Massively's attendees to focus on at E3 this year?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: What must E3 deliver to MMO fans this year? originally appeared on Massively on Fri, 07 Jun 2013 08:00:00 EST. Please see our terms for use of feeds.
"We already see that DUST 514, during open beta, had been driving hardware sales for Sony. We actually track that together," Gunnarsson said. "We know that our fanbase, DUST-curious players, are buying the PlayStation 3 to get into our game."
Recently, the studio claimed that DUST 514 was vital to the "long-term trajectory" of the company.Permalink | Email this | Comments
- Source: Games Industry International
Led by Flying Lab co-founder Russell Williams, Cryptic North is looking to grow the team by recruiting Seattle-based talent. When asked if the new studio will be working on any projects independent of Cryptic's Redwood City, California branch, Jack Emmert called that a "definite possibility."
Be sure to read the entire interview over at Gamasutra for more.
[Thanks to Psi for the tip!]
Cryptic North studio formed to polish Champions Online originally appeared on Massively on Fri, 07 Jun 2013 07:30:00 EST. Please see our terms for use of feeds.
- Source: Gamasutra Interview