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E3 2012: Gamigo shows off Grimlands and Otherlands
June 06, 2012

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E3 2012 Gamigo shows off Grimlands and Otherlands
Yesterday, we spoke to Gamigo about their upcoming titles Grimlands and Otherland. Grimlands was, admittedly, not quite on my radar until Gamigo's Anthony Guzzardo said the magic word: sandbox. I'd heard a few things about Grimlands already, such as skill based over levels, lots of customization, intelligent AI, vehicular combat, and yes, something about owning clan territory. Oh, and it's supposed to be free-to-play.

Sadly, E3 was having internet issues at the time of my interview, so while I couldn't play the game, Anthony was able to answer some questions for me.

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MassivelyE3 2012: Gamigo shows off Grimlands and Otherlands originally appeared on Massively on Wed, 06 Jun 2012 12:15:00 EST. Please see our terms for use of feeds.

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    E3 2012: Hands-on with SOEmote
    June 06, 2012

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    E3 2012 Handson with SOEmote
    There's aging gracefully, and then there's EverQuest II. Sony Online Entertainment's eight-year old fantasy flagship is pretty much the benchmark for MMO feature sets and functionality at this point. There's so much to do in the game that it's overwhelming at times, and that was before the introduction of the roleplayer's dream known as SOEmote.

    SOEmote is one of those things that you'll either love or hate. In a nutshell, it's facial scanning technology that takes webcam input and outputs it to your avatar. EQII's toons already boasted some of the most visually expressive animations in the genre, complete with a laundry list of /emote commands that's longer than this article.

    SOEmote takes that to the next level (and it also adds voice-modulating capabilities, though these weren't exactly listenable due to the din of noise that is the E3 demo floor). The tech is scheduled to hit the game's live servers toward the end of this month, and it'll be met with both huzzahs (from the roleplayers and the immersion enthusiasts) and WTFs (from the raiders and progression fiends).

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    MassivelyE3 2012: Hands-on with SOEmote originally appeared on Massively on Wed, 06 Jun 2012 12:00:00 EST. Please see our terms for use of feeds.

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      Choose My Adventure: Preparing for TERA
      June 06, 2012

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      I'm trying to put more effort into these headers.  I hope it comes across well.
      The initial Choose My Adventure poll always goes to the game that gets its community moving. This time around, it was TERA, and that means that I'll be spending the next six weeks knee-deep in huge monsters and active combat. And per tradition, this week will be an overview of the game for those who know nothing about it; the polls to determine how I start out. Fun for all!

      I'm hard-pressed to think of a game that I've had a more back-and-forth relationship with than TERA. When I first heard about the game, it didn't make an impression on me. Then I started seeing the screenshots, and I was interested. Then I saw more, and I was suddenly less interested... and then I started hearing about the game's actual gameplay, and I swung back around in the other direction. It's a polarizing game for a lot of people, but it's a game that deserves a little more love past those elements.

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      MassivelyChoose My Adventure: Preparing for TERA originally appeared on Massively on Wed, 06 Jun 2012 13:30:00 EST. Please see our terms for use of feeds.

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        Infographic shows the numbers behind Diablo III's opening day
        June 06, 2012

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        Infographic shows the numbers behind Diablo III's opening day
        A couple of weeks ago we told you how Diablo III was rewriting the PC game sales record books. Today Forbes has posted an infographic that illustrates just how ridiculous some of those numbers really are.

        Would you believe that all of the box copies of D3 sold on day one would stretch from the earth to the international space station and back if stacked end to end? Did you know that D3's $210 million first-day take is enough to give every Blizzard employee a cool $42,000?

        These and other absurd facts are yours for the viewing courtesy of the graphic design wizards at Video Game Design Schools. We've also embedded the infographic for you after the cut.

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        MassivelyInfographic shows the numbers behind Diablo III's opening day originally appeared on Massively on Wed, 06 Jun 2012 13:00:00 EST. Please see our terms for use of feeds.

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        ArenaNet president Mike O'Brien heading to Reddit for AMA
        June 06, 2012

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        Screenshot -- Guild Wars 2
        Guild Wars 2 fans, do you have some deep, profound questions gnawing away at your brain that will simply drive you to the depths of madness if you don't get an answer? Well, we probably can't help you there, but if you've got any questions regarding Guild Wars 2 or its upcoming beta weekend event, there is a solution: Head over to Reddit's /r/gaming subreddit at 3:00 p.m. EDT to catch ArenaNet's latest Reddit Ask Me Anything.

        Join ArenaNet president Mike O'Brien and other members of the ArenaNet staff who will be on-hand to answer your pressing Guild Wars 2 questions. As we've seen in the previous AMAs with Jon Peters and Mike Ferguson, these events tend to get hectic quickly, so if you've got something you want answered, get yourself over to /r/gaming and prepare your interrogation.

        MassivelyArenaNet president Mike O'Brien heading to Reddit for AMA originally appeared on Massively on Wed, 06 Jun 2012 14:00:00 EST. Please see our terms for use of feeds.

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        2nd Annual App Conference Announced; Call for Speakers Issued
        June 06, 2012

        We’re pleased to announce our second annual App Conference will take place at the Santa Clara Convention Center on October 18-19, 2012. The conference unites major brands, media, social networking, mobile, consumer electronic, and software platforms and the worldwide developer community to addresses the broad implications of app development, marketing and distribution. Interested [...]

        E3 2012: SWTOR's Allies patch aims to give back to the players
        June 06, 2012

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        SWTOR's Allies Patch Prepared to Give Back a Ton
        BioWare's booth at this year's E3 provided to MMO gamers one of the most interesting reveals yet. The crew ushered us into a small room, complete with a gigantic LED screen and fast computers (i7 chips, no doubt) that demonstrated the latest Star Wars: The Old Republic patch. The brief video presentation laid out for all of us what's to be coming soon for SWTOR hardcore players as well as for those who are interested about the game but haven't yet picked it up.

        Continue reading E3 2012: SWTOR's Allies patch aims to give back to the players

        MassivelyE3 2012: SWTOR's Allies patch aims to give back to the players originally appeared on Massively on Wed, 06 Jun 2012 15:30:00 EST. Please see our terms for use of feeds.

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          E3 2012: Talking with Nick Konkle about The Elder Scrolls Online's design
          June 06, 2012

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          E3 2012 The Elder Scrolls Online
          Our fellow feathered friends at Joystiq visited the Elder Scrolls Online booth at this week's E3 and caught up with Lead Gameplay Designer Nick Konkle about the game's look and feel. Konkle made the point that each of the Elder Scrolls game had its own aesthetic, and TESO will carry on in this tradition: "Every province has its own look, but we aim for the realistic -- for the cool."

          Konkle dives into what will make TESO its own unique creature. One of the mechanics he explained was the game's hotbar. The first two buttons are dedicated to whatever weapon you're wielding, the next three are chosen abilities from your class, and the last button is an ultimate skill derived from your class. "In addition to those six things, everyone has these skills that are always available: sprinting, ducking, and blocking," he said.

          What is ZeniMax doing to ease those familiar with the lore but not MMOs into the game? "From the very beginning, we didn't set out to make a really big, standard MMO," Konkle said. "Nor did we set out to make a Skyrim clone and just put it online. We set out to make a great game. So we don't just have the standard MMO controls, abilities, and rotations like you're used to."

          You can watch the 11-minute interview after the jump for more information on TESO's combat and social systems.

          Continue reading E3 2012: Talking with Nick Konkle about The Elder Scrolls Online's design

          MassivelyE3 2012: Talking with Nick Konkle about The Elder Scrolls Online's design originally appeared on Massively on Wed, 06 Jun 2012 15:00:00 EST. Please see our terms for use of feeds.

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          SWTOR upgrades classes and starts merging servers [Update]
          June 06, 2012

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          SWTOR upgrades classes and starts merging servers
          As previously reported, update 1.3 for Star Wars: The Old Republic adds new systems and promises to fix some old ones. Senior Designer Austin Peckenpaugh blogged on the official SWTOR site, explaining some of the class changes that just dropped onto the Public Test Server this morning.

          The most notable and requested change grants all tank stances 100% threat generation. "We've received a lot of feedback from tanks regarding how easy or difficult it is to hold threat on various encounters," Peckenpaugh explains. Then he clarifies by saying that single-target taunting will generally remain unchanged, but because of "smart" AOEs that avoid crowd-controlled enemies, AOE-threat generation should improve significantly.

          Secondly, BioWare is well aware of the population issues on a large portion of servers. That is why on June 12th, the team will begin the free character transfer service. In a soft server merge system similar to the one implemented by Star Wars Galaxies, BioWare will open up specific servers as origin servers and others as destination servers. To help BioWare maintain a bit of control over the situation, the transfer precess will be "gradual and staged," according the developer blog post.

          The specific details regarding which servers will be affected have not be released yet, but rest assured that Massively will let you in on the latest details when they become available.

          [Update: Community Manager Joveth Gonzalez gave more detail on the official forums about how the origin and destination servers will work: "In order to ensure an optimal playing experience for every server, we'll be offering direct transfers from one origin server to a pre-selected destination server."]

          MassivelySWTOR upgrades classes and starts merging servers [Update] originally appeared on Massively on Wed, 06 Jun 2012 16:30:00 EST. Please see our terms for use of feeds.

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          Dungeons and Dragons Online unveils new Menace of the Underdark screens and video
          June 06, 2012

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          Screenshot -- Dungeons and Dragons Online
          On the 25th of this month, Dungeons and Dragons Online players will have the opportunity to set foot in the treacherous caverns of the Underdark for the first time with the launch of the game's next expansion, Menace of the Underdark. To help players prepare for this momentous excursion, the folks at Turbine have released a new behind-the-scenes video that introduces players to some of what they can expect from the depths of the Drow homeland.

          Drow, of course, are a given. Players can look forward to squaring off against the race's nefarious priestesses and mutated dryders while they explore the city of Sschindylryn below the King's Forest of Cormyr. A number of deadly creatures await curious adventurers, including a new dragon for players to hunt. For the full details on what to expect from the Underdark, just check out the gallery below and then click past the cut for the full video.

          [Source: Turbine press release]

          Continue reading Dungeons and Dragons Online unveils new Menace of the Underdark screens and video

          MassivelyDungeons and Dragons Online unveils new Menace of the Underdark screens and video originally appeared on Massively on Wed, 06 Jun 2012 16:00:00 EST. Please see our terms for use of feeds.

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