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Massively Speaking Episode 246 -- The princess and the frog in her throat
April 23, 2013

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Massively Speaking Episode 246
Bree's sick, but does that mean that her voice has just become 50% more awesome? We think it does. On this week's episode of Massively Speaking, we deal with cash shop trickery, the ups and downs of relaunching an MMO, and plenty of mailbag topics sent in by listeners!

Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

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Read below the cut for the full show notes.

Continue reading Massively Speaking Episode 246 -- The princess and the frog in her throat

MassivelyMassively Speaking Episode 246 -- The princess and the frog in her throat originally appeared on Massively on Tue, 23 Apr 2013 10:30:00 EST. Please see our terms for use of feeds.

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    Pathfinder producer talks player-generated content, archetypes, and more
    April 23, 2013

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    Pathfinder producer talks player-generated content, archetypes, and more
    Goblinworks' CEO Ryan Dancy recently guested on the DM Fiat podcast. The Pathfinder Online producer had plenty to say about the tabletop RPG that's invading the MMO space, including nuggets about Pathfinder's extensive guild/settlement system, the River Kingdoms and expanding beyond them, and player-generated content.

    Dancey says that Goblinworks would like for players to create their own PvE content modules and sell them to others, likely via some sort of app store format. He also mentions Pathfinder's archetype system and its numerous advantages over traditional class mechanics. Head to DM Fiat to listen to the podcast.

    [Thanks Mark!]

    MassivelyPathfinder producer talks player-generated content, archetypes, and more originally appeared on Massively on Tue, 23 Apr 2013 10:00:00 EST. Please see our terms for use of feeds.

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    Former SOE, Cryptic exec to lead Lionhead Studios
    April 23, 2013

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    Lionhead Studios logo
    Lionhead Studios has a new head honcho. The Microsoft-owned firm known for its Fable franchise has appointed John Needham to be its Studio Head. Needham boasts plenty of MMO industry experience from prominent positions at SOE, Cryptic Studios, and Gazillion Entertainment (from CEO to CFO to Senior VP of Business Development and Operations).

    Microsoft's official announcement states that Needham's "deep understanding of all aspects of the gaming industry, from subscription-based massively multiplayer to client-based console and free-to-play online PC and mobile experiences will be a huge benefit to Lionhead."

    MassivelyFormer SOE, Cryptic exec to lead Lionhead Studios originally appeared on Massively on Tue, 23 Apr 2013 11:30:00 EST. Please see our terms for use of feeds.

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    More details revealed for Camelot Unchained's world-building systems
    April 23, 2013

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    More details revealed for Camelot Unchained's worldbuilding systems
    Talking about building the world in Camelot Unchained is not something that can be done in just one sitting, so Mark Jacobs broke it into two. In the first update, Jacobs described the building blocks, mining, and the cooperative nature of construction. The conclusion of this two-part series focused on explaining blueprints and how RvR is intertwined in the world-building system.

    Blueprints, which can be traded, are a way to speed up the building process -- or rebuilding, if enemies have destroyed your structure in RvR. Players with the appropriate skills can create blueprints of an already finished structure or through the architect's interface as a plan for a future structure. Through RvR, players can claim buildings built by others, either by deconstructing the entire thing or just capturing it; those structures can then be repaired or rebuilt by the new owners.

    Want even more information on building a fortress in Camelot Unchained? Then check out Massively's interview with Mark Jacobs.

    MassivelyMore details revealed for Camelot Unchained's world-building systems originally appeared on Massively on Tue, 23 Apr 2013 11:00:00 EST. Please see our terms for use of feeds.

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    Star Citizen's Roberts on business models, the PS4, and more
    April 23, 2013

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    Star Citizen - Landing pad concept art
    Game Industry interviewed Star Citizen mogul Chris Roberts at last month's GDC 2013, and the resulting read features plenty of interesting nuggets for space sim fans and the Roberts faithful.

    He confirms a few things we already knew about SC's playable hangar demo scheduled for August, as well as the dogfighting alpha in December. He also shares how his team's shortened development schedule and modular process is adding up to a tighter, better game than could be made at a AAA studio.

    And if Star Citizen's ever-increasing crowdfunding totals are any indication, Roberts' audience is more than OK with the process. "We generated $800,000 in February alone, which is crazy," he said. "We don't even have a campaign going, we're not even selling new ships or anything, and we don't have a game." He goes on to guesstimate that his 150,000-odd early adopters are only five to 10 percent of Star Citizen's post-launch audience. "Ultimately that means I can make the same game for a fifth of the revenue, a fifth of the sales, and I can be more profitable, and I can exist on lower unit sales. I think that's good for gamers, because crowdfunding and digital distribution are enabling more nichey stuff to be viable."

    Roberts also hints at the future of SC's business model, likening it to that of World of Tanks. Finally, he has a few kind words for Sony's forthcoming PlayStation 4, and even says he'd consider putting SC on a console under the right circumstances. "The good news is that [the PS4] is essentially a PC, so that means PC owners will get much better ports of console games. I'm not a PC elitist by any means," Roberts explains. "If I could be on the PS4, and they were open, and I could do the updating and all the sort of stuff we're trying to do on Star Citizen, then I would definitely consider putting it on PS4 because it's essentially a PC with a friendlier operating system."

    MassivelyStar Citizen's Roberts on business models, the PS4, and more originally appeared on Massively on Tue, 23 Apr 2013 12:00:00 EST. Please see our terms for use of feeds.

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    The Secret World has a lot of clothing options
    April 23, 2013

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    tsw dev guide on costumes  see team email
    If you've played The Secret World for more than five minutes, you're probably aware of the fact that it has some of the most extensive outfit options of any MMORPG on the market. If you're not aware of that fact, well, you're the target audience of Funcom's latest dev blog.

    It's all about avatar customization, and it details how TSW's stats are kept separate from clothing items in order to satisfy your inner mix-maxer and fashion maven simultaneously. Since the game is set in the modern world, you'll find many authentic styles available to earn in-game or purchase through the cash shop. If you're a fan of the otherworldly, don't fret. There are plenty of sci-fi, steampunk, horror, fantasy, and medieval get-ups as well.

    MassivelyThe Secret World has a lot of clothing options originally appeared on Massively on Tue, 23 Apr 2013 13:00:00 EST. Please see our terms for use of feeds.

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    Hyperspace Beacon: The SWTOR free-to-play experiment, week one
    April 23, 2013

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    Hyperspace Beacon The SWTOR freetoplay experiment, week one
    The complaints about free-to-play and Star Wars: The Old Republic have been itching at me. Although I'm sure there are legitimate issues that players have with BioWare's F2P model, but with all the vitriol, it's hard to tell the difference between which problems are caused by BioWare and which are misconceptions generated by a dissatisfied playerbase. So I aim to challenge those perceptions. One way or another, we'll find out which side is telling the truth.

    For this project, I created a new Smuggler on The Ebon Hawk server. However, I made this character on a brand-new account with none of the perks of my real account. I plan to take this character all the way to level 50 without subscribing. Then, to top it off, I plan to play endgame as well, all without playing a dime. I believe it will be difficult, but I don't think it's impossible. My hypothesis: A player can get what he wants to play SWTOR effectively without paying any real money but by using the GTN and other in-game means to get items from the Cartel Market.

    Continue reading Hyperspace Beacon: The SWTOR free-to-play experiment, week one

    MassivelyHyperspace Beacon: The SWTOR free-to-play experiment, week one originally appeared on Massively on Tue, 23 Apr 2013 14:00:00 EST. Please see our terms for use of feeds.

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      Finding the 'world' in Prime World
      April 23, 2013

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      Finding the 'world' in Prime World
      Welcome to my Prime World castle! Enjoy the mountain air, the multiple residential buildings, the fountain and bench I decided I had room for, and the general atmosphere. No, really, enjoy them now because you sadly can't even see them in the game. While a few of my mates and I had the pleasure of experiencing Prime World via the English client on the live Russian server, there were a few oddities that popped up during our prime-binge, and I'm not referring to my Russian comrades.

      For those who haven't heard of Prime World, let me giver you a primer: It's set in a fantasy world where a new material called "prime" has revolutionized both the scientific and natural world. Players are tasked with building their own little base to gather resources, make friends, hire heroes, and fight for more prime against the other faction (unless your side currently heavily outnumbers the other faction, in which case the game allows you the option to fight other people of your faction in order to speed up the queues). Really, it's like StarCraft and League of Legends had a baby and asked Facebook to raise the kid, except that you needn't make use of the Facebook integration to play the game and can opt to use an email address instead. However, you'll still find a need for a social network when it comes to the non-MOBA part of the game.

      Continue reading Finding the 'world' in Prime World

      MassivelyFinding the 'world' in Prime World originally appeared on Massively on Tue, 23 Apr 2013 15:00:00 EST. Please see our terms for use of feeds.

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        League of Legends player goes pro to pay rent
        April 23, 2013

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        Yiliang
        What would you do if you were kicked out of your house as a teenager with nothing but a bicycle, a computer, and a tiny bit of cash to your name? Most people would probably answer, "beg on a street corner" or "curl up and cry forever," but not League of Legends player Yiliang "Doublelift" Peng, who decided he was going to make ends meet by becoming a full-time pro gamer. Seems like a long shot, right? After all, pro gaming isn't what most people would call a reliable source of income.

        But somehow, he pulled it off, becoming an integral part of pro-gaming team Counter Logic Gaming in the process. Peng's story is so remarkable that the folks over at Machinima.com have put together a short documentary video that highlights Doublelift's rise to power in the League of Legends pro scene. It's something of a rags-to-riches story for the gaming generation, and whether you're a fan of e-sports or just a fan of uplifting success stories, it's certainly worth a watch. And as it happens, you can find the video past the cut, so why don't you check it out for yourself?

        Continue reading League of Legends player goes pro to pay rent

        MassivelyLeague of Legends player goes pro to pay rent originally appeared on Massively on Tue, 23 Apr 2013 16:00:00 EST. Please see our terms for use of feeds.

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        Origins of Malu moves beta start to May 4th
        April 23, 2013

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        Origins of Malu delays beta start to May 4th
        Origins of Malu fans have been twiddling their thumbs after Burning Dog announced a week ago that the start of the beta would be delayed. Today the studio has put a firm date for that start up front and center: May 4th. There is a possibility, however, that the beta may begin before that if all goes well.

        Burning Dog apologized for the delay and said that it will be careful the next time it promises a set date that it can make the mark. "The pressure to not let the community down is high and we take this very seriously," the team said.

        In the meantime, beta players with keys can go ahead and download the client in preparation of the test.

        MassivelyOrigins of Malu moves beta start to May 4th originally appeared on Massively on Tue, 23 Apr 2013 17:00:00 EST. Please see our terms for use of feeds.

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