Virtual World News
EVE has always spread through word of mouth, with people being brought in by friends or starting fresh after hearing an epic story of in-game events or seeing an awesome video. More recently, existing online communities have been drawn to set up shop in the game and bring hundreds or thousands of members with them. People brought in by friends and people who join organisations in-game are more likely to stay in the game long-term, and it's this angle that I think CCP really needs to push. With its single-shard universe, awesome community, and massive scale PvP, EVE has some pretty huge selling points that no other MMO can match.
In this week's EVE Evolved, I look at a few of EVE's biggest selling points and how CCP could use them to attract new players.Permalink | Email this | Comments
These are the good days, people! Days filled with delicious bits from E3 2012! PlanetSide 2! RIFT! The Elder Scrolls Online! Star Wars: The Old Republic! Clandestine meetings about ArcheAge! Let's let console fans quibble over whether this year's E3 sucked more than last year's; we MMO veterans know a feast when we see it.
Join us past the break for a run-down of Massively's best MMO-centric E3 coverage and features as well as the usual smattering of non-con MMO posts!Permalink | Email this | Comments
Studios know that the term "server merge" can be seen as a herald of doom, so modern devs have taken to using terminology like "trial servers" and "free transfers," letting players move of their own free will rather than dumping them unceremoniously on some other realm with some other name. Even if you know that merges are going to be good for the health of the game in the long run, the way a merge is conducted can still tarnish your affection for the title.
Let's assume your game of choice plans to announce server merges of one flavor or another tomorrow. What's the best way the team can go about making it happen?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: If a game's gotta merge servers, how should it go down? originally appeared on Massively on Sat, 09 Jun 2012 08:00:00 EST. Please see our terms for use of feeds.
SEGA noted that the decision to close the game was not an easy one, but that the company was preparing to "provide [players] with new opportunities and new experiences." The company thanked all of the players who have supported the game over the years and assured that any who have an active Guardians license following the final date will have their pro-rated subscription refunded. GM Edward also revealed that a number of server-wide bonuses have been added and that plans were in the works for some celebratory events so that the Universe could go out with a bang.
[Thanks to BGO for the tip!]
Phantasy Star Universe will blink out for good in September originally appeared on Massively on Sat, 09 Jun 2012 09:00:00 EST. Please see our terms for use of feeds.
- Source: SEGA announcement
Are you looking to find out what the Massively staff is up to this weekend? If so, have you properly considered reading this week's installment of WRUP? Every installment tells you what the staff will be up to over the weekend, and this specific one talks about what we thought of this year's E3 offerings. Click on past the break to read all about us, and let us know what you'll be up to in the comments.Permalink | Email this | Comments
World of Warplanes is one title out of three that Wargaming.net is proud to show. For the unfamiliar readers, Wargaming.net launched World of Tanks last year, and its booth at E3 2011 wasn't quite as large as this year's.Permalink | Email this | Comments
PC Gamer reports that players' "email addresses, encrypted account passwords, and dates of birth have been leaked." Riot bigwigs Marc Merrill and Brandon Beck posted an apology on the EU West forums and implored users to change their login credentials, as "more than half of the passwords were simple enough to be at risk of easy cracking."Permalink | Email this | Comments
Expansions always rile up the Lord of the Rings Online faithful, and I'm pretty jazzed to see whether Turbine can pull off what's probably the most epic addition to the game since Mines of Moria. I'm going to save analysis of the expansion as a whole until next week because today I want to dive into the slightly confusing morass of pre-purchase options and pricing to see what's worth pursuing -- and what might be worth ignoring.
The Road to Mordor: Breaking down Riders of Rohan's pre-purchase originally appeared on Massively on Sat, 09 Jun 2012 14:00:00 EST. Please see our terms for use of feeds.
My first thoughts on seeing the screenshots for the second version was that it might as well be an entirely different game. It's familiar elements ported into an altogether unfamiliar setting. I've been looking forward to it before, but I think this was the first time that I truly believed that this was going to happen and that it would be awesome. So if you've been following along with the game's E3 coverage across the web -- and I know you have -- let's just dive into reaction.Permalink | Email this | Comments
With the recent buzz around SOEmote, it's a great time to look back at some of the changes to EverQuest II that really left their mark.
The Tattered Notebook: Peeling back the layers of time, part II originally appeared on Massively on Sat, 09 Jun 2012 18:00:00 EST. Please see our terms for use of feeds.