Virtual World News
Filed under: Fantasy, MMO industry, Opinion, The Soapbox
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column."More innovation!" is the common rallying cry of the disgruntled MMO player. Push forward the genre, build awe-inspiring giant statues instead of sixth grade art projects, do that one magic thing that nobody can agree on to make this genre as fresh and great and interesting as it was. You know, as it was when you first got into these games, that is.
For all of the "more innovation!" speeches that I've seen, I never see the one that touches on the most irksome areas of stagnation in the industry, and that is how incredibly lame most MMO fantasy worlds are. Cut 'n' paste, mix and match elements between any two fantasy MMOs, and I guarantee you that nobody would really notice. The truth is that for all their desire to be seen as unique and special, most of these games feature a world carbon copied from each other with minor Mad Lib deviations.
Case in point: Have you ever realized just how many of these MMO worlds share almost the same name? Start with T, usually end with A, there you go. Telara. Telon. Tyria. Atreia. Taborea. It doesn't stop there, but it really should. MMO designers need to realize that fantasy is more than just D&D and Tolkien derivations and explore the unlimited scope of what the genre could be.
Continue reading The Soapbox: This fantasy is far from fantastic
The Soapbox: This fantasy is far from fantastic originally appeared on Massively on Tue, 12 Jun 2012 14:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Culture, MMO industry, News items, Miscellaneous
The post doesn't really do much to shed any light on the events that led to the studio's fall, but it does provide one thing that has been lacking: A look at the people affected by the debacle. Danuser takes the time to talk about the rollercoaster of emotions that he and other 38 Studios employees have been riding for the better part of the last month, stating that "the only people who really understand are the ones who make up this now fractured fraternity that was once a great team." It really is a very personal read, but it adds a fresh, human perspective to a story that has, until now, been addressed only from the angles of finance and industry. To read it all for yourself, head on over to Danuser's blog. Oh, and if you're the emotional sort, it may help to have some tissues handy.
Steve Danuser weighs in on the 38 Studios debacle originally appeared on Massively on Tue, 12 Jun 2012 15:30:00 EST. Please see our terms for use of feeds.
- Source: Mobhunter.com -- Acceptance
Filed under: Fantasy, News items, Guild Wars 2, Crafting
According to Murdock's post (viewable only if you have access to GW2's beta forums), it works something like this: Leveling a single crafting profession to level 400 will grant enough XP to gain 10 character levels. As a result, by maxing out all eight crafting professions, a player can go all the way to the level cap without ever laying hand on a weapon. A few players on the forums have expressed concern that this will lead to a "pay-to-win" style of play, since players can pay money for gems, exchange those gems for gold, and then use that gold to buy crafting materials for a (relatively) quick level boost. Others point out that while this method may increase a character's leveling speed, it offers no statistical benefit and therefore is not pay-to-win in the truest sense of the word. So what do y'all think, kind readers? Is this treading dangerous pay-to-win territory or not? Give us your tuppence in the comments.
Leveling to 80 through pure crafting possible in Guild Wars 2 originally appeared on Massively on Tue, 12 Jun 2012 15:00:00 EST. Please see our terms for use of feeds.
- Source: Guild Wars 2 beta forums
- Via: Reddit -- /r/guildwars2
Filed under: MMO industry, Legal, Virtual worlds, Kids, Miscellaneous
Habbo, a popular children's virtual world, is under fire today by UK's Channel 4 News. The station aired a special report suggesting that the social network as a haven for pedophiles and child predators and promising to expose "the extent of sexually explicit material on the social network."Habbo (formerly Habbo Hotel) is shedding investors with the news; Habbo's parent company Sulake lost its second largest shareholder, Balderton Capital. The former shareholder released a statement saying, "We were given some information a week ago that profoundly shocked us. We had to ask ourselves whether we were comfortable being investors in a business where children were not being adequately protected."
Habbo CEO Paul LaFontaine fought back against the accusations by saying that Habbo is "one of the safest online communities" and has a large team of moderators that tracks the millions of messages sent between the network's users
"To keep users safe, we filter content and block inappropriate users," LaFontaine said. "We work with child safety organisations and local police forces to address inappropriate behaviour. Habbo's leading safety systems were recognised as making the service one of the safest social networks in a 2011 European Commission report."
Habbo accused of harboring predators, CEO fights back originally appeared on Massively on Tue, 12 Jun 2012 16:00:00 EST. Please see our terms for use of feeds.
Filed under: Super-hero, Interviews, News items, Free-to-play
The folks at PC Gamer had the chance to sit down with Paragon Studios' Eric Johnsen to talk a bit about the new additions. Johnsen talks briefly about the creation of the costume set's conception at the fan summit and the process of taking those ideas and turning them into full, in-game costume pieces. If you want to know anything about the design process of the Retro Sci-fi set or about the most recent fan-designed costume set and its release, head on over to the full article and give it a read.
City of Heroes unveils fan-created Retro Sci-fi costume set originally appeared on Massively on Tue, 12 Jun 2012 18:00:00 EST. Please see our terms for use of feeds.
- Source: PC Gamer
Filed under: Fantasy, Guild Wars, Classes, Game mechanics, Professions, Opinion, Flameseeker Chronicles
We've previously talked about the fun results of interaction between Guild Wars 2's relatively simple elements. Emergent complexity is a driving force behind a lot of the depth in Guild Wars 2, as we examined in both the skill and dynamic event systems. This layered complexity also works to benefit professions: There are enough options and tools for fine-tuning your character that incredibly divergent uses of the same profession are possible.Professions have layers. The farther you progress with a given character, the more layers get added and the more you can do to specialize and fine-tune your style of play.
Continue reading Flameseeker Chronicles: Professions are like onions
Flameseeker Chronicles: Professions are like onions originally appeared on Massively on Tue, 12 Jun 2012 17:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Lord of the Rings Online, News items, Free-to-play, Guides
The guide covers the entire process, beginning with the acquisition of a player's first legendary item in Volume II, Book 1 of the epic questline. It moves on to cover more advanced topics such as the identification, comparison, and slotting of legendary items. Legacies are detailed, as is the method of leveling up legendary items. If you're in the market for a quick-and-simple introduction to Middle-earth's legendary items, check out the full guide on the LotRO official site.
Lord of the Rings Online provides guide to legendary items originally appeared on Massively on Tue, 12 Jun 2012 18:30:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Game mechanics, Patches, PvP, News items, Roleplaying, TERA
TERA has been out on American shores for just about a month now, and that means the game is due for a patch. While the latest update isn't a huge patch, it certainly does bring some big changes, starting with the addition of the guild vs. guild system to PvE servers. Guild masters will be able to toggle their guilds as pacifistic or battle-ready, and new players joining a guild will be informed if the guild is embroiled in war.Not up for the PvP road? That's all right -- there are a lot of other little additions in this patch. Daily quests for Hands of Velika have undergone some revisions, with slightly higher numbers required to clear but a greater individual reward. High-end BAMs now also drop Tier 13 crafting materials, with named monsters having a higher chance at drops. The patch also adds the ability to type custom emotes and several bug fixes, both of which should improve the quality of play in TERA.
TERA patch opens up GvG on PvE servers and improves daily quests originally appeared on Massively on Tue, 12 Jun 2012 19:00:00 EST. Please see our terms for use of feeds.
- Source: Patch notes
Filed under: Sci-fi, Culture, Lore, Opinion, Races, Roleplaying, Star Wars: The Old Republic, Hyperspace Beacon
It's probably a bit predictable that this Holocron File would be about the Cathar. But I'm not above being predictable when it's important or timely. In this case, the Cathar were announced to be the next playable species in Star Wars: The Old Republic. Hopefully, it is just one of the next playable species. I know many people are looking forward to playing Nautolans or Togrutas, which are a bit more iconic if you consider the popularity of Kit Fisto and Ahsoka Tano. But the Cathar are not without iconic figures. Knights of the Old Republic fans will remember Juhani as one of your possible companions, and serious Star Wars fans will remember Sylvar and Crado from the Tales of the Jedi comic book.Personally, I have yet to create a Jedi Knight character (yeah, I know, call me what you will), so I think the Cathar look to be a good species for that class. However, given the history and overall disposition of the Cathar species, I think it could easily fall into any class story. Maybe that is why it was chosen as the next species over the aforementioned Nautolans and Togrutas. As with any species I play, I like to learn as much about it as I can. Thankfully, the Cathar are a pretty easy species for gathering this information, not that Wookieepedia is a great source on the topic.
So what are Cathar all about? Where do they come from? We'll find out in this week's Holocron Files.
Continue reading Hyperspace Beacon: Holocron Files -- Cathar
Hyperspace Beacon: Holocron Files -- Cathar originally appeared on Massively on Tue, 12 Jun 2012 20:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Business models, Economy, Diablo III
While Diablo III released weeks ago, Blizzard's held off from launching the game's controversial real-money auction house in North America for its own reasons. All must be good on the studio's end, however, because the auction house has gone live in the game as of today.Unlike the traditional in-game auction house, the real-money variant deals in actual currency (such as USD). Players can sell their hard-won goods for cash, which can then be either spent on the auction house, sent to their own personal PayPal accounts, or converted to Battle.net Balance credit.
The real-money auction house requires additional setup if the players have not attached a PayPal or authenticator to the account. Blizzard does take its cut, and business must be good: There are reports of items going for over $200 already.
Diablo III pulls trigger on NA real-money auction house originally appeared on Massively on Tue, 12 Jun 2012 21:00:00 EST. Please see our terms for use of feeds.
- Source: DIII Twitter, Diablo III forums, Neoseeker
- Via: Joystiq









