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Wasteland Diaries: I got skills
August 05, 2011

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Sector 4, a new skill and abilities system and a new... well, a new everything has come to Fallen Earth. Even the forums will be migrating over to GamersFirst's little piece of cyberspace. While the transition hasn't gone completely smoothly, it could have been a lot worse. I don't know why they decided to do all this stuff at once, but it went well, considering how major an undertaking it probably was. The skills and abilities (also known as the "combat system") didn't fare too well with the wastelanders, and the devs have promised some fixes. With everything going on right now, I don't think we'll see them any time soon, though I may be wrong.

One thing is for sure: The new combat system is here to stay. Many of us would like to see them scrap it, go back to the old system and just patch up its imperfections (it was so close). But, I have been told emphatically that it's here to stay. So, instead of dwelling on the what-ifs, I'd like to take a look at all of the new skills and mutations, since they are definitely permanent -- although they may be changing a little bit in the coming days while this brand-new system is tested and balanced.

Mostly what we have now is what we are going be using. Some of them are the same, but by and large, this new system is an entirely different animal. You may recognize some of the names, but most of the abilities (actually, I think all of them) function differently. After the cut, we will take a look at every skill and their associated abilities in the game.

Continue reading Wasteland Diaries: I got skills

MassivelyWasteland Diaries: I got skills originally appeared on Massively on Fri, 05 Aug 2011 14:00:00 EST. Please see our terms for use of feeds.

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Aika's Epic II: Exodus expansion debuts August 11th
August 05, 2011

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Next week is a big one for fans of Aika Online, as the free-to-play fantasy title will be rolling out its first expansion. The patch is called Epic II: Exodus, and judging by the amount of new content in gPotato's latest press blurb, epic is an apt descriptor.

Aika players are getting a new zone, a level cap increase (to 75), new mounts, and a few choice pre-launch bonus events. These include triple (yes, triple) XP and play-for-rewards summer events which offer a laundry list of cool prizes just for logging in. As for the new zone, Traband was formerly a temperate and beautiful island but is now a frozen wasteland "where only the most bloodthirsty beasts survive." That's OK, though, because what self-respecting MMO adventurer wants to hang out in a tropical safe zone bereft of killable monsters?

The Aika website has more details on Epic II, and you'll also find the client download front and center on the new splash page.

MassivelyAika's Epic II: Exodus expansion debuts August 11th originally appeared on Massively on Fri, 05 Aug 2011 13:00:00 EST. Please see our terms for use of feeds.

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Make like a tree and check out ArenaNet's Sylvari Week
August 05, 2011

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Forget Shark Week, it's Sylvari Week! ArenaNet announced today that, in honor of the Sylvari race being playable at Gamescom later this month, it is declaring next week (beginning Monday, August 8th) to be Sylvari week on the ArenaNet blog and the Guild Wars 2 official site.

So what's the schedule looking like for Sylvari week? Well, things will kick off on Monday with ArenaNet artist Kristen Perry discussing the aesthetic of the Sylvari and explaining how it has evolved over time. Tuesday we get writer Angel McCoy talking about how the writing team intends to bring the race to life through its dialogue. Wednesday, Lore and Continuity Designer Ree Soesbee swings by -- with returning guest Kristen Perry -- the ANet blog to to discuss the roots (Ha Ha! Sylvari are trees.) and development of the Sylvari race. Thursday sees the Sylvari page on the official Guild Wars 2 site updated with buckets of new content, and things finally wrap up on Friday as Ree Soesbee returns with a narrative blog post that expands on the lore of the Sylvari even further.

MassivelyMake like a tree and check out ArenaNet's Sylvari Week originally appeared on Massively on Fri, 05 Aug 2011 14:30:00 EST. Please see our terms for use of feeds.

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SWTOR's meet the Medic -- er, Consular
August 05, 2011

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Some fans have wondered if the rumors about a the Jedi Consular video were just vapor. Thankfully, the community team at BioWare has proven that wrong. This afternoon, we were introduced to the Jedi Consular class for Star Wars: The Old Republic.

This keeper of Force tradition is split up into two advanced classes: The Sage and the Shadow. As their names imply, the Sage is a healer and ranged Force wielder, and the Shadow is a stealth and melee class.

As we have seen in past screenshots, the Trandoshan hunter Qyzen Fess will join the Consular on his travels across the galaxy. This reptilian humanoid has hunted all the galaxy's most deadly beasts from the swamps of Belkadan to the Tatooine deserts, according to his bio on the official website.

Witness all the wonder of this class in the screenshots below, and be sure to catch the full Consular trailer after the break!

Continue reading SWTOR's meet the Medic -- er, Consular

MassivelySWTOR's meet the Medic -- er, Consular originally appeared on Massively on Fri, 05 Aug 2011 15:30:00 EST. Please see our terms for use of feeds.

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SWTOR Alderaan warzone playable at Gamescom
August 05, 2011

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It's no secret that Star Wars: The Old Republic will be making a big splash at this year's Gamescom. What we didn't know prior to today, however, was the fact that one of the title's PvP warzones will be playable in a dedicated area "away from the rest of the hustle and bustle of the show floor."

BioWare's Chris Collins gives us the details on the official SWTOR boards, and you'll need to sign up via email ahead of time if you and your mates want to get in on the action. The warzone matches will feature eight vs. eight teams and will pit Republic forces against their imperial counterparts in the Alderaan Civil War scenario.

Whether your taste runs to the clumsy randomness of a blaster or elegant weapons from a more civilized age, you'll need to get your signups in by Monday, August 8th.

MassivelySWTOR Alderaan warzone playable at Gamescom originally appeared on Massively on Fri, 05 Aug 2011 15:00:00 EST. Please see our terms for use of feeds.

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Win a free EverQuest II mount from Massively!
August 05, 2011

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If you're an EverQuest II player, you've most likely noticed some cool new mounts running around this summer. If you thought they looked pretty cool and would love one for your own, you're in luck! Sony Online Entertainment was kind enough to share codes for Terrorbird and Storm Wind Komodo mounts with us, and we're passing them along to you!

All you have to do to enter and win one is leave a comment here letting us know which one you'd like. We'll continue taking comments until 11:59 p.m. EST on Sunday, August 7th. Monday morning we'll choose winners and share codes. Make sure you read our contest rules, leave your comment here, and best of luck!

OFFICIAL RULES

MassivelyWin a free EverQuest II mount from Massively! originally appeared on Massively on Fri, 05 Aug 2011 17:30:00 EST. Please see our terms for use of feeds.

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Storyboard: Ten tips to avoid drama burnout, part two
August 05, 2011

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Last week, I posted the first half of ten tips to avoid getting burnt out on roleplaying drama. Ironically enough, it immediately preceded a week which involved almost nonstop in-character drama which was, not coincidentally, completely free of any real-world drama. (At least to the best of my knowledge.) My hat goes off to the people involved (I'm lucky to be part of some excellent groups), and I'm very glad that I had all of this fresh in my mind.

If you haven't read the first part of the column, I advise you to do so first, but let's recap just in case. The goal here is to provide tips to help reduce real-world drama and minimize hurt feelings spilling into the real world. I don't claim that this will be in any way a cure-all, but these tips should at least help reduce the odds of screaming matches that scare you off roleplaying for good. Everyone on the same page? Then let's move on to the second half.

Continue reading Storyboard: Ten tips to avoid drama burnout, part two

MassivelyStoryboard: Ten tips to avoid drama burnout, part two originally appeared on Massively on Fri, 05 Aug 2011 17:00:00 EST. Please see our terms for use of feeds.

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New Rusty Hearts dev diary delves into delicious design decisions
August 05, 2011

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It's time for another dev diary from the fine folks at Perfect World Entertainment, this time detailing the art of Rusty Hearts. We're sure that by now most of you have seen Rusty Hearts and its crisp cel-shaded anime style, but the dev diary goes into detail on what the team is aiming for with the art, and outlines the inspiration behind it.

The team is careful to note that while the overall vibe of the game is decidedly dark and gothic, that by no means insinuates that the world will be dull or muddled. Taking inspiration from popular anime such as Bleach and Full Metal Alchemist, Rusty Hearts aims to carve a niche for itself as a "living comic." For the full dev diary, hop on past the cut!

Continue reading New Rusty Hearts dev diary delves into delicious design decisions

MassivelyNew Rusty Hearts dev diary delves into delicious design decisions originally appeared on Massively on Fri, 05 Aug 2011 18:30:00 EST. Please see our terms for use of feeds.

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The Road to Mordor: What to do with Destiny Points?
August 05, 2011

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To say that Lord of the Rings Online has many types of currencies is like saying that Firefly has a couple fans out there. My characters' homes are like those houses you see on Hoarders, except that instead of collecting used newspapers and bobbleheads, I've stuffed every nook and cranny with tokens, barter chips, gold, and the odd Orc head.

Yet there's one type of currency that always seems to fly under the radar in my gaming experience: Destiny Points. I'm forever forgetting they're there and I almost never use them. To be honest, I'm not quite sure why they're in the game in the first place.

Destiny Points are a shared currency between your characters that seem to be vitally important to PvMPers (monster play) and vastly less pertinent to your average PvE adventurer. Still, as they exist and offer you an opportunity to get an edge -- however slight -- in the game, I figured it was about time to dive into the subject and see if they're worthwhile or just more junk for the closet.

Continue reading The Road to Mordor: What to do with Destiny Points?

MassivelyThe Road to Mordor: What to do with Destiny Points? originally appeared on Massively on Fri, 05 Aug 2011 18:00:00 EST. Please see our terms for use of feeds.

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Betawatch: August 5-11, 2011
August 05, 2011

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Welcome to Betawatch, Massively's weekly report on the state of MMO betas. In each installment, we'll report everything from the latest open betas, closed betas and even alphas in one convenient place. Plus, we'll make sure to include as much info on each game's current status, including projected release dates (if known) and links to the sign-up forms to get yourself into that beta you've been seeking.

Bounty Hounds Online joins our closed beta list this week, and we've got some beta keys for those of you who'd like to check it out. That's not the only new closed beta, though. Scarlet Legacy has begun closed beta testing as well, and we've got keys for that too!

Tribal Trouble 2
has entered open beta for those who like their MMOs with a side of Viking. Finally, Dungeon Blitz rounds out the week by jumping into open beta.

Follow along after the jump for the updated Betawatch list!

Continue reading Betawatch: August 5-11, 2011

MassivelyBetawatch: August 5-11, 2011 originally appeared on Massively on Fri, 05 Aug 2011 20:00:00 EST. Please see our terms for use of feeds.

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