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Fallen Earth store goes all the way with a 100% rebate event
August 17, 2011

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You could buy a gun!  You know, to shoot back.
You know what's better than spending a bunch of money on buying in-game items for your character in the newly free-to-play Fallen Earth? Spending a bunch of money on buying in-game items for your character and then getting all of that money back. Sounds too good to be true? It's not. From August 18th to August 23rd, GamersFirst is holding a 100% rebate promotion for the game, where every purchase will come with a nice big rebate of every credit used in the purchase.

Now, before you ask, it's not quite free -- the rebate comes after the end of the promotion, meaning that if you spend $20 during the promotion, you will be credited with $20 after the promotion ends. Still, it's a chance to pick up all sorts of fun accessories, several of which are deeply discounted during the promotion. Fallen Earth players would be well advised to browse the market and decide if there's anything worth buying -- after all, it all comes back to you in the end.

MassivelyFallen Earth store goes all the way with a 100% rebate event originally appeared on Massively on Wed, 17 Aug 2011 20:30:00 EST. Please see our terms for use of feeds.

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A Mild-Mannered Reporter: Whose side is time on, anyway?
August 17, 2011

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Mild-Mannered Reporter header by A. Fienemann
So last week I promised our next little enemy spotlight, but that was before I realized that this past weekend was that delayed double-experience extravaganza in City of Heroes. (I could have checked a calendar, sure, but I assume they're a form of witchcraft.) Based on past experience, this week should be a recounting of my time in the magical land of double or nothing, right?

Well, not so much. Due to a perfect storm of circumstances, I didn't get any significant leveling in, and this weekend is also coming before a dump of several new powers rather than just after. So unlike last time, this time I mostly just took part in other activities. (If you really have to know what I was doing, tune back in on Saturday.) So instead, I'm going to take the time to talk a little bit about Temporal Manipulation, partly because I'd like a bit of a do-over for the past weekend, and partly because I'm not sure if I like it just from reading about it. It strikes me as a set that could be very good, but in its own way that might be kind of a bad thing.

Continue reading A Mild-Mannered Reporter: Whose side is time on, anyway?

MassivelyA Mild-Mannered Reporter: Whose side is time on, anyway? originally appeared on Massively on Wed, 17 Aug 2011 20:00:00 EST. Please see our terms for use of feeds.

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New Rusty Hearts dev diary gets bossy
August 17, 2011

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Screenshot -- Rusty Hearts
It's time yet again for another Rusty Hearts video dev diary. This time the focus is on the big baddies that players will be pitting their skills against in the anime-style brawler. We're talking, of course, about boss fights. As any brawler or beat-'em-up fan should know, no true game of the genre is complete without a challenging boss fight to cap off a level.

The dev diary introduces players to a couple of the early bosses they'll be encountering, such as the nasty Blood Skeleton and the hulking Butcher. In addition, it details the rewards players can reap for defeating these challenging fights, such as copious amounts of gold, high-quality equipment, and high-value loot cards. For the full diary, including some footage of players facing off against the game's many bosses, jump on past the cut for the full video.

Continue reading New Rusty Hearts dev diary gets bossy

MassivelyNew Rusty Hearts dev diary gets bossy originally appeared on Massively on Wed, 17 Aug 2011 21:30:00 EST. Please see our terms for use of feeds.

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Former Frogster CEO forms new F2P publishing company
August 17, 2011

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Andreas Weidenhaupt
Fans of free-to-play games just received yet another outlet for their addiction, as former Frogster CEO Andreas Weidenhaupt has announced the founding of a new publishing company, named Infernum. The company will be working to bring free-to-play MMOs from around the world to Western audiences.

Weidenhaupt claims, "The market for high-quality MMO games that are free to play is growing dynamically and we intend to become a major player in the space." The company is already hard at work bringing those "high-quality MMO games" to its customers, with Weidenhaupt noting, "We've already begun assembling a top-notch team and are looking to fully utilize our resources by bringing some great games to the western world in 2012." So if you're in the market for a shiny new F2P title, keep your eye on Infernum and find out what it will be bringing to the table.

MassivelyFormer Frogster CEO forms new F2P publishing company originally appeared on Massively on Wed, 17 Aug 2011 21:00:00 EST. Please see our terms for use of feeds.

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Rumor: Entire Faxion Online team laid off
August 17, 2011

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Faxion Online
Although the Faxion Online team has weathered layoffs before, today it looks as though none have survived a recent culling.

According to a forum post citing a former UTV employee, it's rumored that the entire team has been given their pink slips. "It is now officially dead," the unnamed source wrote. "They laid off the rest of the Faxion team, so there is no one left to do anything."

Disney recently bought out UTV Ignition, which oversees Faxion Online, and there was some speculation that the Mouse House might be making cuts in this struggling PvP MMO and elsewhere. So far this is an unconfirmed rumor, and it remains to be seen what impact this will have on Faxion going forward if true.

MassivelyRumor: Entire Faxion Online team laid off originally appeared on Massively on Wed, 17 Aug 2011 22:00:00 EST. Please see our terms for use of feeds.

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Wargaming.net announces World of Battleships
August 16, 2011

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World of Battleships
First it was by land. Then it was by air. And now the third assault comes by sea.

Today Wargaming.net announced that it will be rounding out its "World of" trilogy by adding a third MMO to its roster: World of Battleships. This free-to-play title will focus on the iconic battleships of the last century as players duke it out on the high seas.

Like World of Tanks and World of Warplanes, World of Battleships will incorporate player-friendly controls and a clean interface to allow the maximum amount of carnage with the minimum amount of confusion. There will be a wide array of battleships available to play on maps with changing weather conditions and challenging obstacles.

Wargaming.net CEO Victor Kislyi sees this as the final step for world domination: "Humans always needed to conquer the elements -- earth, water and air. With World of Tanks, World of Warplanes and World of Battleships we will offer players to conquer all, simultaneously."

The company plans to allow players to "distribute resources" between all three titles once they're all up and running. You can get a first look at World of Battleships in the gallery below!

MassivelyWargaming.net announces World of Battleships originally appeared on Massively on Tue, 16 Aug 2011 08:30:00 EST. Please see our terms for use of feeds.

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The Daily Grind: How versatile do you like your characters?
August 16, 2011

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You might think this is going for the fire/ice dichotomy, but it's actually about the fact that they're both registered Reform Party voters.
Breadth of utility is one of those concepts that rarely gets brought up in MMO discussions, but we still think about it. In some games, such as City of Heroes, most of the individual character archetypes are pretty one-note -- for all the customization you can give him, your Blaster is still fundamentally capable of only one task (dealing mostly ranged damage). But we also have games such as Champions Online, in which you can build one character to do almost everything at the cost of pretty much taking the same powers as everyone else.

Some players want to go with the Final Fantasy XI approach, creating one character who can learn to do pretty much everything in the game, given enough time. Others prefer a more focused approach a la World of Warcraft, a game in which a character does one thing and specializes in it heavily. What do you feel? How diverse do you want each individual character's ability pool to be, and are you willing to give up some flexibility if it means more unique skills for your particular focus?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: How versatile do you like your characters? originally appeared on Massively on Tue, 16 Aug 2011 08:00:00 EST. Please see our terms for use of feeds.

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EA livestreaming The Old Republic at 10:00 a.m. EDT
August 16, 2011

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EA Gamescom
It's the start of Gamescom, and this morning Electronic Arts will be making its big presentation to the crowd and to the world at large through its livestream of the event. As part of the presentation, BioWare will be putting on a multiplayer demonstration of Star Wars: The Old Republic for the press and viewing public.

You can watch the EA press conference livestream after the jump!

Continue reading EA livestreaming The Old Republic at 10:00 a.m. EDT

MassivelyEA livestreaming The Old Republic at 10:00 a.m. EDT originally appeared on Massively on Tue, 16 Aug 2011 09:45:00 EST. Please see our terms for use of feeds.

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EVE Online dev blog outlines major long-term changes
August 16, 2011

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EVE Online - nullsec white board
A couple of weeks ago, we told you about an EVE Online initiative to bring about substantial changes to the game's nullsec regions. Yesterday, CCP expanded on the initial concept via a lengthy new post that should banish any doubts as to whether or not the devs expect the game to be around in the far future.

CCP Greyscale
outlines twelve bullet points discussed at length amongst both the dev team and the Council of Stellar Management, all with the aim of making nullsec the place to be in terms of EVE Online's primary gameplay. The post talks everything from mining, to territory and conquest, to intel and exploration. CCP Greyscale uses this last one as an example of how far-reaching the changes to EVE are shaping up to be.

"Hopefully the amount of stuff in here will also make it clearer why we're saying 'more than five years.' For example, those few bullet points under 'exploration' mean replacing all of the exploration content that's been developed in the past five years," he explains.

MassivelyEVE Online dev blog outlines major long-term changes originally appeared on Massively on Tue, 16 Aug 2011 09:30:00 EST. Please see our terms for use of feeds.

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Trion's David Reid: 'New era' of premium games inevitable
August 16, 2011

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RIFT
It's a brutal, cutthroat world in the MMO industry, Trion Worlds' David Reid admits, and he thinks that companies that can't adapt to the rapidly changing scene need to get out of the pool so others can swim.

Talking to a crowd at GDC Europe, Reid spoke on an inevitable "new era" of premium games that are being fashioned in the forges of increased competition, challenging business models, higher development costs, and lower social interaction. "It's a lot harder to make your money back in the premium games space than it used to be," he said.

Reid used Trion's approach as an example of how MMO studios need to be at the top of their game when developing games, including "AAA ambition and polish, massive scale, persistence, and customization."

RIFT, which he cites as having over a million customers and holding the number two spot in the West, made sure that high-quality visuals were a key part of the experience, but also that the team was willing to listen to player feedback when preparing future content. He also pointed to End of Nation's free-to-play model and Defiance's synergy with the Syfy TV show as ways to captivate player interest and stay on top of the game.

MassivelyTrion's David Reid: 'New era' of premium games inevitable originally appeared on Massively on Tue, 16 Aug 2011 09:00:00 EST. Please see our terms for use of feeds.

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