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The Firing Line: DayZ, Forge, and Rapid Assault
July 13, 2012

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The Firing Line On DayZ, Forge, and Rapid Assault
A couple of interesting items came across The Firing Line desk this week. One of them was the fact that PlanetSide 2's beta will be cranking up inside of a month.

And there was much rejoicing.

OK, now that that's out of the way, the other items concern games that are decidedly smaller in scale but no less interesting. Join me after the break for a look at the latest from the devs behind World War II Online (or Battleground Europe, if you prefer), and a new title called Forge. Oh yeah, and 500,000 of you are playing something called DayZ.

Continue reading The Firing Line: DayZ, Forge, and Rapid Assault

MassivelyThe Firing Line: DayZ, Forge, and Rapid Assault originally appeared on Massively on Fri, 13 Jul 2012 13:00:00 EST. Please see our terms for use of feeds.

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    Sound guru brings The Secret World's ur draug monster to life
    July 13, 2012

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    Sound guru brings The Secret World's ur draug monster to life
    If you've ever wondered how MMO sound designers do their thing, a new developer video by Creating Sound will probably be music to your ears.

    Sound designer and "audio generalist" Alexandre Saba takes us through the creation of The Secret World's ur draug sound suite. What the heck is an ur draug? It's a "creature from the deepest, darkest oceans, a Lovecraftian, god-like creature," according to TSW creative director Ragnar Tornquist.

    Since Funcom couldn't just go out and mic the nearest ur draug, it turned to Saba, who performs a number of foley tricks to bring the creature's bellow, skin, and wing sounds to life. Look, listen, and learn after the cut.

    Continue reading Sound guru brings The Secret World's ur draug monster to life

    MassivelySound guru brings The Secret World's ur draug monster to life originally appeared on Massively on Fri, 13 Jul 2012 14:00:00 EST. Please see our terms for use of feeds.

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    Storyboard: The RIFT project
    July 13, 2012

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    Yeah, they just keep getting stranger.
    The biggest problem with roleplaying in an MMO is that there's a certain amount of enforced stasis. No matter how determined you are to bring about long-term change in your group, there's the simple fact that you generally need to have characters working together and staying alive. Game considerations force you to refrain from anything that would rock the boat too severely. So most main characters have plot armor, most relationships need to stay at a functional professional level, and most villains have to be guest stars. It's a compromise we make so that the game itself remains playable.

    But what if you didn't have to make that compromise?

    This isn't a story about RIFT, and it isn't a story about PAX East, but both of those elements come into play because that's how the idea came to me. What would it look like if you had a month during which there were no restrictions on roleplaying? How would things play out if you could feel confident about a month of play that's completely self-contained, with no need to preserve characters any longer than the story required? Would it make roleplaying more interesting, or would nothing change?

    Continue reading Storyboard: The RIFT project

    MassivelyStoryboard: The RIFT project originally appeared on Massively on Fri, 13 Jul 2012 15:00:00 EST. Please see our terms for use of feeds.

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      MMObility: Fourteen MMOs that you can play anywhere
      July 13, 2012

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      Remanum screenshot
      I thought it'd be fun to make a list of go-anywhere MMOs this week. It's not really hard to find portable MMOs that run on laptops or netbooks. The real issue is locating MMOs that can be played on your desktop while you're at work (while the boss isn't looking, of course!), then on your phone at lunch, and then on your laptop while you sit in bed later that night.

      The technology to make constantly accessible MMOs is there, namely in the form of HTML5. Adobe recently announced that not only is it moving away from Flash for mobile devices, but it is also specifically targeting Android Jelly Bean. There is a new wave of web technologies coming that will hopefully, once and for all, put an end to the need for special lists like this one. Not all of my choices are HTML5-based, but I tried to keep all of them open for all devices. If you notice any oddities while playing them on a certain device, let me know in the comments section so I can note it. I get a lot of requests for lists like this, so I want to keep things tight.

      In the meanwhile, enjoy the list. There are others out there, but I wanted to pick out some that give pretty much the same result across whichever device you use.

      Continue reading MMObility: Fourteen MMOs that you can play anywhere

      MassivelyMMObility: Fourteen MMOs that you can play anywhere originally appeared on Massively on Fri, 13 Jul 2012 16:00:00 EST. Please see our terms for use of feeds.

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        Matt Higby says PlanetSide 2 beta is 'not just a game demo'
        July 13, 2012

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        PlanetSide 2 - quite possibly the greatest screenshot ever
        PlanetSide 2 faithful, your long wait is almost over. Well, for some of you anyway. Creative director Matt Higby took to the PlanetSide Universe forums recently to elaborate on the game's forthcoming beta schedule. He said that testing will begin this week (between July 9th and July 15th, to be specific).

        He also reiterated Sony Online Entertainment's invite priority system. The firm is staggering its closed beta invite phases. First up are a few PlanetSide veterans and those with priority keys from devs, E3 giveaways, and PC Gamer. Higby also encouraged vets to be sure and update the email addresses associated with their station accounts, as that's how they'll know exactly when they can log in and test.

        Test is the operative word, too, as this is definitely not a marketing beta. "We are doing true beta testing, not just a game demo, and we implore those of you who are invited to understand and respect that," Higby said. "Things will break, the server will be unavailable sometimes, and we will cancel scheduled tests when we find something that breaks before the test starts. All of this will help us make a better final game."

        [Thanks to Scott for the tip!]

        MassivelyMatt Higby says PlanetSide 2 beta is 'not just a game demo' originally appeared on Massively on Fri, 13 Jul 2012 13:45:00 EST. Please see our terms for use of feeds.

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        Asteroids is joining the ranks of MMOs
        July 13, 2012

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        mmoAsteroids
        Ever wondered what some of those fun arcade-style games of yore would be like as an MMO? We'll soon find out because Wildbunny is converting the classic game Asteroids into mmoAsteroids. Not surprisingly, the game involves dodging or blasting asteroids that tumble through the two-dimensional space around you while opposing players try to gun you down.

        By visiting the site, players are given the actual chance to try their hand at the game with the embedded pre-alpha tech demo. Players are placed on either the red or the blue team. Those wishing to participate in the open pre-alpha testing can register on the site, which allows progress to be saved automatically.

        The entire enterprise is being undertaken by a single developer, Paul Firth. To further the game's development, he is offering players the ability to purchase a choice of special, limited-edition in-game avatars that will not be available when the game launches. More information is available on the official site.

        MassivelyAsteroids is joining the ranks of MMOs originally appeared on Massively on Fri, 13 Jul 2012 12:00:00 EST. Please see our terms for use of feeds.

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        The Secret World's first content update is coming July 31st
        July 13, 2012

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        The Secret World Issue #1: UnleashedBack in the day, avid mystery fans relied on getting monthly doses of case-solving goodness from magazines such as Ellery Queen. Today, the same can be found in The Secret World. Delivering on its recent promise of monthly updates, Funcom has released the details for July's free content update in true mystery magazine style with Issue #1: Unleashed.

        On July 31st, TSW players will find a number of new missions featuring a best-selling author, a daredevil, and even a crazy cat lady. Another mission will explore a character who may be more than she pretends to be. Two current dungeons are also getting a new nightmare mode; if you thought Ankh and Hell Fallen were challenging before, just wait until you test yourself in this mode.

        Another upcoming feature is a cross-dimensional marketplace. Not only can players group and play together cross-dimensionally, but soon they will be able to buy, sell, and ship items across dimensions as well.

        Unleashed is just the first of many updates. Issue #2 for August's update is already in the works and will be revealed soon, so stay tuned! And keep an eye on the ongoing construction in London, Seoul, and New York as new tenants prepare to move in.

        [Source: Funcom press release]

        MassivelyThe Secret World's first content update is coming July 31st originally appeared on Massively on Fri, 13 Jul 2012 10:30:00 EST. Please see our terms for use of feeds.

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          ArenaNet posts studio tour video
          July 13, 2012

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          ArenaNet posts studio tour video
          This is a Guild Wars 2 news post. In fact, said news is a studio tour (though it is presented in video format, so that's something). Nevertheless, you will read this post and watch this video because you are achingly desperate for every tiny scrap of information even tangentially related to Tyria (we know, because we are too).

          We sincerely hope this nugget tides you over until next weekend's beta. Failing that, we hope that ArenaNet sees fit to give us something exciting to write about in the interim. As always, videos may be watched after the proverbial cut. But we bet you already knew that.

          Continue reading ArenaNet posts studio tour video

          MassivelyArenaNet posts studio tour video originally appeared on Massively on Fri, 13 Jul 2012 17:00:00 EST. Please see our terms for use of feeds.

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          Stabbing someone isn't OK, even if World of Warcraft is your life
          July 13, 2012

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          I honestly feel bad putting WoW concept art up for this. WoW didn't make the dude stab someone, being superly vile made him stab someone.
          Just when we were basking in the warm glow of the charitable deed that World of Warcraft fans banded together to perform, someone decided to remind us that just as people can be really, truly awesome, people can be really, truly reprehensible.

          Two days ago WoW player Justin Williams decided it was a reasonable (or at least viable) course of action to stab his neighbor in the chest to convey how important the game is to him. According to Canoe, Williams was having a loud exchange of ideas about the game both in-person and via headset when his neighbor showed up and told him that there was no need to be "freaking out about World of Warcraft," that it was "just a game." Williams took that remark rather poorly and responded with, "It's not a game, it's my life," before grabbing the neighbor by the throat, punching him in the face, and then stabbing him in the chest.

          The neighbor was hospitalized but appears to have since been sent home, hopefully to an abundance of flowers and extremely sincere "I'm sorry I put you in the hospital" notes from Williams.

          MassivelyStabbing someone isn't OK, even if World of Warcraft is your life originally appeared on Massively on Fri, 13 Jul 2012 19:00:00 EST. Please see our terms for use of feeds.

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          Star Wars: The Old Republic posts another weekly question-and-answer session
          July 13, 2012

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          According to the Jedi Balance Board, Sith Assassins should be able to do nothing because they're evil and also dumb.
          This week's set of community questions for Star Wars: The Old Republic asked about classes. Specifically, there were two big questions asked about Deception-specialized Sith Assassins and Operative melee mobility. Consequently, the two big answers this week were about those two classes. Operative mobility is apparently a hot topic among the developers at the moment, as high-mobility fights are seen as an excellent mechanic and they can cause issues with the class.

          Deception spec, by contrast, received a more in-depth response explaining that the developers consider the spec to very much be a hit-and-run playstyle rather than a melee class meant for long engagements. Its performance winds up varying a great deal depending on the player: Those who understand the design intent usually have more success than those expecting higher endurance. But even if neither of these answers appeals to you, there are still other questions answered in the latest round, and you can always post a question for next week.

          MassivelyStar Wars: The Old Republic posts another weekly question-and-answer session originally appeared on Massively on Fri, 13 Jul 2012 18:00:00 EST. Please see our terms for use of feeds.

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