Virtual World News
Filed under: Sci-fi, Video, Classes, Game mechanics, Previews, News items, Free-to-play, MMOFPS, Firefall
The upcoming milestone update to Firefall is a big one that revamps several core areas of the game based on player feedback. That includes multiple frames seeing a large-scale revisions. Designers Justin Hanson and John Deshazer elaborate upon some of the changes wrought upon the Engineer in the newest video, explaining that the class had some serious problems before -- it wasn't mobile and generally wasn't considered desirable within group composition because of its limited utility.Meeting the new and more functional Engineer will turn that impression around. Engineers have gotten a new weapon that ramps up in damage as it scores repeated hits on a single target. They've also been granted a number of better build items, such as mini-turrets that can be tossed in odd locations and instant-build forcefields. And that's just a sample of what the milestone is improving in the game, something detailed in two recent development blogs outlining the philosophy behind the changes and what players can expect after the dust clears.
Continue reading Firefall ramps up for its summer milestone
Firefall ramps up for its summer milestone originally appeared on Massively on Thu, 19 Jul 2012 18:30:00 EST. Please see our terms for use of feeds.
Filed under: Betas, Fantasy, Sci-fi, Game mechanics, MMO industry, New titles, PvP, News items, Free-to-play
We've had our eye on Sevencore for a while now. Fortunately we're about to get our hands on it too, thanks to the impending closed beta.Korean free-to-play fantasy imports aren't exactly scarce these days, but this one adds a dash of sci-fi and some nifty mount mechanics into the usual MMO mix. Players can battle across land, sea, and sky as well as fight from the backs of dragons, hover-bikes, and more. Sevencore mounts can also be trained to fight beside their player masters, which makes them more than your typical MMO beasts-of-burden.
gPotato has opened up beta registration as of today, so head to the official site and sign on if you'd like a shot at testing on August 9th. Sevencore features three classes (Warrior, Magician, and Gunner), plenty of PvE, and PvP in the form of guild battles called Occupation Wars. gPotato intends for Occupation Wars to be a persistent territory control mechanic, as the victors will set tax rates and item prices for players who enter a region under their dominion.
[Source: gPotato press release]
Sevencore beta registration open, Occupation Wars mechanics detailed originally appeared on Massively on Thu, 19 Jul 2012 18:00:00 EST. Please see our terms for use of feeds.
Filed under: Video, Culture, MMO industry, News items, Humor, The MMO Report, Miscellaneous
The rumors that you've been hearing since you read the title of this week's installment of The MMO Report are entirely true. Casey Schreiner is off this week, and so John Walsh has stepped up to the plate to host this week's installment of the show. And while that means less in the way of mailbags, there's plenty of news to fill up the week, starting with the revelation of the HK-51 droid in Star Wars: The Old Republic.Walsh moves from discussing a mechanical killing machine to discussing several organic killing machines vis-a-vis the first trailer for Game of Thrones: Seven Kingdoms. He also looks back at news regarding RuneScape's big registration milestone, information on the Guild Wars 2 beta weekend, and a new round of unexpected World of Warcraft violence. Check off the video past the break, and tune in again for another installment of The MMO Report from G4TV and Massively.
Continue reading The MMO Report: Not Casey Schreiner edition
The MMO Report: Not Casey Schreiner edition originally appeared on Massively on Thu, 19 Jul 2012 19:30:00 EST. Please see our terms for use of feeds.
- Source: The MMO Report
Filed under: Fantasy, Lord of the Rings Online, Expansions, PvP, News items, Free-to-play, Dev Diaries
Well, a number of things, according to the dev diary. The team is not looking for a "mystical silver bullet that magically makes everything better" but instead is looking at three primary areas to revamp. First, the team is taking a look at the many keeps, outposts, and the Delving. The current model rewards players for flipping control points to their faction's control, but there's no incentive to continue to hold them, so the studio aims to "shift the model to instead provide large benefits for having and keeping locations." Secondly, Turbine is analyzing Creep traits and skills for "usefulness, potency, and acquisition costs. Finally, all Creep classes will be receiving new skills and "an overall balance adjustment on... damage and healing" to ensure they are balanced with the Free Peoples.
The full dev blog is far too in-depth to post the whole thing here, but if you're interested in the nitty-gritty of all the PvMP changes coming with Riders of Rohan, head on over to the full post.
Lord of the Rings Online dev diary discusses 'reincarnation' of PvMP originally appeared on Massively on Thu, 19 Jul 2012 19:00:00 EST. Please see our terms for use of feeds.
Filed under: Guilds, Opinion, The Guild Counsel, Miscellaneous
You'll have to forgive me this week for channeling the spirit of Andy Rooney and getting my grump on, but I need to get something off my chest. When it comes to MMOs, I tend to have an optimistic view of things. I think MMOs offer a lot when it comes to learning about ourselves, making connections with others, and exploring amazing worlds. But every time I reassure myself of the positive qualities of gaming, up pops exhibit #4,381 to prove me wrong. I still hold out hope, but in this week's Guild Counsel, I want to look at my most recent encounter with the bleaker side of gaming to see why, after all these years, we haven't escaped it -- and how we might be able to curb it. (And I'll explain why it has to do with Ron Burgundy!)Continue reading The Guild Counsel: Bad gamers
The Guild Counsel: Bad gamers originally appeared on Massively on Thu, 19 Jul 2012 20:00:00 EST. Please see our terms for use of feeds.
Filed under: Game mechanics, MMO industry, Opinion, The Daily Grind, Humor, Miscellaneous
Most of us know that while we might want to be the sole deciding voice in a game's design, it's just not realistic. No matter how big a fan you are, if a game has even just 10,000 subscribers, your voice represents .01% of the population. So no game can really be designed for just one person.But wouldn't it be nice if just once, you could throw that to the wind and have a team of designers cater solely to your whims? To learn that the designers don't care about those other 9,999 people; they just want to hear what you want out of the game?
Unless you have an enormous bankroll, that's probably not going to happen. Even so, it's fun to speculate. So what game would you like to see made just for you? Is it a well-known title you feel is lacking some mechanics or one that has mechanics you'd like to discard? Or is it something more obscure?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: What game would you love to have designed just for you? originally appeared on Massively on Wed, 18 Jul 2012 08:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, MMO industry, News items, Miscellaneous
There are times when things in one game seem eerily similar to another game, and then there are times when the items are actually the same. While watching the announcement video for the Chinese MMO Armed Heroes Online, Runic Games President Travis Baldree noticed that many of the assets used in that game were directly from Torchlight.Baldree brought the asset theft to light in an allegation posted in a forum discussion. He stated, "All of the monster assets and every dungeon tileset, as well as voices, and most sound effects, are direct rips from Torchlight... I didn't see ANY monsters that weren't ours." A side-by-side comparison of many models made by another forum member demonstrates the likenesses.
Baldree also provided more evidence including the fact that many of Torchlight's sound file names are identical to Armed Heroes', including typos. Instead of seeking monetary damages or royalties, Baldree is simply asking that Armed Heroes Online be removed from Apple's app store in Canada and not appear in the US stores.
Torchlight assets allegedly stolen by Chinese MMO originally appeared on Massively on Wed, 18 Jul 2012 09:00:00 EST. Please see our terms for use of feeds.
- Source: Joystiq
Filed under: Sci-fi, Culture, Events, real-world, Opinion, Star Trek Online, Free-to-play, Captain's Log, Promotions
There are just over two weeks left until Creation Entertainment's official Star Trek Convention kicks off at the Rio Hotel and Casino in Las Vegas! Last year, fans of Star Trek Online were treated to an off-site event called Dining with the Devs co-hosted by Massively, Trek Radio, and Priority One Podcast, but we've really ramped things up this time. This year the Q&A session has evolved into a formal panel in conjunction with the convention called Discussion with the Devs. The panel is scheduled for 2 p.m. EDT (11 a.m. PDT) on Saturday, August 11th, in the DeForest Kelley Theater.We're also very happy to announce that Massively, along with Trek Radio and Priority One Podcast, is gathering up the attending Cryptic developers for a casual get-together we're calling Hangin' with the Devs! If you are in the Las Vegas area and would like to spend a couple of hours talking with some of the developers behind Star Trek Online, you can join us at iBar in the Rio Hotel and Casino on Saturday, August 11th, from 8 to 10 p.m. EDT (5 to 7 p.m. PDT).
Attendees of the Hangin' with the Devs event must be 21 years of age or older and will be responsible for their own food and beverages. Attendees of the Discussion with the Devs panel can be any age but must have tickets to attend the official convention for that day. If you have any questions about either of the Star Trek Online events at the convention, feel free to contact Massively's STO guru, terilynn@massively.com!
Hang with the Star Trek Online devs in Las Vegas originally appeared on Massively on Wed, 18 Jul 2012 10:30:00 EST. Please see our terms for use of feeds.
Filed under: Super-hero, Business models, MMO industry, News items, Free-to-play, Consoles, DC Universe Online
It's reported that 70% of DCUO users play on the PlayStation 3, as Sony Online Entertainment president John Smedley believes the free-to-play console market is more than just viable. In a recent interview with Eurogamer, he states, "There's a lot of people that go through that store and it's so easy to find and download these games that it's a great business model. A lot of people have already stored their credit card information so it's very frictionless if they do want to buy something. It's a business model of the future."Currently, one other SOE title -- Free Realms -- uses this business model, and CCP is also utilizing it for Dust 514.
Majority of DC Universe Online users play from the PS3 originally appeared on Massively on Wed, 18 Jul 2012 10:00:00 EST. Please see our terms for use of feeds.
- Source: Eurogamer.net
Filed under: Fantasy, Game mechanics, MMO industry, Patches, PvP, News items, Free-to-play, Dungeons
The additional high-level content that fans have been anticipating for ARGO Online is finally here; the biggest content update for the steampunk free-to-play game goes live today, which includes an increased level cap, a new flying continent, and a PvP arena.The new flying continent of Naviruo is designed with content for characters level 50 to 55 and contains more than 400 new quests, over 300 new types of monsters, and seven additional dungeons. Lower-level characters may not be able to survive the new continent, but they can enjoy the new PvP arena that allows players from level 30 on up to participate in duels on one of three different maps. The PvP-minded can also enjoy the new battlefield Arathidis Valley where 18-man teams can face off.
[Source: ProSiebenSat.1 press release]
ARGO Online's biggest content update goes live today originally appeared on Massively on Wed, 18 Jul 2012 11:30:00 EST. Please see our terms for use of feeds.









