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Illyriad MMORTS adding emergent mob distribution
April 22, 2012

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Illyriad player city
Large-scale game changes are a risky endeavor when it comes to MMOs. Today's Illyriad update is no exception, though we're excited to see what happens as the title switches from randomly generated world biology to an "organic and emergent model."

Animal distributions will now take habitats, breeding, and migration into account, and players will notice various critters moving around the map and behaving in a more logical manner. "Now, each pack or herd of animals will be tracked in real time, its population increasing over time, and the pack splitting when the population grows to a certain point. Players will be able to dramatically impact the sizes of animal populations, which will have multiple consequences," says Illyriad founder James Niesewand.

The tweaks are part of a warmup to the game's extended trade and economic revamp which is due later this year.

[Source: Illyriad Games press release]

MassivelyIllyriad MMORTS adding emergent mob distribution originally appeared on Massively on Sun, 22 Apr 2012 12:00:00 EST. Please see our terms for use of feeds.

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    One Shots: City of who?
    April 22, 2012

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    One Shots - City of Heroes
    Massively reader Torch Light has a theory that someone at Paragon Studios is a Doctor Who fan, and I think he might be right -- and not just because the game boasts a Time Manipulation power set. Torch Light sent in today's featured image from City of Heroes' VIP testing servers along with this explanation:
    The beta for Issue 23 of CoH has just gone live with a new parallel world of spookiness. While exploring around, I saw a familiar (yet strangely colored) police box. Looks like Paragon called in an expert to help fix those wibbly wobbly timey wimey problems.
    The image isn't bigger on the inside, but it is after the cut alongside two more reader pics!

    Continue reading One Shots: City of who?

    MassivelyOne Shots: City of who? originally appeared on Massively on Sun, 22 Apr 2012 16:00:00 EST. Please see our terms for use of feeds.

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      EVE Evolved: Mining returns with Inferno
      April 22, 2012

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      EVE Evolved title image
      Inferno is right around the corner, with the Escalation to Inferno patch due to hit in two days on Tuesday, April 24th. The patch prepares EVE Online for the coming PvP apocalypse with titan balance tweaks, a new interactive status effect bar, and two very important changes to the NPC drop tables: Manufacturable tech 1 modules will be removed from NPC drop tables, and Rogue Drone NPCs will have their mineral drops replaced with ISK bounties. These are changes players have been suggesting for years, and together they have the potential to bring back mining as one of the most profitable professions in EVE.

      If someone asked you where all the minerals come from to build the thousands of ships destroyed in EVE on a daily basis, you might say that you assume most of it comes from mined ore. Mining was originally the biggest source of minerals in the game and one of the most profitable professions, but over the years, that's changed. When level 4 missions added an infinite source of battleship-sized NPCs to high-security space, mission-running quickly overtook mining as the most profitable profession, and bizarrely, as a very good source of minerals. When the drone regions were later released, ratting there also became a huge mineral faucet far in excess of that produced through mining.

      In this week's EVE Evolved, I look at the problems faced by mining as a source of minerals and speculate on what will happen to mining as a profession when the Inferno expansion hits.

      Continue reading EVE Evolved: Mining returns with Inferno

      MassivelyEVE Evolved: Mining returns with Inferno originally appeared on Massively on Sun, 22 Apr 2012 18:00:00 EST. Please see our terms for use of feeds.

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        New ArcheAge video makes western audiences sad
        April 22, 2012

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        ArcheAge - airship and is that Treebeard?
        Tencent Games has released a new ArcheAge trailer that's one of the more enthralling clips we've seen in a while. It runs for just under two minutes and it features a plethora of fly-through landscape shots, boss monsters, a wee bit of combat, and a stirring soundtrack.

        Why Tencent Games instead of XLGAMES? Because Tencent is publishing the fantasy sandbox in China, and the aforementioned trailer is meant to endear the game to the huge number of MMO players that make up the Chinese market. European and American release plans for ArcheAge are still unknown, so commiserate with us by gazing wistfully at the full clip after the cut.

        Continue reading New ArcheAge video makes western audiences sad

        MassivelyNew ArcheAge video makes western audiences sad originally appeared on Massively on Sun, 22 Apr 2012 19:00:00 EST. Please see our terms for use of feeds.

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        MMO Week in Review: To the pain
        April 22, 2012

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        TERA
        At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

        To everyone but legal scholars and fanboys, the ongoing NCsoft/TERA copyright duel probably seems beyond bizarre, but the latest bout was conducted this week through En Masse's bellicose official statements in response to media and fan concern over recent South Korean court proceedings, which confirmed the convictions of former Lineage 3 developers accused of taking assets and trade secrets to Bluehole Studios. Nevertheless, seemingly unhindered for the moment, TERA's launch marches onward with an open beta weekend, launch trailer, and prologue cinematic.

        Read on for this week's other top MMO stories.

        Continue reading MMO Week in Review: To the pain

        MassivelyMMO Week in Review: To the pain originally appeared on Massively on Sun, 22 Apr 2012 20:00:00 EST. Please see our terms for use of feeds.

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          Watch 17 minutes of unadulterated Blade & Soul PvP footage
          April 22, 2012

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          Blade and Soul
          There's nothing that South Korean gamers love more than hot-blooded PvP, which is why they went bananas to see NCsoft's Blade & Soul's player-vs.-player combat live at the recent Soul Party 2.

          In two filmed videos by ThisIsGame.com, testers give the game's intense, kinetic action a workout during a 20v20 PvP match. The characters' full range of motion is on display in these clips, as are their various methods of impaling, soul-sucking, and fireballing opponents.

          Blade & Soul recently announced its adorable Summoner class, which will be playable when the game heads into its third closed beta test on May 9th. And yes, you have our full permission to stay up past your bedtime to watch the following PvP bout.

          Continue reading Watch 17 minutes of unadulterated Blade & Soul PvP footage

          MassivelyWatch 17 minutes of unadulterated Blade & Soul PvP footage originally appeared on Massively on Sun, 22 Apr 2012 22:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Is customizable housing worth the inevitable eyesores?
          April 21, 2012

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          Ultima Online - Believe it or not, this house I'm poking fun at right here is worth hundreds of dollars IRL. Location, location, location.
          Few MMOs nowadays launch with housing, and a vanishingly small number of those have fully customizable housing, the kind that lets you construct your house from foundation to tower, filling in floors, walls, and decor as you go. Ultima Online is one such MMO; it changed over its pre-fab buildings to customizable housing in the early aughts.

          Customizable housing in an open-world sandbox setting brings its own set of problems, however, starting with the reality that most players aren't taking time out of their professional architect day jobs to play the game. Consequently, most player homes are decked out in bold colors and tacky tchotchkes and cleverly placed roof tiles that spell "LOL." I don't know about you guys, but my real-life house doesn't have an Escher fountain and mounted fish hanging on the second-story facade (although perhaps it should).

          What do you think -- is customizable housing a tribute to creativity and freedom or an eyesore immersion-breaker inflicted ruthlessly on every passerby and neighbor? Is that freedom worth the pain?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Is customizable housing worth the inevitable eyesores? originally appeared on Massively on Sat, 21 Apr 2012 08:00:00 EST. Please see our terms for use of feeds.

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            WRUP: Pangolin edition
            April 21, 2012

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            This is not a metaphor.  This is a pangolin.  Metaphors are birds.
            There are a few important things that you need to know about pangolins. First of all, they exist. Second, well, that first thing is hard enough to move past. Don't get me wrong; they're beyond adorable, but they have no right existing in the modern era. Look at that thing. It's covered in armor plating with a slow and snurfling gait. It's like a contemporary of mammoths and ground sloths. The fact that it exists in this time and place implies that evolution is very nostalgic on occasion.

            This week's WRUP isn't really about nostalgia. Sure, it's always about what the Massively staff is playing over the weekend, but our usual bonus question isn't nostalgic either. Instead, it's about what game mechanic we'd like to see excised for all time. So jump on past the break to see what we'll be up to over this fine weekend, and let us know your own plans down in the comments.

            Continue reading WRUP: Pangolin edition

            MassivelyWRUP: Pangolin edition originally appeared on Massively on Sat, 21 Apr 2012 10:00:00 EST. Please see our terms for use of feeds.

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              The Road to Mordor: Happy fifth anniversary, LotRO!
              April 21, 2012

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              Image
              Great Ghost Bear, has it really been five years? Why... it must have been, although it truly seems like yesterday that a magazine article caught my eye about an upcoming game based on Lord of the Rings. Just yesterday it was, when I called my brother-in-law to tell him that he could drop his World of Warcraft subscription because something better was on the horizon. It wasn't but a day ago that we Founders jumped into the head-start and power-leveled all the way to 15.

              Let me tell you, those Tuckborough Library raids were brutal back then!

              So it has indeed been five years since Lord of the Rings Online released, a half-decade of Middle-earth stomping, Brandywine swimming, and Weathertop free-climbing. I can't even believe that this is the third such anniversary that I've covered for Massively; boy, how the time flies.

              Perhaps to make up for last year's lackluster and flawed anniversary celebration, Turbine's pulled out all the stops to make LotRO's birthday an event to remember. We've got a lot to cover and plenty of fireworks left to shoot off, so let's get to it!

              Continue reading The Road to Mordor: Happy fifth anniversary, LotRO!

              MassivelyThe Road to Mordor: Happy fifth anniversary, LotRO! originally appeared on Massively on Sat, 21 Apr 2012 12:00:00 EST. Please see our terms for use of feeds.

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                BioWare publishes this week's SWTOR community Q&A, preps for next week
                April 21, 2012

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                Star Wars: The Old Republic - Jedi PvE
                BioWare has published a selection of community questions (and answers) on its official Star Wars: The Old Republic website. The firm is making a concerted effort to reach out to its players lately, and the Q&A is the latest effort that comes on the heels of a website revamp and the in-game rakghoul plague.

                Combat designer Cameron Winston fields a query about SWTOR's threat mechanics, while lead designer Damion Schubert talks about the logic behind the equipment available at commendation vendors. "We don't want you to get all of the pieces of an armor set from any one source of gear. We want you to do multiple activities in the game to build out a full set of gear. This is a conscious decision on our part to encourage and reward playing multiple facets of the game. So you should do other things -- heroics, check the GTN, etc. -- the full set of gear is out there," he explains.

                BioWare has also made two new discussion threads available on the forums: one for this week's questions and one for next week's Q&A.

                MassivelyBioWare publishes this week's SWTOR community Q&A, preps for next week originally appeared on Massively on Sat, 21 Apr 2012 14:00:00 EST. Please see our terms for use of feeds.

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