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MMObility: Illyriad devs shine light on HTML5
September 20, 2011

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Illyriad screenshot
HTML5 is somewhat of a mysterious beast. We've probably all heard whispers of the "new" version of the standard web coding language, but to most of us it means very little. After all, why is it number five? Why is there a buzz about this new way of coding websites? Is "coding" even the right word? Oh, I've learned a thing or two over the years; I've built a few websites and have figured out some of the basics. My wife is a graphic designer, so I have learned a lot from her, including some of the stuff that makes up Flash and other graphical... things. But I am far from an expert.

So I decided to ask Ben Adams and and James Niesewand, CTO and CEO of Illyriad Games, respectively, about HTML5. They are really starting to push the boundaries of the language with their game Illyriad. It's fun to learn about this stuff, and it's always nice to know how our mobile games are being made. Click past the cut and read the interview!

Warning: Big words ahead!

Continue reading MMObility: Illyriad devs shine light on HTML5

MassivelyMMObility: Illyriad devs shine light on HTML5 originally appeared on Massively on Tue, 20 Sep 2011 18:00:00 EST. Please see our terms for use of feeds.

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Hyperspace Beacon: Holocron Files - Pureblood Sith
September 20, 2011

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Hyperspace Beacon: Holocron File, Pureblood Sith
Moreso than any other MMO intellectual property, the Star Wars IP carries a rich, deep history, shaped not only by its creator, George Lucas, but also by the many artists, writers, and directors of the many television series, games, books, and comics. When you step into Star Wars: The Old Republic, you are weaving yourself into a story with over 30 years of constant growth and development. Unlike other fictional histories, this one was guided by many hands, and much of the lore has been muddled over years of retcons and rewrites.

Every so often until the release of the game, I will explore the important bits that lead to the launch of Star Wars: The Old Republic. Unlike other MMOs, this game is developed specifically to draw the player into the story. To help ease you into this rich lore, I am creating a series I call the Holocron Files. And first, I begin with the mysterious TOR species know as the Pureblood Sith. Where do these beings come from? Why are they important to SWTOR lore? And what can we expect to see from them in game? Leap past the break to find out.

Continue reading Hyperspace Beacon: Holocron Files - Pureblood Sith

MassivelyHyperspace Beacon: Holocron Files - Pureblood Sith originally appeared on Massively on Tue, 20 Sep 2011 19:30:00 EST. Please see our terms for use of feeds.

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    LotRO dev diaries take a look at upcoming Rune-keeper and Hunter changes
    September 20, 2011

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    Screenshot -- Lord of the Rings Online
    With the launch of Lord of the Rings Online: Rise of Isengard just a short week away, Turbine is beginning to round out its pre-Isengard dev diaries. Today, we've got a double-whammy for you in the form of some new information on what will become of Rune-keepers and Hunters when the new expansion hits.

    On the Rune-keeper side of things, the devs have a variety of goals for the class, such as refining the class' trait trees, allowing the class to perform as a "hybrid AoE damage dealer," and buffing the class' AoE healing slightly. Chisels and rifflers will be seeing big changes in order to allow all of them to be used by Rune-keepers of the DPS and healing variety rather than gearing them toward one or the other. As with all other classes, the team is focusing on improving existing skills rather than introducing new ones, and as such the greatest changes are coming to the Rune-keeper's trait lines. Each trait line's four-set bonus is seeing changes to some degree.

    Meanwhile, in Hunter land, the goals for the class are much more concise. The devs want to give players further incentive to use all three of the available combat stances while performing "general cleanup" on the class. All stance-specific bonuses have been removed from all trait lines and redistributed elsewhere, thereby keeping Hunters from being locked into a specific stance based on their choice of trait line. Hunters will also be granted the ability to dual-wield and to wear medium armor from the get-go, which should help new players immensely. Of course, a variety of Hunter abilities have been improved, and the class is also gaining two new skills to round out its repertoire.

    For the entire set of changes to both classes, head on over to the dev diaries and soak up all the juicy details. And remember, Lord of the Rings Online: Rise of Isengard launches in just a week, so prepare yourselves accordingly.

    MassivelyLotRO dev diaries take a look at upcoming Rune-keeper and Hunter changes originally appeared on Massively on Tue, 20 Sep 2011 19:00:00 EST. Please see our terms for use of feeds.

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    The agonizing wait for Star Wars: The Old Republic's launch date continues [Updated]
    September 20, 2011

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    SWTOR
    The multi-million dollar question that's been on every Star Wars: The Old Republic fan's lips can be summed up in one word: When? While we still don't know a precise date, we may be a step or two closer to finding out today.

    SWTOR fansite Ask a Jedi combed through a recent EA Q&A session with investors to pull a few pertinent details from CFO Eric Brown. When asked about the launch date for The Old Republic, Brown replied, "We haven't given a street date yet. We won't do so for some time, possibly at our next upcoming earnings call towards the end of October." This earnings call will take place on October 25th.

    EA also continues to stand by its backup plan of a launch delay if SWTOR isn't ready, giving the title room to possibly slip from holiday 2011 to early 2012. Brown explained the conditions that would trigger such a slip: "We did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks."

    [Update: SWTOR's Stephen Reid has posted on the forums urging fans not to read too much between the lines of investor calls. "We are still very much aiming to ship in the holiday 2011 window (AKA, before the end of the year)," he says.]

    MassivelyThe agonizing wait for Star Wars: The Old Republic's launch date continues [Updated] originally appeared on Massively on Tue, 20 Sep 2011 20:30:00 EST. Please see our terms for use of feeds.

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    Fallen Earth dev diary talks economic changes, world events, and more
    September 20, 2011

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    Fallen Earth - cooking
    Earlier today we told you about the Fallen Earth devs answering a few of your free-to-play questions. Now it's time to dive a bit further down the rabbit hole courtesy of this month's state of the game update.

    Producer Marie Croall checks in with us to talk about the game's two-year anniversary celebration, which includes "PvP, PvE, and RP components." She also says that the event will be run at EU- and US-friendly times (though said times aren't specified as of yet).

    In terms of game updates, the major portion of the September recap concerns the ongoing economic changes. Inconsistencies dealing with recipe and component rarity have been dealt with, and the dev team has "redone the placement of most of the nodes in the game" to make the rarer nodes more of an incentive to enter PvP-enabled areas. Finally, Croall says that the release of the new world event system has been bumped back to coincide with the free-to-play conversion on October 12th. Grab your favorite wasteland beverage and read all the details at the official Fallen Earth dev blog.

    MassivelyFallen Earth dev diary talks economic changes, world events, and more originally appeared on Massively on Tue, 20 Sep 2011 20:00:00 EST. Please see our terms for use of feeds.

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    Dan Stahl leaving Cryptic, Star Trek Online
    September 20, 2011

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    Star Trek Online - red shirt captain
    Cryptic executive producer Dan Stahl has vacated the Star Trek Online captain's chair, according to a brief farewell message posted on the title's official website.

    Details on the departure are slim, with Stahl telling fans that he has "chosen to move on in my career and pursue new challenges." The resignation is the latest development in what has been an eventful summer for STO faithful, as Cryptic Studios was acquired by Perfect World Entertainment and Star Trek Online was subsequently slated to receive the free-to-play treatment.

    Stahl goes on to say that he will be answering questions prior to his end-of-the-month beam out, and he indicates that STO will be in good hands thanks to the leadership of former lead programmer and current Cryptic CTO Stephen D'Angelo.

    Look for more insight into this move in this Thursday's Captain's Log column.

    MassivelyDan Stahl leaving Cryptic, Star Trek Online originally appeared on Massively on Tue, 20 Sep 2011 21:30:00 EST. Please see our terms for use of feeds.

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    Immortal King launching open beta on September 22nd
    September 20, 2011

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    I know, I know, Greek kings were usually pretty darn mortal.
    Have you lain awake at nights wishing that you could take part in testing an MMORTS themed after ancient Greece? If so, you've got some rather specific issues, but you're also in luck. Immortal King, a browser-based MMORTS, is entering the open beta phase on Thursday, September 22nd. And as with many open betas, it's giving players a chance to take part in a variety of special events during the testing phase.

    Players who travel to the official site will be given an opportunity to obtain a special "Newbie Card" to get started in the game easily, and high-ranking players in factional duels also have the opportunity to earn in-game gold. There are also forum events, encouraging players to contribute to the game's knowledge base for more in-game rewards. There are only a couple of days left until the open beta goes live, so if you've been staying up late, you can take heart that your oddly specific sleepless nights are soon to end.

    [Source: Press release]

    MassivelyImmortal King launching open beta on September 22nd originally appeared on Massively on Tue, 20 Sep 2011 21:00:00 EST. Please see our terms for use of feeds.

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      Preview EverQuest's upcoming City of Bronze
      September 20, 2011

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      So they've designed Mohenjo-daro.
      The development of EverQuest has been a steady constant amidst seas of change, with the development team hard at work on the Veil of Alaris expansion. This 18th update for the venerable game will usher in a variety of updates and improvements -- and, of course, new zones. Erillion, the City of Bronze, is one such region and quite fittingly is the latest zone to have a video overview for players to inspect before the expansion's launch.

      Narrated by Alan VanCouvering and Bob Painter, the video describes both the original concept of Erillion and the challenges faced in designing such an orderly environment. It had to look as mechanical and orderly as possible, after all, but it also had to look organic rather than just being the same building pasted in dozens of times. Click on past the break to watch the video if you'd like to see the city before you can venture there in person.

      [Source: Official press release]

      Continue reading Preview EverQuest's upcoming City of Bronze

      MassivelyPreview EverQuest's upcoming City of Bronze originally appeared on Massively on Tue, 20 Sep 2011 22:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Should games cut us off?
        September 19, 2011

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        Free Realms screenshot
        Recently, Free Realms instituted a troubling feature for accounts belonging to minors. Parents began noticing that after they or their children played for three hours on an account flagged "minor," the interface announced that the player had entered "fatigue gaming time" and should log out to get some exercise for his health. Moreover, fatigue time reduced all in-game gains for the player by 50% and prevented him from completing quests and spinning the loot wheel.

        Gamers erupted over what they saw as Sony Online Entertainment's attempt to intrude upon the parental domain, and the company has since rolled back this feature and stated it was "unintended." Still, other games have implemented similar features. What say you, Massively readers? Are you happy for games to nanny you (and your kids), or do you think they should mind their own business?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Should games cut us off? originally appeared on Massively on Mon, 19 Sep 2011 08:00:00 EST. Please see our terms for use of feeds.

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        MV Guide: September 19-25, 2011
        September 19, 2011

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        Vanguard screenshot
        MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel.

        Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During livestream events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, livestream events are subject to the whims of outside forces like server-side gremlins once in a while.)

        Follow along after the jump to see what's on this week's schedule!

        Continue reading MV Guide: September 19-25, 2011

        MassivelyMV Guide: September 19-25, 2011 originally appeared on Massively on Mon, 19 Sep 2011 09:00:00 EST. Please see our terms for use of feeds.

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