Virtual World News
Filed under: Fantasy, Guild Wars, Events, in-game, New titles, News items
You might have heard about a game named Guild Wars 2 that's coming out in just a little more than a week. And that's all well and good, but what does this mean for the original Guild Wars? Shall old acquaintance be forgot? Will the game be forgotten altogether?Whatever happens next, you'll want to refresh your memories about the game before its sequel comes out, and that's the focus of the Wayfarer's Reverie running until August 30th. Players will have special festival quests to undertake, highlighting the memories and experiences of player journeys through each storyline. These questgivers can be found in each of the four major cities from the four expansions.
That's not all that players can expect, however. Special drops will also be in effect for the whole of the event, and there will be several NPCs scattered through the cities to share recollections of the game's history. Guild Wars players should check out the event -- it's not a prelude to the end but the prelude to a new beginning.
A reflective festival launches for Guild Wars originally appeared on Massively on Fri, 17 Aug 2012 19:00:00 EST. Please see our terms for use of feeds.
Filed under: Betas, MMO industry, Massively Meta, Betawatch, Miscellaneous
Upcoming sandbox ArcheAge has kicked off its fifth closed beta test this week as if to taunt those of us on this side of the pond who don't speak Korean. To tide us over, we have City of Steam, whose final alpha weekend starts up tonight; DUST 514, which aims to run a closed beta event for PlayStation Plus members beginning on August 21st; and PlanetSide 2, which will see PlanetSide vets join the beta come Monday.Meanwhile, Guild Wars 2's prepurchase headstart is just a week away, and the team delivered two stress tests this week in preparation. Not up for GW2? Give Knight Age a spin; its open beta kicks off on August 28th.
Finally, Massively reader Travis tipped us off to the rumor that Otherland's closed beta will begin a week from today on August 24th.
The complete Betawatch roundup went thataway!
Continue reading Betawatch: August 11 - 17, 2012
Betawatch: August 11 - 17, 2012 originally appeared on Massively on Fri, 17 Aug 2012 20:00:00 EST. Please see our terms for use of feeds.
Filed under: Business models, Opinion, Free-to-play, Browser, Mobile, Casual, MMORTS, Miscellaneous, MMObility
In a few weeks, I will drive to the official AT&T store, talk to someone behind the counter for 30 or 40 minutes, pay a small fee of 50 to 100 dollars, and walk out with a newer, shinier, faster smartphone than I came in with. Then I'll wait two years, pay the difference between the brand-new phone in my example and an even newer new phone of the future and go home to repeat the process. If you're a customer of AT&T or another large carrier, you are probably very familiar with the situation I am describing. Is it much different from upgrading a desktop gaming machine every two years?Well, it is and it is not. I've been thinking a lot about the way we spend money on electronics. In the room where I'm writing this, I have at least nine different devices that allow me to get online, check emails, communicate, and play MMOs. Have I spent too much money, or was I smart in my decisions? What happens to all of these devices after I'm done with them? Is the gaming PC the smarter path?
Continue reading MMObility: How mobile devices avoid the PC upgrade curse
MMObility: How mobile devices avoid the PC upgrade curse originally appeared on Massively on Fri, 17 Aug 2012 21:00:00 EST. Please see our terms for use of feeds.

"The biggest thing is because we promised we'd release on PlayStation 3, and there are still a lot of players out there waiting for us to release a PS3 version. Before we talked about losing the trust of the player base with the original release of XIV, and getting that trust back. One of the things to get that trust back is to fulfill our promises. That promise being that we'd release on the PlayStation 3," Naoki said in a group interview today at Gamescom. "That doesn't mean we're not looking to the future. We realize that things will be coming, and then making the game compatible for these systems is something we're currently thinking about," he added.
Of course, "until Sony and Microsoft actually make an announcement," he said, "we can't make an announcement." Yoshida said that his team's flexibility with FFXIV is due to the game's new engine. "With this new engine, it's very scalable. It runs on low-end PCs and high-end PCs. So, when new technology comes out, we can easily scale it to that high end."
Yoshida went on to show the game running on a colleague's Sony Vaio laptop, sporting a Core i5 processor. While the graphics were scaled down for the lower end specs, the game still ran smoothly and looked quite impressive. "This is at about 70 percent optimization," he added.
FFXIV: A Realm Reborn will launch on both PC and PlayStation 3 "this year."
Final Fantasy XIV: A Realm Reborn 'scalable' for next-gen consoles originally appeared on Massively on Thu, 16 Aug 2012 06:07:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, EverQuest II, Game mechanics, MMO industry, Opinion, Free-to-play, The Daily Grind, Roleplaying
Sony Online Entertainment's new SOEmote feature debuted in EverQuest II last week, and you could almost hear the yawns from the game's core community. While our own Karen Bryan was willing to give the feature an objective go, most of the EQII vets I know have been disinterested at best and downright hostile due to the "wasted development time" at worst.SOEmote's mixed reception was both predictable and irritating, as it often seems to me like MMO gamers cry for innovation out of one side of their mouths and decry it from the other side on those rare occasions when it happens.
Granted, SOEmote isn't a combat- or endgame-focused innovation, but isn't that the point? Shouldn't MMO devs be spreading their creative wings and giving us new things to do that aren't the same old hotbar-spamming gear grind? So how about it, morning crew -- do you just want more progression, or do you really want MMO innovation (and if so, what kind)?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: Do you really want MMO innovation? originally appeared on Massively on Thu, 16 Aug 2012 08:30:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Interviews, MMO industry, Massively Interviews, Massively Event Coverage, Final Fantasy XIV
Final Fantasy XIV players, take note: your days are number. Er, at least your days spent in the original FFXIV world. When 's rebirth occurs later this year (A Realm Reborn), the original game's servers will be taken offline. Rather than overlap, Square Enix director / producer Naoki Yoshida says the original servers will be taken offline "some day in the near future," precipitating an alpha, then a beta for the game's relaunch later this year."Basically what's going to happen is that the current story is still continuing now, but some day in the near future - and we'll make sure we tell the players what day that is - something is going to happen in the story, and at that time the servers are going to shut down," Yoshida told us in a group interview this morning at Gamescom.
The reason for the shutdown is less thrilling than you might think. "Basically the player data will be taken over into the new game. So, to convert all this new data for the new systems, we need a certain amount of time to do this. There's so much data, so many thousands of characters that we must do this for. And so, we have to shut down the servers," he said.
Yoshida was quick to point out that players will have plenty of warning ahead of the shut down (consider this your first heads up). He also notes that the original game's userbase will be prioritized in A Realm Reborn's beta queue, and that players will "be able to use their current characters in the beta test as well." Though that may not be at the kickoff of the beta, he says, "we're working in a way to try to get it as close to the beginning of the beta test as possible."
FFXIV: A Realm Reborn is headed to both PlayStation 3 and PC later this year.
Every summer, the gaming industry descends on Cologne, Germany, for Gamescom, the world's largest trade fair for interactive games and entertainment. Massively's on the scene in 2012, bringing you all the best scoops, impressions, and interviews from the MMOs at the show!
Final Fantasy XIV servers shutting down ahead of relaunch, 'A Realm Reborn' beta planned for this fall originally appeared on Massively on Thu, 16 Aug 2012 08:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Screenshots, Dungeons and Dragons Online, Patches, News items, Free-to-play
The update will bring in a new Monster Manual and a brand-new adventure pack with new dungeons and exciting monsters. You can get a sneak peek of three of the dungeons -- Outbreak, Overgrowth, and Thorn & Paw -- right here! Check out the gallery below to get a glimpse of what awaits you in the Song of Druid's Deep.
[Source: Turbine press release]
D&D Online's Song of Druid's Deep screenshots released originally appeared on Massively on Thu, 16 Aug 2012 10:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Trailers, Video, Lord of the Rings Online, Expansions, Game mechanics, News items, Free-to-play, Dev Diaries
Straight from the show floor of Gamescom comes a new video featuring LotRO's mounts for the Riders of Rohan expansion. These mounts come in three armor tiers, have slots for individual armor pieces, and have customizable skills. They also look pretty snazzy as they carry you into battle.
Check out last week's video to learn more about mounts, or skip below the cut to check out this week's video if all you need is the pounding of drums and the thrill of battle.
Continue reading Gamescom 2012: New LotRO dev diary about warsteeds
Gamescom 2012: New LotRO dev diary about warsteeds originally appeared on Massively on Thu, 16 Aug 2012 09:00:00 EST. Please see our terms for use of feeds.
Filed under: World of Warcraft, Fantasy, Trailers, Video, Expansions, News items, Races
Ever since Blizzard announced that the opening cinematic for World of Warcraft's next expansion Mists of Pandaria would be revealed at Gamescom 2012, fans have been patiently waiting to watch the introduction of the Pandaren in the popular fantasy MMORPG. Now the wait is over: Watch as the black and white kung-fu master takes on two warring combatants in the video after the break.Continue reading Gamescom 2012: World of Warcraft reveals Mists of Pandaria opening cinematic
Gamescom 2012: World of Warcraft reveals Mists of Pandaria opening cinematic originally appeared on Massively on Thu, 16 Aug 2012 10:30:00 EST. Please see our terms for use of feeds.
- Source: WoW Insider
Filed under: Horror, Trailers, MMO industry, New titles, PvP, News items
Back at E3, Massively had the chance to chat with folks from CJ Games Global about a number of their upcoming games, including the horror-themed shooter Hounds, the medieval strategy game Monarch, and the urban action shooter District 187: Sin Streets (formally called Sin Streets Online). For Gamescom, the company showed two short trailers highlighting some of the in-game action of both Monarch and Hounds.Hounds will feature five types of gameplay, including end-game raiding and PvP. The game is scheduled for a fourth-quarter release in 2013. Planned for release just before that in Q3 2013, Monarch utilizes soldiers-for-hire to siege opposing territories in large-scale combat.
Check out the in-game footage of both titles in the trailers after the break.
[Source: CJ Games Global press release]
Continue reading Gamescom 2012: CJ Games showcases upcoming games in videos
Gamescom 2012: CJ Games showcases upcoming games in videos originally appeared on Massively on Thu, 16 Aug 2012 11:00:00 EST. Please see our terms for use of feeds.








