Virtual World News
Filed under: Fantasy, Xsyon, Promotions, Sandbox
Did you play the sandbox title Xsyon in the past year but let your subscription slip? Notorious Games wants your patronage back and it's willing to meet you halfway with 10 days of free game time to check out all of the new additions and developments in the game.Any former subscriber to Xsyon will receive a 10-day pass to the game sometime after May 18th. This time will be used over the course of five weeks. Eligible players will be notified by email when their 10-day slot is scheduled.
Xsyon recently celebrated its first anniversary, and since launch has seen explosive growth of both player-created structures and the wildlife population. Other improvements that Notorious Games is proud of include a better crafting system, an overhauled UI, and tweaked visuals.
Xsyon hosts 10-day welcome back promotion originally appeared on Massively on Tue, 24 Apr 2012 09:00:00 EST. Please see our terms for use of feeds.
- Source: Xsyon forums
Filed under: Sci-fi, Business models, MMO industry, News items, Star Wars: The Old Republic
Last week Cowen analyst Doug Creutz ruffled a few fanboy feathers with his prediction of declining subscription numbers for Star Wars: The Old Republic. BioWare lead writer Daniel Erickson responded by saying that subscriptions are not dropping, but that the number of concurrent users at peak times has gone down."Nothing is off the table when it comes to making sure our communities are strong and active on each server," Erickson said.
He told PC Gamer that BioWare is doing "anything and everything" to help its numbers. Creutz said that SWTOR subcribers reached a peak of 1.7 million in February, and he estimated that populations would drop to 1.25 million by March of 2013.
BioWare strikes back at SWTOR declining sub reports originally appeared on Massively on Tue, 24 Apr 2012 10:45:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Horror, Game mechanics, Interviews, MMO industry, New titles, News items, World of Darkness, Sandbox
A new interview at Gamasutra posits that CCP is gunning for mainstream success with its upcoming World of Darkness MMO. The EVE Online developer has cornered what's left of the hardcore sandbox market, so now it's looking to marry EVE's emergent gameplay with more familiar MMO staples. "The way to drag people in will be traditional themepark-style PvE play. Once players get into the setting, they'll see the appeal of the sandbox play," says WoD creative director Reynir Hardarson.Despite the concessions to mainstream accessibility, EVE's influence on World of Darkness will be more than superficial. "The live-action roleplayers of the Vampire the Masquerade tabletop game play this way," Hardarson explains. "It's really about politics and power plays."
Why don't more MMO developers try their hand at sandbox mechanics? Hardarson says designing for emergent play is difficult because you can't test it. It's worth it, though, because MMOs that hand-hold and limit players to a linear path miss the point. "I'm not a five-year-old. If I want to go in the cave and I want to die, that's my problem," Hardarson says.
World of Darkness creative director talks design and the MMO mainstream originally appeared on Massively on Tue, 24 Apr 2012 10:30:00 EST. Please see our terms for use of feeds.
- Source: Gamasutra
Filed under: Fantasy, Free-to-play, Humor
Bigpoint Games is painting Drakensang Online as the Rocky Balboa of isometric hack-n-slash MMOs, and it's stepping into the ring with the upcoming title contenders and swinging away. The company released a comparison chart to show how its scrappy underdog is actually head and shoulders above the developing competition.According to the comparison chart, Drakensang takes the lead by offering all that its competition has plus more. When you've got a game that was developed in less than two years, is free-to-play, and is a full-fledged MMO, why would you ever want to sample the fruits of Blizzard's and Runic Game's trees?
Will Drakensang nip hard enough at Diablo III's heels to hobble the mighty demon as it releases next month? Time will tell, but you can check out our impressions of Drakensang when Mike plays it for you live on Massively TV this Wednesday evening!
[Source: Bigpoint Games press release]
Drakensang Online compares itself to Diablo III and Torchlight II originally appeared on Massively on Tue, 24 Apr 2012 10:00:00 EST. Please see our terms for use of feeds.
Filed under: Real life, MMO industry, News items, Free-to-play
Auto Club Revolution doesn't get a lot of ink from the mainstream MMO press, but it's a pretty interesting title if you're a gearhead. It's more of a virtual world and community hub than a typical progression game (but there is plenty of progression to be had nonetheless). Eutechnyx has just announced a partnership with BMW that gives players a chance to drive and customize a virtual version of the company's new 1 Series M Coupe. The ACR coupe was built with input from BMW designers, as was the new Victoria Harbour road course that you'll drive it on.ACR is a free-to-play racing title that delivers a "console-quality racing experience" according to Eutechnyx. Gamers can collect, customize, and race models from over 50 real-world manufacturers. Visit the game's official website and sign up to access the challenges needed to unlock your new BMW.
[Source: Eutechnyx press release]
Test drive a new BMW in Auto Club Revolution originally appeared on Massively on Tue, 24 Apr 2012 11:30:00 EST. Please see our terms for use of feeds.
Filed under: Sci-fi, Video, EVE Online, Game mechanics, MMO industry, Patches, News items, Sandbox
It's patch day in New Eden. Today's Escalation update is the first step on the road to next month's Inferno expansion, so CCP has rolled out a new dev diary video to give all you internet spaceship jockeys a heads-up on the more pertinent changes.Lead designer CCP Soundwave is today's talking head. He takes us through the changes to the drone regions, which CCP hopes will revitalize EVE Online's mining trade. "Mining will actually be done through mining rather than shooting NPCs," Soundwave deadpans.
Incursion spawns and payouts are also being tweaked, though Soundwave doesn't spend much time on that particular detail in this video. He does show off EVE's new effect bar, though. Prior to the patch, pilots needed to hunt down aggressors via the game's overview, but now there's a little status bar above the hull/armor/shield readout that gives you pertinent combat info at a glance.
Finally, CCP has been hard at work revamping EVE's missile effects. The tweaks follow on from last year's turret upgrades to bring even more visual ooohs and ahhhs to EVE's combat. More details are available in the clip after the cut.
Continue reading EVE's Escalation patch brings new status bar, missile effects, and more
EVE's Escalation patch brings new status bar, missile effects, and more originally appeared on Massively on Tue, 24 Apr 2012 11:15:00 EST. Please see our terms for use of feeds.
- Source: CCP YouTube
Filed under: Fantasy, Launches, MMO industry, News items, RIFT
MMOs generally don't sojourn too far from home. Outside of launches in the US and Europe, it's rare for a western game to be adapted to the Korean or Chinese market; far more often games from those markets get shipped here. But it does happen every so often, and such is the case with RIFT. As of today, the game has officially started its full commercial service in Korea under the guidance of NetMarble.The game is also launching with several of the usual launch events such as promotional giveaways, although they're of limited utility if you don't read or speak Korean. It's an unusual export, but with several Korean games making major promotional pushes in the US (such as Aion and TERA), it might be the time to see if cross-cultural appeal works in the other direction. And if you're familiar with the language and want to see how the game plays when adapted, now's the time.
RIFT kicks off service in Korea originally appeared on Massively on Tue, 24 Apr 2012 11:00:00 EST. Please see our terms for use of feeds.
- Source: Korean site
Filed under: Fantasy, Lord of the Rings Online, Contests, Events, real-world, Events, in-game, Giveaways, Anniversary
Exactly five years ago today, Lord of the Rings Online launched to eager MMO fans, bringing J.R.R. Tolkien's world to life in a persistent land for the first time in a video game. The game has enjoyed consistent success since then, keeping the MMO world on its toes with three expansion packs and a move to free-to-play that earned the game several awards and more success than most MMOs are able to enjoy long after launch.To help celebrate this success after five years, Turbine has teamed up with Massively to offer special prizes for three lucky winners: 5,000 Turbine Points, 10,000 Turbine Points, and a Lifetime account!
To be eligible, you must reside in North America (these are for NA accounts) and be over 18 years of age. If that checks out, just head on over to our contest post in our forums and leave a reply to the thread letting us know what your favorite moment was from the last five years of LotRO. Be sure to get your responses in before 8 a.m. EDT on Friday, April 27th. We'll then randomly select the first-, second-, and third-place winners and notify them by the end of the day Friday.
Also be sure to check out the 5th anniversary video just after the cut below. Best of luck to everyone!
Celebrate Lord of the Rings Online's 5th Anniversary with free stuff from Massively! originally appeared on Massively on Tue, 24 Apr 2012 12:00:00 EST. Please see our terms for use of feeds.
Filed under: Sci-fi, Video, EVE Online, Game mechanics, MMO industry, Patches, News items, Sandbox
It's patch day in New Eden. Today's Escalation update is the first step on the road to next month's Inferno expansion, so CCP has rolled out a new dev diary video to give all you internet spaceship jockeys a heads-up on the more pertinent changes.Lead designer CCP Soundwave is today's talking head. He takes us through the changes to the drone regions, which CCP hopes will revitalize EVE Online's mining trade. "Mining will actually be done through mining rather than shooting NPCs," Soundwave deadpans.
Incursion spawns and payouts are also being tweaked, though Soundwave doesn't spend much time on that particular detail in this video. He does show off EVE's new effect bar, though. Prior to the patch, pilots needed to hunt down aggressors via the game's overview, but now there's a little status bar above the hull/armor/shield readout that gives you pertinent combat info at a glance.
Finally, CCP has been hard at work revamping EVE's missile effects. The tweaks follow on from last year's turret upgrades to bring even more visual ooohs and ahhhs to EVE's combat. More details are available in the clip after the cut.
[Update]: While the missile effects are featured in the video, we've changed the title of the article to reflect the fact that they're not live yet. We've also flogged ourselves accordingly.
Continue reading EVE's Escalation video talks new status bar, missile effects, and more [Updated]
EVE's Escalation video talks new status bar, missile effects, and more [Updated] originally appeared on Massively on Tue, 24 Apr 2012 11:15:00 EST. Please see our terms for use of feeds.
- Source: CCP YouTube
Filed under: Anarchy Online, Opinion, Ultima Online, The Game Archaeologist, Miscellaneous
"I'd play this game again if the graphics were updated.""If they re-released this game with modern graphics, it would be way more popular."
"The Game Archaeologist is my hero, and I will name my progeny in his honor."
How many times have we heard the above statements? From my perspective as someone who tries to keep tabs on classic MMOs, I see these claims quite a lot. Such sentiments pop up in nearly every other post Massively does about older games: "This title is rock-solid except for its aging visuals. Update those, and it would recapture its former glory and then some."
This has gotten me thinking whether such logic would pan out or not. With Anarchy Online's much-hyped graphics overhaul on the way, this discussion seems to crop up more often. Is the power of a graphics conversion or overhaul strong enough to pull back in previous players and fresh blood? Or is it merely slathering on new paint over a rusting hulk?
Continue reading The Game Archaeologist: Are graphical updates worth the hassle?
The Game Archaeologist: Are graphical updates worth the hassle? originally appeared on Massively on Tue, 24 Apr 2012 13:30:00 EST. Please see our terms for use of feeds.










