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Pachter says rumored Nexon buyout of EA 'cannot happen'
April 26, 2012

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EA logo
Forbes reported on a rumored takeover of Electronic Arts by Nexon earlier this morning. The magazine noted that EA shares spiked following a supposed bid by the Korean gaming giant.

Wedbush Securities analyst Michael Pachter weighed in on the rumors at GamesIndustry.biz, saying that the deal "cannot happen." He guesstimates that EA will balk at any such deal because "Nexon couldn't pull off a stock-for-stock deal [...] and would have difficulty financing an all-cash deal to make EA shareholders happy."

Pachter floats a few numbers in his analysis, and he also notes that EA CEO John Riccitiello isn't likely to cede control of the company to anyone outside of EA management.

MassivelyPachter says rumored Nexon buyout of EA 'cannot happen' originally appeared on Massively on Thu, 26 Apr 2012 14:00:00 EST. Please see our terms for use of feeds.

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Ask Massively: This hat has ruined everything edition
April 26, 2012

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I don't care for hats.
I was having trouble coming up with a topic for this week's header, so I tried writing down a bunch of different topics on pieces of paper and sticking them in a hat. Then I put the hat on. Now I still don't know what to write for this week's header, and I have an ugly hat on my head. Plus, little bits of paper are jammed against my head, and it's itchy. I knew this would be a problem starting with the bowler hat.

This week's Ask Massively will go on despite my itchy scalp and ugly hat. And in this edition, I'm talking about potential Eastern games for a player looking for new games and beta invitations. If you'd like to have a question answered in a future installment of the column, send it to ask@massively.com or leave it in the comments. Questions may be edited slightly for clarity and/or brevity.

Continue reading Ask Massively: This hat has ruined everything edition

MassivelyAsk Massively: This hat has ruined everything edition originally appeared on Massively on Thu, 26 Apr 2012 15:00:00 EST. Please see our terms for use of feeds.

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    Matt Miller reflects on eight years of City of Heroes, hands out free respecs
    April 26, 2012

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    City of Heroes
    Eight years is an eternity for an MMO, and Lead Designer Matt Miller is exceedingly proud that City of Heroes has flown the distance. "I love the community that City of Heroes has built, and watching it over eight years ebb and flow with new voices being added to replace departed ones, and those voices being welcomed with open arms instead of open hostility that they might find elsewhere," he writes in an anniversary address.

    Miller reflects on a few of the highlights of the journey for him, from his getting hired on to the team in 2003 to the insanity of the head start to the beginning of a bug hunting tradition among the playerbase. He also uses this address to promote the near future of the game, including Issues 23 and 24.

    As part of the anniversary celebration, Paragon Studios has handed out a free respec token to each character in the game (the tokens do not stack with other respec tokens, however). Don't miss out on our own Massively celebration of the milestone, as our own Eliot Lefebvre has shared his thoughts on what this anniversary means for the game.

    MassivelyMatt Miller reflects on eight years of City of Heroes, hands out free respecs originally appeared on Massively on Thu, 26 Apr 2012 16:00:00 EST. Please see our terms for use of feeds.

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    The Guild Counsel: When do you trust the new guy?
    April 26, 2012

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    swtor
    When you're running a guild, there are lots of clear, right and wrong, cut and dried issues to take on. It might not be easy to carry them out, but it's pretty easy to know what the right decision is. There are some, however, that aren't so clear, and it's hard to even gauge which variables might help reveal the best solution. One of those naggingly difficult areas is knowing when to put your trust in a new member. A good recruitment policy will help filter out bad matches, but at what point do you know that a new member really is a good fit with the guild and can be trusted? As much as I'd like to just say "you'll know it when you see it" and leave it at that, I'd like to touch on a few areas that might come into play as you evaluate new members. Read on for a few ideas in this week's Guild Counsel, and add yours to the discussion below!

    Continue reading The Guild Counsel: When do you trust the new guy?

    MassivelyThe Guild Counsel: When do you trust the new guy? originally appeared on Massively on Thu, 26 Apr 2012 17:00:00 EST. Please see our terms for use of feeds.

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      DC Universe Online producer's letter explores the future of PvP
      April 26, 2012

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      BONK!
      Another month is on its way out, and that means it's time for another DC Universe Online monthly producer's letter. This one is particularly special, though, because it's the first official producer's letter written by the game's new producer, Larry Liberty. Liberty takes a moment to introduce himself as a 16-year veteran of the industry who has worked on title such as Fallout: New Vegas, The Witcher, Neverwinter Nights 2, and Tony Hawk 4.

      The remainder of the letter pertains almost entirely to PvP and some of the recent changes made to it. One of the major changes is that the studio has "basically reduced the ceiling on how much damage output a crit can deliver," claiming that the team wants "to reduce the importance of luck and the importance of a good virtual dice roll in combat, and increase the importance of skill." Liberty then goes on to explain the team's philosophy behind the changes, stating that "the overarching goal for [the studio's] PvP system changes is to emphasize intelligent tactics and skillful play over lucky die rolls and raw stats." The post is rounded out by a list of some of the PvP features that are planned for game updates 13 and 14, showing players what they can expect for the future of DCUO's PvP. For the full, tasty details, go check out the full post at the game's official site.

      MassivelyDC Universe Online producer's letter explores the future of PvP originally appeared on Massively on Thu, 26 Apr 2012 18:30:00 EST. Please see our terms for use of feeds.

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      TERA ramps up for launch with a video, an offer, and an address
      April 26, 2012

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      The discerning human likes putting another human on the front of his armor.
      TERA's launch is just around the corner, and if you're not excited yet, En Masse Entertainment is going to throw as much new stuff at you as possible to get you psyched up. That starts with a developer journal by Senior Producer Brian Knox, who talks about the road to launch and the growth of the studio. As you'd expect of a producer bringing a game to market, he's quite excited to see what players will do with the game once it's live.

      Not interested? Perhaps you'll be more interested to know that the studio has extended the inaugural subscription rate deal; have an active subscription to the game by May 31st and you'll wind up with long-term discounts on the subscription price. Or perhaps you'd rather kick back and watch the final installment of the race videos, this one highlighting the familiar human race. It's a variety of updates to keep your energy up for the launch next Tuesday, assuming it wasn't up already.

      Continue reading TERA ramps up for launch with a video, an offer, and an address

      MassivelyTERA ramps up for launch with a video, an offer, and an address originally appeared on Massively on Thu, 26 Apr 2012 18:00:00 EST. Please see our terms for use of feeds.

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      The Summoner's Guidebook: Improving our skillshot dodging skills
      April 26, 2012

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      League of Legends screenshot
      Although the term "skillshot" was a new word for me when I started playing League of Legends, the concept of avoidable attacks is something that is very intuitive for even novice gamers. Skillshot is just a fancy term that roughly means "dodgable attack" in MOBA games. Although the official terminology sometimes differentiates between ground-targeted AoE and true skillshots (which are generally projectiles or groups of projectiles), that distinction is not really necessary for us. If it can be evaded, we'll call it a skillshot.

      Dodging skillshots is something that is fairly easy to develop skill for. It takes only a little bit of mental effort to dramatically improve your ability to evade them. It's also a skill that can always be improved with practice. We can always react to them faster or predict them more reliably. This makes it a good area to improve on because we can always get better.

      Continue reading The Summoner's Guidebook: Improving our skillshot dodging skills

      MassivelyThe Summoner's Guidebook: Improving our skillshot dodging skills originally appeared on Massively on Thu, 26 Apr 2012 19:00:00 EST. Please see our terms for use of feeds.

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        Realms Online introduces the Lamai
        April 26, 2012

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        They make their home in a valley.  It's almost uncanny.
        Adding a new race to a factional PvP game is always a dicey proposition with regard to faction balance, but Realms Online is taking a measured approach with its newest race. The diminutive Lamai have just been added, and they aren't beholden to any single faction -- they can join any realm and play as any class. That flexibility is meant to reflect their nature as an ancient race that left the planet ages ago.

        Of course, there's also the problem that if you're enticed by the new race, you'll have to start all over from the first level. As a promotion to help players interested in playing a Lamai, GameSamba is offering a sale on experience boosts in the game's shop. It's 25% off of level 30 scrolls, and 10 XP boosters for the price of eight. Not a bad deal if you want to level a new character, whether it's a lamai or something else.

        [Source: GameSamba press release]

        MassivelyRealms Online introduces the Lamai originally appeared on Massively on Thu, 26 Apr 2012 21:00:00 EST. Please see our terms for use of feeds.

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          Iris Online opens the Lost Temple of Atlantis
          April 26, 2012

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          Of course, it's not really all that lost any longer when you get right down to it...
          Iris Online players are in for a treat today because it's patch day. And not just the small sort of patch with a bunch of bugfixes, either -- this is the big kind, the kind that opens up new areas and expands the level cap. In fact, it's exactly that kind, as today's update opens four new zones and the Lost Temple of Atlantis for player exploration. The temple is meant as the most challenging dungeon in the game and contains a variety of treasures for players braving its depths.

          Beyond the temple, the new zones give players new chances to strike back and liberate the land from the Sahar, complete with new quests to enjoy. Those new quests will also help as players head for the new level cap of 75, but if that alone isn't enough, the development team is doubling all EXP and SXP rates until April 29th. Players can also earn special treasure boxes for a limited time, a little extra boost for enjoying the game's new content.

          [Source: gPotato press release]

          MassivelyIris Online opens the Lost Temple of Atlantis originally appeared on Massively on Thu, 26 Apr 2012 20:00:00 EST. Please see our terms for use of feeds.

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            The Daily Grind: How do you keep track of your passwords?
            April 25, 2012

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            Passwords
            It's a hazard of the job that we accumulate scores of passwords while writing at Massively. It makes sense: Every new MMO tried means a new account, and because I'm not stupid, a new password. Unfortunately, the numbers began to pile up on me and I began to realize that there was no way I was going to remember all of these for when I'd go back to a game months after the fact.

            My old system used a common theme (say, names of Pokemon) that allowed for different passwords while giving me a chance at guessing them if I forgot. My new system is a $0.99 notebook that I desperately hope my kids don't discover and chew up. It's a slight improvement but not perfect.

            So I'm curious: How do you keep track of your passwords? Do you memorize them, write them down in a notebook, have a text file on your computer, or use a password manager program?

            Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

            MassivelyThe Daily Grind: How do you keep track of your passwords? originally appeared on Massively on Wed, 25 Apr 2012 08:00:00 EST. Please see our terms for use of feeds.

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