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Star Trek Online opens character transfers to the test server
October 18, 2011

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You're going forward in time, not backward.  But that's not the point.
When the testing process started for Star Trek Online's upcoming free-to-play version, players were limited to creating new characters rather than bringing over old favorites. The reasoning was simple: Because the game will be flinging the doors open to a flood of new players, that experience absolutely needs to be top-notch. But now that the testing has been ongoing for some time, the Tribble test server is open for players to bring a higher-ranked Federation or Klingon character across.

Naturally, there are some restrictions to the process, namely that players are limited in their overall number of characters transferred. Characters will also be updated to the newer game version, meaning several currency changes for Federation characters and a long list of changes for any Klingon characters. The newest entry in the Path to F2P blog series outlines the details, which should be pertinent to any players eager to see what their characters will play like when the business model shifts.

MassivelyStar Trek Online opens character transfers to the test server originally appeared on Massively on Tue, 18 Oct 2011 20:00:00 EST. Please see our terms for use of feeds.

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Neowiz partners with Epic Games Korea for new Unreal 3 MMORPG
October 18, 2011

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Bless - Someone call the skimpy armor police
There's a new fantasy MMO in town, and it goes by the name of Bless (for now, at least). And actually, when we say "in town," we mean in Korea, where Neowiz has partnered with Epic Games Korea to develop the former's first Unreal 3-powered MMORPG.

MMODen has the press release as well as the game's first trailer, and Bless features Eastern MMO staples like skimpy armor, feline anthropomorphs, and slick violence doled out with rather impressive weaponry. There's virtually no information on actual gameplay save that the title will feature 10 races, but we'll keep our eyes peeled and bring you the latest info as it develops.

Prior to Bless, Neowiz was best known for its Cross Fire and Alliance of Valiant Arms MMO shooters, and the new title boasts 150 dedicated developers who've been working on the project since 2009. Check out the trailer after the break.

Continue reading Neowiz partners with Epic Games Korea for new Unreal 3 MMORPG

MassivelyNeowiz partners with Epic Games Korea for new Unreal 3 MMORPG originally appeared on Massively on Tue, 18 Oct 2011 21:00:00 EST. Please see our terms for use of feeds.

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EverQuest: Veil of Alaris preorder bonuses announced
October 18, 2011

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EverQuest: Veil of Alaris
EverQuest's 18th expansion, Veil of Alaris, isn't too far off, and Sony Online Entertainment has announced that preorders are now open. The game comes in two flavors: standard and digital collector's edition. The former includes Veil of Alaris and all previous EverQuest expansions along with an exclusive mount, house decoration items (two paintings and a Resplendent Sword Ornamentation) and a traveler's rucksack.

The collector's edition includes all of that, plus another exclusive mount, another rucksack, and more paintings and house decoration items than you can shake a stick at. If you preorder before November 14th, the standard edition will run you $39.99 while the collector's edition costs $59.99. After the 14th, however, the collector's edition price goes up to a whopping $89.99, so if you're planning on grabbing it, you better act quickly.

MassivelyEverQuest: Veil of Alaris preorder bonuses announced originally appeared on Massively on Tue, 18 Oct 2011 22:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: Are MMO sequels doomed to fail?
October 17, 2011

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Asheron's Call 2 -- That's a couple of my guildies and I checking out AC2 beta way back forever ago
Massively's Justin Olivetti has been covering the late great Asheron's Call 2 in this month's Game Archaeologist series. In it, he and his interview subjects suggest that the early closure of the game was due in part to the fact that AC2 was a sequel -- and worse, it was a sequel to a game that was still running alongside of it.

It isn't as though all sequels are failures; EverQuest and EverQuest II are both still around, after all, though EQII has never quite risen to the relative prominence of its predecessor. And Guild Wars 2 is right around the corner ("when it's ready"). But we can certainly point to other sequels that never even made it to launch, like Ultima Online 2 and Ultima X: Odyssey, which were canned specifically because the developer believed they would hurt their big brother, classic Ultima Online. What do you think? Are sequels generally a bad idea, too risky, doomed to fail? Are GW2 and EQII among the few exceptions that prove the rule? Or should we embrace a modern, graphically enhanced "re-envisioning" (as PlanetSide 2 is putting it) of old and beloved games?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Are MMO sequels doomed to fail? originally appeared on Massively on Mon, 17 Oct 2011 08:00:00 EST. Please see our terms for use of feeds.

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    MV Guide: October 17-23, 2011
    October 17, 2011

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    Alganon screenshot
    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel.

    Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During livestream events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, livestream events are subject to the whims of outside forces like server-side gremlins once in a while.)

    Follow along after the jump to see what's on this week's schedule!

    Continue reading MV Guide: October 17-23, 2011

    MassivelyMV Guide: October 17-23, 2011 originally appeared on Massively on Mon, 17 Oct 2011 09:00:00 EST. Please see our terms for use of feeds.

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      Pitchblack shows off Prime beta footage in latest dev chat
      October 17, 2011

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      Prime Battle for Dominus - beta footage
      If you missed the latest Prime: Battle for Dominus dev chat this past Friday, fear not! Massively has you covered via the video embed after the cut, and it's chock full of juicy sci-fi pseudo-sandbox goodness (as well as a bit of gameplay footage). The whole presentation runs just upwards of 50 minutes, and the in-game footage features video captures from the current beta build.

      Ranged and melee combat is evident, as are several different environments. The devs call attention to the game's three-faction PvP elements, and though the brief clips show relatively small groups of combatants, that will eventually change in favor of large-scale engagements.

      Pitchblack also says that it's getting ready to release a few official combat videos, so stay tuned to Massively for the latest and greatest Prime: BFD news and views.

      [Thanks to Bartillo for the tip!]

      Continue reading Pitchblack shows off Prime beta footage in latest dev chat

      MassivelyPitchblack shows off Prime beta footage in latest dev chat originally appeared on Massively on Mon, 17 Oct 2011 10:00:00 EST. Please see our terms for use of feeds.

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      Funcom talks The Secret World at NYCC
      October 17, 2011

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      The Secret World - starring Fox Mulder
      MMORPG.com's got the details on Funcom's appearance at last weekend's New York City Comic Con. Ragnar Tornquist and Dag Scheve were on hand to hype The Secret World, and the duo was the main attraction on a panel that fielded fan questions and showed off some new gameplay footage.

      Several of the questions from the audience related to The Secret World's progression mechanics, and Tornquist stated that despite the fact that the game has no levels, there will be plenty of activities for grind aficionados. The term horizontal progression was mentioned, as were various skills and gear (the latter of which serves as a gate between different bits of the game's content). Check out the rest of the recap, along with a video embed, at MMORPG.com.

      MassivelyFuncom talks The Secret World at NYCC originally appeared on Massively on Mon, 17 Oct 2011 12:00:00 EST. Please see our terms for use of feeds.

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      Star Wars: The Old Republic talks instanced regions and hubs at NYCC
      October 17, 2011

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      The original Republic flashpoint of Jedi Meditation and Posing has sadly been sent back to the drawing board.
      Last weekend's big convention, New York Comic Con, hosted another panel on Star Wars: The Old Republic. And perhaps to the surprise of the fans, this panel was all about numbers. Specifically, it was all about the numbers for upcoming content in the game, such as Flashpoints, Operations, and Warzones. Stephen Reid took his time to lay out what players can expect from this content and how many different areas players can expect, starting with 15 different Flashpoints at launch.

      The Flashpoints will not all be story-focused, according to Reid, with some focused more heavily on the puzzle or gameplay aspects. All of them, however, can be replayed at higher difficulties in the endgame. In addition, Reid showed off the upcoming fleet hubs for the game, the central gathering areas for players that feature vendors, auction systems, and a special "VIP Lounge" for people who purchased the Collector's Edition. With only a little over two months remaining until the game's launch, there's not much more time before these promised features become a reality.

      MassivelyStar Wars: The Old Republic talks instanced regions and hubs at NYCC originally appeared on Massively on Mon, 17 Oct 2011 11:00:00 EST. Please see our terms for use of feeds.

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      Midwestern Conference on Health Games to feature MMO presentation
      October 17, 2011

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      Midwestern Conference on Health Games logo
      Academic conferences aren't normally hotspots for MMO players, but you may find a few at this year's Midwestern Conference on Health Games in Indianapolis. One of the talks scheduled for October 28th is called Benefits of Massive[ly] Multiplayer Online Games for Gifted Students, and Steven Moore, husband of presenter Dr. Beth Moore, wrote in to give us the skinny on his wife's research.

      "Benefits of MMO games will be presented with a focus on the social/emotional health of gifted students. Gifted students need opportunities to build social skills and collaborate with others, enhance leadership abilities, roleplay, and problem solve --all of which MMOs provide the framework [for]," Moore says.

      MassivelyMidwestern Conference on Health Games to feature MMO presentation originally appeared on Massively on Mon, 17 Oct 2011 13:30:00 EST. Please see our terms for use of feeds.

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      Turbine addresses LotRO forum security concerns
      October 17, 2011

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      Lord of the Rings Online - horse at sunrise
      While it's not quite a conspiracy unmasked, Turbine has officially acknowledged a bit of a security issue with its Lord of the Rings Online-related web applications. Last week we reported on the temporary closure of the game's official forums, and today Turbine has issued a press release that touches on the situation.

      As you would expect, it's all very hush-hush in terms of details, and the release recommends password changes for all LotRO players. While the game itself remains open for business, there is no time table for the restoration of forum services. "We are continuing to investigate and the forums will not reopen until this work is complete," Turbine says.

      MassivelyTurbine addresses LotRO forum security concerns originally appeared on Massively on Mon, 17 Oct 2011 13:00:00 EST. Please see our terms for use of feeds.

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