Virtual World® is your one stop resource for all things virtual, in and around the MMO gaming and online 3D communities. In-depth virtual world and MMO game play reviews, discussion forums and the latest news from around the world. VirtualWorld.com

Virtual World News

GamersFirst challenging players with Occupy Free2Play
October 28, 2011

Filed under: , , , , ,

APB
Occupy Wall Street is the phrase on everyone's lips these days, and the folks at GamersFirst are getting in on the action with a lighthearted spinoff of the movement. GamersFirst is making the bold statement that it's "challenging video game players and consumers to break the cycle of MMOs that require you to commit to a subscription after spending as much as $60 for the honor of playing their products."

The company continues, "Worse is the latest crop of subscription-lite and freemium games claiming to be Free2Play. GamersFirst is challenging gamers to reject this propaganda of what other publishers are calling free and demand more from their gaming experience."

It's an interesting take on gaming, but G1 has even more to say and a very clear idea of what F2P is not: "Free2Play is NOT a thinly-veiled game trial. Free2Play is NOT titles that require cash shop purchases to play. Free2Play is NOT experience level caps. Free2Play is NOT exclusive content for paying players. Free2Play is NOT pay-to-win." Strong words, but is there anything behind them?

The answer seems to be yes, since GamersFirst is backing up its words with -- what else? -- free items. Massively has been given 5,000 codes for APB: Reloaded gift packages that include three days of access to both a Colby CSG-20 PR2 shotgun and a ACT 44 Golden Marksmen pistol. The package also includes three days of premium access to the game. Head to our giveaway page to pick up your items, and make sure you hit the comment button to give us your take on Occupy Free2Play!

TO THE GIVEAWAY

MassivelyGamersFirst challenging players with Occupy Free2Play originally appeared on Massively on Fri, 28 Oct 2011 15:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

    Massively Exclusive: WindSlayer 2 dev diary gets economic
    October 28, 2011

    Filed under: , , , , , ,

    Screenshot -- WindSlayer 2
    Now that we've gotten a look at the basics of WindSlayer 2's melee and ranged classes, it's time to delve into what makes the game's economy tick. So if you're a shrewd businessman, head on past the cut to the dev diary and find out how you can play the market in WindSlayer 2.

    Continue reading Massively Exclusive: WindSlayer 2 dev diary gets economic

    MassivelyMassively Exclusive: WindSlayer 2 dev diary gets economic originally appeared on Massively on Fri, 28 Oct 2011 17:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

      Massively Exclusive: GamersFirst on yesterday's layoffs and the future of APB
      October 28, 2011

      Filed under: , , , , , , , , , ,

      APB Reloaded banner
      It's been a whirlwind couple of days for the folks at GamersFirst. Yesterday we broke the story of layoffs at the company, and today the free-to-play firm has come forward to chat with us about what exactly is going on (and what exactly it's thinking in regard to the new Occupy Free2Play promotion).

      We talked with Rahul Sandil, G1's senior vice president of marketing and business development, and he had some interesting things to say about the future of both APB Reloaded and Fallen Earth.

      Continue reading Massively Exclusive: GamersFirst on yesterday's layoffs and the future of APB

      MassivelyMassively Exclusive: GamersFirst on yesterday's layoffs and the future of APB originally appeared on Massively on Fri, 28 Oct 2011 18:30:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

        MMObility: Why I need this new gaming toy
        October 28, 2011

        Filed under: , , ,

        Inspiron Duo picture
        Please tell me that I am not the only one with certain tech obsessions. I know many of you enjoy putting together the toughest PC money can buy, squeezing out every bit of computing power from those gaming monstrosities. I used to worry about that sort of thing, but these days I am all about going in reverse. I've started to challenge myself to find games that require very little power. I am starting to fantasize about OS swapping, dual booting and all sorts of tweaking.

        My end goal is to be able to tell a "common" gamer -- someone new to the genre or someone who might not be able to afford anything more than a netbook -- that he too can game. He can game with a lot of other people, in real time. It can be done.

        So I decided that I needed a netbook. I made my decision and settled on one. Click past the cut and I'll tell you about it.

        Continue reading MMObility: Why I need this new gaming toy

        MassivelyMMObility: Why I need this new gaming toy originally appeared on Massively on Fri, 28 Oct 2011 18:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

          Storyboard: Navel-gazing cardboard cutouts
          October 28, 2011

          Filed under: , , ,

          Shocking!
          When you create a character for roleplaying, most of the time your creation is something of a mess. He or she has a huge pile of issues, regrets, fears, mental blind spots, and possibly even physical ailments that should have a lasting impact on telling stories and creating drama. And your goal as a player is to take all of those flaws into account to tell stories about someone less than perfect, whose imperfections you can hopefully see even if the character can't.

          Unfortunately for everyone, there are two very compelling ways to do this, and neither one of them is right or wrong or even evident at a glance. It's only by roleplaying with someone for a while that you get a sense of what she's aiming for, and it often turns out to be after it's too late to do anything. You might be going for character arcs or character development, and the two are frequently incompatible over the long term.

          Continue reading Storyboard: Navel-gazing cardboard cutouts

          MassivelyStoryboard: Navel-gazing cardboard cutouts originally appeared on Massively on Fri, 28 Oct 2011 19:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

            Betawatch: October 22-28, 2011
            October 28, 2011

            Filed under: , , ,

            Betawatch
            Welcome to Betawatch, Massively's weekly report on the state of MMO betas. In each installment, we'll report everything from the latest open betas, closed betas and even alphas in one convenient place. Plus, we'll make sure to include as much info on each game's current status, including projected release dates (if known) and links to the sign-up forms to get yourself into that beta you've been seeking.

            Digimon Masters
            is leaving Betawatch this week, and as always, we're happy to bid farewell because it means the game has launched. GLHF, Digimon Masters! War of the Immortals joined our closed beta list with a slightly delayed planned beta date of November 2nd, and if you haven't snagged a beta key yet, we've got a few left over. SD Gundam Online also joins our closed beta list, and while the first testing period doesn't begin until November 2nd, we've got beta keys for you so you can prepare! Finally, Eligium has launched its website and begun signups for closed beta.

            Follow along after the jump for the latest Betawatch list.

            Continue reading Betawatch: October 22-28, 2011

            MassivelyBetawatch: October 22-28, 2011 originally appeared on Massively on Fri, 28 Oct 2011 20:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

              SWTOR Friday update talks warzones, EA pooh-poohs launch-day demand concerns
              October 28, 2011

              Filed under: , , , , , , , ,

              Star Wars the Old Republic - Jedi scrambling to get into the login queue
              Electronic Arts boss Frank Gibeau says that fans shouldn't fret about the possibility of missing out on Star Wars: The Old Republic's launch day. The only trouble is that he doesn't say how, opting instead to float a few lines of fluffy marketing speak during a conference call this week.

              "We're looking at a rollout plan that is fairly ambitious. We don't feel like we're going to be leading too much demand behind at launch but we definitely are going to be very cautious and thoughtful about how many people we bring on and in what order," Gibeau says. So, how exactly does that allay our launch-day left-at-the-altar fears? Yeah, your guess is as good as ours.

              Moving on to more useful SWTOR news, the official site has pumped out its traditional Friday update, and today's reveal isn't so much a reveal as it is a concise collection of information about the game's warzone functionality. Head over to the site for some verbiage and videos about Voidstar, Huttball, and Alderaan.

              MassivelySWTOR Friday update talks warzones, EA pooh-poohs launch-day demand concerns originally appeared on Massively on Fri, 28 Oct 2011 21:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

              DUST 514 server architect reveals the magic behind the techno-miracle
              October 28, 2011

              Filed under: , , , ,

              DUST 514
              While behind-the-scenes technical details may not excite all gamers, there's sufficient interest in DUST 514 that we're willing to bet info-starved players are willing to get a little nerdy for the mind food. CCP's Lin Luo wrote up a dev blog about how the studio is working to meet the challenges of creating a MMO that utilizes fast, first-person shooter dynamics.

              As Luo says, it's not only difficult that CCP is creating an MMOFPS, but that it has to be programmed from the ground-up to interact with EVE Online as well. Luo presents a hypothetical battle scenario that illustrates how the two games might interact, with DUST mercs accepting a contract from an EVE corp to take over another corp's territory on a planet.

              The team is using a dedicated multi-core server machine to handle the strain of thousands of players duking it out in real-time. Luo reports that the team has fine-tuned the tech to the point where battles are able to host a "satisfying number" of simultaneous soldiers, and that thanks to the way it's designed, the battles can be scaled up and down in terms of numbers depending on who is present.

              MassivelyDUST 514 server architect reveals the magic behind the techno-miracle originally appeared on Massively on Fri, 28 Oct 2011 22:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

              EverQuest's Veil of Alaris expansion slated for November 15th
              October 27, 2011

              Filed under: , , , ,

              EverQuest - Veil of Alaris logo
              EverQuest's graphics aren't the only thing dated when it comes to Norrath! Oooh, yeah, that was cold, but the good news is that we still love dear old EQ, and we'll be checking out expansion number 1,342,756 (actually, number 18) in just a couple of weeks.

              We know this because Sony Online Entertainment has announced the official release date for the Veil of Alaris content update, which is November 15th. Pre-orders have already begun, and you'll want to check out the official pre-order page to see if SOE's digital carrots are enough to entice you to part with your hard-earned dollars prior to release day.

              MassivelyEverQuest's Veil of Alaris expansion slated for November 15th originally appeared on Massively on Wed, 26 Oct 2011 23:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

              The Daily Grind: Do you prefer content celerity to quality?
              October 27, 2011

              Filed under: , , , , , , ,

              Cavell Glacier, photograph by Wing-Chi Poon
              Gamers love to mock Blizzard Entertainment for the "glacial" pace of content updates to World of Warcraft. Patches and expansions seem to trickle out so slowly that players have time to unsub and resub multiple times between updates. Trion Worlds, on the other hand, seems determined to push RIFT patches through on a monthly basis, as if to show WoW how it's done.

              And yet there are trade-offs to speed. All other things being equal, more time spent on content means more polished content. And content released at break-neck speed can wind up launching more quickly than subscribers can actually digest it, leading to players who find themselves lost and languishing in the wake of a game that's effectively lapped them. That leads us to today's Daily Grind topic. We often clamor for more content and faster updates, but is that really what players want? When it comes to your content, do you prefer celerity or quality?

              Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

              MassivelyThe Daily Grind: Do you prefer content celerity to quality? originally appeared on Massively on Thu, 27 Oct 2011 08:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments