Virtual World News
That's $24.99 if you're looking for specifics, and it also includes 30 days of gameplay. If you haven't been following TSW lately, it's worth noting that Funcom has recently released the second and third major content updates which in turn have added dozens of missions to the base game. New avatar customization options are also available, as is an improved lair system and a new weapon (the rocket launcher).
[Source: Funcom press release]Permalink | Email this | Comments
The near future will bring an update to the Amphitheatre of Karutonia aimed at level 80 players. Tweaks for the Conqueror and Bear Shaman classes should make the cut as well. After that it's on to The Secrets of the Dragon's Spine updates, which Morrison says will release in stages over the end of 2012 and the first quarter of 2013. The long-awaited tradeskill update also falls into this release window.
Finally, Funcom is planning to revamp several of AoC's old-world dungeons as well as add a new PvP minigame and a new raid. More updates are in the planning stages, too, but you'll need to head to the official AoC website for more details.
Age of Conan dev letter talks new content, scheduling originally appeared on Massively on Fri, 28 Sep 2012 15:00:00 EST. Please see our terms for use of feeds.
- Source: September update
Rather than focusing on Alliances as all previous EVE tournaments have done, this tournament will be team-based. Each team will have between eight and 24 players, and there will be a total of 32 teams in the tournament. Teams will have to be created on the official signup page (which will open October 12th) and enter through an online auction. Players may only belong to one team, regardless of how many accounts they own. A team may accept multiple characters from one person, but that person joining multiple teams is prohibited.
If you're interested in joining, be sure to read the full blog post for information about ship bans, tournament rules, and the modified double-elimination system.
CCP announces new tournament with a prize pool of $10,000 originally appeared on Massively on Fri, 28 Sep 2012 16:00:00 EST. Please see our terms for use of feeds.
- Source: EVE Insider
I've an inkling that the folks espousing this idea have little experience with the old-school games they purport to be evolving beyond. This doesn't stop them from claiming that old-schoolers are in love with a time period instead of a game, though, which in turn intimates that old-schoolers' minds are too muddled to know exactly what they do and do not prefer.
Regardless of how you feel about old vs. new, sandbox vs. themepark, or world vs. game, it's easy to see that conflating someone's personal preference with nostalgia results in a perspective that's of limited usefulness at best.
Some Assembly Required: The newer-is-better fallacy originally appeared on Massively on Fri, 28 Sep 2012 17:00:00 EST. Please see our terms for use of feeds.
Clocking in at 352 pages, the hardcover volume is penned by several members of the SWTOR writing team and explores the nuances behind the universe as presented in the game. The book is set to feature a full timeline and a number of pages on important events, useful for piecing together the full story from somewhat fragmented in-game lore. It can be pre-ordered now on Amazon and should be more than worth the value for roleplayers or dedicated lore hounds. Take a look at the trailer just past the cut.
Star Wars: The Old Republic Galactic Encyclopedia due out October 12th originally appeared on Massively on Fri, 28 Sep 2012 18:30:00 EST. Please see our terms for use of feeds.
Obviously Massively's writers like us some online games. I am no exception to the rule. But I also started playing video games back when the internet existed only in its most nascent form. I started out by liking video games, period, and the online component came much later, with a lot of benefits, to be sure, but I still love some offline action just as well.
I don't feel the need to bring every game into the online arena. There are games that just don't work as well in a multiplayer environment. But there are also a lot of offline games that translate quite well to an online space, and I'm not just talking about ones that play like MMORPGs stripped of the first three letters. Today's MMO Blender is taking inspiration only from games that do not have a primary online component. Let's see about making a nice big MMO from single-player offline offerings.
MMO Blender: Eliot's online brother from an offline mother originally appeared on Massively on Fri, 28 Sep 2012 18:00:00 EST. Please see our terms for use of feeds.
Unfortunately, some of those relationships can feel a bit... forced -- as if you're trying to find a connection where none exists, or as if you've jumped past some important elements of characterization that would make everything seem clearer. In short, a lot of your relationships feel as if they were cut from the Star Wars prequels.
I harp on verisimilitude a lot in this column, but that's precisely because roleplaying depends on the illusion of reality in each interaction. If your relationships in roleplaying feel real, it does wonders for grounding the characters and their interplay in reality and giving substance to everything else you do. So I think it's worth noting some obvious stumbling points and some ways to help relationships feel more organic.Permalink | Email this | Comments
These new events come in two big categories: local and global. Both the local and global flavors can be world events, which are automagically activated by the game, or on-demand events, which are triggered by players. Global dynamic events are meant to reinforce the large themes of Firefall, while local events are all about what's going on in a specific region. The team is developing events to be engaging, varied, accessible, cooperative, and connected to the story of the world and regions in a meaningful way.
For a look at the type of events the team is working on, hit up the official blog post.
- Source: Dev blog
When I interviewed the Ultima Online team during a livestream this week, I asked Producer Bonnie Armstrong about a mobile version of the game. After all, I've played games, like Conquer Online, that look almost identical to Ultima Online, so I know it can be done. Her answer?
I would love to, personally. I think it would be pretty cool. I think somebody kind of joked around and said you know when somebody's 90 years old, they're going to be in an old folk's home playing UO on their phone. [...] That kind of sums us up.There are many MMOs that I could see offering a mobile version. Would it be better or worse for these classic titles?
MMObility: Mobile devices might breathe new life into older MMOs originally appeared on Massively on Fri, 28 Sep 2012 20:00:00 EST. Please see our terms for use of feeds.
So I guess it was a pretty good week after all! Clicky clicky for the complete Betawatch roundup.Permalink | Email this | Comments