Virtual World News
A new Cryptic dev diary gives a brief preview of the aura system, tantalizing players with the possibility of fine-tuning all sorts of special effects to give their hero a unique sparkle. Players can slot auras as either skin or cloud effects, mix-and-matching them to create all manner of combos. In addition, auras can be always on or activated in combat, and players can shift the hue of each one.
Cryptic will be giving all players a pair of free aura slots, with additional ones available for a fee. Aura items can be found as rare loot or purchased from the C-Store.Permalink | Email this | Comments
If you're not content to wait for an alpha or beta invite, you can cut the wait with a few bucks by purchasing one of Trove's new supporter packs. These start at $5 and go up to $2,500, with perks such as testing spots, in-game credits, in-game items, the soundtrack, and even the ability to help create a biome. Basically, $5 gets you the beta and $20 (on up) gets you the alpha, if that's what you're seeking.
Additionally, the more that the community chips in for these packs, the more additional rewards will be unlocked for everyone in the form of "bonus milestones."Permalink | Email this | Comments
Additionally, a new Enchanted Fey Dragon mount is also available; during the charity event, it can be bought in a special bundle with the Brew Pup. Players who opt for the bundle purchase will receive a $5.00 discount over buying the two separately, and $5.00 still goes to the charity. If you think these two critters sound too cute for words, see them for yourself in the clips below.
WoW supporting Make-A-Wish through new charity pet sales originally appeared on Massively on Fri, 22 Nov 2013 14:30:00 EST. Please see our terms for use of feeds.
For the next edition, we'll be going back to normal, but I'd also like you to submit a personal story if you've been helped through this column. I'll include a few testimonials in future columns down the line. But now, on to this week's list of guilds just after the cut!Permalink | Email this | Comments
What sounds like the simplest thing in the world becomes much harder due to the simple fact that none of us likes telling someone else, "I don't want to interact with you any longer." That means you've got to read the signs and derive a lesson -- and also learn the way that your signals are going to be read, even if you don't mean it that way. So what signs do you get, what signs do you send, and what do you do?Permalink | Email this | Comments
Throughout the stream, Yoshida fielded player questions while discussing the upcoming content, which includes, but is not limited to, new gear, the Crystal Tower content, new hard-mode dungeons, extreme primal battles, veteran rewards, and Dragoon adjustments. You can read up on the answers in the Q&A thread available on the forums. An additional look at 2.1, including the PlayStation 4 version, is coming in the next live producer's letter on December 14th. We'll update you with the full recording as soon as the official Q&A summary goes live!
Final Fantasy XIV's 2.1 patch coming December 17th originally appeared on Massively on Fri, 22 Nov 2013 12:00:00 EST. Please see our terms for use of feeds.
It sort of does. I liked the "tower-defense-in-reverse" mechanic of Battle Dragons but it is pretty cutesy. Battle Command puts you in command on miniature, futuristic armies instead and I have to admit to getting into it a bit more because of the switch.
It's still the same game as Battle Dragons, though. Is that a bad thing?
MMObility: Battle Command is similar in a good way originally appeared on Massively on Fri, 22 Nov 2013 11:00:00 EST. Please see our terms for use of feeds.
Some of the features of this browser-based game include mounts with buffs, fishing (which provides soulstones that can enhance your heroes), a daily match-three game that can net you gems for gear enhancement, and dragon races. For a look at some artwork and screenshots of the game, check out the gallery below. Then for a chance to test out the dynamics, sign up for beta on the official site.
[Source: GTArcade press release]
League of Angels starts closed beta on December 4th originally appeared on Massively on Fri, 22 Nov 2013 10:00:00 EST. Please see our terms for use of feeds.
MMOs with existing intellectual properties, like Lord of the Rings Online or Star Wars: The Old Republic, struggle with keeping the game engaging for those who are interested in the lore and keeping it from interfering with the established timeline. LotRO interweaves the MMO plot with the classic story of Frodo and the fellowship traveling to Mordor to destroy the One Ring. SWTOR takes a similar approach to ESO by setting the MMO far in a past that contains very little established lore.
However, unlike these other MMOs, Elder Scrolls Online actually plays a significant role in the history of Tamriel. To understand this significance, we have to talk about Tiber Septim and the eight Divines.
Tamriel Infinium: Where does ESO fit in Elder Scrolls history? originally appeared on Massively on Fri, 22 Nov 2013 09:00:00 EST. Please see our terms for use of feeds.
What WoW did was popularize the idea that quests should be the primary method of leveling up through an MMO. WoW's quests provide experience above all else; few WoW quests award gear worth using at endgame, and most rewards are vendor trash. Now, as quests have slowly become core content across many themepark and sandbox MMOs, we even hear gamers refer to "quest grind," when the reality is that quest-driven leveling was intended to replace something far more boring: mob grind.
By turning something special into something mundane, have MMO developers shattered the mystique of The Quest as a roleplay and storytelling element? Are you sick to death of quests (and dynamic-events-that-are-really-just-quests) as a character development prop? Can designers make questing feel epic once again, or is it simply too late?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: Is the mystique of MMO questing lost for good? originally appeared on Massively on Fri, 22 Nov 2013 08:00:00 EST. Please see our terms for use of feeds.