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Free for All: Planet Cyrene adds to the high-stakes worlds of Entropia
May 16, 2012

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Planet Cyrene screenshot
I'm not much of a shooter fan and probably never will be. Sure, I have as much fun blasting my way through monsters as the next gamer, but I rarely have the patience or physical stamina to overcome the pains and frustrations of shooter PvP. After all, my first rule of PvP applies especially well to shooters: There is always someone better than you. Planet Cyrene, the new world being added to the impressive portfolio of Entropia Universe, tasks players tasks similar to those found in Planet Calypso and mixes in PvP arenas that promise to frustrate (or delight) players, depending on their skill level. I sat down with Ed Robles III, lead developer for Planet Cyrene, to see just how nasty and expensive things might get.

Remember, this is the Entropia Universe we are talking about, and that means players will spend real money on bullets, armor, and practically everything else. Fortunately, players can earn items that are worth real money as well. Call it gambling or whatever you want, but it still seems to be a pretty successful formula.

Continue reading Free for All: Planet Cyrene adds to the high-stakes worlds of Entropia

MassivelyFree for All: Planet Cyrene adds to the high-stakes worlds of Entropia originally appeared on Massively on Wed, 16 May 2012 20:00:00 EST. Please see our terms for use of feeds.

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    The Elder Scrolls Online factions profiled
    May 16, 2012

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    The Elder Scrolls Online - Daggerfell Covenant
    Three alliances control the political scene in The Elder Scrolls Online's Tamriel, and Game Informer is taking a closer look at all of them, starting with the Daggerfall Covenant and the Aldmeri Dominion.

    The Daggerfell Covenant is made up of the Orcs (also called Orsimer), Bretons, and Redguards -- although the latter two are coming out of something of a love-hate relationship, with a history of as much internal conflict as external. Apparently time does heal all wounds, though, because the three races have worked out a democratic system of mutual love and respect. The Orcs and Bretons call the beautiful land of High Rock home, while the Redguard are based in Hammerfell.

    The Aldemeri Dominion is a more hostile power composed of the Altmer, the Bosmer, and Khajiit and intent on total domination. Also known as Wood Elves, the Bosmer call Valenwood home (surprise: It's a heavily wooded area) and enjoy tramping through forests, living in harmony with nature, and building cities in migratory trees. The Altmer, or High Elves, can be found in the little-known Summerset Isles. The Khajiit, who missed out on the alternative name lottery, live in Elsweyr, whose climate is ideal for the cultivation of Moon Sugar.

    Got all that? Study up, there'll be a test. Feel free to read the full profiles, and keep an eye out for Ebonheart Pact information on Friday.

    MassivelyThe Elder Scrolls Online factions profiled originally appeared on Massively on Wed, 16 May 2012 21:00:00 EST. Please see our terms for use of feeds.

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    Fable developer seeking online game designer for 'ambitious new project'
    May 15, 2012

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    Lionhead Studios logo
    Hey guys, since long-standing single-player titles' becoming MMOs is all the rage these days, did you know that the folks at Fable developer Lionhead Studios are looking to hire someone with a deep understanding of online multiplayer games to help them "define the multiplayer levels and experience of [their] ambitious new project"? Because according to the official job listing at Microsoft, they totally are.

    Of course, the first thing that came to our minds was could this mean a Fable MMO? Well, it could, but we're not sure yet. All we know right now is that Lionhead is looking for help to design a particularly ambitious (cough) online game, and if you take into consideration that late last year the studio was looking for an MMO-oriented programmer... well, fans of the Fable series or the studio itself should definitely keep their eyes on this one.

    MassivelyFable developer seeking online game designer for 'ambitious new project' originally appeared on Massively on Mon, 14 May 2012 23:30:00 EST. Please see our terms for use of feeds.

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    RIFT introduces three-faction PvP with Conquest
    May 15, 2012

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    Screenshot -- RIFT
    RIFT players have been speculating about what the much-hyped but little-revealed PvP announcement for the title would be, but now it's official: RIFT is bringing out three-faction warfare. In a post on the RIFT official site, Trion Worlds has introduced the Conquest PvP mode, which is a "no-holds-barred, interdimensional battle" in which players can choose from one of three factions (the power-hungry Dominion, the noble Oathsworn, and the knowledge-seeking Nightfall) and take part in a three-way battle to answer one poignant question: "What is the rule of the Ascended in the cosmos? To rule, to protect, or to ascend?"

    Players eager to become a part of the Conquest won't have to wait long. This Thursday, May 15th, at at 7:00 EDT, Trion will be bringing Conquest to the public test server. All you have to do to get on the action yourself is head on over to the game's PTS "getting started" page and follow the instructions, and voila. So get out there and prepare for war, Ascended; it's time to conquer!

    [Thanks to Valorith for the tip!]

    MassivelyRIFT introduces three-faction PvP with Conquest originally appeared on Massively on Mon, 14 May 2012 23:00:00 EST. Please see our terms for use of feeds.

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    Diablo III launch day roundup
    May 15, 2012

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    Diablo III title image
    It's been a decade in the making, but today Diablo III finally arrived. The past few months have been filled with Diablo III news and more data than you can imagine, from speculation on the release date to details of gameplay and the different difficulty modes available. We've seen five epic class reveals on the Darkness Falls, Heroes Rise launch site and a series of unlocks that ended with the awesome animated Wrath of Angels short.

    In this launch article, we pull together some of the top Diablo III news from the past few months. If you're playing the game today (or not!), be sure to check out our top five tips for making the most of your first few days in Diablo III.

    Continue reading Diablo III launch day roundup

    MassivelyDiablo III launch day roundup originally appeared on Massively on Tue, 15 May 2012 07:00:00 EST. Please see our terms for use of feeds.

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      Blade & Soul on track to launch in Korea this July
      May 15, 2012

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      Blade & Soul
      If all goes well, NCsoft's Blade & Soul will be making its public debut in July. That's the good news; the bad news is that the launch will be confined to Korea for the time being.

      The company recently announced in an earnings call that the title is on track to go into open beta testing by June and then launch this July. There's some hope at NCsoft that the release of Diablo III will grow the potential gamer audience in the country, an audience that could be attracted to Blade & Soul come this summer.

      Currently the game is in closed beta, with the next round of testing commencing on May 22nd. ThisIsGame reports that Blade & Soul has stirred up controversy with testers due to a vitality system that limits how fast a player can advance his or her character.

      MassivelyBlade & Soul on track to launch in Korea this July originally appeared on Massively on Tue, 15 May 2012 08:30:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Would you miss PvP if it disappeared from your favorite MMO?
      May 15, 2012

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      Star Trek Online - Klingons fighting
      Last weekend's dev post about the sorry state of PvP in Star Trek Online was a fascinating microcosm of everything that's controversial about one of the MMO industry most divisive topics. Cryptic's mea culpa regarding horribly flawed mechanics was news in and of itself, never mind the fact that Dan "Gozer" Griffis also went a step further and said that PvP could be excised from the game entirely because its usage and overall impact are insignificant.

      PvPers bristled at that notion, and many responded with variations on "well of course we don't play it because the implementation sucks." This led us to wonder about the importance of PvP in MMORPGs as well as the percentage of players who care about its inclusion. For today's completely unscientific and anecdotal morning poll, we'd like to know your thoughts on the matter. Are you apathetic or opposed to PvP, or would you miss it if it disappeared from your favorite MMO?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Would you miss PvP if it disappeared from your favorite MMO? originally appeared on Massively on Tue, 15 May 2012 08:00:00 EST. Please see our terms for use of feeds.

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        Blizzard awarding Australian GAME customers free copy of Diablo III
        May 15, 2012

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        Diablo III - landscape
        It's been a rollercoaster week for Australian Diablo III fans who pre-ordered their copies of Blizzard's long-awaited dungeon crawler at GAME. The troubled retailer went into administration yesterday, leaving customers in the lurch without their game or their refunds.

        Blizzard has since stepped in and offered to make good with a free digital copy as long as fans have a valid pre-order receipt. Kotaku has all the details on how to submit your receipt and receive your credit. The site also notes that Blizzard didn't get a dime of the original GAME pre-order payments, and is essentially taking one for the team by offering affected customers a free copy of Diablo III.

        MassivelyBlizzard awarding Australian GAME customers free copy of Diablo III originally appeared on Massively on Tue, 15 May 2012 09:30:00 EST. Please see our terms for use of feeds.

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        Star Trek Online dev not concerned with losing global playability for the sake of lock boxes
        May 15, 2012

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        STO image
        Lock boxes in Star Trek Online -- love them or leave them, right? Well now it may be more of an issue of Cryptic leaving you if your country has an issue with them.

        When a discussion on the Jupiter Force forums noted that certain countries may have legal issues with lock boxes in the game, STO developer @borticus chimed in that the "most likely course of action here, if any is taken, is that STO becomes unplayable" in that country. When the conversation turned towards the loss of revenue from losing said countries, @borticus replied that probably less revenue would be lost from losing a country than abandoning lock boxes.

        Could lock boxes be making enough of a profit that losing an entire country's player base is a worthy trade off? It sounds like it. Anyone hoping that lock boxes were a temporary fad may want to stop holding their breath.

        [Thanks to "Some Guy" for the tip!]

        MassivelyStar Trek Online dev not concerned with losing global playability for the sake of lock boxes originally appeared on Massively on Tue, 15 May 2012 09:00:00 EST. Please see our terms for use of feeds.

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        Five top tips for your first few days of Diablo III
        May 15, 2012

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        Diablo III title image
        Diablo III officially launched at midnight last night, opening the floodgates on what is possibly the most pre-ordered PC game in history. It's been almost 12 years since the previous game in the series launched, and it's still going to this day. Whether you've played previous games, have taken part in the Diablo III beta or are taking your first steps into Sanctuary today, everyone starts with a clean slate. In this article, I give my top five tips for spending your first few days wisely in Diablo III.

        #5 - Spend most of your time on one character

        It seems like a bit of a no-brainer to initially focus on one character, but in Diablo III's case, there's a special reason to do it. You'll likely finish normal mode around level 20-30, and until then, you'll get a new skill almost every level. It's only when you've completed normal mode and moved on to nightmare that the challenge really starts and you will have picked out an effective set of skills. Your last active skill unlocks at level 30, and from then on you'll gain a combination of two to three runes or passive skills every level until you hit the level cap at 60.

        Read on for four more tips you should keep in mind as you start playing Diablo III.

        Continue reading Five top tips for your first few days of Diablo III

        MassivelyFive top tips for your first few days of Diablo III originally appeared on Massively on Tue, 15 May 2012 10:00:00 EST. Please see our terms for use of feeds.

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