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CCP talks EVE UI scaling
November 08, 2011

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EVE Online - UI scaling
Font size isn't the sexiest topic when it comes to MMO design, but when you're CCP and your flagship title has the most complicated and hard-to-read user interface in the genre, it's an issue worth talking about.

The latest EVE Online dev blog does just that, and CCP Punkturis says that while a full-scale UI revamp is quite difficult and time-consuming due to the original design, the dev team is nonetheless hard at work on the next best thing: UI scaling.

The feature is currently in testing and while there's no official date for its deployment to the live Tranquility server, Punkturis does provide a few nifty screenshots if you're curious to see how it looks.

MassivelyCCP talks EVE UI scaling originally appeared on Massively on Tue, 08 Nov 2011 12:00:00 EST. Please see our terms for use of feeds.

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Trion releases making of RIFT's Ember Isle video
November 08, 2011

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RIFT - Ember Isle screenshot
Trion continues to pump out the updates for RIFT, with the game's sixth major publish coming later this month. From the Embers will see Guardian and Defiant players on their way to Ember Isle, a huge new zone featuring quests, critters, events, and a large dungeon known as Caduceus Rise.

Several Trion devs get some face time in a new making-of video, all with great things to say about the new zone and how it adds quite a lot of content to the game for max-level players. Chief among the gameplay additions are the new sourcewell mechanics. Sourcewells function as defensible (and upgradeable) areas connected to Telara's lore, which are also tied in with many of the update's quests.

Finally, Caduceus Rise is the largest of RIFT's dungeons, representing a bit of a departure from the linear crawls common to many MMO dungeons. "One of the things we wanted to do was a much more non-linear, exploratory dungeon that would let players pick and choose where they want to go and what bosses they want to kill," explains lead content designer Berenger Fish. Check out the full video clip after the cut.

Continue reading Trion releases making of RIFT's Ember Isle video

MassivelyTrion releases making of RIFT's Ember Isle video originally appeared on Massively on Tue, 08 Nov 2011 13:30:00 EST. Please see our terms for use of feeds.

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    SEE Games confirms Total Recall browser MMO
    November 08, 2011

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    What the what
    A few months ago, we reported that SEE Virtual Worlds had acquired a number of well-known intellectual properties, including the upcoming Total Recall remake. At the time, however, it was unknown how the company would put those properties to use.

    Well, wonder no more. SEE has announced that it is working on a browser-based Total Recall MMO which will tie into the upcoming film remake. The game will be free-to-play and supported by microtransactions. No release date has been announced yet, but the movie itself is tentatively scheduled for August 3rd, 2012, so a similar release date for the game wouldn't be unreasonable.

    MassivelySEE Games confirms Total Recall browser MMO originally appeared on Massively on Tue, 08 Nov 2011 13:00:00 EST. Please see our terms for use of feeds.

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    Hyperspace Beacon: Holocron Files - Twi'leks
    November 08, 2011

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    Hyperspace Beacon: Holocron Files -- Twi'leks
    It's going to be extremely difficult for me to not approach the topic of Twi'leks without gushing, so please, forgive the drool.

    Twi'leks have graced the Star Wars universe since Return of the Jedi. In the movies, the women have always been beautiful and athletic, whereas the male Twi'leks have been ugly, and frankly, disgusting. Oola, the green-skinned dancer for Jabba the Hutt, showed us a tragic side of the species when she was sacrificed to the rancor at the whim of the gangster. Bib Fortuna, Jabba's majordomo, exemplified the slimy underbelly of the Twi'lek culture.

    In Star Wars: The Old Republic, besides being prominent NPCs, Twi'leks are a possible player species for several classes. Smugglers, Consulars, Jedi Knights, and Sith Inquisitors can all be played as Twi'leks. With this wide variety of players running around as these humanoids, it may be a good idea to know where they came from and why they are important to Star Wars lore. Dance past the break to find out more.

    Continue reading Hyperspace Beacon: Holocron Files - Twi'leks

    MassivelyHyperspace Beacon: Holocron Files - Twi'leks originally appeared on Massively on Tue, 08 Nov 2011 14:00:00 EST. Please see our terms for use of feeds.

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      Massively tours EverQuest's Veil of Alaris with Community Manager Eric Cleaver
      November 08, 2011

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      In just a few short weeks, EverQuest is set to launch its 18th expansion, Veil of Alaris. The expansion will raise the level cap from 90 to 95, and players will be able to adventure in 12 new zones. In addition, over 800 AAs will be added, and there will be 13 new raids along with new guild halls that can be player-decorated.

      I had a chance to tour some of these zones with Community Manager Eric "Piestro" Cleaver, who showed off some of the new content that's coming soon to EverQuest. Read on for a look at several new zones and the storylines behind them.

      Continue reading Massively tours EverQuest's Veil of Alaris with Community Manager Eric Cleaver

      MassivelyMassively tours EverQuest's Veil of Alaris with Community Manager Eric Cleaver originally appeared on Massively on Tue, 08 Nov 2011 15:30:00 EST. Please see our terms for use of feeds.

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        The Soapbox: Diagnosing and understanding Girlfriend Syndrome
        November 08, 2011

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        AREN'T YOU HAVING SO MUCH FUN SWEETIE?!
        Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

        You see them more often than you probably want to admit. They're remarkably easy to spot, most often lower-level characters dressed in the best possible equipment, limply following behind higher-level characters like some sort of ersatz satellite. When you talk to them, they give short answers before the higher-level characters answer everything. You see them trudging along, going through the motions, but not showing any signs of interest.

        You've witnesses someone suffering from Girlfriend Syndrome.

        Girlfriend Syndrome is a disease that affects any number of people worldwide, and it is thankfully wholly curable. But in order to cure this debilitating ailment, you have to understand why people suffer from it, what can be done for them, and whether or not in-game euthanasia is really the best option. Girlfriend Syndrome, you see, is not airborne; it's transmitted, willingly, by someone who already has the gaming bug.

        Continue reading The Soapbox: Diagnosing and understanding Girlfriend Syndrome

        MassivelyThe Soapbox: Diagnosing and understanding Girlfriend Syndrome originally appeared on Massively on Tue, 08 Nov 2011 15:00:00 EST. Please see our terms for use of feeds.

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          Blizzard says mass layoffs are 'just a rumor'
          November 08, 2011

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          Blizzard logo
          Yesterday we ran a rumor that a senior level designer on Blizzard's Titan project, John Staats, had been laid off. We've received confirmation presumably from the man himself that he is no longer working at Blizzard, though the reasons for his firing are unknown. Rumors also ran wild that Blizzard had seen some kind of "mass layoffs," but Bashiok stopped by the forums today to put an end to that, saying, "Hey guys, out of respect for their privacy, we don't discuss individual employees, but the speculation circulating about 'massive layoffs at Blizzard' is just a rumor." Zahrym confirmed this on his personal Twitter account, as well. What Staats' absence will mean for the future of Titan remains to be seen, but we'll be sure to let you know as soon as we get word.

          MassivelyBlizzard says mass layoffs are 'just a rumor' originally appeared on Massively on Tue, 08 Nov 2011 16:30:00 EST. Please see our terms for use of feeds.

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          Rod Humble details experimentation and innovation at Linden Lab
          November 08, 2011

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          Linden Lab logo
          Linden Lab's popular Second Life is known for being one of the more creative, outside-the-box titles available on the market. That tradition carries over into Linden Lab CEO Rod Humble's newest initiative, which he says "puts the 'lab' in Linden Lab." Rather than having his developers spend all their time between projects working on bug-fixes, Humble has begun a rapid-prototyping R&D initiative. For all the information on this new project, head on over to Gamasutra and check out the full feature.

          MassivelyRod Humble details experimentation and innovation at Linden Lab originally appeared on Massively on Tue, 08 Nov 2011 16:00:00 EST. Please see our terms for use of feeds.

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          Activision Blizzard loses 1.1 million WoW players, triples profits
          November 08, 2011

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          Activision Blizzard
          Today's investor call with Activision Blizzard was a rollercoaster of news for MMO fans, with both good and bad news coming forth.

          Starting with the bad -- everyone asks to start with the bad news, don't they? -- World of Warcraft's subscriber numbers are much lower than they were this past May. The company reports that subscriptions have dropped from 11.4 million to 10.3, representing a loss of 10% of the playerbase. These numbers represent the total worldwide, and Blizzard CEO Mike Morhaime said that most of the losses were suffered in the eastern market. No matter where the losses come from, this continues the downward trend of the title during the past year. Blizzard declined to provide a subscriber forecast for the next quarter.

          The good news is that the company has whooped expectations by nearly tripling its profit for the quarter over this time last year. During this past quarter, Activision Blizzard raked in $627 million worth of sales, of which $148 million is pure profit. A majority of the revenue -- 62% -- comes from its digital sales.

          The company expects 2012 to be even better, with titles like Diablo III and another Call of Duty in the works. CEO Bobby Kotick is nothing if not confident in the company's future: "I believe our unyielding commitment to excellence and our creative talent around the globe will continue to position Activision Blizzard as the leader in interactive entertainment."

          MassivelyActivision Blizzard loses 1.1 million WoW players, triples profits originally appeared on Massively on Tue, 08 Nov 2011 17:40:00 EST. Please see our terms for use of feeds.

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          League of Legends announces ranked team system
          November 08, 2011

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          Screenshot -- League of Legends
          Changes are coming to League of Legends' ranked team structure. Riot Games announced today that it is going to be introducing a brand-new feature: ranked teams. Players can form a premade 3v3 or 5v5 team, give it a name, and track its progress as they work their way up the ladder. Team ratings will operate independently of the members' individual ratings, thereby making the new system a true "measure of you and your friends' ability to work together in a competitive environment." More information will be made available closer to Season 2's launch.

          MassivelyLeague of Legends announces ranked team system originally appeared on Massively on Tue, 08 Nov 2011 17:30:00 EST. Please see our terms for use of feeds.

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