Virtual World News
What happens in Vegas doesn't always stay in Vegas, and as fans get ready to once again descend upon Bally's, it's worth looking back at highlights from past Fan Faires. In this week's Tattered Notebook, we'll revisit a few of those memorable moments.
The Tattered Notebook: Seven highlights from SOE Fan Faire history originally appeared on Massively on Sat, 06 Oct 2012 18:00:00 EST. Please see our terms for use of feeds.
Check out our convention overview video behind the break, and stay tuned for more videos and even a Guild Wars 2 interview later this weekend!Permalink | Email this | Comments
So what are those teams, and what do they do? The Live Security team is all about cracking down on bots, spammers, and scammers. The Live Response team is made up of the fine folks addressing balance issues and bugs. The Living World focuses on adding new content and rewards for PvE and WvW. There's a PvP and Esports team focused on making Guild Wars 2 the best PvP game it can be. Holidays and Events have their own special team, dedicated to keeping up the Guild Wars legacy of amazing holiday content. In addition, the Holidays and Events team will be creating one-off events that occur in the world. The Mac and Performance team is working on getting Guild Wars 2 to run on the widest possible range of hardware. Bonus teams will take care of any projects that don't fall in the direct domain of other teams. Last but not least, the Commerce team will be keeping an eye on the Guild Wars 2 economy and thinking up new goodies for the Black Lion Trading Company.
Hit up the full post for all the gory details.
- Source: GW2 blog
But is this actually the type of content we want to see from our MMOs, whatever their flavor? Never mind whether they're actually dynamic -- do you actually think they make for fun, desirable content? Or are we just so sick of themepark-style questing and leveling that we're willing to accept anything in its stead, even if that "anything" might be a fad akin to MMO story?
What do you think -- are dynamic events all that and a bag of chips?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: Are dynamic events another MMO fad? originally appeared on Massively on Fri, 05 Oct 2012 08:00:00 EST. Please see our terms for use of feeds.
Welp, so much for that. As we've been covering for the last month and change, NCsoft is pulling the plug on City of Heroes come the end of November, and the genre is faced with the loss of yet another pioneering and ostensibly profitable MMO long before its time. While there are still soldiers fighting for that slim chance NCsoft might sell the game to a willing investor, the likelihood is that it's game over for Paragon City, at least in its current incarnation. Fight on, I say; don't give up. But make sure you enjoy the game that exists right now, too. Log in. Play. You may never get the chance again.
Today, I'll tell you 10 things you should do in City of Heroes... before it's too late.
Ten things to do in City of Heroes before it's gone originally appeared on Massively on Fri, 05 Oct 2012 09:00:00 EST. Please see our terms for use of feeds.
Once created, players will have an impressive new weapon that blends art and effects to make a unique style. Check out some of the weapons and their effects in the video after the cut.
Guild Wars 2 video and dev blog explain legendary weapons originally appeared on Massively on Fri, 05 Oct 2012 10:45:00 EST. Please see our terms for use of feeds.
- Source: Dev blog
"There will not only be stress tests for the new servers' coding and hardware configurations, but also tests for what will be the backbone of the game's new system, which is why we're being very cautious with development. Bear with us for just a while longer," says Naoki Yoshida in the latest producer's letter.
Yoshida also says that the dev team will likely keep the current version of FFXIV available for a time, even though no character data accumulated after November 11th will be ported to A Realm Reborn. The decision is based partly on player poll voting. Yoshida says he was "planning to keep the servers open so long as 30% of the players voted for it."
Yoshida: FFXIV Realm Reborn alpha test coming in October originally appeared on Massively on Fri, 05 Oct 2012 10:00:00 EST. Please see our terms for use of feeds.
- Source: Producer's letter
"These are different games and the DFUW character system is incompatible with the old characters. These are two completely different worlds, there is a different skill acquisition system, different skills, different stats, all the way down to the story-line; everything makes them incompatible," explains producer Tasos Flambouras.
Interestingly, he mentions that the old characters will be preserved in some fashion, possibly for "Darkfall-related side-projects we are considering."
Finally, the Unholy Wars client will be free of charge to everyone who has ever purchased the original game. Read more at the official Darkfall blog.
Aventurine confirms character wipes for Darkfall reboot originally appeared on Massively on Fri, 05 Oct 2012 11:00:00 EST. Please see our terms for use of feeds.
- Source: Announcement
Home to the infamous Rengot goblin tribe since the goblins' loss in the war against the humans and their subsequent banishment, this village hides the mind-controlled golem abominations. Check out images of the village in the screenshots below, and watch a tour in the video after the break. To learn more about RaiderZ, you can catch Massively's video impressions.
[Source: Perfect World Entertainment press release]
Gallery: RaiderZ Gallery
RaiderZ video and screenshots show off goblin village of Rengot originally appeared on Massively on Fri, 05 Oct 2012 12:00:00 EST. Please see our terms for use of feeds.
Browser-based titles can often be enjoyable, but the normally limited graphics and sometimes click-and-wait gameplay means that I get more of a scratch-my-chin sort of feeling when I leap into Illyriad or other games. Of course, in-browser graphics are changing and becoming more and more like standard client-based MMOs. Thanks to Unity and other engines, we can play in immersive, three-dimensional worlds in our browser. Smartphones are becoming more tablet-like, and mobile games are quickly becoming more like standard gaming as well.
So what do we play when we want to have simple fun?Permalink | Email this | Comments