Virtual World News
Filed under: Fantasy, News items, TERA, Promotions
To get in on the promotion, players must have purchased the full version of TERA (not the mini pre-order version, which can be upgraded to the full or collector's edition) prior to the game's May 2nd launch. Any players who fall into that category will be rewarded with the Legendary Legacy item package, which includes an exclusive weapon skin for each class, plus three accessories: a pirate eye-patch, a pirate face-mask, and... a pair of horn-rimmed glasses? What is this, sexy pirate librarian cosplay? At any rate, for the full details, head on over and check out the official post at the TERA EU official site.
TERA Europe offers bonus items and skins to prepurchase customers originally appeared on Massively on Mon, 30 Apr 2012 17:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Age of Conan, Classes, Game mechanics, MMO industry, Patches, News items, Free-to-play
Funcom may be gearing up for The Secret World's imminent launch, but the company hasn't abandoned its other Dreamworld-powered MMO. Yes, Age of Conan is still going strong, as it's closing in on its fourth anniversary and pumping out updates on a semi-regular basis.Today's traditional end-of-the-month development letter focuses on said updates, in particular a few systems changes slated for the near future. Funcom's Craig Morrison gives us an update on extensive changes to AoC's stamina mechanics, which have long been a thorn in the side of PvPers and PvEers engaged in lengthy battles. The new system boasts "a new personal resource that will be used just for sprinting. It is also not observable by other players," the dev blog states. Stamina will now be used exclusively for combos, and caster classes no longer have stamina at all.
Age of Conan is also getting multi-spec functionality with respect to the game's feat system. Switching between specs can be done almost anywhere in the game world (aside from raids and group instances). Look for these changes on the live servers "later in the summer," Funcom says.
Finally, class updates are in the works, beginning with the Tempest of Set and continuing on to the Bear Shaman, the Herald of Xotli, and the Necromancer. There's more too, so head to the official AoC site to read it all.
Age of Conan dev blog outlines stamina changes, multi-spec functionality originally appeared on Massively on Mon, 30 Apr 2012 18:00:00 EST. Please see our terms for use of feeds.
- Source: April dev update
Filed under: Betas, Sci-fi, Culture, News items, Free-to-play, MMOFPS
Tribes: Ascend has finally launched, and that means players everywhere can experience the simple joy of logging in, gearing up, and then skiing at high velocity across the ground while firing explosive munitions at distant targets. All right, maybe that joy isn't quite as simple, but the point remains that the game has successfully cleared its beta test. And what better way to celebrate that a bit belatedly than by pulling together some interesting stats on the overall beta experience?Past the cut, you'll find an official infographic tallying things like total kills, total number of flags captured, and the ever-important question of how many people met their end by falling. In a game with jetpacks and high-speed skiing, that number is a bit higher than you might otherwise think. So take a look at the full collection of stats, sigh wistfully in memory, and then start gearing up for another round.
Continue reading Tribes: Ascend puts together a beta infographic
Tribes: Ascend puts together a beta infographic originally appeared on Massively on Mon, 30 Apr 2012 19:00:00 EST. Please see our terms for use of feeds.
Filed under: Betas, Video, Game mechanics, New titles, Patches, PvP, News items, Free-to-play, Not So Massively, MOBA, League of Legends, Diablo III
This week, League of Legends revealed plans to buff support tanks in the Varus patch and change several ability power items. Riot also plans to buff Master Yi and nerf Ryze's ability to tank and deal damage at the same time. Dota 2 released an updated user interface designed to take all the pain out of using the courier, and Bloodline Champions revealed its massive $10,000 DreamHack Summer 2012 tournament.Diablo III revealed the Witch Doctor this week, giving Diablo II necromancer fans a peek at the closest replacement they'll get in the upcoming title. Blizzard's Jay Wilson also confirmed that PvP arenas will be released long before the end of the year. Heroes of Newerth released its new support hero Ellonia, an ice mage whose abilities focus around a stacking slow debuff. Rise of Immortals released a new immortal spotlight video on popular area-effect damage-dealer Netheurgist and encouraged players to start guilds with a contest to win 1,000 prestige points for every guild member.
Continue reading Not So Massively: Hero spotlights and Diablo III confirms PvP arenas in 2012
Not So Massively: Hero spotlights and Diablo III confirms PvP arenas in 2012 originally appeared on Massively on Mon, 30 Apr 2012 20:00:00 EST. Please see our terms for use of feeds.
Filed under: Betas, Culture, Game mechanics, Opinion, The Daily Grind, Miscellaneous
If you've logged into the Guild Wars 2 beta this weekend, you've gotten an experience that's very different from what the final game will look like. For starters, the final game will probably not have several hundred people clustering around every single event like rabid concert attendees at all hours. It's easy to forgive that as a fluke and a byproduct of the fact that this is the first time many players have gotten to play the game at all.Of course, for some players, that experience in beta is going to define their impression of the game all around. Similarly, some players are going to assume that a buggy beta will have a buggy launch, even if by the time launch rolls around, most of the bugs have been ruthlessly squashed. So what do you forgive in a beta? Do you turn a blind eye to the community or population issues? Do you grin and bear missing objectives or unclear quests? Or do you offer no respite to a game no matter how early in the testing you might be?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: What do you forgive in a beta? originally appeared on Massively on Sun, 29 Apr 2012 08:00:00 EST. Please see our terms for use of feeds.
Filed under: Betas, Fantasy, Events, in-game, Guild Wars 2
Beta weekends are no strangers to rocky and unexpected events, as Guild Wars 2 can now attest. While many players are currently testing the heck out of the game, some have been shut out due to an error code on their account while others have been unable to pre-purchase the game due to halted sales of the digital product. ArenaNet has addressed both of these issues to help players resolve the matters and get into the beta.The error code (9:4:5:1093:101) that some are getting signifies that the account is not flagged for the beta event. According to ArenaNet, this is either because the players used a pre-order instead of a pre-purchase code and accidentally received an invite email to the event or that a credit card was flagged during the pre-purchase order. In the case of the former, ArenaNet will honor the mistaken emails and allow all recipients into the remainder of the event.
The studio also announced that it has increased capacity for the beta even and thus has begun selling digital standard and digital deluxe pre-purchases of Guild Wars 2 once more.
Guild Wars 2 resumes digital sales, addresses denied accounts originally appeared on Massively on Sun, 29 Apr 2012 09:15:00 EST. Please see our terms for use of feeds.
- Source: GW2 Twitter, GW2 Facebook
Filed under: Fantasy, Video, Culture, Game mechanics, Previews, Opinion, Hands-on, Casual, Rise and Shiny, Livestream, Miscellaneous, Sandbox
This article was a long time coming. Not only have I avoided taking a look at any sort of pure MUD for many years, but I meant to write this up last week but real life interrupted my plans. I just didn't think it was fair to write up a first impressions based on only a few hours of play. I was quite hesitant to take a deeper look at Gemstone IV mainly because I knew that the non-stop reading would surely create more migraines that might derail my work again. I was very worried, actually.Luckily, the Gemstone IV client is customizable enough to allow me to create a "book-style" experience: black text on a white background. I don't think I'm alone in my inability to view bright, colored text on a dark background comfortably. If I were, popular websites would still look like they were from 1996. We've moved past ugly fonts and horrible color combinations.
Unfortunately it took me most of the time with Gemstone IV just to learn how to play, make the text comfortable to read, and understand what my character was supposed to be doing. Once I got comfortable, though, I honestly had one of the most enchanting times in a game yet.
Continue reading Rise and Shiny: Gemstone IV
Rise and Shiny: Gemstone IV originally appeared on Massively on Sun, 29 Apr 2012 12:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Sci-fi, Galleries, Screenshots, MMO industry, Vanguard, Massively Meta, One Shots, Humor, Star Wars: The Old Republic, TERA, Miscellaneous
Many MMOs implement flying mounts late in their careers, but only a rare few release with flight right from the beginning. TERA, which launches officially this Tuesday, will be among the latter group. Massively reader Johanis delivered today's One Shots image, which features one of that game's amazing flying beasts. He tells us,Here is a shot of Honeynut, my TERA Archer, who was exploring during last weekend's open beta. While flying from one destination to another, she suddenly warped through one of many travel gates, and it was gorgeous. She emerged into a beautiful land just waiting to be explored.Enjoy Johanis' entry alongside a few others past the break!
Continue reading One Shots: Warped
One Shots: Warped originally appeared on Massively on Sun, 29 Apr 2012 16:00:00 EST. Please see our terms for use of feeds.
Filed under: Sci-fi, EVE Online, Contests, Opinion, EVE Evolved, DUST 514, Guides, Sandbox, Anniversary
On April 27th, 2008, I joined the Massively crew and published the first edition of a new weekly column dedicated to the world of EVE Online. It's hard to believe that the EVE Evolved column is now four years old, spanning nine major expansions and predating CCP Games' transformation into an industry giant with three games in development. Since the column's first crude scribbling about shuttles, I've written over 200 in-depth articles, guides, stories, and opinion pieces. With its free expansions and iterative updates, EVE is a rapidly changing game that provides a constant supply of things to write about.To celebrate the fourth anniversary of the column, I'm giving away two 30-day Pilot's License EXtensions to two lucky readers. To enter the competition, leave a comment stating which EVE Evolved article from this year is your favourite, and why it's your favorite, and what topic you'd like to see covered in the coming year. You will need an active EVE account to claim the prize, so be sure to include a character name with your comment if you want to be able to win a prize. If you're not comfortable with giving out your character name, use an alternate character or sign up a new trial account. The winners' names will be revealed in next week's column.
In this week's EVE Evolved, I look back at some of the highlights from the column's fourth year.
Continue reading EVE Evolved: Four years of EVE Evolved
EVE Evolved: Four years of EVE Evolved originally appeared on Massively on Sun, 29 Apr 2012 18:00:00 EST. Please see our terms for use of feeds.
Filed under: Massively Meta, Week in Review, Miscellaneous
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.Guild Wars 2's first prepurchase beta event ends in just a few short hours, bringing to a close what's probably the most hyped week in ArenaNet history. We were treated to new art, the Asuran starting experience, a tour of the offices, and details on world transfers. As if to taunt us about not-yet-public races, our own Lis Cardy delighted us with a look at the lore of the Sylvari, who swear they are trees and not elves.
Meanwhile, classic Guild Wars is celebrating its seventh year of operation with a big ol' party, which hopefully gave you something to do if you were one of the unlucky procrastinators whose beta dreams were partially dashed when ANet shut down GW2's digital prepurchase options temporarily on Thursday.
Enjoy the rest of our top MMO stories after the cut.
Continue reading MMO Week in Review: Sold out
MMO Week in Review: Sold out originally appeared on Massively on Sun, 29 Apr 2012 20:00:00 EST. Please see our terms for use of feeds.









