Virtual World News
Case in point is a new underwater treasure hunting guide on the ArcheAge Source forums. The info has been translated from a Russian fan site, and it's accompanied by plenty of screens and video (including a map, since this is a proper treasure hunt). The process is pretty involved, and requires a ship, scuba gear, and plenty of air bags to lift chests to the ocean surface.
The guide posits that treasure hunting is more profitable than traditional gathering based on preliminary beta testing, but it also cautions that resource prices may vary quite a bit. Head past the cut for a couple of underwater exploration videos, then head to ArcheAge Source to check out the guide.
[Thanks to Dengar for the tip!]
ArcheAge underwater treasure hunting guide released originally appeared on Massively on Sat, 13 Oct 2012 19:30:00 EST. Please see our terms for use of feeds.
- Source: AA Source
Dragon Nest's anticipated Lotus Marsh update is currently on its way to North America, where it will raise the game's level cap to 50 and open the Lotus Swamp town. If the Korean version of the patch is any indication of the expansion's content, it should also bring five new dungeons, the second job advancement, and the Archbishop Nest. Read on for our exclusive reveal of the Lotus Swamp story cinematic and a preview of the update's bosses.
Massively Exclusive: Dragon Nest Lotus Swamp cinematic originally appeared on Massively on Sat, 13 Oct 2012 20:00:00 EST. Please see our terms for use of feeds.
The Daily Grind crew has discussed gear resets in relation to raid progression before, but even games without raiding face this problem. If a game has any kind of scaling gear or levels, then the addition of new content, like an expansion, is bound to generate growing pains. So where do you stand? Are you sick of gear resets, of having to effectively start over at the dawn of every expansion? Or do you see gear resets as a good thing, as a way to bridge the gear divide between players and re-experience what you loved about the game originally?
And since you're going to tell us anyway, here's a bonus question: Which MMOs have successfully avoided this problem and how?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!Permalink | Email this | Comments
The sit-down featured a handful of developers including representatives from Amazon, Bobber Interactive, and Immersyve. "This whole concept of freemium play, in my opinion, is the most radical form of entertainment socialism since Obama got elected," said Bobber's Scott Dodson. "You've got a whole bunch of one-percenters paying for a bunch of freeloaders."
Senior Amazon designer Nik Davidson likened the industry to a gold rush and also poked fun at the supposition that big spenders are acting responsibly. "We like to think that the ones spending vast sums on these games are sons of Dubai oligarchs, but we have the data to prove that they're not, and that they probably can't afford to spend what they're spending," Davidson said. "We're saying our market is suckers -- we're going to cast a net that catches as many mentally ill people as we can!"
Immersyve's Scott Rigby chimed in as well. "What do we call our best customers these days? I'm not sure I'd want to be called a whale by anybody. Sticky is not, generally, a good quality. I think we have this subtle language of control for our customers, and when paired with our ability to collect data, it raises some interesting ethical questions," he said.
GDC Online 2012: Ethics panel roasts freemium, labels it 'entertainment socialism' originally appeared on Massively on Fri, 12 Oct 2012 09:00:00 EST. Please see our terms for use of feeds.
- Source: Gamasutra
The game has been announced for territories including China, Russia, and North America, but thus far no beta phase has materialized. Check out the three-minute gameplay clip after the cut.
New Black Gold trailer features fly-through footage, combat, and more originally appeared on Massively on Fri, 12 Oct 2012 10:00:00 EST. Please see our terms for use of feeds.
- Source: MMO Culture
LoL has also declared itself the most played video game on the planet, averaging over one billion monthly hours world-wide. Other facts highlighted include comparisons of daily active players (12 million) and peak concurrent players (three million). Check out all of the stats compiled in the infographic after the cut.
[Source: Riot Games press release]
League of Legends claims title of 'most played video game in the world' originally appeared on Massively on Fri, 12 Oct 2012 11:00:00 EST. Please see our terms for use of feeds.
Get your fix of Rohan this weekend with the screenshots in the gallery below. To learn more about what's coming, check out Massively's hands-on experience and watch tomorrow for our guide to Rohan as you prepare for your own adventures!
[Source: Turbine press release]
Gallery: LotRO: Riders of Rohan
Newest LotRO screenshots tempt us with Rohan's offerings originally appeared on Massively on Fri, 12 Oct 2012 12:30:00 EST. Please see our terms for use of feeds.
It's all happening at 1:30 p.m. EDT in room 1A23 of the Javits Center. Perfect World has also released new screenshots to mark the occasion, including a couple of images focused on the title's Foundry player content toolset. Check them out in the gallery below.
[Source: Perfect World press release]
Perfect World hosting Neverwinter Panel at NYCC, Foundry screens released originally appeared on Massively on Fri, 12 Oct 2012 12:00:00 EST. Please see our terms for use of feeds.
Designer Clancy Powell explains the feature by telling folks to think of the Chosen Warfront as a Real-Time Strategy (RTS) game, where the Chosen and the Accord will be working to control territories and resources and build up military forces by implementing different strategies for both offensive and defensive goals.
Developers are currently working on a number of events, including Chosen Thumpers and Chosen Drop Pods, as well as reworking the watchtowers from the ground up. The changes won't stop here; over time, devs want to add multiple types of objectives to add more variety to the warfront dynamic. More details can be found in the full developer blog.
Firefall's latest dev diary highlights Chosen Warfront metagame originally appeared on Massively on Fri, 12 Oct 2012 13:00:00 EST. Please see our terms for use of feeds.
- Source: The Chosen Warfront dev blog
It's all happening at 1:30 p.m. EDT in room 1A23 of the Javits Center. To mark the occasion, Perfect World has also released new screenshots, including a couple of images focused on the title's Foundry player content toolset, and a new video tour of Helm's Hold. Check out the gallery below and the Gamespot video after the cut!
[Source: Perfect World press release. Thanks to Paul for the tip!]
NYCC 2012: Neverwinter panel, Helm's Hold video, Foundry screens originally appeared on Massively on Fri, 12 Oct 2012 12:00:00 EST. Please see our terms for use of feeds.