Virtual World News
With free-to-play becoming the dominant business model in the MMO genre, it's easier than ever to be an inactive player in your game of choice. You jump in for a couple of days, let the game sit for a week, then jump back in without any real penalties. You don't have to stick with any game longer than you want to. Still, there are games that require a subscription to play, and some people will pop into a free-to-play game to buy new things and then jump right out. So what about you? Is there a game that keeps getting your money even though it's not an active part of your play rotation?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: Do you play some games inactively? originally appeared on Massively on Sat, 20 Oct 2012 08:00:00 EST. Please see our terms for use of feeds.
What do you mean I gave you the first book and told you it was awesome and you should read it? You're probably just delusional because you were reading something I think is dumb. That must be it.
Look, let's just read WRUP. That's pretty cool, if you like seeing what the Massively staff is up to over the weekend and whether or not they like using premade builds in games. Plus, then you can let the staff know what you'll be up to over the weekend in the comments. You can like that. At least until I don't like it any more.Permalink | Email this | Comments
It's a bold move to take a year and a half of production and completely scrap it, especially at a time in the industry when the competition is so tight, but Smedley promised that what we'd see in the end would be unlike anything we've ever seen. Perhaps, though, we've already seen a glimpse of the future in the other two titles in the EQ franchise. What will the sandbox gameplay look like in EQ Next? I'll prognosticate below.
The Tattered Notebook: What does a sandbox look like in Norrath? originally appeared on Massively on Sat, 20 Oct 2012 12:00:00 EST. Please see our terms for use of feeds.
In the livestream, the dimensions of Granite Falls Inn, Faen's Retreat and Dormant Core were shown off. Players are able to have multiple dimensions, with the first two available for free. At the launch of Storm Legion, there will be 250 objects included in the system with more to come.
Dimensions can be set to either private or public, with the latter being able to hold up to 200 people at once. Public dimensions have a rating system, may be joined randomly, and can have the option to allow visitors to add their own creations as well.
You can watch the full dimensions video after the jump, and stay tuned for Massively's hands on with the beta!
RIFT drops Storm Legion NDA, livecasts player housing tour originally appeared on Massively on Sat, 20 Oct 2012 13:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Super-hero, EverQuest, EverQuest II, Business models, Events, real-world, Expansions, Game mechanics, MMO industry, News items, Free-to-play, Massively Event Coverage, DC Universe OnlineSOE Live wrapped up with yet another keynote, this one focused on DC Universe Online, EverQuest, and EverQuest II. Creative Director Jens Anderson of DCUO, Executive Producer Thom Terrazas from EQ, Executive Producer Holly Longdale from EQII, and Dave Georgeson, the EQ Franchise head, all took a turn on stage to give a rundown of what each game had launched over the past year, and more importantly, where each is headed for the future. But before that, SOE paid tribute to the military veterans in attendance (pictured above) and gave two of the longest-serving military members NVIDIA cards to thank them for their service.
Read on for the highlights!
SOE Live 2012: Friday keynote highlights DCUO, EQ, and EQII originally appeared on Massively on Sat, 20 Oct 2012 14:00:00 EST. Please see our terms for use of feeds.
Of course, those aren't the only incoming changes. Others include increasing in the level cap to 95, alterations to the mentoring system to prevent AFK XP farming, and new prestige abilities.
SOE Live 2012: EQII's Chains of Eternity adding tradeskill prestige and much more originally appeared on Massively on Sat, 20 Oct 2012 15:00:00 EST. Please see our terms for use of feeds.
Filed under: Super-hero, Events, real-world, Game mechanics, Interviews, PvP, Opinion, Free-to-play, Massively Interviews, Massively Event Coverage, DC Universe Online, Some Assembly Required, Housingaddition of player lairs to DC Universe Online set this little housing-lover's heart all aflutter! While there were more bits of news about the new Home Turf DLC coming next year, my focus was understandably on the lairs. And I was very happy to sit down at SOE Live and talk shop with Jens Andersen. As creative director for DCUO, Jens shared many juicy tidbits about the new system for this special edition of Some Assembly Required.
So what's in store for denizens of Gotham and Metropolis? Let's start with personal instances that are accessed from realistic points within the cities, functions that stretch to accommodate different levels of creativity and decorating savvy, and a unique dueling system that will be unlike anything players (or their furniture!) have seen before. Players can even get rewards and achievements for collecting items and decorating their homes. Sounds intriguing, no?
SOE Live 2012: A deeper look at DCUO's housing lairs originally appeared on Massively on Sat, 20 Oct 2012 16:00:00 EST. Please see our terms for use of feeds.
SOE Live 2012: John Smedley on EQ Next and SOE's future originally appeared on Massively on Sat, 20 Oct 2012 18:00:00 EST. Please see our terms for use of feeds.
Thus, I put out a call for your City of Heroes characters along with their stories so that I could share them with the world at large. Dozens of readers responded, and for the next couple of weeks, we're going to be looking at the digital face of tragedy and memories. These are the avatars who genuinely meant something to someone, and while they are about to be deleted from the servers forever, I hope that by archiving them here, they'll live on for future generations (read: December 2012 readers) to discover.
Let's go meet some of them, shall we?
The Game Archaeologist: A City of Heroes memorial, part 1 originally appeared on Massively on Sat, 20 Oct 2012 19:00:00 EST. Please see our terms for use of feeds.