Virtual World News
"Here's Tabula Rasa proving that you don't need to show a lot of skin to look good in armor," Joe wrote. "That's right, Jyo, you work that incendiary injector gun!"
Will our kids learn about Tabula Rasa on the History channel some day? I can only imagine. Other amazing player shots await you in this week's column!Permalink | Email this | Comments
But that's not really today's topic, now is it? I'm curious how you like your UI. Are you all about this sort of simple, streamlined setup? Do you adore a really complex interface that gives you scads of actions and information? Or do you just prefer it when a game allows you to modify it to your heart's content?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: Do you like a simple, complex, or customizable UI? originally appeared on Massively on Sun, 15 Sep 2013 08:00:00 EST. Please see our terms for use of feeds.
[Thanks to Dengar for the tip!]
Ragnarok browser game renamed for English market debut originally appeared on Massively on Sat, 14 Sep 2013 20:00:00 EST. Please see our terms for use of feeds.
- Source: MMO Culture
Call out "New skins! New skins!" to the MOBA crowd and just watch as they come a-runnin'. Nival's added a bunch of new skins for Prime World with its patch 9.10, giving additional looks (and gender options) to familiar heroes.
Patch 9.10 has a ton of changes beyond just the cosmetic. There are talent and skill changes, of course, as well as a search feature for co-op challenges, challenge quests, and new monsters.
The team also explained a rather major change to the battle start UI: "In the future, we plan to add new features, like playing against bots in other modes, as well as new modes. The interface in its recent state was overloaded, and it was not wise to load it even more with new elements. The new interface, however, will spare us many troubles in the future."
[Thanks to Dengar for the tip!]
- Source: Patch notes
Since then, EQ Next devs have thrown out new questions each week for players to vote on and discuss. Utilizing polls and forum discussions in a special section of the main site labeled Round Table, important topics like bearded female dwarves and armor appearance customization are delved into and player desires and feedback are gathered. After collecting the data, the devs respond, sometimes in video form.
Today, The Tattered Notebook is going to round up all those roundtables, giving you a summary of which way the community is leaning on these different topics as well as the dev input. I'll even throw in snippets of their opinions as well! Of course, if you haven't added your thoughts to the mix and you'd like to, you still have time to do so as all the polls are still active.
The Tattered Notebook: EverQuest Next roundtable roundup originally appeared on Massively on Sat, 14 Sep 2013 18:00:00 EST. Please see our terms for use of feeds.
The money's on the up-and-up, in case you were thinking otherwise. Moru-chan was selected by ArcheAge's project management team to live in a one-room apartment and stream the game for 12 hours a day. He'd wake up at noon and start playing in the afternoon until the wee hours of the morning, streaming ArcheAge for all to see. Moru-chan also blogged about his experience and organized large-scale activities using his newfound fame.
[Thanks to Dengar for the tip!]Permalink | Email this | Comments
The top priority for the Defiance team is fixing weapons -- all of them. Dempsey said that the team is examining the "core balance" of all of the weapons and sorting out rarity and bonus issues. "Higher rarity weapons will always be accompanied with celebration and never disappointment," he promised.
The team is also looking to tweak and improve shields, inventory, objectives, the UI, and especially the chat system. Dempsey ends his letter teasing the upcoming second DLC, the details of which he says will be coming "soon."
[Thanks to Etaew for the tip!]Permalink | Email this | Comments
- Source: State of the Game
This also means going through a lot of Final Fantasy XIV's dungeons. I'm not quite up to the last rush, but considering a lot of people I see are still moving into stuff I left behind a while ago, I'm still a bit ahead of the parabola. So let's take a look at the dungeons along the path from level 1 to level 50 after the initial set (which I covered back in beta).Permalink | Email this | Comments
But instead of going maudlin and piling on the obvious, I want to go down a different road today for the sake of those who loved and perhaps still love Warhammer Online. Obviously, people continue to play it even though its day in the spotlight is long gone, and I'd like to chime in with some positivity for a change. After all, WAR's celebrating its fifth anniversary, and that's pretty cool.
So in honor of that, here's a list of seven things that I loved about WAR from my time playing it and why it wasn't quite the abysmal failure that revisionist history has made it out to be.
The Game Archaeologist: What I loved about Warhammer Online originally appeared on Massively on Sat, 14 Sep 2013 14:00:00 EST. Please see our terms for use of feeds.
Filed under: Betas, Horror, Galleries, Screenshots, Video, Business Models, Game Mechanics, New Titles, Previews, PvP, PvE, Opinion, First Impressions, Events (Massively's Coverage), Post-Apocalyptic, Miscellaneous, Buy-to-PlayPhosphor Games for a first look at its upcoming title Nether, I must admit I wasn't enthusiastic. I expected to see just another zombie-esque first-person shooter in a genre already overstuffed with shotguns and undead targets. But now that I've seen the demo in person, I might just have changed my mind. It's not really an MMO, not with 64 people on a map, but it's certainly skirting the boundaries; I'd consider it a happy marriage between Left 4 Dead and DayZ, so it's certainly the type of game fans of post-apocalyptic survival pseudo-MMOs will want to watch.
The game's backstory features a near-future world, about a decade after a major mutation event called "the Cull" in the game's lore. Thanks to the Cull, the majority of the population transformed into
An early look at Phosphor's survival pseudo-MMO Nether originally appeared on Massively on Sat, 14 Sep 2013 12:00:00 EST. Please see our terms for use of feeds.