Virtual World News
The top priority for the Defiance team is fixing weapons -- all of them. Dempsey said that the team is examining the "core balance" of all of the weapons and sorting out rarity and bonus issues. "Higher rarity weapons will always be accompanied with celebration and never disappointment," he promised.
The team is also looking to tweak and improve shields, inventory, objectives, the UI, and especially the chat system. Dempsey ends his letter teasing the upcoming second DLC, the details of which he says will be coming "soon."
[Thanks to Etaew for the tip!]Permalink | Email this | Comments
- Source: State of the Game
This also means going through a lot of Final Fantasy XIV's dungeons. I'm not quite up to the last rush, but considering a lot of people I see are still moving into stuff I left behind a while ago, I'm still a bit ahead of the parabola. So let's take a look at the dungeons along the path from level 1 to level 50 after the initial set (which I covered back in beta).Permalink | Email this | Comments
But instead of going maudlin and piling on the obvious, I want to go down a different road today for the sake of those who loved and perhaps still love Warhammer Online. Obviously, people continue to play it even though its day in the spotlight is long gone, and I'd like to chime in with some positivity for a change. After all, WAR's celebrating its fifth anniversary, and that's pretty cool.
So in honor of that, here's a list of seven things that I loved about WAR from my time playing it and why it wasn't quite the abysmal failure that revisionist history has made it out to be.
The Game Archaeologist: What I loved about Warhammer Online originally appeared on Massively on Sat, 14 Sep 2013 14:00:00 EST. Please see our terms for use of feeds.
Filed under: Betas, Horror, Galleries, Screenshots, Video, Business Models, Game Mechanics, New Titles, Previews, PvP, PvE, Opinion, First Impressions, Events (Massively's Coverage), Post-Apocalyptic, Miscellaneous, Buy-to-PlayPhosphor Games for a first look at its upcoming title Nether, I must admit I wasn't enthusiastic. I expected to see just another zombie-esque first-person shooter in a genre already overstuffed with shotguns and undead targets. But now that I've seen the demo in person, I might just have changed my mind. It's not really an MMO, not with 64 people on a map, but it's certainly skirting the boundaries; I'd consider it a happy marriage between Left 4 Dead and DayZ, so it's certainly the type of game fans of post-apocalyptic survival pseudo-MMOs will want to watch.
The game's backstory features a near-future world, about a decade after a major mutation event called "the Cull" in the game's lore. Thanks to the Cull, the majority of the population transformed into
An early look at Phosphor's survival pseudo-MMO Nether originally appeared on Massively on Sat, 14 Sep 2013 12:00:00 EST. Please see our terms for use of feeds.
In another forum post, lead content designer Mike Zadorojny gave fans an update on GW2's highly anticipated looking-for-group tool. To ensure quality and stability, a beta version of the tool will be released with next week's Tequatl Rising content patch and will initially be available to a limited number of players. As the week goes on, greater numbers of players will have access to the tool.
[Thank you to Siphaed for the tip!]
ArenaNet offers sneak peek at future Guild Wars 2 balance changes originally appeared on Massively on Sat, 14 Sep 2013 13:00:00 EST. Please see our terms for use of feeds.
The new Warchief of the Horde is not a basic campfire. The new Warchief is not a piece of furniture, nor is the new Warchief a Sith. The new Warchief is not distributed via flyers to your home, does not go on icy to dull the pain, and should not be applied directly to the forehead. The new Warchief is neither your boyfriend nor your girlfriend.
Most importantly, the new Warchief is not WRUP. This is WRUP. It's right here past the cut with some of our staff members discussing what we'll be doing over the weekend. And then let us know what you'll be doing, which hopefully includes just finding this out so we can stop pretending it's a spoiler.Permalink | Email this | Comments
Players love having pets in games since they can serve as status symbols as well as just being cute to look at (without the usual feeding/walking/waste management issues created by real pets). So as fluffy as they are, we ask you today about these little bundles of squealing joy. What game has the cutest pets? Is it a game you still play, one you've left behind, or one that you have never played but still squeal about when you spy its cute critters?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!Permalink | Email this | Comments
So how will it tackle the mobile world? Will it offer as much variety as it does with its other games? Will these mobile games be MMOs or pseudo-MMOs that are attached to social networks? I was able to snag some answers from Fabian Pierre Nicolas, General Manager of Mobile for Perfect World Entertainment.Permalink | Email this | Comments
I'm not saying it's never going to happen, but I am saying it'll probably be around 2038.
Other than that, it's been a quiet week for game betas. But there are still a lot of games in testing in the list down below, so you can certainly check one of them out. And as always, if something sneaked its way into having a full cash shop and no character wipe or something similar, let us know down in the comments.Permalink | Email this | Comments
Elam explains that at this point the team feels that the core game mechanics are where they need to be. What the game does need is to trim out bits of visual fluff and effects that force the game to run more slowly than it should. So the developers are working on simple ways to do that, like slowing the rate of updates on adjacent players to speed up large battles and simplifying the physics engine to not render changes that players cannot see or interact with. For a full list of the optimization projects, take a look at the letter.
[Thanks to Gustavo for the tip!]Permalink | Email this | Comments
- Source: Operation: Make Faster Game