Virtual World News
So before I let you vote on what you want me to do in Guild Wars 2, let me tell you a bit about my playstyle so you can make your decision. You'll find all of this week's polls at the end!Permalink | Email this | Comments
To recap, Origins is a sci-fantasy sandbox with an ambitious feature set that aims to give players full control over an expansive open world. It's also more than a pipe dream, and we've already gotten our hands on a build of the title to prove it. All that said, indie sandbox development is expensive, and Burning Dog is looking to raise $1.2 million to help fund the project.
The Origins Kickstarter initiative just launched today and it concludes on December 8th, so you've got plenty of time to learn about the game and the various pledge-related incentives.Permalink | Email this | Comments
- Source: Origins Kickstarter
So what's the big exciting news of the day? Producer Leah Ruben was bursting at the seams to tell us in three words: "Dinosaurs are awesome!"
Actually, the big news is that Wizard101 is preparing to release its ninth new world since launch, a dinosaur world named Azteca. Azteca not only will challenge players to progress through 13 huge area but is going to raise the level cap. And the biggest surprise of all? It's going on test servers this week for players to try out.
Keep on reading to find out what Azteca is going to do for the landscape of Wizard101!
Wizard101 invites us to the dinosaur world of Azteca originally appeared on Massively on Wed, 24 Oct 2012 13:00:00 EST. Please see our terms for use of feeds.
The first is a very brief intro clip, followed by two longer videos that offer extensive looks at the game's Hariharan (i.e., human) race and its native territory. All three videos are viewable after the cut.
[Thanks to Dengar for the tip!]Permalink | Email this | Comments
The festival, which begins tomorrow and runs through November 4th, includes a special instance, cool prizes, and plenty of undead bad guys coming up for another round with your sword-and-shield. The team has increased the size of the monsters, added items like night black coffee (mmm), and dangled the possibility of accessing the Summoning Chamber, a special instance created for the event.
Get a bloody eyeful of the scares to come in the gallery below!
Gallery: DDO Endless Night 2012
- Source: Endless Night
Max Schaefer, designer extraordinaire, hinted in a recent interview that that's the sort of future addition he'd like for Torchlight II. He said that his personal hope for the game would be "to get the building and resource aspects of Minecraft and put them into an ARPG, just so it's a little more than just wandering from one monster to the next and hitting them."
Schaefer is a fan of this idea as a way to lend a sense of permanence to the game and a way for players to add to their game world. However, he's not the only person at Runic Games, which means his idea is just one of many possibilities for the future of Torchlight II. "We're a long way from exhausting the possibilities," he added.
To hear about power creep, player mods, and how awesome a Minecraft-Torchlight II fusion would be, hit up the full interview.
Torchlight II might take some inspiration from Minecraft down the road originally appeared on Massively on Wed, 24 Oct 2012 15:00:00 EST. Please see our terms for use of feeds.
Did previous announcements leave you wondering whether crafters will be required to grind their own AA tree up from 0? How many crafted items can actually be mass produced at one time? And what's in store for the Dungeon Maker and SOEmote? These questions and more were answered as I sat down with Brain Ferguson (PvP and tradeskill game designer), Holly Longdale, (Producer), and Dave Georgeson (Director of the EQ franchise).
SOE Live 2012: EverQuest II interviews highlight focus on crafting, player stories originally appeared on Massively on Wed, 24 Oct 2012 16:30:00 EST. Please see our terms for use of feeds.
The problem, of course, is that nothing else can ever be City of Heroes. Like Benjamin Franklin, nothing can serve as its replacement, merely as its successor. But it's worth examining some of the more reasonable and likely destinations for the community.
I'm sure there are more, but the four I've listed seem to be the games that either are or will be hoovering up a large number of the game's former players, games that are close enough to what CoH represents to serve as a reasonable successor. So let's look at our potential new homes and see what they have to offer, both good and bad.
A Mild-Mannered Reporter: Potential new homes after City of Heroes originally appeared on Massively on Wed, 24 Oct 2012 16:00:00 EST. Please see our terms for use of feeds.
There are many elements to this streamlining, however. Among them is the reduction of 42 items needed for certain gear sets to a mere two, shared drops across all special task forces, and a progress bar that shows when your drop will materialize.
CM Brandon Felczer sums it up as thus: "By removing the random drop nature of the STFs, players will be able to use the reputation system to visualize their progress towards obtaining these awesome gear sets. It is clearer, easier to understand, and by reducing the number of STF runs needed, the rewards are flat-out more realistic to obtain for the average player."
Star Trek Online is streamlining elite gear acquisition in Season 7 originally appeared on Massively on Wed, 24 Oct 2012 17:30:00 EST. Please see our terms for use of feeds.
- Source: Dev blog
I'm still cutting my teeth on RIFT's Storm Legion, but there are several things that already get me excited about the expansion. We've heard a lot about the big things coming to the game, but in this week's Enter at Your Own Rift, I'd like to talk about a few of the little things that will make this a well-received expansion.
Enter at Your Own Rift: Enjoying the finer points of Storm Legion originally appeared on Massively on Wed, 24 Oct 2012 17:00:00 EST. Please see our terms for use of feeds.