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Hyperspace Beacon: Six things SWTOR and GW2 can learn from each other
May 01, 2012

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Hyperspace Beacon: 6 things SWTOR and GW2 can learn from each other
As I'm sure most of you can guess by the title of this piece, I spent a little time in another MMO this weekend. That doesn't mean that I will be trading in my Jawas and Wookiees for Asura and Charr. However, I will admit that Star Wars: The Old Republic does not contain everything I want from an MMO. That's also not say that Guild Wars 2 has all those missing elements. But I believe there are quite a few things that both of these great MMOs can learn from each other to make the overall MMO experience better for everyone.

Before I begin this breakdown, I should state that this is not a comprehensive list of everything that I liked and disliked from either game. At the same time, I want to also state that, besides the 20 or so minutes at trade shows I had with the game, this weekend marked the first time I've spent any serious time in Guild Wars 2. My opinion here is far from complete, and my experience is really based on the first 10 levels of GW2.

Lastly, I'd like to say that Wookiees will always be cooler than Charr!

Continue reading Hyperspace Beacon: Six things SWTOR and GW2 can learn from each other

MassivelyHyperspace Beacon: Six things SWTOR and GW2 can learn from each other originally appeared on Massively on Tue, 01 May 2012 16:00:00 EST. Please see our terms for use of feeds.

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    The Game Archaeologist: When dead MMOs come back to life
    May 01, 2012

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    Hellgate Tokyo
    Maybe I'm alone in this, but my jaw just dropped when I came home this past week to see that Massively posted the news that Shadowbane is coming back to life. Granted, it's only going to happen in China, but still, that's pretty incredible. Shadowbane's been in the ground for three years now, and if I had to pick an MMO that deserved resurrection, this particular one would be farthest from my mind (no offense if you liked the game; it's just that there are so many others that are even more worthy).

    But how can this not give you hope? Many of us have lost an MMO we loved or at least had a decked-out character populating the character select screen, and the thought of that game coming back against all odds is a goosebump-rising one. It may also smack of justice served, as some MMOs fail not because of faulty gameplay but because of mismanagement by the studio, complex legal wrangling, or bad marketing.

    Today let's look at a few examples of dead MMOs that were brought back to life and what this may mean for the future of the industry. Zombie MMOs! Not, you know, MMOs with zombies.

    Continue reading The Game Archaeologist: When dead MMOs come back to life

    MassivelyThe Game Archaeologist: When dead MMOs come back to life originally appeared on Massively on Tue, 01 May 2012 15:00:00 EST. Please see our terms for use of feeds.

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      Storybricks starts Kickstarter campaign, welcomes aboard animators Don Bluth and Gary Goldman
      May 01, 2012

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      Storybricks
      Build-your-own-MMO toolset Storybricks is getting a major second wind today as the company's announced that it's brought on board legendary animators Don Bluth and Gary Goldman to assist in animation and character design. The two are well-known in both the film and video game industry for their work on The Secret of NIMH and Dragon's Lair (among many other projects).

      "We intend to bring our experience in animation and character design to help provide appealing, believable, thinking characters to Storybricks' founding partners' vision for gaming," Goldman said. The two join a dream team of advisors for the project that includes Richard Bartle, Liz Danforth, and Chris Avellone.

      Storybricks is also tapping the Kickstarter well to help fund the project. The team hopes to raise $250,000 in pledges by June 1st. "Though we have found the right people who share our mad (or perhaps inspired) vision of role-playing and storytelling in computer RPGs, we haven't been able to find enough people willing to write us a check," the team explains on the page. Sponsors can get copies of the game, beta keys, and even digital versions of themselves inserted into the final version.

      [Source: Storybricks press release]

      MassivelyStorybricks starts Kickstarter campaign, welcomes aboard animators Don Bluth and Gary Goldman originally appeared on Massively on Tue, 01 May 2012 17:00:00 EST. Please see our terms for use of feeds.

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      Diablo III offers global play, provides a guide to the auction house
      May 01, 2012

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      What do you call a fire spell in France?
      As Diablo III gets ever closer to release, you've probably moved on from the question of what you're going to play and on to the question of who you're going to play with. If your friends live across the planet, that's going to make things a little more difficult, but with the new Global Play feature, not impossible. Players will be able to play in any region, although the real-money auction house will only be accessible in your home region and your characters from the home region won't transfer to the global service.

      You hadn't forgotten the real-money auction house, had you? Just in case you had, a new official guide is available detailing how the service will work, what regions can use what money, and of course the actual mechanics of buying and selling. Players using the global play feature will not have access to the real money house of other regions, but will have access to the regular auction house, so even if you're planning on a global jaunt, it's worth examining the particulars.

      MassivelyDiablo III offers global play, provides a guide to the auction house originally appeared on Massively on Tue, 01 May 2012 19:00:00 EST. Please see our terms for use of feeds.

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      TERA reveals launch trailers, provides update on account errors
      May 01, 2012

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      Screenshot -- TERA
      Today is a fateful day for Arboreans everywhere, as En Masse Entertainment's spankin'-new action-based MMO, TERA, is officially live. In celebration of the momentous occasion, the studio has released a shiny launch trailer for existing fans and potential players alike to feast their eyes upon. As one might expect from the game that coined the terms "big-ass monster" and "real action combat," the trailer is essentially a series of scenes of ass-kicking set to some suitably epic music, offering players a glimpse at the fast-paced combat they can expect from the title.

      In addition to the launch trailer, the studio has posted the two final race videos; we've included all three after the cut.

      But of course, MMO launch days are always fraught with at least a few issues, and TERA's launch is no different. Many players are experiencing errors that are keeping them from getting into and enjoying the game, but En Masse tells those players to rest assured that the team is "actively working to resolve them." Players experiencing those issues should keep an eye on the official TERA site as well as the game's Twitter and Facebook pages, as any updates to the situation will be posted as they happen.

      Continue reading TERA reveals launch trailers, provides update on account errors

      MassivelyTERA reveals launch trailers, provides update on account errors originally appeared on Massively on Tue, 01 May 2012 18:00:00 EST. Please see our terms for use of feeds.

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      League of Legends' World Championship is worth a cool three million bucks
      May 01, 2012

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      League of Legends World Championship
      League of Legends' hold on the e-sports community appears to be going strong, especially if we're judging based on the sheer size of the prize pool up for grabs in this season's World Championships. How much money will players be competing for this time around? Something to the tune of three million bucks.

      The folks over at PC Gamer got the opportunity to sit down with Riot Games' Vice President of e-sports, Dustin Beck, to have a chat about the upcoming League of Legends World Championships and the competitive gaming scene as a whole. The interview includes some insight into the game's success in the e-sports circuit as well as some discussion on the various teams and strategies we can expect to see on the tournament level at this year's championships. For all of the sweet, juicy information, just head on over and check out the full article.

      MassivelyLeague of Legends' World Championship is worth a cool three million bucks originally appeared on Massively on Tue, 01 May 2012 20:00:00 EST. Please see our terms for use of feeds.

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      MV Guide: April 30 - May 6, 2012
      April 30, 2012

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      Image
      MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV.

      Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.)

      Follow along after the jump to see what's on this week's schedule!

      Continue reading MV Guide: April 30 - May 6, 2012

      MassivelyMV Guide: April 30 - May 6, 2012 originally appeared on Massively on Mon, 30 Apr 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Did you participate in the Guild Wars 2 beta weekend?
        April 30, 2012

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        Charr ftw
        For those who pre-purchased Guild Wars 2, participated in previous beta weekends or were lucky enough to be the handful selected from previous sign-ups, this last weekend meant you got your hands on the highly anticipated MMO in (most of) its shiny glory. That is, if you were able to log in.

        While it's pretty apparent that most (but not all!) of us on the Massively team are in love with Guild Wars 2, that's inevitably not always the case when opinions come into play.

        So we want to know what you liked or didn't like about the game. If it was your first time playing, was it everything you expected? For those playing again, did your opinion change at all? Were you even able to get past the log-in screen? Let us know!

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Did you participate in the Guild Wars 2 beta weekend? originally appeared on Massively on Mon, 30 Apr 2012 08:00:00 EST. Please see our terms for use of feeds.

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          League of Legends adds spectator mode, tweaks champions
          April 30, 2012

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          League of Legends - Master Yi
          Riot has released a couple of new videos detailing some changes incoming with League of Legends' next patch. First up is a five-minute clip that walks through the thought process behind changes like magic resists per level, adjustments to the Master Yi and Ryze champions, and tweaks to various ability power items.

          The second video is all about spectator mode. There are a number of ways to spectate on both your friends' matches and those of high-skill featured players. There's also a three-minute delay on the proceedings, so would-be cheaters are out of luck.

          Jump past the break to see all of spectator mode's features as well as more on the Varus patch changes.

          [Source: Riot Games press release]

          Continue reading League of Legends adds spectator mode, tweaks champions

          MassivelyLeague of Legends adds spectator mode, tweaks champions originally appeared on Massively on Mon, 30 Apr 2012 09:30:00 EST. Please see our terms for use of feeds.

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            SWTOR preps character transfer service for this summer
            April 30, 2012

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            SWTOR
            Feeling grounded on a particular Star Wars: The Old Republic server while your friends are hyperjumping on a different one? BioWare says relief for player segregation is in sight, as the studio is preparing for character transfers in SWTOR starting "in early summer."

            According to Senior Producer Dallas Dickinson, the service will be made available in waves. The studio will begin by offering free transfers to and from specific servers, but later on there will be a more widespread system that will allow anyone to transfer to the server of their choice. The service should help alleviate issues with low population servers by offering transfers to high-pop ones.

            It's important to note that while some of these transfers will be free, others will require a real-world fee.

            SWTOR recently released in new territories including the Middle East, and has plans for additional playable races for later this year.

            MassivelySWTOR preps character transfer service for this summer originally appeared on Massively on Mon, 30 Apr 2012 10:15:00 EST. Please see our terms for use of feeds.

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